Author: Steven L. Kent
Publisher: National Geographic Books
ISBN: 1984825437
Category : Social Science
Languages : en
Pages : 0
Book Description
The definitive behind-the-scenes history of video games’ explosion into the twenty-first century and the war for industry power “A zippy read through a truly deep research job. You won’t want to put this one down.”—Eddie Adlum, publisher, RePlay Magazine As video games evolve, only the fittest companies survive. Making a blockbuster once cost millions of dollars; now it can cost hundreds of millions, but with a $160 billion market worldwide, the biggest players are willing to bet the bank. Steven L. Kent has been playing video games since Pong and writing about the industry since the Nintendo Entertainment System. In volume 1 of The Ultimate History of Video Games, he chronicled the industry’s first thirty years. In volume 2, he narrates gaming’s entrance into the twenty-first century, as Nintendo, Sega, Sony, and Microsoft battle to capture the global market. The home console boom of the ’90s turned hobby companies like Nintendo and Sega into Hollywood-studio-sized business titans. But by the end of the decade, they would face new, more powerful competitors. In boardrooms on both sides of the Pacific, engineers and executives began, with enormous budgets and total secrecy, to plan the next evolution of home consoles. The PlayStation 2, Nintendo GameCube, and Sega Dreamcast all made radically different bets on what gamers would want. And then, to the shock of the world, Bill Gates announced the development of the one console to beat them all—even if Microsoft had to burn a few billion dollars to do it. In this book, you will learn about • the cutthroat environment at Microsoft as rival teams created console systems • the day the head of Sega of America told the creator of Sonic the Hedgehog to “f**k off” • how “lateral thinking with withered technology” put Nintendo back on top • and much more! Gripping and comprehensive, The Ultimate History of Video Games: Volume 2 explores the origins of modern consoles and of the franchises—from Grand Theft Auto and Halo to Call of Duty and Guitar Hero—that would define gaming in the new millennium.
The Ultimate History of Video Games, Volume 2
Author: Steven L. Kent
Publisher: National Geographic Books
ISBN: 1984825437
Category : Social Science
Languages : en
Pages : 0
Book Description
The definitive behind-the-scenes history of video games’ explosion into the twenty-first century and the war for industry power “A zippy read through a truly deep research job. You won’t want to put this one down.”—Eddie Adlum, publisher, RePlay Magazine As video games evolve, only the fittest companies survive. Making a blockbuster once cost millions of dollars; now it can cost hundreds of millions, but with a $160 billion market worldwide, the biggest players are willing to bet the bank. Steven L. Kent has been playing video games since Pong and writing about the industry since the Nintendo Entertainment System. In volume 1 of The Ultimate History of Video Games, he chronicled the industry’s first thirty years. In volume 2, he narrates gaming’s entrance into the twenty-first century, as Nintendo, Sega, Sony, and Microsoft battle to capture the global market. The home console boom of the ’90s turned hobby companies like Nintendo and Sega into Hollywood-studio-sized business titans. But by the end of the decade, they would face new, more powerful competitors. In boardrooms on both sides of the Pacific, engineers and executives began, with enormous budgets and total secrecy, to plan the next evolution of home consoles. The PlayStation 2, Nintendo GameCube, and Sega Dreamcast all made radically different bets on what gamers would want. And then, to the shock of the world, Bill Gates announced the development of the one console to beat them all—even if Microsoft had to burn a few billion dollars to do it. In this book, you will learn about • the cutthroat environment at Microsoft as rival teams created console systems • the day the head of Sega of America told the creator of Sonic the Hedgehog to “f**k off” • how “lateral thinking with withered technology” put Nintendo back on top • and much more! Gripping and comprehensive, The Ultimate History of Video Games: Volume 2 explores the origins of modern consoles and of the franchises—from Grand Theft Auto and Halo to Call of Duty and Guitar Hero—that would define gaming in the new millennium.
Publisher: National Geographic Books
ISBN: 1984825437
Category : Social Science
Languages : en
Pages : 0
Book Description
The definitive behind-the-scenes history of video games’ explosion into the twenty-first century and the war for industry power “A zippy read through a truly deep research job. You won’t want to put this one down.”—Eddie Adlum, publisher, RePlay Magazine As video games evolve, only the fittest companies survive. Making a blockbuster once cost millions of dollars; now it can cost hundreds of millions, but with a $160 billion market worldwide, the biggest players are willing to bet the bank. Steven L. Kent has been playing video games since Pong and writing about the industry since the Nintendo Entertainment System. In volume 1 of The Ultimate History of Video Games, he chronicled the industry’s first thirty years. In volume 2, he narrates gaming’s entrance into the twenty-first century, as Nintendo, Sega, Sony, and Microsoft battle to capture the global market. The home console boom of the ’90s turned hobby companies like Nintendo and Sega into Hollywood-studio-sized business titans. But by the end of the decade, they would face new, more powerful competitors. In boardrooms on both sides of the Pacific, engineers and executives began, with enormous budgets and total secrecy, to plan the next evolution of home consoles. The PlayStation 2, Nintendo GameCube, and Sega Dreamcast all made radically different bets on what gamers would want. And then, to the shock of the world, Bill Gates announced the development of the one console to beat them all—even if Microsoft had to burn a few billion dollars to do it. In this book, you will learn about • the cutthroat environment at Microsoft as rival teams created console systems • the day the head of Sega of America told the creator of Sonic the Hedgehog to “f**k off” • how “lateral thinking with withered technology” put Nintendo back on top • and much more! Gripping and comprehensive, The Ultimate History of Video Games: Volume 2 explores the origins of modern consoles and of the franchises—from Grand Theft Auto and Halo to Call of Duty and Guitar Hero—that would define gaming in the new millennium.
