Author: Mike Monteiro
Publisher: Book Apart
ISBN: 9781952616266
Category : Designers
Languages : en
Pages : 0
Book Description
Take care of yourself as a working designer and use design as a tool for good.
Design Is a Job
Land Your Dream Design Job
Author: Dan Shilov
Publisher: Holloway, Inc.
ISBN: 1952120640
Category : Computers
Languages : en
Pages : 243
Book Description
You’ve just found the most detailed guide ever written to landing a product design job. Understand what you want, build your portfolio, interview with confidence, and get the job that’s right for you.
Publisher: Holloway, Inc.
ISBN: 1952120640
Category : Computers
Languages : en
Pages : 243
Book Description
You’ve just found the most detailed guide ever written to landing a product design job. Understand what you want, build your portfolio, interview with confidence, and get the job that’s right for you.
Job and Work Design
Author: Sharon K. Parker
Publisher: SAGE Publications
ISBN: 1452264678
Category : Business & Economics
Languages : en
Pages : 186
Book Description
Job and Work Design equips readers with a sound understanding of research, theory, and the practical aspects of job design. This volume critiques the theory and research that provide the foundations of our current understanding of job design, pointing to a need for methodological improvements and a broader conceptual focus. The authors examine recent innovations in manufacturing technologies, techniques, and philosophies and how these affect work design and research and practice. The authors also look at wider trends in manufacturing and elsewhere, such as teleworking, downsizing, the development of a contingent workforce, and the changing composition of the workforce. The volume describes how the redesign of work has implications for wider organizational systems (such as human resources and information systems) as well as implications for multiple stakeholders (such as supervisors, support staff, management, and unions). In addition, it suggests ways to effectively manage the work redesign process, including key stages involved in redesigning work, some useful tools and methods, and the change agentÆs critical role. The book concludes with some final thoughts that draw together arguments regarding the past and future of work design theory and practice. Job and Work Design will be of interest to students and professors of management, organizational studies, industrial/organizational psychology, public administration, social and personality psychology, sociology of work, and gender issues.
Publisher: SAGE Publications
ISBN: 1452264678
Category : Business & Economics
Languages : en
Pages : 186
Book Description
Job and Work Design equips readers with a sound understanding of research, theory, and the practical aspects of job design. This volume critiques the theory and research that provide the foundations of our current understanding of job design, pointing to a need for methodological improvements and a broader conceptual focus. The authors examine recent innovations in manufacturing technologies, techniques, and philosophies and how these affect work design and research and practice. The authors also look at wider trends in manufacturing and elsewhere, such as teleworking, downsizing, the development of a contingent workforce, and the changing composition of the workforce. The volume describes how the redesign of work has implications for wider organizational systems (such as human resources and information systems) as well as implications for multiple stakeholders (such as supervisors, support staff, management, and unions). In addition, it suggests ways to effectively manage the work redesign process, including key stages involved in redesigning work, some useful tools and methods, and the change agentÆs critical role. The book concludes with some final thoughts that draw together arguments regarding the past and future of work design theory and practice. Job and Work Design will be of interest to students and professors of management, organizational studies, industrial/organizational psychology, public administration, social and personality psychology, sociology of work, and gender issues.
The BIID Interior Design Job Book
Author: Diana Yakeley
Publisher: Routledge
ISBN: 1000703657
Category : Architecture
Languages : en
Pages : 304
Book Description
The BIID Interior Design Job Book is the first book to set out the professional standard for running an interior design project. It does so step by step, in a sequence designed to complement the construction industry’s standard Plan of Work, providing guidance at every stage of a job from appraisal of the client’s requirements through to completion. Suitable for all interior design projects – whether small or large – and for both interior designers working in an integrated design team and those acting as lead consultant, it brings a codified procedure and a professional rigour to the way your practice works and the way your projects run – vital for achieving a professional edge in a competitive field. Its hands-on approach is supplemented by numerous model letters and specimen forms, which the designer can quickly adapt to any job in question.
Publisher: Routledge
ISBN: 1000703657
Category : Architecture
Languages : en
Pages : 304
Book Description
The BIID Interior Design Job Book is the first book to set out the professional standard for running an interior design project. It does so step by step, in a sequence designed to complement the construction industry’s standard Plan of Work, providing guidance at every stage of a job from appraisal of the client’s requirements through to completion. Suitable for all interior design projects – whether small or large – and for both interior designers working in an integrated design team and those acting as lead consultant, it brings a codified procedure and a professional rigour to the way your practice works and the way your projects run – vital for achieving a professional edge in a competitive field. Its hands-on approach is supplemented by numerous model letters and specimen forms, which the designer can quickly adapt to any job in question.
