Author: Tina O'Hailey
Publisher: Taylor & Francis
ISBN: 1136146857
Category : Art
Languages : en
Pages : 304
Book Description
Rigging a character can be a complicated undertaking. Move from a bi-pedal character to a quad- or poly-pedal and, well, things just got real. Where do you begin? Unlike all of those button-pushing manuals out there, Rig it Right! breaks down rigging so that you can achieve a fundamental understanding of the concept, allowing you to rig more intuitively in your own work. Veteran animation professor Tina O’Hailey will get you up and rigging in a matter of hours with step-by-step tutorials covering multiple animation control types, connection methods, interactive skinning, BlendShapes, edgeloops, and joint placement, to name a few. The concept of a bi-ped is explored as a human compared to a bird character allowing you to see that a bi-ped is a bi-ped and how to problem solve for the limbs at hand. After you have moved beyond basic bi-pedal characters, Rig it Right! will take you to a more advanced level where you will learn how to create stretchy rigs with invisible control systems and use that to create your own types of rigs. Hone your skills every step of the way with short tutorials and editable rigs that accompany each chapter. (17+ rigs!!) Read "Tina’s 10 Rules of Rigging" and build the foundational knowledge needed to successfully rig your characters. Visit the companion website (www.focalpress.com/cw/ohailey) and expand your newfound knowledge with editable rigs, exercises, and videos that elaborate on techniques covered in the book Coffee is not required – but encouraged.
Rig it Right! Maya Animation Rigging Concepts
Author: Tina O'Hailey
Publisher: Taylor & Francis
ISBN: 1136146857
Category : Art
Languages : en
Pages : 304
Book Description
Rigging a character can be a complicated undertaking. Move from a bi-pedal character to a quad- or poly-pedal and, well, things just got real. Where do you begin? Unlike all of those button-pushing manuals out there, Rig it Right! breaks down rigging so that you can achieve a fundamental understanding of the concept, allowing you to rig more intuitively in your own work. Veteran animation professor Tina O’Hailey will get you up and rigging in a matter of hours with step-by-step tutorials covering multiple animation control types, connection methods, interactive skinning, BlendShapes, edgeloops, and joint placement, to name a few. The concept of a bi-ped is explored as a human compared to a bird character allowing you to see that a bi-ped is a bi-ped and how to problem solve for the limbs at hand. After you have moved beyond basic bi-pedal characters, Rig it Right! will take you to a more advanced level where you will learn how to create stretchy rigs with invisible control systems and use that to create your own types of rigs. Hone your skills every step of the way with short tutorials and editable rigs that accompany each chapter. (17+ rigs!!) Read "Tina’s 10 Rules of Rigging" and build the foundational knowledge needed to successfully rig your characters. Visit the companion website (www.focalpress.com/cw/ohailey) and expand your newfound knowledge with editable rigs, exercises, and videos that elaborate on techniques covered in the book Coffee is not required – but encouraged.
Publisher: Taylor & Francis
ISBN: 1136146857
Category : Art
Languages : en
Pages : 304
Book Description
Rigging a character can be a complicated undertaking. Move from a bi-pedal character to a quad- or poly-pedal and, well, things just got real. Where do you begin? Unlike all of those button-pushing manuals out there, Rig it Right! breaks down rigging so that you can achieve a fundamental understanding of the concept, allowing you to rig more intuitively in your own work. Veteran animation professor Tina O’Hailey will get you up and rigging in a matter of hours with step-by-step tutorials covering multiple animation control types, connection methods, interactive skinning, BlendShapes, edgeloops, and joint placement, to name a few. The concept of a bi-ped is explored as a human compared to a bird character allowing you to see that a bi-ped is a bi-ped and how to problem solve for the limbs at hand. After you have moved beyond basic bi-pedal characters, Rig it Right! will take you to a more advanced level where you will learn how to create stretchy rigs with invisible control systems and use that to create your own types of rigs. Hone your skills every step of the way with short tutorials and editable rigs that accompany each chapter. (17+ rigs!!) Read "Tina’s 10 Rules of Rigging" and build the foundational knowledge needed to successfully rig your characters. Visit the companion website (www.focalpress.com/cw/ohailey) and expand your newfound knowledge with editable rigs, exercises, and videos that elaborate on techniques covered in the book Coffee is not required – but encouraged.
Creation and Humanity
Author: Veli-Matti Karkkainen
Publisher: Wm. B. Eerdmans Publishing
ISBN: 1467443093
Category : Religion
Languages : en
Pages : 574
Book Description
The third installment in a wide and deep constructive theology for our time This third volume of Veli-Matti Karkkainen’s ambitious five volume theology project develops a Christian theology of creation and humanity (theological anthropology) in dialogue with the Christian tradition, with contemporary theology in all its global and contextual diversity, and with other major living faiths -- Judaism, Islam, Buddhism, and Hinduism. In constructing his theology of creation and humanity, Karkkainen uniquely engages the natural sciences, including physical, cosmological, and neuroscientific theories. He devotes particular attention to the topics of divine action in a world subjected to scientific study, environmental pollution, human flourishing, and the theological implications of evolutionary theory -- with regard to both cosmos and humanity.