Encyclopedia of the Peoples of Asia and Oceania
Author: Barbara A. West
Publisher: Infobase Publishing
ISBN: 1438119135
Category : History
Languages : en
Pages : 1025
Book Description
Presents an alphabetical listing of information on the peoples of Asia and Oceania including origins, prehistory, history, culture, languages, and relationships to other cultures.
Publisher: Infobase Publishing
ISBN: 1438119135
Category : History
Languages : en
Pages : 1025
Book Description
Presents an alphabetical listing of information on the peoples of Asia and Oceania including origins, prehistory, history, culture, languages, and relationships to other cultures.
Encyclopedia of Video Games [2 volumes]
Author: Mark J. P. Wolf
Publisher: Bloomsbury Publishing USA
ISBN: 0313379378
Category : Social Science
Languages : en
Pages : 788
Book Description
This encyclopedia collects and organizes theoretical and historical content on the topic of video games, covering the people, systems, technologies, and theoretical concepts as well as the games themselves. This two-volume encyclopedia addresses the key people, companies, regions, games, systems, institutions, technologies, and theoretical concepts in the world of video games, serving as a unique resource for students. The work comprises over 300 entries from 97 contributors, including Ralph Baer and Nolan Bushnell, founders of the video game industry and some of its earliest games and systems. Contributing authors also include founders of institutions, academics with doctoral degrees in relevant fields, and experts in the field of video games. Organized alphabetically by topic and cross-referenced across subject areas, Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming will serve the needs of students and other researchers as well as provide fascinating information for game enthusiasts and general readers.
Publisher: Bloomsbury Publishing USA
ISBN: 0313379378
Category : Social Science
Languages : en
Pages : 788
Book Description
This encyclopedia collects and organizes theoretical and historical content on the topic of video games, covering the people, systems, technologies, and theoretical concepts as well as the games themselves. This two-volume encyclopedia addresses the key people, companies, regions, games, systems, institutions, technologies, and theoretical concepts in the world of video games, serving as a unique resource for students. The work comprises over 300 entries from 97 contributors, including Ralph Baer and Nolan Bushnell, founders of the video game industry and some of its earliest games and systems. Contributing authors also include founders of institutions, academics with doctoral degrees in relevant fields, and experts in the field of video games. Organized alphabetically by topic and cross-referenced across subject areas, Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming will serve the needs of students and other researchers as well as provide fascinating information for game enthusiasts and general readers.
Sexual Violence and Abuse [2 volumes]
Author: Judy L. Postmus
Publisher: Bloomsbury Publishing USA
ISBN: 1598847562
Category : Social Science
Languages : en
Pages : 892
Book Description
A comprehensive examination of the pervasive and persistent social problem of sexual violence and abuse that plagues millions of women, children, and men across the globe. Sexual Violence and Abuse: An Encyclopedia of Prevention, Impacts, and Recovery coalesces the vast amount of information available on the subject, providing a convenient and comprehensive resource on sexual violence and abuse for students, practitioners, and general readers. It is the first of its kind to bring together a full range of topics on sexual violence and abuse across a human lifespan in a single work. The entries are written by a range of professionals who represent academics, researchers, and individuals working in the field of sexual violence and abuse. The two-volume work contains 264 fully cross-referenced entries in alphabetical order, starting with abortion and ending with yoga therapy. The bibliography provides important books, articles, online resources, and videos on a wide range of topics. The encyclopedia also includes a list of key topics with corresponding entries to assist readers needing to examine a group of related entries.
