Author: Merry White
Publisher: Univ of California Press
ISBN: 0520271157
Category : Cooking
Languages : en
Pages : 237
Book Description
This fascinating book—part ethnography, part memoir—traces Japan’s vibrant café society over one hundred and thirty years. Merry White traces Japan’s coffee craze from the turn of the twentieth century, when Japan helped to launch the Brazilian coffee industry, to the present day, as uniquely Japanese ways with coffee surface in Europe and America. White’s book takes up themes as diverse as gender, privacy, perfectionism, and urbanism. She shows how coffee and coffee spaces have been central to the formation of Japanese notions about the uses of public space, social change, modernity, and pleasure. White describes how the café in Japan, from its start in 1888, has been a place to encounter new ideas and experiments in thought, behavior, sexuality , dress, and taste. It is where a person can be socially, artistically, or philosophically engaged or politically vocal. It is also, importantly, an urban oasis, where one can be private in public.
Coffee Life in Japan
Author: Merry White
Publisher: Univ of California Press
ISBN: 0520271157
Category : Cooking
Languages : en
Pages : 237
Book Description
This fascinating book—part ethnography, part memoir—traces Japan’s vibrant café society over one hundred and thirty years. Merry White traces Japan’s coffee craze from the turn of the twentieth century, when Japan helped to launch the Brazilian coffee industry, to the present day, as uniquely Japanese ways with coffee surface in Europe and America. White’s book takes up themes as diverse as gender, privacy, perfectionism, and urbanism. She shows how coffee and coffee spaces have been central to the formation of Japanese notions about the uses of public space, social change, modernity, and pleasure. White describes how the café in Japan, from its start in 1888, has been a place to encounter new ideas and experiments in thought, behavior, sexuality , dress, and taste. It is where a person can be socially, artistically, or philosophically engaged or politically vocal. It is also, importantly, an urban oasis, where one can be private in public.
Publisher: Univ of California Press
ISBN: 0520271157
Category : Cooking
Languages : en
Pages : 237
Book Description
This fascinating book—part ethnography, part memoir—traces Japan’s vibrant café society over one hundred and thirty years. Merry White traces Japan’s coffee craze from the turn of the twentieth century, when Japan helped to launch the Brazilian coffee industry, to the present day, as uniquely Japanese ways with coffee surface in Europe and America. White’s book takes up themes as diverse as gender, privacy, perfectionism, and urbanism. She shows how coffee and coffee spaces have been central to the formation of Japanese notions about the uses of public space, social change, modernity, and pleasure. White describes how the café in Japan, from its start in 1888, has been a place to encounter new ideas and experiments in thought, behavior, sexuality , dress, and taste. It is where a person can be socially, artistically, or philosophically engaged or politically vocal. It is also, importantly, an urban oasis, where one can be private in public.
Robot Ghosts and Wired Dreams
Author: Christopher Bolton
Publisher: U of Minnesota Press
ISBN: 1452913463
Category : Literary Criticism
Languages : en
Pages : 293
Book Description
Since the end of the Second World War—and particularly over the last decade—Japanese science fiction has strongly influenced global popular culture. Unlike American and British science fiction, its most popular examples have been visual—from Gojira (Godzilla) and Astro Boy in the 1950s and 1960s to the anime masterpieces Akira and Ghost in the Shell of the 1980s and 1990s—while little attention has been paid to a vibrant tradition of prose science fiction in Japan. Robot Ghosts and Wired Dreams remedies this neglect with a rich exploration of the genre that connects prose science fiction to contemporary anime. Bringing together Western scholars and leading Japanese critics, this groundbreaking work traces the beginnings, evolution, and future direction of science fiction in Japan, its major schools and authors, cultural origins and relationship to its Western counterparts, the role of the genre in the formation of Japan’s national and political identity, and its unique fan culture. Covering a remarkable range of texts—from the 1930s fantastic detective fiction of Yumeno Kyûsaku to the cross-culturally produced and marketed film and video game franchise Final Fantasy—this book firmly establishes Japanese science fiction as a vital and exciting genre. Contributors: Hiroki Azuma; Hiroko Chiba, DePauw U; Naoki Chiba; William O. Gardner, Swarthmore College; Mari Kotani; Livia Monnet, U of Montreal; Miri Nakamura, Stanford U; Susan Napier, Tufts U; Sharalyn Orbaugh, U of British Columbia; Tamaki Saitô; Thomas Schnellbächer, Berlin Free U. Christopher Bolton is assistant professor of Japanese at Williams College. Istvan Csicsery-Ronay Jr. is professor of English at DePauw University. Takayuki Tatsumi is professor of English at Keio University.
