Free-to-Play

Free-to-Play PDF Author: Will Luton
Publisher: New Riders
ISBN: 0133411249
Category : Business & Economics
Languages : en
Pages : 217

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Book Description
“ Will’s knowledge of F2P comes from years of building games, as well as writing about and consulting with developers on the model. All the topics covered in this book—economics, gameplay, monetization, analytics and marketing—are important to consider when you’re building an F2P game, and Will covers each with an easy-to-digest style.” —Ian Marsh, co-founder, NimbleBit Free-to-Play: Making Money From Games You Give Away is an accessible and complete guide to the business model that has revolutionized the videogames industry, creating huge hits, multi-billion-dollar startups and a new deal for players: Play for free, spend on what you like. Written by respected game designer and consultant Will Luton, Free-to-Play gives you the in-the-trenches insight you need to build, run and make money from games you give away. In it you’ll find: Psychology behind player decisions and the motivations to play Simple and accessible explanations of the math and economic theories behind F2P, including working examples Processes for capturing and using player data to improve your game Marketing tips on positioning your game and attracting players Plus: A downloadable F2P spreadsheet, articles from the author, a foreword by NimbleBit co-founder Ian Marsh and an interview with Zynga CEO, Mark Pincus.

Free-to-Play

Free-to-Play PDF Author: Will Luton
Publisher: New Riders
ISBN: 0133411249
Category : Business & Economics
Languages : en
Pages : 217

Get Book Here

Book Description
“ Will’s knowledge of F2P comes from years of building games, as well as writing about and consulting with developers on the model. All the topics covered in this book—economics, gameplay, monetization, analytics and marketing—are important to consider when you’re building an F2P game, and Will covers each with an easy-to-digest style.” —Ian Marsh, co-founder, NimbleBit Free-to-Play: Making Money From Games You Give Away is an accessible and complete guide to the business model that has revolutionized the videogames industry, creating huge hits, multi-billion-dollar startups and a new deal for players: Play for free, spend on what you like. Written by respected game designer and consultant Will Luton, Free-to-Play gives you the in-the-trenches insight you need to build, run and make money from games you give away. In it you’ll find: Psychology behind player decisions and the motivations to play Simple and accessible explanations of the math and economic theories behind F2P, including working examples Processes for capturing and using player data to improve your game Marketing tips on positioning your game and attracting players Plus: A downloadable F2P spreadsheet, articles from the author, a foreword by NimbleBit co-founder Ian Marsh and an interview with Zynga CEO, Mark Pincus.

Make Money Gaming

Make Money Gaming PDF Author: Noob Flanagan
Publisher: Createspace Independent Publishing Platform
ISBN: 9781544245553
Category :
Languages : en
Pages : 88

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Book Description
We've all seen PewDiePie and other gamers blow up on Youtube the last few years. PewDiePie himself is reported to earn everything from $2,000,000 to $5,000,000 per year. That is a lot of money. The most fascinating thing is that all this money is generated from one core element: video games. Youtube has allowed thousands of people to earn a living doing their hobby for everyone to watch. Never before has this been possible. Never before has it been this accessible. You basically only need a computer and an internet connection to start! This book will teach you how to get set up. It will teach you how to create gaming videos that captivate your audience and help you gain subscribers. One by one they will hit that subscribe button and you'll have a thriving gaming channel that people will know and respect. What's inside: A complete history of gaming. How it began will help you understand how it got so big and also where it's headed so you can stay one step ahead of other channels. Tutorials on how to set up your channel and how to save money on games and equipment. An in-depth guide to branding a gaming channel. This is one of the key steps that differentiates a great channel from a mediocre one. Help on choosing the correct places to stream for making the biggest impact in the gaming community. How to become a respected authority in the streaming community and how to build trust with your audience. Hit the "buy" button today and start streaming your way to the top of Youtube!

How To Make Money With Online Games

How To Make Money With Online Games PDF Author: HowExpert
Publisher: HowExpert
ISBN: 1647589487
Category : Business & Economics
Languages : en
Pages : 50

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Book Description
If you want to combine the fun and enjoyment of playing games online and making a profit from it, but need to know where to start – this guide is for you! In this step-by-step guide "How To Make Money Playing Online Games,” you will: - Learn how and what you need to get into gaming - Discover marketing strategies of the gaming world - Maximize your power leveling potentials – and how to earn as an employee and corporate - Discover secret strategies to earn through online games - How to earn money through MMORPGS - How to be a party player - Learn important tips and techniques on how to sell your virtual items - Learn how to make money and win prizes in competitions - And so much more! HowExpert publishes quick 'how to' guides on all topics from A to Z by everyday experts.

Earn Money On Gaming

Earn Money On Gaming PDF Author: Dominika Smialkiewicz
Publisher:
ISBN:
Category :
Languages : en
Pages : 136

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Book Description
Are you a gamer? Did you know you can earn money just by playing games? How to Earn Money on Playing Games details everything you need to know about how to turn your hobby into a full-fledged income. Author and Gamer Dominika Smialkiewicz draws from her gaming experience and her success in e-commerce to provide a comprehensive guide for beginners who want to turn a profit doing what they love. What you'll find inside this guide is: In-depth explanations about what professional game players are and how they leverage their knowledge - Step-by-step instructions to help you earn money with gaming - Pros and cons - What to watch out for - How to expand your social reach and earn more money - And more! If you've ever wondered if you could get paid doing what you've done for years, this information inside this book proves you can. Scroll up and click "Buy Now" to monetize your game playing obsession today!

