Author: Bill Loguidice
Publisher: Taylor & Francis
ISBN: 1136137572
Category : Computers
Languages : en
Pages : 603
Book Description
Vintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogames and their evolution from a niche to a global market.
Vintage Games
Author: Bill Loguidice
Publisher: Taylor & Francis
ISBN: 1136137572
Category : Computers
Languages : en
Pages : 603
Book Description
Vintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogames and their evolution from a niche to a global market.
Publisher: Taylor & Francis
ISBN: 1136137572
Category : Computers
Languages : en
Pages : 603
Book Description
Vintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogames and their evolution from a niche to a global market.
Game Devs & Others
Author: Tanya DePass
Publisher: CRC Press
ISBN: 1351364146
Category : Computers
Languages : en
Pages : 193
Book Description
Game Devs & Others: Tales from the Margins tell the true stories of life in the industry by people of color, LGBTQIA and other marginalized identities. This collection of essays give people a chance to tell their stories and to let others know what life on the other side of the screen is like when you’re not part of the supposed “majority”. Key Features This book is perfect for anyone interested in getting into the games industry who feels they have a marginalized identity For those who wish to better diversify their studio or workplace who may or may not have access to individuals that could or would share their stories about the industry Includes initiatives aimed at diversifying the industry that have a positive or negative impact on the ongoing discussions Coverage of ajor news items about diversity, conferences aimed at or having diversity at its core of content and mission are discussed Included essays are written with as little game dev specific jargon as possible, makeing it accessible to people outside the industry as well as those in the scene but that may not have all the insider lingo
Publisher: CRC Press
ISBN: 1351364146
Category : Computers
Languages : en
Pages : 193
Book Description
Game Devs & Others: Tales from the Margins tell the true stories of life in the industry by people of color, LGBTQIA and other marginalized identities. This collection of essays give people a chance to tell their stories and to let others know what life on the other side of the screen is like when you’re not part of the supposed “majority”. Key Features This book is perfect for anyone interested in getting into the games industry who feels they have a marginalized identity For those who wish to better diversify their studio or workplace who may or may not have access to individuals that could or would share their stories about the industry Includes initiatives aimed at diversifying the industry that have a positive or negative impact on the ongoing discussions Coverage of ajor news items about diversity, conferences aimed at or having diversity at its core of content and mission are discussed Included essays are written with as little game dev specific jargon as possible, makeing it accessible to people outside the industry as well as those in the scene but that may not have all the insider lingo
You Died
Author: Keza MacDonald
Publisher:
ISBN: 9781916279902
Category : Dark souls (Video game)
Languages : en
Pages : 0
Book Description
Publisher:
ISBN: 9781916279902
Category : Dark souls (Video game)
Languages : en
Pages : 0
Book Description
Vintage Games 2.0
Author: Matt Barton
Publisher: CRC Press
ISBN: 1000000923
Category : Computers
Languages : en
Pages : 374
Book Description
Super Mario Bros. Doom. Minecraft. It’s hard to imagine what life would be like today without video games, a creative industry that now towers over Hollywood in terms of both financial and cultural impact. The video game industry caters to everyone, with games in every genre for every conceivable electronic device--from dedicated PC gaming rigs and consoles to handhelds, mobile phones, and tablets. Successful games are produced by mega-corporations, independent studios, and even lone developers working with nothing but free tools. Some may still believe that video games are mere diversions for children, but today’s games offer sophisticated and wondrously immersive experiences that no other media can hope to match. Vintage Games 2.0 tells the story of the ultimate storytelling medium, from early examples such as Spacewar! and Pong to the mind blowing console and PC titles of today. Written in a smart and engaging style, this updated 2nd edition is far more than just a survey of the classics. Informed by hundreds of in-depth personal interviews with designers, publishers, marketers, and artists--not to mention the author’s own lifelong experience as a gamer--Vintage Games 2.0 uncovers the remarkable feats of intellectual genius, but also the inspiring personal struggles of the world’s most brilliant and celebrated game designers--figures like Shigeru Miyamoto, Will Wright, and Roberta Williams. Ideal for both beginners and professionals, Vintage Games 2.0 offers an entertaining and inspiring account of video game’s history and meteoric rise from niche market to global phenomenon. Credit for the cover belongs to Thor Thorvaldson.