Publisher: U of Minnesota Press
ISBN: 1452913463
Category : Literary Criticism
Languages : en
Pages : 293
Book Description
Since the end of the Second World War—and particularly over the last decade—Japanese science fiction has strongly influenced global popular culture. Unlike American and British science fiction, its most popular examples have been visual—from Gojira (Godzilla) and Astro Boy in the 1950s and 1960s to the anime masterpieces Akira and Ghost in the Shell of the 1980s and 1990s—while little attention has been paid to a vibrant tradition of prose science fiction in Japan. Robot Ghosts and Wired Dreams remedies this neglect with a rich exploration of the genre that connects prose science fiction to contemporary anime. Bringing together Western scholars and leading Japanese critics, this groundbreaking work traces the beginnings, evolution, and future direction of science fiction in Japan, its major schools and authors, cultural origins and relationship to its Western counterparts, the role of the genre in the formation of Japan’s national and political identity, and its unique fan culture. Covering a remarkable range of texts—from the 1930s fantastic detective fiction of Yumeno Kyûsaku to the cross-culturally produced and marketed film and video game franchise Final Fantasy—this book firmly establishes Japanese science fiction as a vital and exciting genre. Contributors: Hiroki Azuma; Hiroko Chiba, DePauw U; Naoki Chiba; William O. Gardner, Swarthmore College; Mari Kotani; Livia Monnet, U of Montreal; Miri Nakamura, Stanford U; Susan Napier, Tufts U; Sharalyn Orbaugh, U of British Columbia; Tamaki Saitô; Thomas Schnellbächer, Berlin Free U. Christopher Bolton is assistant professor of Japanese at Williams College. Istvan Csicsery-Ronay Jr. is professor of English at DePauw University. Takayuki Tatsumi is professor of English at Keio University.
Justice League Odyssey (2018-) #1
Author: Joshua Williamson
Publisher: DC Comics
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 34
Book Description
Spinning out of JUSTICE LEAGUE: NO JUSTICE! When a cosmic menace threatens worlds beyond our own in the Ghost Sector, it falls to a new Justice League team to answer the call to battle! Cyborg, Starfire, Green Lantern Jessica Cruz and an out-of-his-element Azrael head to deep space inside a commandeered Brainiac Skull Ship. But as these wildcard teammates try to stop Despero from slave-trading Coluan refugees, they discover something that nothing in the universe could have prepared them for: Darkseid...who says heÕs there to help?!
Publisher: DC Comics
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 34
Book Description
Spinning out of JUSTICE LEAGUE: NO JUSTICE! When a cosmic menace threatens worlds beyond our own in the Ghost Sector, it falls to a new Justice League team to answer the call to battle! Cyborg, Starfire, Green Lantern Jessica Cruz and an out-of-his-element Azrael head to deep space inside a commandeered Brainiac Skull Ship. But as these wildcard teammates try to stop Despero from slave-trading Coluan refugees, they discover something that nothing in the universe could have prepared them for: Darkseid...who says heÕs there to help?!
