Easy Programming with the TI-99/4A

Easy Programming with the TI-99/4A PDF Author: Richard Guenette
Publisher: Springer Science & Business Media
ISBN: 1461598133
Category : Science
Languages : en
Pages : 197

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Book Description
Welcome to the world of computer programming. Your Texas Instruments TI-99/4A is a real 16-bit microcomputer, complete with sound and color graphics. Making these features do what you want may seem impossible at fIrst, but don't worry; there's nothing mysterious about computer programming. Learning to program computers simply means learning a new language-in this case, TI BASIC (for Beginner's All purpose Symbolic Instruction Code), a version of the most popular language used on today's microcomputers. This book will teach you, step by step, how to tell your machine what you wish it to do-in other words, how to program it. But that's not all. You'll also find chapters on general microcomputer principles, cassette deck use, the TI-99/4A as a terminal for much larger systems, options for expansion, and a list of resources for getting the most out of your home computer. With the 99/4A you have access to a large library of programs, or software, already written by someone else. Without knowing anything about programming, you can use this software to play games, learn math, or store addresses. But at some point you'll want to make your personal computer really personal. You might want to create your own video game or compose a tune. And that's when you'll want to learn programming.

Easy Programming with the TI-99/4A

Easy Programming with the TI-99/4A PDF Author: Richard Guenette
Publisher: Springer Science & Business Media
ISBN: 1461598133
Category : Science
Languages : en
Pages : 197

Get Book Here

Book Description
Welcome to the world of computer programming. Your Texas Instruments TI-99/4A is a real 16-bit microcomputer, complete with sound and color graphics. Making these features do what you want may seem impossible at fIrst, but don't worry; there's nothing mysterious about computer programming. Learning to program computers simply means learning a new language-in this case, TI BASIC (for Beginner's All purpose Symbolic Instruction Code), a version of the most popular language used on today's microcomputers. This book will teach you, step by step, how to tell your machine what you wish it to do-in other words, how to program it. But that's not all. You'll also find chapters on general microcomputer principles, cassette deck use, the TI-99/4A as a terminal for much larger systems, options for expansion, and a list of resources for getting the most out of your home computer. With the 99/4A you have access to a large library of programs, or software, already written by someone else. Without knowing anything about programming, you can use this software to play games, learn math, or store addresses. But at some point you'll want to make your personal computer really personal. You might want to create your own video game or compose a tune. And that's when you'll want to learn programming.

Easy Programming with the TI-99/4A

Easy Programming with the TI-99/4A PDF Author: Richard Guenette
Publisher: Birkhäuser
ISBN: 9781461598145
Category : Science
Languages : en
Pages : 188

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Book Description
Welcome to the world of computer programming. Your Texas Instruments TI-99/4A is a real 16-bit microcomputer, complete with sound and color graphics. Making these features do what you want may seem impossible at fIrst, but don't worry; there's nothing mysterious about computer programming. Learning to program computers simply means learning a new language-in this case, TI BASIC (for Beginner's All purpose Symbolic Instruction Code), a version of the most popular language used on today's microcomputers. This book will teach you, step by step, how to tell your machine what you wish it to do-in other words, how to program it. But that's not all. You'll also find chapters on general microcomputer principles, cassette deck use, the TI-99/4A as a terminal for much larger systems, options for expansion, and a list of resources for getting the most out of your home computer. With the 99/4A you have access to a large library of programs, or software, already written by someone else. Without knowing anything about programming, you can use this software to play games, learn math, or store addresses. But at some point you'll want to make your personal computer really personal. You might want to create your own video game or compose a tune. And that's when you'll want to learn programming.

Easy Programming with Ti-99/ 4a Basic

Easy Programming with Ti-99/ 4a Basic PDF Author: Richard Guenette
Publisher:
ISBN: 9783764331665
Category :
Languages : en
Pages : 187

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Book Description


Easy Prog. TI99/4A

Easy Prog. TI99/4A PDF Author: GUENETTE
Publisher: Birkhäuser
ISBN:
Category : Computers
Languages : en
Pages : 216

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Book Description
Welcome to the world of computer programming. Your Texas Instruments TI-99/4A is a real 16-bit microcomputer, complete with sound and color graphics. Making these features do what you want may seem impossible at fIrst, but don't worry; there's nothing mysterious about computer programming. Learning to program computers simply means learning a new language-in this case, TI BASIC (for Beginner's All purpose Symbolic Instruction Code), a version of the most popular language used on today's microcomputers. This book will teach you, step by step, how to tell your machine what you wish it to do-in other words, how to program it. But that's not all. You'll also find chapters on general microcomputer principles, cassette deck use, the TI-99/4A as a terminal for much larger systems, options for expansion, and a list of resources for getting the most out of your home computer. With the 99/4A you have access to a large library of programs, or software, already written by someone else. Without knowing anything about programming, you can use this software to play games, learn math, or store addresses. But at some point you'll want to make your personal computer really personal. You might want to create your own video game or compose a tune. And that's when you'll want to learn programming.

