Author: Alexander Macris
Publisher:
ISBN: 9780984983261
Category :
Languages : en
Pages : 104
Book Description
Tomorrow you will bring the battle to the foe. Tonight you walk among the troops you'll lead. The mercenaries are veterans and sleep while they can, but the peasants levied from your lands seek courage in tales of your previous victories. In the cover of darkness, you can listen rather than lead. Remember when you were like them? Back when you first entered the dungeon, you wielded a sword to fight for gold, glory, and the favor of the gods. Winning these earned you a throne. Now you wield an army, and fight for the right to rule the domains at war. Domains at War: Campaigns (D@W) is a supplement for Autarch's best-selling Adventure Conqueror King System (ACKS). Using the rules herein, your fantasy RPG characters can raise armies, campaign against enemy forces, and conquer domains. It includes a comprehensive campaign toolkit for use in ongoing games, fully compatible with ACKS's rules for mercenaries, strongholds, magic, and rulership. D@W: Campaigns also includes a streamlined system for resolving the outcome of pitched battles between army-sized forces, ideal for resolving battles between NPC commanders, where the adventurers are bystanders or front-line participants. Domains at War: Campaigns is compatible with any fantasy RPG system that uses twenty-sided dice and shares concepts like hit points and armor class. If your players are ready to rule, then your campaign is ready for the Domains at War: Campaigns rules.
Domains at War
Author: Alexander Macris
Publisher:
ISBN: 9780984983261
Category :
Languages : en
Pages : 104
Book Description
Tomorrow you will bring the battle to the foe. Tonight you walk among the troops you'll lead. The mercenaries are veterans and sleep while they can, but the peasants levied from your lands seek courage in tales of your previous victories. In the cover of darkness, you can listen rather than lead. Remember when you were like them? Back when you first entered the dungeon, you wielded a sword to fight for gold, glory, and the favor of the gods. Winning these earned you a throne. Now you wield an army, and fight for the right to rule the domains at war. Domains at War: Campaigns (D@W) is a supplement for Autarch's best-selling Adventure Conqueror King System (ACKS). Using the rules herein, your fantasy RPG characters can raise armies, campaign against enemy forces, and conquer domains. It includes a comprehensive campaign toolkit for use in ongoing games, fully compatible with ACKS's rules for mercenaries, strongholds, magic, and rulership. D@W: Campaigns also includes a streamlined system for resolving the outcome of pitched battles between army-sized forces, ideal for resolving battles between NPC commanders, where the adventurers are bystanders or front-line participants. Domains at War: Campaigns is compatible with any fantasy RPG system that uses twenty-sided dice and shares concepts like hit points and armor class. If your players are ready to rule, then your campaign is ready for the Domains at War: Campaigns rules.
Publisher:
ISBN: 9780984983261
Category :
Languages : en
Pages : 104
Book Description
Tomorrow you will bring the battle to the foe. Tonight you walk among the troops you'll lead. The mercenaries are veterans and sleep while they can, but the peasants levied from your lands seek courage in tales of your previous victories. In the cover of darkness, you can listen rather than lead. Remember when you were like them? Back when you first entered the dungeon, you wielded a sword to fight for gold, glory, and the favor of the gods. Winning these earned you a throne. Now you wield an army, and fight for the right to rule the domains at war. Domains at War: Campaigns (D@W) is a supplement for Autarch's best-selling Adventure Conqueror King System (ACKS). Using the rules herein, your fantasy RPG characters can raise armies, campaign against enemy forces, and conquer domains. It includes a comprehensive campaign toolkit for use in ongoing games, fully compatible with ACKS's rules for mercenaries, strongholds, magic, and rulership. D@W: Campaigns also includes a streamlined system for resolving the outcome of pitched battles between army-sized forces, ideal for resolving battles between NPC commanders, where the adventurers are bystanders or front-line participants. Domains at War: Campaigns is compatible with any fantasy RPG system that uses twenty-sided dice and shares concepts like hit points and armor class. If your players are ready to rule, then your campaign is ready for the Domains at War: Campaigns rules.