Publisher: Wm. B. Eerdmans Publishing
ISBN: 1467443093
Category : Religion
Languages : en
Pages : 574
Book Description
The third installment in a wide and deep constructive theology for our time This third volume of Veli-Matti Karkkainen’s ambitious five volume theology project develops a Christian theology of creation and humanity (theological anthropology) in dialogue with the Christian tradition, with contemporary theology in all its global and contextual diversity, and with other major living faiths -- Judaism, Islam, Buddhism, and Hinduism. In constructing his theology of creation and humanity, Karkkainen uniquely engages the natural sciences, including physical, cosmological, and neuroscientific theories. He devotes particular attention to the topics of divine action in a world subjected to scientific study, environmental pollution, human flourishing, and the theological implications of evolutionary theory -- with regard to both cosmos and humanity.
Creating a Ward Rig
Author: Tom Christie
Publisher:
ISBN: 9781945550553
Category :
Languages : en
Pages :
Book Description
A six-time world champion at the prestigious Ward World Championship shares his techniques for making award-winning decoy rigs. Tom Christie provides detailed instructions for carving and painting three different birds, plus patterns, paint swatches, and tips on how to make your decoys look alive on the water. No matter what you carve, Creating a World Rig will s how you how you can do it even better. Inside you will find patterns and instructions for aDrake wigeonDrake mallardHen mallard Plus, everything you need to know to create birds that will look great on the water or on display in your home.
Publisher:
ISBN: 9781945550553
Category :
Languages : en
Pages :
Book Description
A six-time world champion at the prestigious Ward World Championship shares his techniques for making award-winning decoy rigs. Tom Christie provides detailed instructions for carving and painting three different birds, plus patterns, paint swatches, and tips on how to make your decoys look alive on the water. No matter what you carve, Creating a World Rig will s how you how you can do it even better. Inside you will find patterns and instructions for aDrake wigeonDrake mallardHen mallard Plus, everything you need to know to create birds that will look great on the water or on display in your home.
The Gulf: The Making of An American Sea
Author: Jack E. Davis
Publisher: Liveright Publishing
ISBN: 0871408678
Category : Nature
Languages : en
Pages : 475
Book Description
Winner • Pulitzer Prize for History Winner • Kirkus Prize for Nonfiction Finalist • National Book Critics Circle Award (Nonfiction) A New York Times Notable Book of the Year Named one of the Best Books of the Year by the Washington Post, NPR, Library Journal, and gCaptain Booklist Editors’ Choice (History) Longlisted for the Andrew Carnegie Medal for Excellence In this “cri de coeur about the Gulf’s environmental ruin” (New York Times), “Davis has written a beautiful homage to a neglected sea” (front page, New York Times Book Review). Hailed as a “nonfiction epic . . . in the tradition of Jared Diamond’s best-seller Collapse, and Simon Winchester’s Atlantic” (Dallas Morning News), Jack E. Davis’s The Gulf is “by turns informative, lyrical, inspiring and chilling for anyone who cares about the future of ‘America’s Sea’ ” (Wall Street Journal). Illuminating America’s political and economic relationship with the environment from the age of the conquistadors to the present, Davis demonstrates how the Gulf’s fruitful ecosystems and exceptional beauty empowered a growing nation. Filled with vivid, untold stories from the sportfish that launched Gulfside vacationing to Hollywood’s role in the country’s first offshore oil wells, this “vast and welltold story shows how we made the Gulf . . . [into] a ‘national sacrifice zone’ ” (Bill McKibben). The first and only study of its kind, The Gulf offers “a unique and illuminating history of the American Southern coast and sea as it should be written” (Edward O. Wilson).
Publisher: Liveright Publishing
ISBN: 0871408678
Category : Nature
Languages : en
Pages : 475
Book Description
Winner • Pulitzer Prize for History Winner • Kirkus Prize for Nonfiction Finalist • National Book Critics Circle Award (Nonfiction) A New York Times Notable Book of the Year Named one of the Best Books of the Year by the Washington Post, NPR, Library Journal, and gCaptain Booklist Editors’ Choice (History) Longlisted for the Andrew Carnegie Medal for Excellence In this “cri de coeur about the Gulf’s environmental ruin” (New York Times), “Davis has written a beautiful homage to a neglected sea” (front page, New York Times Book Review). Hailed as a “nonfiction epic . . . in the tradition of Jared Diamond’s best-seller Collapse, and Simon Winchester’s Atlantic” (Dallas Morning News), Jack E. Davis’s The Gulf is “by turns informative, lyrical, inspiring and chilling for anyone who cares about the future of ‘America’s Sea’ ” (Wall Street Journal). Illuminating America’s political and economic relationship with the environment from the age of the conquistadors to the present, Davis demonstrates how the Gulf’s fruitful ecosystems and exceptional beauty empowered a growing nation. Filled with vivid, untold stories from the sportfish that launched Gulfside vacationing to Hollywood’s role in the country’s first offshore oil wells, this “vast and welltold story shows how we made the Gulf . . . [into] a ‘national sacrifice zone’ ” (Bill McKibben). The first and only study of its kind, The Gulf offers “a unique and illuminating history of the American Southern coast and sea as it should be written” (Edward O. Wilson).