Random
Author: Tom Leveen
Publisher: Simon and Schuster
ISBN: 1442499583
Category : Young Adult Fiction
Languages : en
Pages : 240
Book Description
Who’s the real victim here? This tense and gripping novel explores of the consequences of cyberbullying. Late at night Tori receives a random phone call. It’s a wrong number. But the caller seems to want to talk, so she stays on the line. He asks for a single thing—one reason not to kill himself. The request plunges her into confusion. Because if this random caller actually does what he plans, he’ll be the second person connected to Tori to take his own life. And the first just might land her in jail. After her Facebook page became Exhibit A in a tragic national news story about cyberbullying, Tori can’t help but suspect the caller is a fraud. But what if he’s not? Her words alone may hold the power of life or death. With the clock ticking, Tori has little time to save a stranger—and maybe redeem herself—leading to a startling conclusion that changes everything…
Publisher: Simon and Schuster
ISBN: 1442499583
Category : Young Adult Fiction
Languages : en
Pages : 240
Book Description
Who’s the real victim here? This tense and gripping novel explores of the consequences of cyberbullying. Late at night Tori receives a random phone call. It’s a wrong number. But the caller seems to want to talk, so she stays on the line. He asks for a single thing—one reason not to kill himself. The request plunges her into confusion. Because if this random caller actually does what he plans, he’ll be the second person connected to Tori to take his own life. And the first just might land her in jail. After her Facebook page became Exhibit A in a tragic national news story about cyberbullying, Tori can’t help but suspect the caller is a fraud. But what if he’s not? Her words alone may hold the power of life or death. With the clock ticking, Tori has little time to save a stranger—and maybe redeem herself—leading to a startling conclusion that changes everything…
Tokyo Geek's Guide
Author: Gianni Simone
Publisher: Tuttle Publishing
ISBN: 1462919707
Category : Travel
Languages : en
Pages : 144
Book Description
Tokyo is ground zero for Japan's famous "geek" or otaku culture--a phenomenon that has now swept across the globe. This is the most comprehensive Japan travel guide ever produced which features Tokyo's geeky underworld. It provides a comprehensive run-down of each major Tokyo district where geeks congregate, shop, play and hang out--from hi-tech Akihabara and trendy Harajuku to newer and lesser-known haunts like chic Shimo-Kita and working-class Ikebukuro. Dozens of iconic shops, restaurants, cafes and clubs in each area are described in loving detail with precise directions to get to each location. Maps, URLs, opening hours and over 400 fascinating color photographs bring you around Tokyo on an unforgettable trip to the centers of Japanese manga, anime and geek culture. Interviews with local otaku experts and people on the street let you see the world from their perspective and provide insights into Tokyo and Japanese culture, which will only continue to spread around the globe. Japanese pop culture, in its myriad forms, is more widespread today than ever before--with J-Pop artists playing through speakers everywhere, Japanese manga filling every bookstore; anime cartoons on TV; and toys and video games, like Pokemon Go, played by tens of millions of people. Swarms of visitors come to Tokyo each year on a personal quest to soak in all the otaku-related sights and enjoy Japanese manga, anime, gaming and idol culture at its very source. This is the go-to resource for those planning a trip, or simply dreaming of visiting one day!
Publisher: Tuttle Publishing
ISBN: 1462919707
Category : Travel
Languages : en
Pages : 144
Book Description
Tokyo is ground zero for Japan's famous "geek" or otaku culture--a phenomenon that has now swept across the globe. This is the most comprehensive Japan travel guide ever produced which features Tokyo's geeky underworld. It provides a comprehensive run-down of each major Tokyo district where geeks congregate, shop, play and hang out--from hi-tech Akihabara and trendy Harajuku to newer and lesser-known haunts like chic Shimo-Kita and working-class Ikebukuro. Dozens of iconic shops, restaurants, cafes and clubs in each area are described in loving detail with precise directions to get to each location. Maps, URLs, opening hours and over 400 fascinating color photographs bring you around Tokyo on an unforgettable trip to the centers of Japanese manga, anime and geek culture. Interviews with local otaku experts and people on the street let you see the world from their perspective and provide insights into Tokyo and Japanese culture, which will only continue to spread around the globe. Japanese pop culture, in its myriad forms, is more widespread today than ever before--with J-Pop artists playing through speakers everywhere, Japanese manga filling every bookstore; anime cartoons on TV; and toys and video games, like Pokemon Go, played by tens of millions of people. Swarms of visitors come to Tokyo each year on a personal quest to soak in all the otaku-related sights and enjoy Japanese manga, anime, gaming and idol culture at its very source. This is the go-to resource for those planning a trip, or simply dreaming of visiting one day!