Ruined by Design
Author: Mike Monteiro
Publisher:
ISBN:
Category : Business & Economics
Languages : en
Pages : 0
Book Description
The world is working exactly as designed. The combustion engine which is destroying our planet's atmosphere and rapidly making it inhospitable is working exactly as we designed it. Guns, which lead to so much death, work exactly as they're designed to work. And every time we "improve" their design, they get better at killing. Facebook's privacy settings, which have outed gay teens to their conservative parents, are working exactly as designed. Their "real names" initiative, which makes it easier for stalkers to re-find their victims, is working exactly as designed. Twitter's toxicity and lack of civil discourse is working exactly as it's designed to work.The world is working exactly as designed. And it's not working very well. Which means we need to do a better job of designing it. Design is a craft with an amazing amount of power. The power to choose. The power to influence. As designers, we need to see ourselves as gatekeepers of what we are bringing into the world, and what we choose not to bring into the world. Design is a craft with responsibility. The responsibility to help create a better world for all. Design is also a craft with a lot of blood on its hands. Every cigarette ad is on us. Every gun is on us. Every ballot that a voter cannot understand is on us. Every time social network's interface allows a stalker to find their victim, that's on us. The monsters we unleash into the world will carry your name. This book will make you see that design is a political act. What we choose to design is a political act. Who we choose to work for is a political act. Who we choose to work with is a political act. And, most importantly, the people we've excluded from these decisions is the biggest (and stupidest) political act we've made as a society.If you're a designer, this book might make you angry. It should make you angry. But it will also give you the tools you need to make better decisions. You will learn how to evaluate the potential benefits and harm of what you're working on. You'll learn how to present your concerns. You'll learn the importance of building and working with diverse teams who can approach problems from multiple points-of-view. You'll learn how to make a case using data and good storytelling. You'll learn to say NO in a way that'll make people listen. But mostly, this book will fill you with the confidence to do the job the way you always wanted to be able to do it. This book will help you understand your responsibilities.
Publisher:
ISBN:
Category : Business & Economics
Languages : en
Pages : 0
Book Description
The world is working exactly as designed. The combustion engine which is destroying our planet's atmosphere and rapidly making it inhospitable is working exactly as we designed it. Guns, which lead to so much death, work exactly as they're designed to work. And every time we "improve" their design, they get better at killing. Facebook's privacy settings, which have outed gay teens to their conservative parents, are working exactly as designed. Their "real names" initiative, which makes it easier for stalkers to re-find their victims, is working exactly as designed. Twitter's toxicity and lack of civil discourse is working exactly as it's designed to work.The world is working exactly as designed. And it's not working very well. Which means we need to do a better job of designing it. Design is a craft with an amazing amount of power. The power to choose. The power to influence. As designers, we need to see ourselves as gatekeepers of what we are bringing into the world, and what we choose not to bring into the world. Design is a craft with responsibility. The responsibility to help create a better world for all. Design is also a craft with a lot of blood on its hands. Every cigarette ad is on us. Every gun is on us. Every ballot that a voter cannot understand is on us. Every time social network's interface allows a stalker to find their victim, that's on us. The monsters we unleash into the world will carry your name. This book will make you see that design is a political act. What we choose to design is a political act. Who we choose to work for is a political act. Who we choose to work with is a political act. And, most importantly, the people we've excluded from these decisions is the biggest (and stupidest) political act we've made as a society.If you're a designer, this book might make you angry. It should make you angry. But it will also give you the tools you need to make better decisions. You will learn how to evaluate the potential benefits and harm of what you're working on. You'll learn how to present your concerns. You'll learn the importance of building and working with diverse teams who can approach problems from multiple points-of-view. You'll learn how to make a case using data and good storytelling. You'll learn to say NO in a way that'll make people listen. But mostly, this book will fill you with the confidence to do the job the way you always wanted to be able to do it. This book will help you understand your responsibilities.
The Design and Engineering of Curiosity
Author: Emily Lakdawalla
Publisher: Springer
ISBN: 331968146X
Category : Science
Languages : en
Pages : 408
Book Description
This book describes the most complex machine ever sent to another planet: Curiosity. It is a one-ton robot with two brains, seventeen cameras, six wheels, nuclear power, and a laser beam on its head. No one human understands how all of its systems and instruments work. This essential reference to the Curiosity mission explains the engineering behind every system on the rover, from its rocket-powered jetpack to its radioisotope thermoelectric generator to its fiendishly complex sample handling system. Its lavishly illustrated text explains how all the instruments work -- its cameras, spectrometers, sample-cooking oven, and weather station -- and describes the instruments' abilities and limitations. It tells you how the systems have functioned on Mars, and how scientists and engineers have worked around problems developed on a faraway planet: holey wheels and broken focus lasers. And it explains the grueling mission operations schedule that keeps the rover working day in and day out.
