Deeper

Deeper PDF Author: John Seabrook
Publisher: Simon and Schuster
ISBN: 0684838737
Category : Computers
Languages : en
Pages : 296

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Book Description
"Deeper" presents a brilliant writer's eyewitness account of a fascinating, tumultuous period in the early history of the online world: when the medium moved decisively from that of a geeky hobby to a recognized part of mainstream popular culture.

Deeper

Deeper PDF Author: John Seabrook
Publisher: Simon and Schuster
ISBN: 0684838737
Category : Computers
Languages : en
Pages : 296

Get Book Here

Book Description
"Deeper" presents a brilliant writer's eyewitness account of a fascinating, tumultuous period in the early history of the online world: when the medium moved decisively from that of a geeky hobby to a recognized part of mainstream popular culture.

Cyberspace Odyssey

Cyberspace Odyssey PDF Author: Jos de Mul
Publisher: Cambridge Scholars Publishing
ISBN: 1443821934
Category : Philosophy
Languages : en
Pages : 355

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Book Description
The emergence of the hominids, more than five million years ago, marked the start of the human odyssey through space and time. This book deals with the last stage of this fascinating journey: the exploration of cyberspace and cybertime. Through the rapid global implementation of information and communication technologies, a new realm for human experience and imagination has been disclosed. Reversely, these postgeographical and posthistorical technologies have started to colonize our bodies and minds. Taking Homer’s Odyssey and Kubrick’s 2001: A Space Odyssey as his starting point, the author investigates the ‘informatization of the worldview’, focusing on its implications for our culture–arts, religion, and science–and, ultimately, our form of life. Moving across a wide range of disciplines, varying from philosophical anthropology and palaeontology to information theory, and from astrophysics to literary, film and new media studies, the author discusses our ‘cyberspace odyssey’ from a reflective position beyond euphoria and nostalgia. His analysis is as profound as nuanced and deals with issues that will be high on the agenda for many decades to come. In 2003 a Dutch Edition of Cyberspace Odyssey received the Socrates Prize for the best philosophy book published in Dutch.

Political Parties and the Internet

Political Parties and the Internet PDF Author: R. K. Gibson
Publisher: Routledge
ISBN: 1134457901
Category : Political Science
Languages : en
Pages : 270

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Book Description
Can the Internet help to re-engage the public in politics? How are political parties using the Internet as a communication tool? Has politics changed in the information age? This book provides an assessment of how political parties are adapting to the rise of new information and communication technologies and what the consequences will be. It includes case studies of the US, the UK, Australia, Korea, Mexico, France, Romania and the Mediterranean region.

Great War Of 1890 Ssf V1

Great War Of 1890 Ssf V1 PDF Author: Philip Colomb
Publisher: Routledge
ISBN: 1134895119
Category : Literary Criticism
Languages : en
Pages : 358

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Book Description
First published in 1998. Routledge is an imprint of Taylor & Francis, an informa company.

Electronic Commerce and International Private Law

Electronic Commerce and International Private Law PDF Author: Lorna E. Gillies
Publisher: Routledge
ISBN: 1317145232
Category : Business & Economics
Languages : en
Pages : 289

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Book Description
Electronic Commerce and International Private Law examines the maximization of consumer protection via the consumer's jurisdiction and law. It discusses the proposition that a new connecting factor be used to improve the efficiency of juridical protection for consumers who contract with foreign sellers by electronic means and offers recommendations as to how to amend existing jurisdiction and choice of law rules to provide a basis for the consumer to sue in his own jurisdiction and for the law of the consumer's domicile to apply. The book will be a valuable resource for academics, students and practitioners working in the areas of international private law, electronic commerce law and consumer law.

Handbook of Computer Game Studies

Handbook of Computer Game Studies PDF Author: Joost Raessens
Publisher: MIT Press
ISBN: 0262516586
Category : Computers
Languages : en
Pages : 471

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Book Description
A broad treatment of computer and video games from a wide range of perspectives, including cognitive science and artificial intelligence, psychology, history, film and theater, cultural studies, and philosophy. New media students, teachers, and professionals have long needed a comprehensive scholarly treatment of digital games that deals with the history, design, reception, and aesthetics of games along with their social and cultural context. The Handbook of Computer Game Studies fills this need with a definitive look at the subject from a broad range of perspectives. Contributors come from cognitive science and artificial intelligence, developmental, social, and clinical psychology, history, film, theater, and literary studies, cultural studies, and philosophy as well as game design and development. The text includes both scholarly articles and journalism from such well-known voices as Douglas Rushkoff, Sherry Turkle, Henry Jenkins, Katie Salen, Eric Zimmerman, and others. Part I considers the "prehistory" of computer games (including slot machines and pinball machines), the development of computer games themselves, and the future of mobile gaming. The chapters in part II describe game development from the designer's point of view, including the design of play elements, an analysis of screenwriting, and game-based learning. Part III reviews empirical research on the psychological effects of computer games, and includes a discussion of the use of computer games in clinical and educational settings. Part IV considers the aesthetics of games in comparison to film and literature, and part V discusses the effect of computer games on cultural identity, including gender and ethnicity. Finally, part VI looks at the relation of computer games to social behavior, considering, among other matters, the inadequacy of laboratory experiments linking games and aggression and the different modes of participation in computer game culture.

Virtual Worlds as Philosophical Tools

Virtual Worlds as Philosophical Tools PDF Author: Stefano Gualeni
Publisher: Springer
ISBN: 1137521783
Category : Science
Languages : en
Pages : 325

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Book Description
Who are we in simulated worlds? Will experiencing worlds that are not 'actual' change our ways of structuring thought? Can virtual worlds open up new possibilities to philosophize? Virtual Worlds as Philosophical Tools tries to answer these questions from a perspective that combines philosophy of technology with videogame design.

HCI in Games

HCI in Games PDF Author: Xiaowen Fang
Publisher: Springer Nature
ISBN: 303105637X
Category : Computers
Languages : en
Pages : 675

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Book Description
This book constitutes the refereed proceedings of the 4th International Conference on HCI in Games, HCI in Games 2022, held as part of the 23rd International Conference, HCI International 2022, which was held virtually in June/July 2022. The total of 1271 papers and 275 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 5487 submissions. The HCI in Games 2022 proceedings intends to help, promote and encourage research in this field by providing a forum for interaction and exchanges among researchers, academics, and practitioners in the fields of HCI and games. The Conference addresses HCI principles, methods and tools for better games.

Space and Place: Diversity in Reality, Imagination, and Representation

Space and Place: Diversity in Reality, Imagination, and Representation PDF Author: Brooke L. Rogers
Publisher: BRILL
ISBN: 1848881266
Category : Social Science
Languages : en
Pages : 254

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Book Description


Value Creation from E-Business Models

Value Creation from E-Business Models PDF Author: Wendy Currie
Publisher: Elsevier
ISBN: 0080481566
Category : Computers
Languages : en
Pages : 444

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Book Description
Value Creation from E-Business Models provides a thorough analysis of what constitutes an e-business model. Unlike many e-business books available, this text draws together theoretical and empirical contributions from leading academic scholars in the field of management information systems. Divided into four parts, E-Business Models and Taxonomies; E-Business Markets; E-Business Customer Performance Measurement; and E-Business Vendor Applications and Services, this book is the critical dissection of E-Business that today's academic community needs.* World class academic contributors brought together in one volume * Demonstrates that there are e-business models which create value for customers and vendors alike* Learn from the lessons of the past five years in developing and implementing e-business models