Train Man
Author: Nakano Hitori
Publisher: Corsair
ISBN: 1472107845
Category : Fiction
Languages : en
Pages : 314
Book Description
This is a true story of love for the internet generation - the international bestseller that sold over a million copies. This wonderfully unique book from Japan derives from a series of postings over a three-month period to a particularly computer-geeky thread of 2 Channel, the world's largest anonymous Message Board. The events all took place in Tokyo. One day a shy otaku computer geek mentioned on the message forum how he had met a girl on a subway train. As things developed he continued to post updates to the message board. He gained the nickname 'Train Man'. With each update from bashful Train Man, his fellow correspondents throw in own colourful speculations, boyish encouragements, tongue-in-cheek warnings, and fabulously inventive ascii text drawings. Train Man tries to take on board their comments as events unfold. Eventually he finds love with the girl, Hermes, and reveals to her the entire history of the thread. The true identity of Train Man remains a closely guarded secret.
Publisher: Corsair
ISBN: 1472107845
Category : Fiction
Languages : en
Pages : 314
Book Description
This is a true story of love for the internet generation - the international bestseller that sold over a million copies. This wonderfully unique book from Japan derives from a series of postings over a three-month period to a particularly computer-geeky thread of 2 Channel, the world's largest anonymous Message Board. The events all took place in Tokyo. One day a shy otaku computer geek mentioned on the message forum how he had met a girl on a subway train. As things developed he continued to post updates to the message board. He gained the nickname 'Train Man'. With each update from bashful Train Man, his fellow correspondents throw in own colourful speculations, boyish encouragements, tongue-in-cheek warnings, and fabulously inventive ascii text drawings. Train Man tries to take on board their comments as events unfold. Eventually he finds love with the girl, Hermes, and reveals to her the entire history of the thread. The true identity of Train Man remains a closely guarded secret.
Cross-Dressing Villainess Cecilia Sylvie, Vol. 1 (light novel)
Author: Hiroro Akizakura
Publisher: Yen Press LLC
ISBN: 1975334221
Category : Fiction
Languages : en
Pages : 169
Book Description
After being reincarnated as the villainess of her favorite dating sim, Cecilia Sylvie realizes she’s slated for an untimely demise no matter how the game’s story unfolds. Convinced she can cheat death by assuming a new identity, she becomes Cecil Admina, the dashing son of a baron. Unfortunately, Cecilia adapts to the role a little too well—and ends up replacing her brother as one of the knights who protects the heroine! To top it all off, the prince betrothed to Cecilia is now catching feelings for her alter ego…?! This villainess will do whatever it takes to achieve a carefree life, but if her guise ever slips, it’s Game Over!
Publisher: Yen Press LLC
ISBN: 1975334221
Category : Fiction
Languages : en
Pages : 169
Book Description
After being reincarnated as the villainess of her favorite dating sim, Cecilia Sylvie realizes she’s slated for an untimely demise no matter how the game’s story unfolds. Convinced she can cheat death by assuming a new identity, she becomes Cecil Admina, the dashing son of a baron. Unfortunately, Cecilia adapts to the role a little too well—and ends up replacing her brother as one of the knights who protects the heroine! To top it all off, the prince betrothed to Cecilia is now catching feelings for her alter ego…?! This villainess will do whatever it takes to achieve a carefree life, but if her guise ever slips, it’s Game Over!
Domestic Girlfriend
Author: Kei Sasuga
Publisher: Kodansha Comics
ISBN: 1682336514
Category : Comics & Graphic Novels
Languages : en
Pages : 192
Book Description
High schooler Natsuo is hopelessly in love with his cheerful and popular teacher, Hina. However, one day at a mixer, he meets a moody girl by the name of Rui and ends up sleeping with her. Soon after, his father announces that he's getting remarried to a woman with two daughters of her own. And who shows up in tow, other than both Hina and Rui?! Natsuo's outrageous new life starts now!
Publisher: Kodansha Comics
ISBN: 1682336514
Category : Comics & Graphic Novels
Languages : en
Pages : 192
Book Description
High schooler Natsuo is hopelessly in love with his cheerful and popular teacher, Hina. However, one day at a mixer, he meets a moody girl by the name of Rui and ends up sleeping with her. Soon after, his father announces that he's getting remarried to a woman with two daughters of her own. And who shows up in tow, other than both Hina and Rui?! Natsuo's outrageous new life starts now!