Publisher: CRC Press
ISBN: 1000000923
Category : Computers
Languages : en
Pages : 374
Book Description
Super Mario Bros. Doom. Minecraft. It’s hard to imagine what life would be like today without video games, a creative industry that now towers over Hollywood in terms of both financial and cultural impact. The video game industry caters to everyone, with games in every genre for every conceivable electronic device--from dedicated PC gaming rigs and consoles to handhelds, mobile phones, and tablets. Successful games are produced by mega-corporations, independent studios, and even lone developers working with nothing but free tools. Some may still believe that video games are mere diversions for children, but today’s games offer sophisticated and wondrously immersive experiences that no other media can hope to match. Vintage Games 2.0 tells the story of the ultimate storytelling medium, from early examples such as Spacewar! and Pong to the mind blowing console and PC titles of today. Written in a smart and engaging style, this updated 2nd edition is far more than just a survey of the classics. Informed by hundreds of in-depth personal interviews with designers, publishers, marketers, and artists--not to mention the author’s own lifelong experience as a gamer--Vintage Games 2.0 uncovers the remarkable feats of intellectual genius, but also the inspiring personal struggles of the world’s most brilliant and celebrated game designers--figures like Shigeru Miyamoto, Will Wright, and Roberta Williams. Ideal for both beginners and professionals, Vintage Games 2.0 offers an entertaining and inspiring account of video game’s history and meteoric rise from niche market to global phenomenon. Credit for the cover belongs to Thor Thorvaldson.
Virtual Cities
Author: Konstantinos Dimopoulos
Publisher: Unbound Publishing
ISBN: 1783528508
Category : Games & Activities
Languages : en
Pages : 257
Book Description
Virtual cities are places of often-fractured geographies, impossible physics, outrageous assumptions and almost untamed imaginations given digital structure. This book, the first atlas of its kind, aims to explore, map, study and celebrate them. To imagine what they would be like in reality. To paint a lasting picture of their domes, arches and walls. From metropolitan sci-fi open worlds and medieval fantasy towns to contemporary cities and glimpses of gothic horror, author and urban planner Konstantinos Dimopoulos and visual artist Maria Kallikaki have brought to life over forty game cities. Together, they document the deep and exhilarating history of iconic gaming landscapes through richly illustrated commentary and analysis. Virtual Cities transports us into these imaginary worlds, through cities that span over four decades of digital history across literary and gaming genres. Travel to fantasy cities like World of Warcraft’s Orgrimmar and Grim Fandango’s Rubacava; envision what could be in the familiar cities of Assassin’s Creed’s London and Gabriel Knight’s New Orleans; and steal a glimpse of cities of the future, in Final Fantasy VII’s Midgar and Half-Life 2’s City 17. Within, there are many more worlds to discover – each formed in the deepest corners of the imagination, their immense beauty and complexity astounding for artists, game designers, world builders and, above all, anyone who plays and cares about video games.
Publisher: Unbound Publishing
ISBN: 1783528508
Category : Games & Activities
Languages : en
Pages : 257
Book Description
Virtual cities are places of often-fractured geographies, impossible physics, outrageous assumptions and almost untamed imaginations given digital structure. This book, the first atlas of its kind, aims to explore, map, study and celebrate them. To imagine what they would be like in reality. To paint a lasting picture of their domes, arches and walls. From metropolitan sci-fi open worlds and medieval fantasy towns to contemporary cities and glimpses of gothic horror, author and urban planner Konstantinos Dimopoulos and visual artist Maria Kallikaki have brought to life over forty game cities. Together, they document the deep and exhilarating history of iconic gaming landscapes through richly illustrated commentary and analysis. Virtual Cities transports us into these imaginary worlds, through cities that span over four decades of digital history across literary and gaming genres. Travel to fantasy cities like World of Warcraft’s Orgrimmar and Grim Fandango’s Rubacava; envision what could be in the familiar cities of Assassin’s Creed’s London and Gabriel Knight’s New Orleans; and steal a glimpse of cities of the future, in Final Fantasy VII’s Midgar and Half-Life 2’s City 17. Within, there are many more worlds to discover – each formed in the deepest corners of the imagination, their immense beauty and complexity astounding for artists, game designers, world builders and, above all, anyone who plays and cares about video games.
Templar
Author: Jordan Mechner
Publisher: Macmillan
ISBN: 1596433930
Category : Comics & Graphic Novels
Languages : en
Pages : 482
Book Description
After the king of France and the pope massacre the Templars and steal their treasure, Martin assembles a small band of surviving Templars to retrieve the stolen treasure from under the king's nose.
Publisher: Macmillan
ISBN: 1596433930
Category : Comics & Graphic Novels
Languages : en
Pages : 482
Book Description
After the king of France and the pope massacre the Templars and steal their treasure, Martin assembles a small band of surviving Templars to retrieve the stolen treasure from under the king's nose.