Creating Games with Unity, Substance Painter, & Maya
Author: Jingtian Li
Publisher: CRC Press
ISBN: 1000281973
Category : Computers
Languages : en
Pages : 769
Book Description
This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Unity, Substance Painter, and Maya. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling, UV layout, and custom texture painting. The book then covers rigging and animation solutions to create assets to be placed in the game, including animated first-person assets and motion-captured NPC animations. Finally, readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book. • Written by industry professionals with real-world experience in building assets and games • Build a complete game from start to finish • Learn what the pros use: construct all assets using the tools used at game studios across the world • All software used are free to students • When complete, students will have a playable version of an FPS game Jingtian Li is a graduate of China’s Central Academy of Fine Arts and New York’s School of Visual Arts, where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. Adam Watkins is a 20-year veteran of 3D education. He holds an MFA in 3D Animation and a BFA in Theatre Arts from Utah State University. He currently is the Coordinator and Professor of the 3D Animation & Game Department at the University of the Incarnate Word in San Antonio, Texas. Kassandra Arevalo is an instructor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. She previously worked as an animator at Immersed Games. Matt Tovar is an industry veteran animator. He has worked at Naughty Dog, Infinity Ward, and Sony Interactive on such games as The Last of Us, Call of Duty: Modern Warfare, and most recently Marvel’s Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word in San Antonio, Texas.
Publisher: CRC Press
ISBN: 1000281973
Category : Computers
Languages : en
Pages : 769
Book Description
This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Unity, Substance Painter, and Maya. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling, UV layout, and custom texture painting. The book then covers rigging and animation solutions to create assets to be placed in the game, including animated first-person assets and motion-captured NPC animations. Finally, readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book. • Written by industry professionals with real-world experience in building assets and games • Build a complete game from start to finish • Learn what the pros use: construct all assets using the tools used at game studios across the world • All software used are free to students • When complete, students will have a playable version of an FPS game Jingtian Li is a graduate of China’s Central Academy of Fine Arts and New York’s School of Visual Arts, where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. Adam Watkins is a 20-year veteran of 3D education. He holds an MFA in 3D Animation and a BFA in Theatre Arts from Utah State University. He currently is the Coordinator and Professor of the 3D Animation & Game Department at the University of the Incarnate Word in San Antonio, Texas. Kassandra Arevalo is an instructor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. She previously worked as an animator at Immersed Games. Matt Tovar is an industry veteran animator. He has worked at Naughty Dog, Infinity Ward, and Sony Interactive on such games as The Last of Us, Call of Duty: Modern Warfare, and most recently Marvel’s Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word in San Antonio, Texas.
Ward's Automobile Topics
Author:
Publisher:
ISBN:
Category : Automobiles
Languages : en
Pages : 1296
Book Description
Publisher:
ISBN:
Category : Automobiles
Languages : en
Pages : 1296
Book Description
Maya Professional Tips and Techniques
Author: Lee Lanier
Publisher: John Wiley & Sons
ISBN: 0470146214
Category : Computers
Languages : en
Pages : 242
Book Description
Designed for busy Maya users like you, this guide offers dozens of how-tos, workarounds, and shortcuts culled from years of experience in a fast-paced, deadline-driven production pipeline. You’ll discover tricks and timesavers on texturing particles, customizing Paint Effects brushes, modeling polygon faces, creating facial rigs with wire deformers, and much more—and helpful full-color illustrations reinforce the concepts. From modeling, animating, and rigging to texturing and lighting, this book will help you streamline workflow and improve your skills.
Publisher: John Wiley & Sons
ISBN: 0470146214
Category : Computers
Languages : en
Pages : 242
Book Description
Designed for busy Maya users like you, this guide offers dozens of how-tos, workarounds, and shortcuts culled from years of experience in a fast-paced, deadline-driven production pipeline. You’ll discover tricks and timesavers on texturing particles, customizing Paint Effects brushes, modeling polygon faces, creating facial rigs with wire deformers, and much more—and helpful full-color illustrations reinforce the concepts. From modeling, animating, and rigging to texturing and lighting, this book will help you streamline workflow and improve your skills.
Collier's Once a Week
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 538
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 538
Book Description
Style Manual
Author: United States. Government Printing Office
Publisher:
ISBN:
Category : Authorship
Languages : en
Pages : 536
Book Description
Publisher:
ISBN:
Category : Authorship
Languages : en
Pages : 536
Book Description
The Breeder's Gazette
Author:
Publisher:
ISBN:
Category : Livestock
Languages : en
Pages : 1262
Book Description
Publisher:
ISBN:
Category : Livestock
Languages : en
Pages : 1262
Book Description