ACKS Core First Printing
Author: Macris
Publisher: Autarch LLC
ISBN: 9780984983209
Category :
Languages : en
Pages : 274
Book Description
Your Journey from Adventurer to King Begins Now! Enter a world where empires totter on the brink of war, and terrible monsters tear at the fragile borderlands of men; where decaying cities teem with chaos and corruption, nubile maidens are sacrificed to chthonic cults and nobles live in decadent pleasure on the toil of slaves; where heroes, wizards, and rogues risk everything in pursuit of glory, fortune, and power. This is a world where adventurers can become conquerors - and conquerors can become kings. Will you survive the perils of war and dark magic to claim a throne? Or will you meet your fate in a forgotten ruin beyond the ken of men? The Adventurer Conqueror King System (ACKS) is a new fantasy role-playing game that provides the framework for epic fantasy campaigns with a sweeping scope. With the Adventurer Conqueror King System you can: Play 12 different classes, including the fighter, mage, thief, cleric, assassin, bard, bladedancer, explorer, dwarven craftpriest, dwarven vaultguard, elven nightblade, and elven spellsword. Easily customize your character using a unique, optional proficiency system. Make your fighter a berserker or your mage a necromancer! Buy, sell, and trade common merchandise, precious silks and spices, and even monster parts and magic items in a balanced and integrated game economy. Construct strongholds, establish kingdoms, and carve out a realm for your character. Run a thieves' guild and send your minions to carouse, smuggle, steal, and commit other hijinks. Establish a wizard's sanctum and explore the forbidden arts. Crossbreed horrific monsters in an underground laboratory, enact powerful magical rituals, build golems, craft magic items, or even transform yourself and your followers into undead monsters. Build and run a living world for adventure on a grand scale. With game mechanics built to support emergent play, ACKS is the ultimate RPG for sandbox campaigns. Whether you want to crawl through dungeons, trade with merchant caravans, run a merchant emporium, conquer an empire, or even raise an undead legion, ACKS supports your playstyle with simple, fast-playing game mechanics."
Publisher: Autarch LLC
ISBN: 9780984983209
Category :
Languages : en
Pages : 274
Book Description
Your Journey from Adventurer to King Begins Now! Enter a world where empires totter on the brink of war, and terrible monsters tear at the fragile borderlands of men; where decaying cities teem with chaos and corruption, nubile maidens are sacrificed to chthonic cults and nobles live in decadent pleasure on the toil of slaves; where heroes, wizards, and rogues risk everything in pursuit of glory, fortune, and power. This is a world where adventurers can become conquerors - and conquerors can become kings. Will you survive the perils of war and dark magic to claim a throne? Or will you meet your fate in a forgotten ruin beyond the ken of men? The Adventurer Conqueror King System (ACKS) is a new fantasy role-playing game that provides the framework for epic fantasy campaigns with a sweeping scope. With the Adventurer Conqueror King System you can: Play 12 different classes, including the fighter, mage, thief, cleric, assassin, bard, bladedancer, explorer, dwarven craftpriest, dwarven vaultguard, elven nightblade, and elven spellsword. Easily customize your character using a unique, optional proficiency system. Make your fighter a berserker or your mage a necromancer! Buy, sell, and trade common merchandise, precious silks and spices, and even monster parts and magic items in a balanced and integrated game economy. Construct strongholds, establish kingdoms, and carve out a realm for your character. Run a thieves' guild and send your minions to carouse, smuggle, steal, and commit other hijinks. Establish a wizard's sanctum and explore the forbidden arts. Crossbreed horrific monsters in an underground laboratory, enact powerful magical rituals, build golems, craft magic items, or even transform yourself and your followers into undead monsters. Build and run a living world for adventure on a grand scale. With game mechanics built to support emergent play, ACKS is the ultimate RPG for sandbox campaigns. Whether you want to crawl through dungeons, trade with merchant caravans, run a merchant emporium, conquer an empire, or even raise an undead legion, ACKS supports your playstyle with simple, fast-playing game mechanics."