Publisher: Bloomsbury Publishing USA
ISBN: 1598847562
Category : Social Science
Languages : en
Pages : 892
Book Description
A comprehensive examination of the pervasive and persistent social problem of sexual violence and abuse that plagues millions of women, children, and men across the globe. Sexual Violence and Abuse: An Encyclopedia of Prevention, Impacts, and Recovery coalesces the vast amount of information available on the subject, providing a convenient and comprehensive resource on sexual violence and abuse for students, practitioners, and general readers. It is the first of its kind to bring together a full range of topics on sexual violence and abuse across a human lifespan in a single work. The entries are written by a range of professionals who represent academics, researchers, and individuals working in the field of sexual violence and abuse. The two-volume work contains 264 fully cross-referenced entries in alphabetical order, starting with abortion and ending with yoga therapy. The bibliography provides important books, articles, online resources, and videos on a wide range of topics. The encyclopedia also includes a list of key topics with corresponding entries to assist readers needing to examine a group of related entries.
Game Machines 1972-2012 ¿ the Encyclopedia of Consoles, Handhelds and Home Computers
Author: Winnie Forster
Publisher:
ISBN: 9780987830500
Category : Computer games
Languages : en
Pages : 248
Book Description
Publisher:
ISBN: 9780987830500
Category : Computer games
Languages : en
Pages : 248
Book Description
Encyclopedia of Video Games
Author: Mark J. P. Wolf
Publisher:
ISBN: 9781440878657
Category : Video games
Languages : en
Pages :
Book Description
"Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry"--
Publisher:
ISBN: 9781440878657
Category : Video games
Languages : en
Pages :
Book Description
"Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry"--
The Encyclopedia of Christianity
Author: Erwin Fahlbusch
Publisher: Wm. B. Eerdmans Publishing
ISBN: 9780802824134
Category : Reference
Languages : en
Pages : 1132
Book Description
This multifaceted and up-to-date encyclopedia is sure to be of interest to pastors and church workers of all confessions, equally so to students, scholars, and researchers around the world who are interested in any aspect of Christianity or religion in general. The first volume contains 465 articles that address a comprehensive list of topics.
Publisher: Wm. B. Eerdmans Publishing
ISBN: 9780802824134
Category : Reference
Languages : en
Pages : 1132
Book Description
This multifaceted and up-to-date encyclopedia is sure to be of interest to pastors and church workers of all confessions, equally so to students, scholars, and researchers around the world who are interested in any aspect of Christianity or religion in general. The first volume contains 465 articles that address a comprehensive list of topics.
Encyclopedia of Computer Science
Author: Robert T. Abrams
Publisher:
ISBN: 9781613246351
Category : Computer science
Languages : en
Pages : 0
Book Description
This book presents current research in the field of computer science. Topics discussed include developing soft computing approaches for flood level forecasting; soft computing in astronomy; fuzzy linear goal programming applied to solve assets and liability management problems in banks; computer-assisted teaching on science education; inquiry web-based learning to enhance knowledge construction; new forms of and tools for co-operative learning with social software in higher education; e-technology use and abuse in university classrooms; a strategy for analysing digital epistemic games and exploring the educational possibilities of computer games.
Publisher:
ISBN: 9781613246351
Category : Computer science
Languages : en
Pages : 0
Book Description
This book presents current research in the field of computer science. Topics discussed include developing soft computing approaches for flood level forecasting; soft computing in astronomy; fuzzy linear goal programming applied to solve assets and liability management problems in banks; computer-assisted teaching on science education; inquiry web-based learning to enhance knowledge construction; new forms of and tools for co-operative learning with social software in higher education; e-technology use and abuse in university classrooms; a strategy for analysing digital epistemic games and exploring the educational possibilities of computer games.
Cultural Encyclopedia of the Body: M-Z
Author: Victoria Pitts-Taylor
Publisher: Greenwood
ISBN:
Category : Psychology
Languages : en
Pages : 264
Book Description
Explores the human body alphabetically by part, detailing practices and beliefs from the past and present and from around the world.
Publisher: Greenwood
ISBN:
Category : Psychology
Languages : en
Pages : 264
Book Description
Explores the human body alphabetically by part, detailing practices and beliefs from the past and present and from around the world.
The Encyclopedia of Arcade Video Games
Author: Bill Kurtz
Publisher: Schiffer Pub Limited
ISBN: 9780764319259
Category : Games
Languages : en
Pages : 238
Book Description
Arcade video games have become one of the hottest collectibles around and this book features over 600 photos of the machines that filled arcades during the 1970s and '80s. Includes information about the manufacturers who produced these classic games, a section about video game collectibles, and information on how to start your own collection. Beginning collectors and long-time game enthusiasts alike are sure to enjoy this nostalgic and informative look at the world of arcade video games.
Publisher: Schiffer Pub Limited
ISBN: 9780764319259
Category : Games
Languages : en
Pages : 238
Book Description
Arcade video games have become one of the hottest collectibles around and this book features over 600 photos of the machines that filled arcades during the 1970s and '80s. Includes information about the manufacturers who produced these classic games, a section about video game collectibles, and information on how to start your own collection. Beginning collectors and long-time game enthusiasts alike are sure to enjoy this nostalgic and informative look at the world of arcade video games.