Learning Object-Oriented Programming

Learning Object-Oriented Programming PDF Author: Gaston C. Hillar
Publisher: Packt Publishing Ltd
ISBN: 1785289934
Category : Computers
Languages : en
Pages : 280

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Book Description
Learning Object-Oriented Programming is an easy-to-follow guide full of hands-on examples of solutions to common problems with object-oriented code in Python, JavaScript, and C#. It starts by helping you to recognize objects from real-life scenarios and demonstrates that working with them makes it simpler to write code that is easy to understand and reuse. You will learn to protect and hide data with the data encapsulation features of Python, JavaScript, and C#. You will explore how to maximize code reuse by writing code capable of working with objects of different types, and discover the advantage of duck typing in both Python and JavaScript, while you work with interfaces and generics in C#. With a fair understanding of interfaces, multiple inheritance, and composition, you will move on to refactor existing code and to organize your source for easy maintenance and extension. Learning Object-Oriented Programming will help you to make better, stronger, and reusable code.

Popular Mechanics

Popular Mechanics PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 194

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Book Description
Popular Mechanics inspires, instructs and influences readers to help them master the modern world. Whether it’s practical DIY home-improvement tips, gadgets and digital technology, information on the newest cars or the latest breakthroughs in science -- PM is the ultimate guide to our high-tech lifestyle.

TI Logo

TI Logo PDF Author: Harold Abelson
Publisher: McGraw-Hill Companies
ISBN:
Category : Computers
Languages : en
Pages : 260

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Book Description
Provides Coverage of All LOGO Features Including Graphics & Music with Step-by-Step Instructions & Sample Programs.

Practical Microservices

Practical Microservices PDF Author: Ethan Garofolo
Publisher: Pragmatic Bookshelf
ISBN: 1680507796
Category : Computers
Languages : en
Pages : 418

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Book Description
MVC and CRUD make software easier to write, but harder to change. Microservice-based architectures can help even the smallest of projects remain agile in the long term, but most tutorials meander in theory or completely miss the point of what it means to be microservice-based. Roll up your sleeves with real projects and learn the most important concepts of evented architectures. You'll have your own deployable, testable project and a direction for where to go next. Much ink has been spilled on the topic of microservices, but all of this writing fails to accurately identity what makes a system a monolith, define what microservices are, or give complete, practical examples, so you're probably left thinking they have nothing to offer you. You don't have to be at Google or Facebook scale to benefit from a microservice-based architecture. Microservices will keep even small and medium teams productive by keeping the pieces of your system focused and decoupled. Discover the basics of message-based architectures, render the same state in different shapes to fit the task at hand, and learn what it is that makes something a monolith (it has nothing to do with how many machines you deploy to). Conserve resources by performing background jobs with microservices. Deploy specialized microservices for registration, authentication, payment processing, e-mail, and more. Tune your services by defining appropriate service boundaries. Deploy your services effectively for continuous integration. Master debugging techniques that work across different services. You'll finish with a deployable system and skills you can apply to your current project. Add the responsiveness and flexibility of microservices to your project, no matter what the size or complexity. What You Need: While the principles of this book transcend programming language, the code examples are in Node.js because JavaScript, for better or worse, is widely read. You'll use PostgreSQL for data storage, so familiarity with it is a plus. The books does provide Docker images to make working with PostgreSQL a bit easier, but extensive Docker knowledge is not required.

Scientific American

Scientific American PDF Author:
Publisher:
ISBN:
Category : Science
Languages : en
Pages : 1122

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Book Description
Monthly magazine devoted to topics of general scientific interest.

An Introduction to Linear Programming and Game Theory

An Introduction to Linear Programming and Game Theory PDF Author: Paul R. Thie
Publisher: John Wiley & Sons
ISBN: 1118165454
Category : Mathematics
Languages : en
Pages : 476

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Book Description
Praise for the Second Edition: "This is quite a well-done book: very tightly organized, better-than-average exposition, and numerous examples, illustrations, and applications." —Mathematical Reviews of the American Mathematical Society An Introduction to Linear Programming and Game Theory, Third Edition presents a rigorous, yet accessible, introduction to the theoretical concepts and computational techniques of linear programming and game theory. Now with more extensive modeling exercises and detailed integer programming examples, this book uniquely illustrates how mathematics can be used in real-world applications in the social, life, and managerial sciences, providing readers with the opportunity to develop and apply their analytical abilities when solving realistic problems. This Third Edition addresses various new topics and improvements in the field of mathematical programming, and it also presents two software programs, LP Assistant and the Solver add-in for Microsoft Office Excel, for solving linear programming problems. LP Assistant, developed by coauthor Gerard Keough, allows readers to perform the basic steps of the algorithms provided in the book and is freely available via the book's related Web site. The use of the sensitivity analysis report and integer programming algorithm from the Solver add-in for Microsoft Office Excel is introduced so readers can solve the book's linear and integer programming problems. A detailed appendix contains instructions for the use of both applications. Additional features of the Third Edition include: A discussion of sensitivity analysis for the two-variable problem, along with new examples demonstrating integer programming, non-linear programming, and make vs. buy models Revised proofs and a discussion on the relevance and solution of the dual problem A section on developing an example in Data Envelopment Analysis An outline of the proof of John Nash's theorem on the existence of equilibrium strategy pairs for non-cooperative, non-zero-sum games Providing a complete mathematical development of all presented concepts and examples, Introduction to Linear Programming and Game Theory, Third Edition is an ideal text for linear programming and mathematical modeling courses at the upper-undergraduate and graduate levels. It also serves as a valuable reference for professionals who use game theory in business, economics, and management science.