Domains at War
Author:
Publisher:
ISBN: 9780984983278
Category :
Languages : en
Pages : 132
Book Description
Tomorrow you will bring the battle to the foe. Tonight you walk among the troops you'll lead. The mercenaries are veterans and sleep while they can, but the peasants levied from your lands seek courage in tales of your previous victories. In the cover of darkness, you can listen rather than lead. Remember when you were like them? Back when you first entered the dungeon, you wielded a sword to fight for gold, glory, and the favor of the gods. Winning these earned you a throne. Now you wield an army, and fight for the right to rule the domains at war. Domains at War: Battles (D@W) is a supplement for Autarch's best-selling Adventure Conqueror King System (ACKS). Using the rules herein, you can run massive battles between opposing armies using playing pieces on the tabletop. Designed specifically for battles where RPG characters are in command, D@W: Battles makes the deeds and decisions of those characters the focus of its gameplay, and works hard to integrate their actions into the flow of battle. Built from the same mathematics that power ACKS, it generates outcomes like what you'd get if you fought it out on the one-on-one roleplaying scale. Domains at War: Battles is compatible with any fantasy RPG system that uses twenty-sided dice and shares concepts like hit points and armor class. With Domains at War: Battles, we invite RPG gamers to bring the epic scope of pitched battle to their tabletops!
Publisher:
ISBN: 9780984983278
Category :
Languages : en
Pages : 132
Book Description
Tomorrow you will bring the battle to the foe. Tonight you walk among the troops you'll lead. The mercenaries are veterans and sleep while they can, but the peasants levied from your lands seek courage in tales of your previous victories. In the cover of darkness, you can listen rather than lead. Remember when you were like them? Back when you first entered the dungeon, you wielded a sword to fight for gold, glory, and the favor of the gods. Winning these earned you a throne. Now you wield an army, and fight for the right to rule the domains at war. Domains at War: Battles (D@W) is a supplement for Autarch's best-selling Adventure Conqueror King System (ACKS). Using the rules herein, you can run massive battles between opposing armies using playing pieces on the tabletop. Designed specifically for battles where RPG characters are in command, D@W: Battles makes the deeds and decisions of those characters the focus of its gameplay, and works hard to integrate their actions into the flow of battle. Built from the same mathematics that power ACKS, it generates outcomes like what you'd get if you fought it out on the one-on-one roleplaying scale. Domains at War: Battles is compatible with any fantasy RPG system that uses twenty-sided dice and shares concepts like hit points and armor class. With Domains at War: Battles, we invite RPG gamers to bring the epic scope of pitched battle to their tabletops!
The Oxford Guide to International Humanitarian Law
Author: Ben Saul
Publisher: Oxford University Press
ISBN: 0192597493
Category : Law
Languages : en
Pages : 605
Book Description
International humanitarian law is the law that governs the conduct of participants during armed conflict. This branch of law aims to regulate the means and methods of warfare as well as to provide protections to those who do not, or who no longer, take part in the hostilities. It is one of the oldest branches of international law and one of enduring relevance today. The Oxford Guide to International Humanitarian Law provides a practical yet sophisticated overview of this important area of law. Written by a stellar line up of contributors, drawn from those who not only have extensive practical experience but who are also regarded as leading scholars of the subject, the text offers a comprehensive and authoritative exposition of the field. The Guide provides professionals and advanced students with information and analysis of sufficient depth to enable them to perform their tasks with understanding and confidence. Each chapter illuminates how the law applies in practice, but does not shy away from the important conceptual issues that underpin how the law has developed. It will serve as a first port of call and a regular reference work for those interested in international humanitarian law.
Publisher: Oxford University Press
ISBN: 0192597493
Category : Law
Languages : en
Pages : 605
Book Description
International humanitarian law is the law that governs the conduct of participants during armed conflict. This branch of law aims to regulate the means and methods of warfare as well as to provide protections to those who do not, or who no longer, take part in the hostilities. It is one of the oldest branches of international law and one of enduring relevance today. The Oxford Guide to International Humanitarian Law provides a practical yet sophisticated overview of this important area of law. Written by a stellar line up of contributors, drawn from those who not only have extensive practical experience but who are also regarded as leading scholars of the subject, the text offers a comprehensive and authoritative exposition of the field. The Guide provides professionals and advanced students with information and analysis of sufficient depth to enable them to perform their tasks with understanding and confidence. Each chapter illuminates how the law applies in practice, but does not shy away from the important conceptual issues that underpin how the law has developed. It will serve as a first port of call and a regular reference work for those interested in international humanitarian law.