7 Days

7 Days PDF Author: Ditto Hunter
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 0

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Book Description
7 DAYS: START MAKING MONEY PLAYING Would you like to earn money doing what you love? In this book, I will teach you how to monetize your passion for video games and make Twitch a source of income in just 7 days. I will explain the secrets and practical steps you need to know to start generating income from day one. I will guide you on how you can take advantage of social, technical, economic, and time management elements to maximize your earnings. This book is focused on practical steps so that everyone, regardless of age, can start making money while playing video games on Twitch. You will learn everything you need to know about how to create attractive content, grow your audience, and monetize your channel effectively. If you're ready to turn your hobby into a source of income, this book is for you!

CREATING INCOME THROUGH VIDEO GAME PLAY

CREATING INCOME THROUGH VIDEO GAME PLAY PDF Author: Marcel Souza
Publisher: GAVEA LAB
ISBN:
Category : Business & Economics
Languages : en
Pages : 95

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Book Description
Unlock the door to financial success with "CREATING INCOME THROUGH VIDEO GAME PLAY" This extraordinary guide reveals the lucrative world of gaming and how you can turn your passion into a profitable venture. Imagine turning your gaming skills into a legitimate income source. This book is your ultimate roadmap to understanding the strategies and opportunities that await in the gaming industry. Inside these pages, you'll discover how to harness your gaming prowess to earn real money. From competitive eSports to streaming platforms, this guide will show you how to navigate the diverse avenues available for gamers to monetize their talents. Envision a future where you're not only having fun but also building your wealth through your favorite pastime. This book provides you with the insights and knowledge needed to strategically position yourself in the gaming world. Picture yourself as a successful gamer who not only dominates the virtual battlefield but also reaps the rewards in the form of actual income. This book equips you with the tools to understand the gaming landscape and make savvy decisions that can lead to financial gains. Whether you're a casual gamer or a dedicated enthusiast, "CREATING INCOME THROUGH VIDEO GAME PLAY" is your gateway to turning your passion into profit. Let this book be your guide as you embark on an exciting journey to earn money doing what you love most.

A Newborn Business

A Newborn Business PDF Author: Zoltan Andrejkovics
Publisher: Zoltan Andrejkovics
ISBN: 9781723831058
Category : Business & Economics
Languages : en
Pages : 104

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Book Description
Games covered Fortnite, League of Legends, Dota 2, FIFA, Overwatch, CS:GO, Clash Royale, Hearthstone and F1 series "How can I become a professional esports player?" "How can I make a living playing esports?" "What is the lifespan of an esports game?" "What are the most popular esports?" These are just some of the questions I have been asked over the last five years. With the boom of the esports industry, everyone wants to know how they can be part of it. In this book, I have answered those questions, and dozens more, based on my years of experience working in the professional esports scene as a team manager. In this book, you will find no topic was off limits. I talk about the past, present, and future of esports and different aspects of the professional gaming industry at large.

Mobile & Social Game Design

Mobile & Social Game Design PDF Author: Tim Fields
Publisher: CRC Press
ISBN: 1466598689
Category : Computers
Languages : en
Pages : 238

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Book Description
Successfully Navigate the Evolving World of Mobile and Social Game Design and Monetization Completely updated, Mobile & Social Game Design: Monetization Methods and Mechanics, Second Edition explains how to use the interconnectedness of social networks to make "stickier," more compelling games on all types of devices. Through the book’s many design and marketing techniques, strategies, and examples, you will acquire a better understanding of the design and monetization mechanics of mobile and social games as well as working knowledge of industry practices and terminology. Learn How to Attract—and Retain—Gamers and Make Money The book explores how the gaming sector has changed, including the evolution of free-to-play games on mobile and tablet devices, sophisticated subscription model-based products, and games for social media websites, such as Facebook. It also demystifies the alphabet soup of industry terms that have sprouted up around mobile and social game design and monetization. A major focus of the book is on popular mechanisms for acquiring users and methods of monetizing users. The author explains how to put the right kinds of hooks in your games, gather the appropriate metrics, and evaluate that information to increase the game’s overall stickiness and revenue per user. He also discusses the sale of virtual goods and the types of currency used in games, including single and dual currency models. Each chapter includes an interview with industry leaders who share their insight on designing and producing games, analyzing metrics, and much more.

Reality Is Broken

Reality Is Broken PDF Author: Jane McGonigal
Publisher: Penguin
ISBN: 1101475498
Category : Psychology
Languages : en
Pages : 334

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Book Description
“McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News “Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.

Swords & Circuitry

Swords & Circuitry PDF Author: Neal Hallford
Publisher: Course Technology
ISBN: 9780761532996
Category : Computers
Languages : en
Pages : 514

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Book Description
Decipher the arcane mysteries behind role-playing game development tools like plot trees, world bibles, design documents, and game scripts. You'll learn the history of the role-playing game and move on to discover what makes games tick and howto make yours a success! This book is stocked full of sage advice from game gurus like John Cutter (Betrayal at Krondor), Jon Van Caneghem (Might & Magic), Chris Taylor (Dungeon Siege), Trent Oster (Neverwinter Nights), Sara Stocker (Pools of Radiance II: The Ruins of Myth Drannor), and Carly Staehlin (Ultima Online). This book also contains actual excerpts from the proposal, design, world layout, and game script documentation of successful games.