Publisher: Springer
ISBN: 331968146X
Category : Science
Languages : en
Pages : 408
Book Description
This book describes the most complex machine ever sent to another planet: Curiosity. It is a one-ton robot with two brains, seventeen cameras, six wheels, nuclear power, and a laser beam on its head. No one human understands how all of its systems and instruments work. This essential reference to the Curiosity mission explains the engineering behind every system on the rover, from its rocket-powered jetpack to its radioisotope thermoelectric generator to its fiendishly complex sample handling system. Its lavishly illustrated text explains how all the instruments work -- its cameras, spectrometers, sample-cooking oven, and weather station -- and describes the instruments' abilities and limitations. It tells you how the systems have functioned on Mars, and how scientists and engineers have worked around problems developed on a faraway planet: holey wheels and broken focus lasers. And it explains the grueling mission operations schedule that keeps the rover working day in and day out.
Job Design and Technology
Author: Hans D. Pruijt
Publisher: Routledge
ISBN: 1134725094
Category : Business & Economics
Languages : en
Pages : 203
Book Description
Despite global competition and the need for speed, flexibility and quality, trends such as lean production and McDonaldization show that Taylorism remains alive and well in the contemporary workplace. There is however a countermovement, particularly in North-West Europe, where successful alternatives are being pursued. Job Design and Technology fil
Publisher: Routledge
ISBN: 1134725094
Category : Business & Economics
Languages : en
Pages : 203
Book Description
Despite global competition and the need for speed, flexibility and quality, trends such as lean production and McDonaldization show that Taylorism remains alive and well in the contemporary workplace. There is however a countermovement, particularly in North-West Europe, where successful alternatives are being pursued. Job Design and Technology fil
Stand Out
Author: Denise Anderson
Publisher: Peachpit Press
ISBN: 0134134133
Category : Art
Languages : en
Pages : 596
Book Description
The design marketplace has never been more competitive, or demanded more from emerging talent. To succeed, you must navigate the transition from learner to professional with purpose and precision. In Stand Out: Building Your Design Portfolio, Denise Anderson offers a hands-on, three-step, full-color action plan for establishing your unique brand, crafting a killer portfolio, tailoring and delivering your message, getting your perfect design job, and excelling once you're hired. In this superbly organized and beautifully designed book, Anderson distills 20+ years of experience as a graphic designer, entrepreneur, instructor, and mentor, offering you powerful insights and easy-to-use tools for successfully launching your career. Whether you're in graphic design, advertising design, interactive or web design, fashion, or any other design field, Anderson will help you identify what makes you unique, and use it powerfully differentiate yourself from everyone else. Stand Out's step-by-step approach, hands-on work exercises, and short, easy-to-absorb chapters guide you through: Clarifying your brand purpose and unique attributes Designing your brand identity, encompassing all brand touchpoints Creating an online presence that showcases you at your best Self-promoting your brand, from social media to print "leave-behinds" Optimizing your portfolio for the industry and company where you want to work Discovering what's hot in portfolio design and strategy - and what's not Understanding what employers want from you Producing your digital and/or print portfolio Choosing your mentor(s) and creating your personal advisory board Developing a personal job plan you can start executing right now Protecting your work against theft Identifying your dream job Writing and designing outstanding resumes and job-specific cover letters Interviewing and presenting your work effectively Accepting a position and negotiating salary Succeeding in your first job, and preparing for the next Stand Out brings together all the easy-to-use forms, checklists, and tools you'll need... multiple examples of great student and young professional portfolio work to show you how it's done... dozens of great tips and tricks... "in the trenches" insights from recent graduates... all you need to get where you want to go!
Publisher: Peachpit Press
ISBN: 0134134133
Category : Art
Languages : en
Pages : 596
Book Description
The design marketplace has never been more competitive, or demanded more from emerging talent. To succeed, you must navigate the transition from learner to professional with purpose and precision. In Stand Out: Building Your Design Portfolio, Denise Anderson offers a hands-on, three-step, full-color action plan for establishing your unique brand, crafting a killer portfolio, tailoring and delivering your message, getting your perfect design job, and excelling once you're hired. In this superbly organized and beautifully designed book, Anderson distills 20+ years of experience as a graphic designer, entrepreneur, instructor, and mentor, offering you powerful insights and easy-to-use tools for successfully launching your career. Whether you're in graphic design, advertising design, interactive or web design, fashion, or any other design field, Anderson will help you identify what makes you unique, and use it powerfully differentiate yourself from everyone else. Stand Out's step-by-step approach, hands-on work exercises, and short, easy-to-absorb chapters guide you through: Clarifying your brand purpose and unique attributes Designing your brand identity, encompassing all brand touchpoints Creating an online presence that showcases you at your best Self-promoting your brand, from social media to print "leave-behinds" Optimizing your portfolio for the industry and company where you want to work Discovering what's hot in portfolio design and strategy - and what's not Understanding what employers want from you Producing your digital and/or print portfolio Choosing your mentor(s) and creating your personal advisory board Developing a personal job plan you can start executing right now Protecting your work against theft Identifying your dream job Writing and designing outstanding resumes and job-specific cover letters Interviewing and presenting your work effectively Accepting a position and negotiating salary Succeeding in your first job, and preparing for the next Stand Out brings together all the easy-to-use forms, checklists, and tools you'll need... multiple examples of great student and young professional portfolio work to show you how it's done... dozens of great tips and tricks... "in the trenches" insights from recent graduates... all you need to get where you want to go!