The Fifth Domain
Author: Richard A. Clarke
Publisher: Penguin
ISBN: 0525561986
Category : Political Science
Languages : en
Pages : 354
Book Description
An urgent warning from two bestselling security experts--and a gripping inside look at how governments, firms, and ordinary citizens can confront and contain the tyrants, hackers, and criminals bent on turning the digital realm into a war zone. "In the battle raging between offense and defense in cyberspace, Clarke and Knake have some important ideas about how we can avoid cyberwar for our country, prevent cybercrime against our companies, and in doing so, reduce resentment, division, and instability at home and abroad."--Bill Clinton There is much to fear in the dark corners of cyberspace: we have entered an age in which online threats carry real-world consequences. But we do not have to let autocrats and criminals run amok in the digital realm. We now know a great deal about how to make cyberspace far less dangerous--and about how to defend our security, economy, democracy, and privacy from cyber attack. Our guides to the fifth domain -- the Pentagon's term for cyberspace -- are two of America's top cybersecurity experts, seasoned practitioners who are as familiar with the White House Situation Room as they are with Fortune 500 boardrooms. Richard A. Clarke and Robert K. Knake offer a vivid, engrossing tour of the often unfamiliar terrain of cyberspace, introducing us to the scientists, executives, and public servants who have learned through hard experience how government agencies and private firms can fend off cyber threats. With a focus on solutions over scaremongering, and backed by decades of high-level experience in the White House and the private sector, The Fifth Domain delivers a riveting, agenda-setting insider look at what works in the struggle to avoid cyberwar.
Publisher: Penguin
ISBN: 0525561986
Category : Political Science
Languages : en
Pages : 354
Book Description
An urgent warning from two bestselling security experts--and a gripping inside look at how governments, firms, and ordinary citizens can confront and contain the tyrants, hackers, and criminals bent on turning the digital realm into a war zone. "In the battle raging between offense and defense in cyberspace, Clarke and Knake have some important ideas about how we can avoid cyberwar for our country, prevent cybercrime against our companies, and in doing so, reduce resentment, division, and instability at home and abroad."--Bill Clinton There is much to fear in the dark corners of cyberspace: we have entered an age in which online threats carry real-world consequences. But we do not have to let autocrats and criminals run amok in the digital realm. We now know a great deal about how to make cyberspace far less dangerous--and about how to defend our security, economy, democracy, and privacy from cyber attack. Our guides to the fifth domain -- the Pentagon's term for cyberspace -- are two of America's top cybersecurity experts, seasoned practitioners who are as familiar with the White House Situation Room as they are with Fortune 500 boardrooms. Richard A. Clarke and Robert K. Knake offer a vivid, engrossing tour of the often unfamiliar terrain of cyberspace, introducing us to the scientists, executives, and public servants who have learned through hard experience how government agencies and private firms can fend off cyber threats. With a focus on solutions over scaremongering, and backed by decades of high-level experience in the White House and the private sector, The Fifth Domain delivers a riveting, agenda-setting insider look at what works in the struggle to avoid cyberwar.
Into the Odd
Author: Chris McDowall
Publisher:
ISBN: 9781506196589
Category :
Languages : en
Pages : 48
Book Description
Into the Odd contains everything you need to create a character and explore an industrial world of cosmic meddlers and horrific hazards. This is a fast, simple game, to challenge your wits rather than your understanding of complex rules.You seek Arcana, strange devices hosting unnatural powers beyond technology. They range from the smallest ring to vast machines, with powers from petty to godlike. Beside these unnatural items that they may acquire, your characters remain grounded as mortals in constant danger.The game is 48 pages, containing:Original artwork from Jeremy Duncan, Levi Kornelsen, and others.The fastest character creation out there, getting you playing as soon as possible.Player rules that fit on a single page, keeping a focus on exploration, problem solving, and fast, deadly combat.The complete guide to running the game as Referee. From making the most of the rules to creating your own monsters and Arcana. Sample monsters, arcanum, traps, and hazards.Character advancement from Novice to Master Rules for running your own Company, and taking it to war with an original mass combat system.Complete guide to the Odd World, from the cosmopolitan city of Bastion and its hidden Underground, through to backwards Deep Country, the unexplored Golden Lands.The Iron Coral, sample expedition site to test the players' survival skills.The Fallen Marsh, a deadly wilderness to explore.Hopesend Port, a settlement to regroup and sail on to further adventure.Thirteen bonus pages of tools and random tables from the Oddpendium.
