Author: Therèsa M. Winge
Publisher: Bloomsbury Publishing
ISBN: 1350035890
Category : Design
Languages : en
Pages : 231
Book Description
Cosplay, short for "costume play", has grown from its origins at fan conventions into a billion-dollar global dress phenomenon. Costuming Cosplay takes us from elaborately crafted DIY costumes to online fandoms, examining how the practice of portraying fictional characters from popular culture through dress and performance has become a creative means of expressing and playing with different identities. With an approach that ranges from admiration and role-play to gender performance, this is the first book to fully examine the subculture and costume of the Cosplay phenomenon. Drawing on extensive first-hand research at conventions across North America and Asia, Therèsa M. Winge invites us to explore how Cosplay functions as a meritocracy of creativity, escapism, and disguise, and offers a creative realm in which fantasy and new forms of socializing carry as much importance as costume. Illustrated with color photographs of both celebrity and amateur Cosplayers, Costuming Cosplay is essential reading for students and scholars of fashion and costume, popular culture, anthropology, gender, and media studies, as well as global players and fans of Cosplay.
Costuming Cosplay
Author: Therèsa M. Winge
Publisher: Bloomsbury Publishing
ISBN: 1350035890
Category : Design
Languages : en
Pages : 231
Book Description
Cosplay, short for "costume play", has grown from its origins at fan conventions into a billion-dollar global dress phenomenon. Costuming Cosplay takes us from elaborately crafted DIY costumes to online fandoms, examining how the practice of portraying fictional characters from popular culture through dress and performance has become a creative means of expressing and playing with different identities. With an approach that ranges from admiration and role-play to gender performance, this is the first book to fully examine the subculture and costume of the Cosplay phenomenon. Drawing on extensive first-hand research at conventions across North America and Asia, Therèsa M. Winge invites us to explore how Cosplay functions as a meritocracy of creativity, escapism, and disguise, and offers a creative realm in which fantasy and new forms of socializing carry as much importance as costume. Illustrated with color photographs of both celebrity and amateur Cosplayers, Costuming Cosplay is essential reading for students and scholars of fashion and costume, popular culture, anthropology, gender, and media studies, as well as global players and fans of Cosplay.
Publisher: Bloomsbury Publishing
ISBN: 1350035890
Category : Design
Languages : en
Pages : 231
Book Description
Cosplay, short for "costume play", has grown from its origins at fan conventions into a billion-dollar global dress phenomenon. Costuming Cosplay takes us from elaborately crafted DIY costumes to online fandoms, examining how the practice of portraying fictional characters from popular culture through dress and performance has become a creative means of expressing and playing with different identities. With an approach that ranges from admiration and role-play to gender performance, this is the first book to fully examine the subculture and costume of the Cosplay phenomenon. Drawing on extensive first-hand research at conventions across North America and Asia, Therèsa M. Winge invites us to explore how Cosplay functions as a meritocracy of creativity, escapism, and disguise, and offers a creative realm in which fantasy and new forms of socializing carry as much importance as costume. Illustrated with color photographs of both celebrity and amateur Cosplayers, Costuming Cosplay is essential reading for students and scholars of fashion and costume, popular culture, anthropology, gender, and media studies, as well as global players and fans of Cosplay.
Cosplay
Author: Gerry Poulos
Publisher:
ISBN: 9781933330020
Category : Art
Languages : en
Pages : 84
Book Description
Anime took the world by storm, and what followed in its wake? Cosplay! Short for "costume play," cosplay is sweeping the convention scene, and now its craft is revealed to you! This paws-on how to guide shows you exactly how to become the catgirl or anime critter you've always wanted to be. Beginning and experienced cosplayers will find creative, easy, and cheap ways of transforming from just plain human to purr-fectly out of this world. Catgirls are popular in anime, and they come in all different forms of feline. Find the catgirl within you and join the world of cosplay! Learn how to: turn ordinary fabric and accessories into contest winners, create-genre-specific costumes from scratch, duplicate your favorite character or invent your own, find hard-to-get imported items, cosplay for competition and just for fun, cosplay on a budget. Plus you'll also find: patterns, measurements, and sewing techniques, resource lists, websites, and where to find character models, full-color photos, plans, and drawings. Book jacket.
Publisher:
ISBN: 9781933330020
Category : Art
Languages : en
Pages : 84
Book Description
Anime took the world by storm, and what followed in its wake? Cosplay! Short for "costume play," cosplay is sweeping the convention scene, and now its craft is revealed to you! This paws-on how to guide shows you exactly how to become the catgirl or anime critter you've always wanted to be. Beginning and experienced cosplayers will find creative, easy, and cheap ways of transforming from just plain human to purr-fectly out of this world. Catgirls are popular in anime, and they come in all different forms of feline. Find the catgirl within you and join the world of cosplay! Learn how to: turn ordinary fabric and accessories into contest winners, create-genre-specific costumes from scratch, duplicate your favorite character or invent your own, find hard-to-get imported items, cosplay for competition and just for fun, cosplay on a budget. Plus you'll also find: patterns, measurements, and sewing techniques, resource lists, websites, and where to find character models, full-color photos, plans, and drawings. Book jacket.
Watching Anime, Reading Manga
Author: Fred Patten
Publisher: Stone Bridge Press, Inc.