Becoming a Video Game Artist
Author: John Pearl
Publisher: CRC Press
ISBN: 1317579585
Category : Computers
Languages : en
Pages : 176
Book Description
The game industry continues to grow and evolve as the years pass. Despite this growth, the competition in obtaining a career in video games remains as arduous as ever. Becoming a Video Game Artist helps guide readers from their first steps of making a portfolio, to acing the job interview and beyond. John Pearl explores the different art related jobs and their responsibilities. Questions are posed to industry professionals throughout each chapter to help with the reader’s growth and understanding. Becoming a Video Game Artist is the ultimate roadmap in navigating a career in video games by teaching how to make your portfolio shine, what expect once hired, and how to make the best decisions to help flourish your talents and cultivate an exciting career.
Publisher: CRC Press
ISBN: 1317579585
Category : Computers
Languages : en
Pages : 176
Book Description
The game industry continues to grow and evolve as the years pass. Despite this growth, the competition in obtaining a career in video games remains as arduous as ever. Becoming a Video Game Artist helps guide readers from their first steps of making a portfolio, to acing the job interview and beyond. John Pearl explores the different art related jobs and their responsibilities. Questions are posed to industry professionals throughout each chapter to help with the reader’s growth and understanding. Becoming a Video Game Artist is the ultimate roadmap in navigating a career in video games by teaching how to make your portfolio shine, what expect once hired, and how to make the best decisions to help flourish your talents and cultivate an exciting career.
Solving Product Design Exercises
Author: Artiom Dashinsky
Publisher:
ISBN: 9781977000422
Category :
Languages : en
Pages : 156
Book Description
Practice your product design and UX skills. Prepare for your next job interview. Redesign the NYC metrocard system. Design a dashboard for a general practitioner. Redesign an ATM. Learn how to solve and present exercises like these, that top startups use to interview designers for product design and UI/UX roles. Today top companies are looking for business-minded designers who are not just focused on visuals. With this book you can practice this kind of mindset, prepare for job interview, learn how to interview other designers and find concepts for projects for your portfolio. What will you learn from this book: Prepare for the design interview -- prepare for the design exercise and learn more about how tech companies hire product designers. Improve your portfolio -- use product challenges to showcase in your porfolio instead of unsolicited visual redesigns. Step up your design career -- practice your product design skills to become a better designer and prepare for your next career move. Interview designers -- learn how to interview designers to evaluate their skills in the most efficient and scalable way. What's inside? A 7-step framework for solving product design exercises 30+ examples of exercises similar to exercises used by Google, Facebook, Amazon etc. 5 full solutions for product design exercises 5 short interviews with design leaders that worked at Apple, Google, Pinterest, IDEO etc.
Publisher:
ISBN: 9781977000422
Category :
Languages : en
Pages : 156
Book Description
Practice your product design and UX skills. Prepare for your next job interview. Redesign the NYC metrocard system. Design a dashboard for a general practitioner. Redesign an ATM. Learn how to solve and present exercises like these, that top startups use to interview designers for product design and UI/UX roles. Today top companies are looking for business-minded designers who are not just focused on visuals. With this book you can practice this kind of mindset, prepare for job interview, learn how to interview other designers and find concepts for projects for your portfolio. What will you learn from this book: Prepare for the design interview -- prepare for the design exercise and learn more about how tech companies hire product designers. Improve your portfolio -- use product challenges to showcase in your porfolio instead of unsolicited visual redesigns. Step up your design career -- practice your product design skills to become a better designer and prepare for your next career move. Interview designers -- learn how to interview designers to evaluate their skills in the most efficient and scalable way. What's inside? A 7-step framework for solving product design exercises 30+ examples of exercises similar to exercises used by Google, Facebook, Amazon etc. 5 full solutions for product design exercises 5 short interviews with design leaders that worked at Apple, Google, Pinterest, IDEO etc.