Publisher:
ISBN: 9781506196589
Category :
Languages : en
Pages : 48
Book Description
Into the Odd contains everything you need to create a character and explore an industrial world of cosmic meddlers and horrific hazards. This is a fast, simple game, to challenge your wits rather than your understanding of complex rules.You seek Arcana, strange devices hosting unnatural powers beyond technology. They range from the smallest ring to vast machines, with powers from petty to godlike. Beside these unnatural items that they may acquire, your characters remain grounded as mortals in constant danger.The game is 48 pages, containing:Original artwork from Jeremy Duncan, Levi Kornelsen, and others.The fastest character creation out there, getting you playing as soon as possible.Player rules that fit on a single page, keeping a focus on exploration, problem solving, and fast, deadly combat.The complete guide to running the game as Referee. From making the most of the rules to creating your own monsters and Arcana. Sample monsters, arcanum, traps, and hazards.Character advancement from Novice to Master Rules for running your own Company, and taking it to war with an original mass combat system.Complete guide to the Odd World, from the cosmopolitan city of Bastion and its hidden Underground, through to backwards Deep Country, the unexplored Golden Lands.The Iron Coral, sample expedition site to test the players' survival skills.The Fallen Marsh, a deadly wilderness to explore.Hopesend Port, a settlement to regroup and sail on to further adventure.Thirteen bonus pages of tools and random tables from the Oddpendium.
Cross-Domain Deterrence
Author: Erik Gartzke
Publisher: Oxford University Press
ISBN: 019090867X
Category : Political Science
Languages : en
Pages : 399
Book Description
The complexity of the twenty-first century threat landscape contrasts markedly with the bilateral nuclear bargaining context envisioned by classical deterrence theory. Nuclear and conventional arsenals continue to develop alongside anti-satellite programs, autonomous robotics or drones, cyber operations, biotechnology, and other innovations barely imagined in the early nuclear age. The concept of cross-domain deterrence (CDD) emerged near the end of the George W. Bush administration as policymakers and commanders confronted emerging threats to vital military systems in space and cyberspace. The Pentagon now recognizes five operational environments or so-called domains (land, sea, air, space, and cyberspace), and CDD poses serious problems in practice. In Cross-Domain Deterrence, Erik Gartzke and Jon R. Lindsay assess the theoretical relevance of CDD for the field of International Relations. As a general concept, CDD posits that how actors choose to deter affects the quality of the deterrence they achieve. Contributors to this volume include senior and junior scholars and national security practitioners. Their chapters probe the analytical utility of CDD by examining how differences across, and combinations of, different military and non-military instruments can affect choices and outcomes in coercive policy in historical and contemporary cases.
Publisher: Oxford University Press
ISBN: 019090867X
Category : Political Science
Languages : en
Pages : 399
Book Description
The complexity of the twenty-first century threat landscape contrasts markedly with the bilateral nuclear bargaining context envisioned by classical deterrence theory. Nuclear and conventional arsenals continue to develop alongside anti-satellite programs, autonomous robotics or drones, cyber operations, biotechnology, and other innovations barely imagined in the early nuclear age. The concept of cross-domain deterrence (CDD) emerged near the end of the George W. Bush administration as policymakers and commanders confronted emerging threats to vital military systems in space and cyberspace. The Pentagon now recognizes five operational environments or so-called domains (land, sea, air, space, and cyberspace), and CDD poses serious problems in practice. In Cross-Domain Deterrence, Erik Gartzke and Jon R. Lindsay assess the theoretical relevance of CDD for the field of International Relations. As a general concept, CDD posits that how actors choose to deter affects the quality of the deterrence they achieve. Contributors to this volume include senior and junior scholars and national security practitioners. Their chapters probe the analytical utility of CDD by examining how differences across, and combinations of, different military and non-military instruments can affect choices and outcomes in coercive policy in historical and contemporary cases.