Einleitung in die Ethik
Author: Edmund Husserl
Publisher: Springer Science & Business Media
ISBN: 9781402019944
Category : Philosophy
Languages : ja
Pages : 562
Book Description
Im vorliegenden Band wird Husserls 1920 erstmals gehaltene und 1924 wiederholte Vorlesung über Ethik veröffentlicht. In ihr wendet sich Husserl nach einer systematischen Bestimmung des Begriffs der Ethik einer kritischen Darstellung der Geschichte der Ethik zu. Diese Darstellung ist am Gegensatz von Rationalismus und Empirismus orientiert, der sich in der Ethik in den gegensätzlichen Ansätzen der Verstandes- und Gefühlsmoralisten zeigt. Im Rahmen einer Auseinandersetzung mit klassischen Positionen aus der Geschichte der Ethik versucht Husserl, die Grundlagen seiner eigenen Ethik zu gewinnen und darin die traditionellen Gegenüberstellungen zu versöhnen. So steht für Husserl die Gefühlsgrundlage der Moral nicht im Widerspruch zur Idee eines absoluten Sollens, an der Husserl im Anschluss an Kant und Fichte festhält. Husserls Ausführungen gipfeln in dem Ideal eines universalen vernunftbestimmten Willenslebens, in dem alle Aktsetzungen endgültig zu rechtfertigen wären. Zur Vorlesung gehört ein umfangreicher Exkurs, in dem Husserl durch eine phänomenologische Analyse des Unterschieds zwischen Sach- und Normbegriffen den wissenschaftstheoretischen Charakter der Ethik als normativer Geisteswissenschaft bestimmt.
Publisher: Springer Science & Business Media
ISBN: 9781402019944
Category : Philosophy
Languages : ja
Pages : 562
Book Description
Im vorliegenden Band wird Husserls 1920 erstmals gehaltene und 1924 wiederholte Vorlesung über Ethik veröffentlicht. In ihr wendet sich Husserl nach einer systematischen Bestimmung des Begriffs der Ethik einer kritischen Darstellung der Geschichte der Ethik zu. Diese Darstellung ist am Gegensatz von Rationalismus und Empirismus orientiert, der sich in der Ethik in den gegensätzlichen Ansätzen der Verstandes- und Gefühlsmoralisten zeigt. Im Rahmen einer Auseinandersetzung mit klassischen Positionen aus der Geschichte der Ethik versucht Husserl, die Grundlagen seiner eigenen Ethik zu gewinnen und darin die traditionellen Gegenüberstellungen zu versöhnen. So steht für Husserl die Gefühlsgrundlage der Moral nicht im Widerspruch zur Idee eines absoluten Sollens, an der Husserl im Anschluss an Kant und Fichte festhält. Husserls Ausführungen gipfeln in dem Ideal eines universalen vernunftbestimmten Willenslebens, in dem alle Aktsetzungen endgültig zu rechtfertigen wären. Zur Vorlesung gehört ein umfangreicher Exkurs, in dem Husserl durch eine phänomenologische Analyse des Unterschieds zwischen Sach- und Normbegriffen den wissenschaftstheoretischen Charakter der Ethik als normativer Geisteswissenschaft bestimmt.
Solomon's Thieves
Author: Jordan Mechner
Publisher: Macmillan
ISBN: 1596433914
Category : Comics & Graphic Novels
Languages : en
Pages : 148
Book Description
In fourteenth-century France, when a royal conspiracy destroys the Templar Order for its treasure, Martin--a Templar Knight returning from the Crusades--finds himself one of the only Templars out of prison and attempts to steal the treasure.
Publisher: Macmillan
ISBN: 1596433914
Category : Comics & Graphic Novels
Languages : en
Pages : 148
Book Description
In fourteenth-century France, when a royal conspiracy destroys the Templar Order for its treasure, Martin--a Templar Knight returning from the Crusades--finds himself one of the only Templars out of prison and attempts to steal the treasure.
Forbidden Scrollery, Vol. 1
Author: ZUN
Publisher: Yen Press LLC
ISBN: 0316511978
Category : Comics & Graphic Novels
Languages : en
Pages : 150
Book Description
Where else would a girl with the power to translate any tome she sets in her lap reside except a library? Sure, some books may be more dangerous than others, but that's far from discouragement for a true bibliophile like Kosuzu Motoori!
Publisher: Yen Press LLC
ISBN: 0316511978
Category : Comics & Graphic Novels
Languages : en
Pages : 150
Book Description
Where else would a girl with the power to translate any tome she sets in her lap reside except a library? Sure, some books may be more dangerous than others, but that's far from discouragement for a true bibliophile like Kosuzu Motoori!
The Homeland Security Advisory System
Author: United States House of Representatives
Publisher:
ISBN: 9781670858740
Category :
Languages : en
Pages : 74
Book Description
The Homeland Security Advisory System: hearing before the Select Committee on Homeland Security, House of Representatives, One Hundred Eighth Congress, second session, February 4, 2004.
Publisher:
ISBN: 9781670858740
Category :
Languages : en
Pages : 74
Book Description
The Homeland Security Advisory System: hearing before the Select Committee on Homeland Security, House of Representatives, One Hundred Eighth Congress, second session, February 4, 2004.