Human-Computer Etiquette

Human-Computer Etiquette PDF Author: Caroline C. Hayes
Publisher: CRC Press
ISBN: 1420069454
Category : Technology & Engineering
Languages : en
Pages : 408

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Book Description
Written by experts from various fields, this edited collection explores a wide range of issues pertaining to how computers evoke human social expectations. The book illustrates how socially acceptable conventions can strongly impact the effectiveness of human-computer interactions and how to consider such norms in the design of human-computer interfaces. Providing a complete introduction to the design of social responses to computers, the text emphasizes the value of social norms in the development of usable and enjoyable technology. It also describes the role of socially correct behavior in technology adoption and how to design human-computer interfaces for a competitive global market.

Human-Computer Etiquette

Human-Computer Etiquette PDF Author: Caroline C. Hayes
Publisher: CRC Press
ISBN: 1420069454
Category : Technology & Engineering
Languages : en
Pages : 408

Get Book Here

Book Description
Written by experts from various fields, this edited collection explores a wide range of issues pertaining to how computers evoke human social expectations. The book illustrates how socially acceptable conventions can strongly impact the effectiveness of human-computer interactions and how to consider such norms in the design of human-computer interfaces. Providing a complete introduction to the design of social responses to computers, the text emphasizes the value of social norms in the development of usable and enjoyable technology. It also describes the role of socially correct behavior in technology adoption and how to design human-computer interfaces for a competitive global market.

Expectations in Design and Technology

Expectations in Design and Technology PDF Author: Great Britain. School Curriculum and Assessment Authority
Publisher:
ISBN: 9781858382210
Category : Design
Languages : en
Pages : 24

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Book Description


Digital Media, Projection Design, and Technology for Theatre

Digital Media, Projection Design, and Technology for Theatre PDF Author: Alex Oliszewski
Publisher: Taylor & Francis
ISBN: 1317356713
Category : Performing Arts
Languages : en
Pages : 441

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Book Description
Digital Media, Projection Design, and Technology for Theatre covers the foundational skills, best practices, and real-world considerations of integrating digital media and projections into theatre. The authors, professional designers and university professors of digital media in live performance, provide readers with a narrative overview of the professional field, including current industry standards and expectations for digital media/projection design, its related technologies and techniques. The book offers a practical taxonomy of what digital media is and how we create meaning through its use on the theatrical stage. The book outlines the digital media/projection designer’s workflow into nine unique phases. From the very first steps of landing the job, to reading and analyzing the script and creating content, all the way through to opening night and archiving a design. Detailed analysis, tips, case studies, and best practices for crafting a practical schedule and budget, to rehearsing with digital media, working with actors and directors, to creating a unified design for the stage with lighting, set, sound, costumes, and props is discussed. The fundamentals of content creation, detailing the basic building blocks of creating and executing digital content within a design is offered in context of the most commonly used content creation methods, including: photography and still images, video, animation, real-time effects, generative art, data, and interactive digital media. Standard professional industry equipment, including media servers, projectors, projection surfaces, emissive displays, cameras, sensors, etc. is detailed. The book also offers a breakdown of all key related technical tasks, such as converging, warping, and blending projectors, to calculating surface brightness/luminance, screen size and throw distance, to using masks, warping content and projection mapping, making this a complete guide to digital media and projection design today. An eResource page offers sample assets and interviews that link to current and relevant work of leading projection designers.

Getting New Technologies Together

Getting New Technologies Together PDF Author: Cornelis Disco
Publisher: Walter de Gruyter
ISBN: 3110810727
Category : Business & Economics
Languages : en
Pages : 388

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Book Description


Progression in Primary Design and Technology

Progression in Primary Design and Technology PDF Author: Christine Bold
Publisher: Routledge
ISBN: 1134109229
Category : Education
Languages : en
Pages : 114

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Book Description
First Published in 1999. Progression in Primary Design and Technology is a book that places the issue of progression firmly into the classroom situation. It encourages the reader to explore practice and to develop a new perspective on progression for individual children. It is recognised that teachers have an extremely demanding role in which normative expectations and standards guide practice. Some children do not make expected progress for a variety of reasons. The main purpose of this book is to provide activities through which teachers and trainees explore the issues and work towards classroom provision that is both challenging and flexible for all children.

Teaching Design and Technology at Key Stages 1 and 2

Teaching Design and Technology at Key Stages 1 and 2 PDF Author: Gill Hope
Publisher: Learning Matters
ISBN: 1473914159
Category : Education
Languages : en
Pages : 225

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Book Description
Ofsted continues to identify weaknesses in this subject, while many primary, non-specialist trainees lack confidence in the area. Linked to the new (2007) Standards for QTS and the DATA Tier 1 competencies, this book is for trainees who have had less than 20 hours training in design and technology but are required to teach the subject during school placements and once qualified. This clear, jargon-free text explains the key concepts and curriculum requirements, without assuming prior expertise or advanced levels of understanding, making this book a sound basic introduction.