The Fleet at Flood Tide
Author: James D. Hornfischer
Publisher: Bantam
ISBN: 0345548728
Category : History
Languages : en
Pages : 690
Book Description
NEW YORK TIMES BESTSELLER • The extraordinary story of the World War II air, land, and sea campaign that brought the U.S. Navy to the apex of its strength and marked the rise of the United States as a global superpower Winner, Commodore John Barry Book Award, Navy League of the United States • Winner, John Lehman Distinguished Naval Historian Award, Naval Order of the United States With its thunderous assault on the Mariana Islands in June 1944, the United States crossed the threshold of total war. In this tour de force of dramatic storytelling, distilled from extensive research in newly discovered primary sources, James D. Hornfischer brings to life the campaign that was the fulcrum of the drive to compel Tokyo to surrender—and that forever changed the art of modern war. With a close focus on high commanders, front-line combatants, and ordinary people, American and Japanese alike, Hornfischer tells the story of the climactic end of the Pacific War as has never been done before. Here are the epic seaborne invasions of Saipan, Tinian, and Guam, the stunning aerial battles of the Great Marianas Turkey Shoot, the first large-scale use of Navy underwater demolition teams, the largest banzai attack of the war, and the daring combat operations large and small that made possible the strategic bombing offensive culminating in the atomic strikes on Hiroshima and Nagasaki. From the seas of the Central Pacific to the shores of Japan itself, The Fleet at Flood Tide is a stirring, authoritative, and cinematic portrayal of World War II’s world-changing finale. Illustrated with original maps and more than 120 dramatic photographs “Quite simply, popular and scholarly military history at its best.”—Victor Davis Hanson, author of Carnage and Culture “The dean of World War II naval history . . . In his capable hands, the story races along like an intense thriller. . . . Narrative nonfiction at its finest—a book simply not to be missed.”—James M. Scott, Charleston Post and Courier “An impressively lucid account . . . admirable, fascinating.”—The Wall Street Journal “An extraordinary memorial to the courageous—and a cautionary note to a world that remains unstable and turbulent today.”—Admiral James Stavridis, former Supreme Allied Commander, NATO, author of Sea Power “A masterful, fresh account . . . ably expands on the prior offerings of such classic naval historians as Samuel Eliot Morison.”—The Dallas Morning News
Publisher: Bantam
ISBN: 0345548728
Category : History
Languages : en
Pages : 690
Book Description
NEW YORK TIMES BESTSELLER • The extraordinary story of the World War II air, land, and sea campaign that brought the U.S. Navy to the apex of its strength and marked the rise of the United States as a global superpower Winner, Commodore John Barry Book Award, Navy League of the United States • Winner, John Lehman Distinguished Naval Historian Award, Naval Order of the United States With its thunderous assault on the Mariana Islands in June 1944, the United States crossed the threshold of total war. In this tour de force of dramatic storytelling, distilled from extensive research in newly discovered primary sources, James D. Hornfischer brings to life the campaign that was the fulcrum of the drive to compel Tokyo to surrender—and that forever changed the art of modern war. With a close focus on high commanders, front-line combatants, and ordinary people, American and Japanese alike, Hornfischer tells the story of the climactic end of the Pacific War as has never been done before. Here are the epic seaborne invasions of Saipan, Tinian, and Guam, the stunning aerial battles of the Great Marianas Turkey Shoot, the first large-scale use of Navy underwater demolition teams, the largest banzai attack of the war, and the daring combat operations large and small that made possible the strategic bombing offensive culminating in the atomic strikes on Hiroshima and Nagasaki. From the seas of the Central Pacific to the shores of Japan itself, The Fleet at Flood Tide is a stirring, authoritative, and cinematic portrayal of World War II’s world-changing finale. Illustrated with original maps and more than 120 dramatic photographs “Quite simply, popular and scholarly military history at its best.”—Victor Davis Hanson, author of Carnage and Culture “The dean of World War II naval history . . . In his capable hands, the story races along like an intense thriller. . . . Narrative nonfiction at its finest—a book simply not to be missed.”—James M. Scott, Charleston Post and Courier “An impressively lucid account . . . admirable, fascinating.”—The Wall Street Journal “An extraordinary memorial to the courageous—and a cautionary note to a world that remains unstable and turbulent today.”—Admiral James Stavridis, former Supreme Allied Commander, NATO, author of Sea Power “A masterful, fresh account . . . ably expands on the prior offerings of such classic naval historians as Samuel Eliot Morison.”—The Dallas Morning News