Absolute Power
Author: Audrey Chase
Publisher: Northwest Press
ISBN: 1943890390
Category : Fiction
Languages : en
Pages : 194
Book Description
So what is evil? What makes a person a “villain?” Is it intent to harm…or is it something deeper than that? Each one of the thirteen authors in this amazing collection has taken a completely different approach to answering this question. They have gone above and beyond expressing the idea of evil and supervillainy. They get to the bottom of why villains are the way they are, and what they hope to gain from it. These are dangerous women wielding Absolute Power… and they’ll be glad to let you know exactly why you should fear them.
Publisher: Northwest Press
ISBN: 1943890390
Category : Fiction
Languages : en
Pages : 194
Book Description
So what is evil? What makes a person a “villain?” Is it intent to harm…or is it something deeper than that? Each one of the thirteen authors in this amazing collection has taken a completely different approach to answering this question. They have gone above and beyond expressing the idea of evil and supervillainy. They get to the bottom of why villains are the way they are, and what they hope to gain from it. These are dangerous women wielding Absolute Power… and they’ll be glad to let you know exactly why you should fear them.
The Anime Machine
Author: Thomas Lamarre
Publisher: U of Minnesota Press
ISBN: 145291477X
Category : Performing Arts
Languages : en
Pages : 684
Book Description
Despite the longevity of animation and its significance within the history of cinema, film theorists have focused on live-action motion pictures and largely ignored hand-drawn and computer-generated movies. Thomas Lamarre contends that the history, techniques, and complex visual language of animation, particularly Japanese animation, demands serious and sustained engagement, and in The Anime Machine he lays the foundation for a new critical theory for reading Japanese animation, showing how anime fundamentally differs from other visual media. The Anime Machine defines the visual characteristics of anime and the meanings generated by those specifically “animetic” effects—the multiplanar image, the distributive field of vision, exploded projection, modulation, and other techniques of character animation—through close analysis of major films and television series, studios, animators, and directors, as well as Japanese theories of animation. Lamarre first addresses the technology of anime: the cells on which the images are drawn, the animation stand at which the animator works, the layers of drawings in a frame, the techniques of drawing and blurring lines, how characters are made to move. He then examines foundational works of anime, including the films and television series of Miyazaki Hayao and Anno Hideaki, the multimedia art of Murakami Takashi, and CLAMP’s manga and anime adaptations, to illuminate the profound connections between animators, characters, spectators, and technology. Working at the intersection of the philosophy of technology and the history of thought, Lamarre explores how anime and its related media entail material orientations and demonstrates concretely how the “animetic machine” encourages a specific approach to thinking about technology and opens new ways for understanding our place in the technologized world around us.
Publisher: U of Minnesota Press
ISBN: 145291477X
Category : Performing Arts
Languages : en
Pages : 684
Book Description
Despite the longevity of animation and its significance within the history of cinema, film theorists have focused on live-action motion pictures and largely ignored hand-drawn and computer-generated movies. Thomas Lamarre contends that the history, techniques, and complex visual language of animation, particularly Japanese animation, demands serious and sustained engagement, and in The Anime Machine he lays the foundation for a new critical theory for reading Japanese animation, showing how anime fundamentally differs from other visual media. The Anime Machine defines the visual characteristics of anime and the meanings generated by those specifically “animetic” effects—the multiplanar image, the distributive field of vision, exploded projection, modulation, and other techniques of character animation—through close analysis of major films and television series, studios, animators, and directors, as well as Japanese theories of animation. Lamarre first addresses the technology of anime: the cells on which the images are drawn, the animation stand at which the animator works, the layers of drawings in a frame, the techniques of drawing and blurring lines, how characters are made to move. He then examines foundational works of anime, including the films and television series of Miyazaki Hayao and Anno Hideaki, the multimedia art of Murakami Takashi, and CLAMP’s manga and anime adaptations, to illuminate the profound connections between animators, characters, spectators, and technology. Working at the intersection of the philosophy of technology and the history of thought, Lamarre explores how anime and its related media entail material orientations and demonstrates concretely how the “animetic machine” encourages a specific approach to thinking about technology and opens new ways for understanding our place in the technologized world around us.