Author: Christopher Hart
Publisher: Watson-Guptill
ISBN: 077043486X
Category : Art
Languages : en
Pages : 146
Book Description
This drawing tutorial from best-selling author Christopher Hart shows artists how to draw exaggerated musculature of super-sized figures in action poses.
Drawing Cutting Edge Anatomy
Author: Christopher Hart
Publisher: Watson-Guptill
ISBN: 077043486X
Category : Art
Languages : en
Pages : 146
Book Description
This drawing tutorial from best-selling author Christopher Hart shows artists how to draw exaggerated musculature of super-sized figures in action poses.
Publisher: Watson-Guptill
ISBN: 077043486X
Category : Art
Languages : en
Pages : 146
Book Description
This drawing tutorial from best-selling author Christopher Hart shows artists how to draw exaggerated musculature of super-sized figures in action poses.
Drawing Cutting Edge Comics
Author: Christopher Hart
Publisher: Watson-Guptill
ISBN: 9780823023974
Category : Art
Languages : en
Pages : 148
Book Description
The first-ever guide that shows how to draw the radical characters and special effects of extreme comics. Dozens of step-by-step lessons demonstrate extreme anatomy, glows, knockouts, and more. Also includes art from several top extreme comics artists.
Publisher: Watson-Guptill
ISBN: 9780823023974
Category : Art
Languages : en
Pages : 148
Book Description
The first-ever guide that shows how to draw the radical characters and special effects of extreme comics. Dozens of step-by-step lessons demonstrate extreme anatomy, glows, knockouts, and more. Also includes art from several top extreme comics artists.
Drawing Cutting Edge Fusion
Author: Christopher Hart
Publisher: Random House Digital, Inc.
ISBN: 0823001601
Category : Art
Languages : en
Pages : 146
Book Description
A fusion of cultures brings together storytelling and design in this tutorial, in which artists and comic fans alike will learn how to draw American style comic design with a manga influence.
Publisher: Random House Digital, Inc.
ISBN: 0823001601
Category : Art
Languages : en
Pages : 146
Book Description
A fusion of cultures brings together storytelling and design in this tutorial, in which artists and comic fans alike will learn how to draw American style comic design with a manga influence.
Simplified Anatomy for the Comic Book Artist
Author: Christopher Hart
Publisher: Watson-Guptill
ISBN: 9780823047734
Category : Art
Languages : en
Pages : 166
Book Description
Presents a guide to stylized figure anatomy for artists wishing to emulate one of today's popular streamlined comic book styles, with step-by-step demonstrations and studies of major muscle groups, heads, hands, and feet.
Publisher: Watson-Guptill
ISBN: 9780823047734
Category : Art
Languages : en
Pages : 166
Book Description
Presents a guide to stylized figure anatomy for artists wishing to emulate one of today's popular streamlined comic book styles, with step-by-step demonstrations and studies of major muscle groups, heads, hands, and feet.
How to Draw Comic Book Bad Guys and Gals
Author: Christopher Hart
Publisher: Watson-Guptill Publications
ISBN: 9780823023721
Category : Art
Languages : en
Pages : 72
Book Description
The secrets of drawing diabolical, spine-tingling characters pack this entertaining, how-to title designed for artists, and even kids, who aspire to be working cartoonists.
Publisher: Watson-Guptill Publications
ISBN: 9780823023721
Category : Art
Languages : en
Pages : 72
Book Description
The secrets of drawing diabolical, spine-tingling characters pack this entertaining, how-to title designed for artists, and even kids, who aspire to be working cartoonists.
Human Anatomy Made Amazingly Easy
Author: Christopher Hart
Publisher: Watson-Guptill
ISBN: 0770434703
Category : Art
Languages : en
Pages : 146
Book Description
From head to toe, the human form, in all its complexities, is visually simplified to such a degree in this remarkable workbook that even complete beginners will soon be able to draw accurate, well-proportioned faces and figures every time they try. Avoiding complex charts of muscles and bones that are more helpful to doctors than to artists, this book’s refreshing approach teaches anatomy from a cartoonist/illustrator’s point of view. For example, there are many large and small muscles in the neck, all rendered in great detail in most anatomy books, but here, master teacher Christopher Hart shows only the four that are visible and need to be drawn. His clear instruction helps readers to visualize and portray shifting body weight in a pose without the need of a model, and instead of showing a mass of facial muscles and bones, he translates them into the simple planes an artist needs to draw a range of expressive faces.
Publisher: Watson-Guptill
ISBN: 0770434703
Category : Art
Languages : en
Pages : 146
Book Description
From head to toe, the human form, in all its complexities, is visually simplified to such a degree in this remarkable workbook that even complete beginners will soon be able to draw accurate, well-proportioned faces and figures every time they try. Avoiding complex charts of muscles and bones that are more helpful to doctors than to artists, this book’s refreshing approach teaches anatomy from a cartoonist/illustrator’s point of view. For example, there are many large and small muscles in the neck, all rendered in great detail in most anatomy books, but here, master teacher Christopher Hart shows only the four that are visible and need to be drawn. His clear instruction helps readers to visualize and portray shifting body weight in a pose without the need of a model, and instead of showing a mass of facial muscles and bones, he translates them into the simple planes an artist needs to draw a range of expressive faces.