The Ghost Warriors
Author: Samuel M. Katz
Publisher: Penguin
ISBN: 1592409016
Category : History
Languages : en
Pages : 442
Book Description
The untold story of the Ya'mas, Israel's special forces undercover team that infiltrated Palestinian terrorist strongholds during the Second Intifada. It was the deadliest terror campaign ever mounted against a nation in modern times: the al-Aqsa, or Second, Intifada. This is the untold story of how Israel fought back with an elite force of undercover operatives, drawn from the nation's diverse backgrounds and ethnicities--and united in their ability to walk among the enemy as no one else dared. Beginning in late 2000, as black smoke rose from burning tires and rioters threw rocks in the streets, Hamas, Islamic Jihad, and Arafat's Palestinian Authority embarked on a strategy of sending their terrorists to slip undetected into Israel's towns and cities to set the country ablaze, unleashing suicide attacks at bus stops, discos, pizzerias--wherever people gathered. But Israel fielded some of the most capable and cunning special operations forces in the world. The Ya'mas, Israel National Police Border Guard undercover counterterrorists special operations units, became Israel's eyes-on-target response. Launched on intelligence provided by the Shin Bet, indigenous Arabic-speaking Dovrim, or "Speakers," operating in the West Bank, Jerusalem, and Gaza infiltrated the treacherous confines where the terrorists lived hidden in plain sight, and set the stage for the intrepid tactical specialists who often found themselves under fire and outnumbered in their effort to apprehend those responsible for the carnage inside Israel. This is their compelling true story: a tale of daring and deception that could happen only in the powder keg of the modern Middle East. INCLUDES PHOTOGRAPHS AND MAPS
Publisher: Penguin
ISBN: 1592409016
Category : History
Languages : en
Pages : 442
Book Description
The untold story of the Ya'mas, Israel's special forces undercover team that infiltrated Palestinian terrorist strongholds during the Second Intifada. It was the deadliest terror campaign ever mounted against a nation in modern times: the al-Aqsa, or Second, Intifada. This is the untold story of how Israel fought back with an elite force of undercover operatives, drawn from the nation's diverse backgrounds and ethnicities--and united in their ability to walk among the enemy as no one else dared. Beginning in late 2000, as black smoke rose from burning tires and rioters threw rocks in the streets, Hamas, Islamic Jihad, and Arafat's Palestinian Authority embarked on a strategy of sending their terrorists to slip undetected into Israel's towns and cities to set the country ablaze, unleashing suicide attacks at bus stops, discos, pizzerias--wherever people gathered. But Israel fielded some of the most capable and cunning special operations forces in the world. The Ya'mas, Israel National Police Border Guard undercover counterterrorists special operations units, became Israel's eyes-on-target response. Launched on intelligence provided by the Shin Bet, indigenous Arabic-speaking Dovrim, or "Speakers," operating in the West Bank, Jerusalem, and Gaza infiltrated the treacherous confines where the terrorists lived hidden in plain sight, and set the stage for the intrepid tactical specialists who often found themselves under fire and outnumbered in their effort to apprehend those responsible for the carnage inside Israel. This is their compelling true story: a tale of daring and deception that could happen only in the powder keg of the modern Middle East. INCLUDES PHOTOGRAPHS AND MAPS
Multi-Domain Battle in the Southwest Pacific Theater of World War II
Author: Combat Studies Institute Press
Publisher:
ISBN: 9781086087291
Category :
Languages : en
Pages : 188
Book Description
"Multi-Domain Battle in the Southwest Pacific Theater of World War II" provides a historical account of how US forces used synchronized operations in the air, maritime, information, and land domains to defeat the Japanese Empire. This work offers a historical case that illuminates current thinking about future campaigns in which coordination among all domains will be critical for success.
Publisher:
ISBN: 9781086087291
Category :
Languages : en
Pages : 188
Book Description
"Multi-Domain Battle in the Southwest Pacific Theater of World War II" provides a historical account of how US forces used synchronized operations in the air, maritime, information, and land domains to defeat the Japanese Empire. This work offers a historical case that illuminates current thinking about future campaigns in which coordination among all domains will be critical for success.