Teaching Design and Technology 3 - 11

Teaching Design and Technology 3 - 11 PDF Author: Douglas Newton
Publisher: SAGE
ISBN: 1446237532
Category : Education
Languages : en
Pages : 194

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Book Description
′Douglas Newton′s Teaching Design and Technology gives encouragement to creativity in younger pupils. Aimed at ages 3-11, it contains a variety of suggestions for activities providing more than just a collection of ideas, there are many suggestions that might help children plan and work towards quality products′ - The Times Educational Supplement ′An excellent book which is both thought-provoking and extremely practical. The philosophy and history behind D&T is enlightening and very entertaining, whilst the numerous ideas for practical activities make it a ′pick up and use′ book. Unusually, it provides a wide range of activities for children as young as 3 up to 11 years of age, and detailed lesson plans demonstrate how they can be presented in class. The problem-solving approach taken by this book supports views on ′best practice′ as described in the government publication ′Excellence and Enjoyment′. As the focus in education is on developing a more creative curriculum, this book is a must for both experienced teachers and students alike′ - Linda Johnston, Head at Sedgefield Hardwick Primary ′This book is packed full of sound advice and good ideas interlaced with the essence of what Design and Technology in primary schools should be′ - David Jinks, Jerwood Laureate ′A very practical book, which focuses on sound advice from an expert in D&T education... Here you will find a wealth of ideas for putting into practice. What shines through is the depth of experience that Newton brings to the work... This is an invaluable resource for any primary school and deserves to be widely read. I have no doubt that teachers will rate it highly′ - Primary Science Review ′This very readable book gives a wealth of simple interesting examples of technological development that will be appreciated by children throughout the primary school... Very practical general teaching advice is given throughout... a valuable resource for trainees and teachers who lack experience in this subject′ - Journal of Education for Teaching Training to teach Design and Technology? Need ideas for your lessons? Want to refresh your D&T teaching? Professor Douglas Newton′s succinct guide to teaching design and technology uses ideas that have been road-tested and developed over his many years of teaching and of training student teachers and practitioners. Assuming no prior knowledge, this straightforward book will quickly help you teach D&T in the primary school and D&T-related activities in the very early years. It gives you ready-made lesson plans and banks of teaching ideas for immediate use in your classroom. Written for the busy trainee and teacher, this practical book features: - A clear account of the nature of D&T and what is expected of you. - Time-saving, photocopiable worksheets to help children grasp problems, develop ideas and plan. - Lots of activities for the children, some set out in step-by-step detail. - Advice on helping children make progress and on assessing their work. - Looking ahead: some guidance for the aspiring teacher on preparing for curriculum leadership. - Helpful chapter summaries.

Business Expectations

Business Expectations PDF Author: Bryan Bergeron
Publisher: Wiley
ISBN: 9780471208341
Category : Business & Economics
Languages : en
Pages : 0

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Book Description
A practical roadmap for developing successful e-business strategic plans E-Business Expectations provides a critical review of the process of evolving a product or service from prototype to practical technology. Written by renown expert on technology issues, this book provides business executives and managers with tools they can use to position their product or service to best satisfy their customer's needs. It guides readers from unrealistic to realistic expectations of what a firm's technology can bring to its e-business strategy. This book provides managers with a solid foundation for creating realistic technological expectations for their e-business in terms of repeatability, scalability, operating environment, resource requirements, and compatibility issues. Bryan P. Bergeron (Brookline, MA) has over thirty years' experience designing and working with computers and electronics. He teaches technology and business at Harvard Medical School and MIT and is Editor in Chief of e.MD, Technical Editor of Postgraduate Medicine, among others. Dr. Bergeron is President of Archetype Technologies, Inc., a technology consulting firm.

Design for Six Sigma in Technology and Product Development

Design for Six Sigma in Technology and Product Development PDF Author: Clyde M. Creveling
Publisher: Prentice Hall Professional
ISBN: 0132797240
Category : Technology & Engineering
Languages : en
Pages : 1011

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Book Description
This book addresses many new topical areas for the development of 6 Sigma performance. The text is structured to demonstrate how 6 Sigma methods can be used as a very powerful tool within System Engineering and integration evaluations to help enable the process of Critical Parameter Management. The case studies and examples used throughout the book come from recent successful applications of the material developed in the text.

Learning, Design, and Technology

Learning, Design, and Technology PDF Author: J. Michael Spector
Publisher: Springer Nature
ISBN: 3319174614
Category : Education
Languages : en
Pages : 4144

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Book Description
The multiple, related fields encompassed by this Major Reference Work represent a convergence of issues and topics germane to the rapidly changing segments of knowledge and practice in educational communications and technology at all levels and around the globe. There is no other comparable work that is designed not only to gather vital, current, and evolving information and understandings in these knowledge segments but also to be updated on a continuing basis in order to keep pace with the rapid changes taking place in the relevant fields. The Handbook is composed of substantive (5,000 to 15,000 words), peer-reviewed entries that examine and explicate seminal facets of learning theory, research, and practice. It provides a broad range of relevant topics, including significant developments as well as innovative uses of technology that promote learning, performance, and instruction. This work is aimed at researchers, designers, developers, instructors, and other professional practitioners.