How to Draw Great-looking Comic Book Women
Author: Christopher Hart
Publisher:
ISBN: 9780823023943
Category : Art
Languages : en
Pages : 148
Book Description
This text details how to master the art of drawing fabulous females for comic books. From basic anatomy and musculature to more advanced poses, costumes and hairstyles, it covers all the various types of comic book women, along with how to compose a comic book panel and how to tell the story.
Publisher:
ISBN: 9780823023943
Category : Art
Languages : en
Pages : 148
Book Description
This text details how to master the art of drawing fabulous females for comic books. From basic anatomy and musculature to more advanced poses, costumes and hairstyles, it covers all the various types of comic book women, along with how to compose a comic book panel and how to tell the story.
Manhwa Mania
Author: Christopher Hart
Publisher: Random House Digital, Inc.
ISBN: 9780823029761
Category : Art
Languages : en
Pages : 148
Book Description
Provides instructions on drawing the popular Korean comics known as Manhwa, discussing techniques and the difference between this style and manga.
Publisher: Random House Digital, Inc.
ISBN: 9780823029761
Category : Art
Languages : en
Pages : 148
Book Description
Provides instructions on drawing the popular Korean comics known as Manhwa, discussing techniques and the difference between this style and manga.
Drawing Basics and Video Game Art
Author: Chris Solarski
Publisher: Watson-Guptill
ISBN: 0823098486
Category : Art
Languages : en
Pages : 242
Book Description
"This book supports my own 30-year crusade to demonstrate that games are an art form that undeniably rivals traditional arts. It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming.” — John Romero, co-founder of id Software and CEO of Loot Drop, Inc. "Solarski’s methodology here is to show us the artistic techniques that every artist should know, and then he transposes them to the realm of video games to show how they should be used to create a far more artful gaming experience ... if I were an artist planning to do video game work, I’d have a copy of this on my shelf." — Marc Mason, Comics Waiting Room Video games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas—or a computer screen—the artist’s challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different. Drawing Basics and Video Game Art is first to examine the connections between classical art and video games, enabling developers to create more expressive and varied emotional experiences in games. Artist game designer Chris Solarski gives readers a comprehensive introduction to basic and advanced drawing and design skills—light, value, color, anatomy, concept development—as well as detailed instruction for using these methods to design complex characters, worlds, and gameplay experiences. Artwork by the likes of Michelangelo, Titian, and Rubens are studied alongside AAA games like BioShock, Journey, the Mario series, and Portal 2, to demonstrate perpetual theories of depth, composition, movement, artistic anatomy, and expression. Although Drawing Basics and Video Game Art is primarily a practical reference for artists and designers working in the video games industry, it’s equally accessible for those interested to learn about gaming’s future, and potential as an artistic medium. Also available as an eBook
Publisher: Watson-Guptill
ISBN: 0823098486
Category : Art
Languages : en
Pages : 242
Book Description
"This book supports my own 30-year crusade to demonstrate that games are an art form that undeniably rivals traditional arts. It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming.” — John Romero, co-founder of id Software and CEO of Loot Drop, Inc. "Solarski’s methodology here is to show us the artistic techniques that every artist should know, and then he transposes them to the realm of video games to show how they should be used to create a far more artful gaming experience ... if I were an artist planning to do video game work, I’d have a copy of this on my shelf." — Marc Mason, Comics Waiting Room Video games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas—or a computer screen—the artist’s challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different. Drawing Basics and Video Game Art is first to examine the connections between classical art and video games, enabling developers to create more expressive and varied emotional experiences in games. Artist game designer Chris Solarski gives readers a comprehensive introduction to basic and advanced drawing and design skills—light, value, color, anatomy, concept development—as well as detailed instruction for using these methods to design complex characters, worlds, and gameplay experiences. Artwork by the likes of Michelangelo, Titian, and Rubens are studied alongside AAA games like BioShock, Journey, the Mario series, and Portal 2, to demonstrate perpetual theories of depth, composition, movement, artistic anatomy, and expression. Although Drawing Basics and Video Game Art is primarily a practical reference for artists and designers working in the video games industry, it’s equally accessible for those interested to learn about gaming’s future, and potential as an artistic medium. Also available as an eBook
How to Draw Comic Book Heroes and Villains
Author: Christopher Hart
Publisher: Turtleback Books
ISBN: 9781417676224
Category : Caricatures and cartoons
Languages : en
Pages : 0
Book Description
Publisher: Turtleback Books
ISBN: 9781417676224
Category : Caricatures and cartoons
Languages : en
Pages : 0
Book Description