ISBN:
Category : Art
Languages : en
Pages : 392
Book Description
Anime's influence can be found in every corner of American media, from film and television to games and graphic arts. And Fred Patten is largely responsible. He was reading manga and watching anime before most of the current generation of fans was born. In fact, it was his active participation in fan clubs and his prolific magazine writing that helped create a market and build American anime fandom into the vibrant community it is today. Watching Anime, Reading Manga gathers together a quarter-century of Patten's lucid observations on the business of anime, fandom, artists, Japanese society and the most influential titles. Illustrated with original fanzine covers and archival photos. Foreword by Carl Macek (Robotech). Fred Patten lives in Los Angeles. "Watching Anime, Reading Manga is a worthwhile addition to your library; it makes good bathroom browsing, cover-to-cover reading, and a worthwhile reference for writing or researching anime and manga, not to mention a window into the history of fandom in the United States." -- SF Site
Publisher: Stone Bridge Press, Inc.
ISBN:
Category : Art
Languages : en
Pages : 392
Book Description
Anime's influence can be found in every corner of American media, from film and television to games and graphic arts. And Fred Patten is largely responsible. He was reading manga and watching anime before most of the current generation of fans was born. In fact, it was his active participation in fan clubs and his prolific magazine writing that helped create a market and build American anime fandom into the vibrant community it is today. Watching Anime, Reading Manga gathers together a quarter-century of Patten's lucid observations on the business of anime, fandom, artists, Japanese society and the most influential titles. Illustrated with original fanzine covers and archival photos. Foreword by Carl Macek (Robotech). Fred Patten lives in Los Angeles. "Watching Anime, Reading Manga is a worthwhile addition to your library; it makes good bathroom browsing, cover-to-cover reading, and a worthwhile reference for writing or researching anime and manga, not to mention a window into the history of fandom in the United States." -- SF Site
Craft
Author:
Publisher:
ISBN:
Category : Handicraft
Languages : en
Pages : 694
Book Description
Publisher:
ISBN:
Category : Handicraft
Languages : en
Pages : 694
Book Description
Asia-Pacific Perspectives, Japan
Author:
Publisher:
ISBN:
Category : Japan
Languages : en
Pages : 664
Book Description
Publisher:
ISBN:
Category : Japan
Languages : en
Pages : 664
Book Description
Asia-Pacific Perspectives, Japan Plus
Author:
Publisher:
ISBN:
Category : Japan
Languages : en
Pages : 640
Book Description
Publisher:
ISBN:
Category : Japan
Languages : en
Pages : 640
Book Description
Visual Arts Research
Author:
Publisher:
ISBN:
Category : Art
Languages : en
Pages : 124
Book Description
Publisher:
ISBN:
Category : Art
Languages : en
Pages : 124
Book Description
Kaguya-sama: Love Is War, Vol. 13
Author: Aka Akasaka
Publisher: VIZ Media LLC
ISBN: 1974719030
Category : Comics & Graphic Novels
Languages : en
Pages : 209
Book Description
Will Yu make a confession of love? Who would date someone who is both an emo gamer and a former school pariah...? Meanwhile, someone is ready to confess her love to Miyuki—and it’s not Kaguya! Then Miko sabotages a romantic tour of a haunted house, Miyuki reveals some unexpected nonacademic skills, Kaguya accidentally dispenses good advice and a fortune-teller foretells an ominous date for our pride-crossed lovers—no, not that kind of date. Plus, heart-themed key rings, cookies, takoyaki and balloons! But nobody turns down Stanford. -- VIZ Media
Publisher: VIZ Media LLC
ISBN: 1974719030
Category : Comics & Graphic Novels
Languages : en
Pages : 209
Book Description
Will Yu make a confession of love? Who would date someone who is both an emo gamer and a former school pariah...? Meanwhile, someone is ready to confess her love to Miyuki—and it’s not Kaguya! Then Miko sabotages a romantic tour of a haunted house, Miyuki reveals some unexpected nonacademic skills, Kaguya accidentally dispenses good advice and a fortune-teller foretells an ominous date for our pride-crossed lovers—no, not that kind of date. Plus, heart-themed key rings, cookies, takoyaki and balloons! But nobody turns down Stanford. -- VIZ Media
Niponica
Author:
Publisher:
ISBN:
Category : Japan
Languages : en
Pages : 28
Book Description
Publisher:
ISBN:
Category : Japan
Languages : en
Pages : 28
Book Description
The Big Book of Maker Camp Projects
Author: Sandy Roberts
Publisher: McGraw Hill Professional
ISBN: 1260135500
Category : Technology & Engineering
Languages : en
Pages : 286
Book Description
Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product. Fun DIY projects that will inspire young makers to explore, create, and share! This entertaining guide contains dozens of start-to-finish projects that enable you to host an engaging makercamp―the kids won’t even know they’re learning! Written by an experienced teacher and dedicated hobbyist, The Big Book of Maker Camp Projects clearly explains the awesome activities that will make your camp epic. Wearables, electronics, arts and crafts, cosplay, and other favorite topics are fully covered. With expert advice on howto create your own unique program, you will discover how to host the coolest camp on the block and inspire young hobbyists to hone their skills and gain confidence. Whether working with an established makerspace or taking your makercamp on to a local library, community center, school, museum, or private home, this book has you covered! Projects include: • Camp t-shirts using tie dye, spray paint, bleach,dirt, and Spin Art • Color-changing jewelry that teaches the basics of wearable technology • Light up and glow stick sunglasses that go further with wearables! • Cosplay outfits, masks, capes, swords, and more • Games that teach upcycling and hacking, including Lego-based labyrinths • Photos and videos that show campers green screen techniques • PVC pipe marshmallow shooting games and resin action figures • Faux campfires that glow using LEDs and CPX boards • Fireflies and moths that light up using origami and LEDs • Light-up, flying insects that reinforce electronics and origami skills
Publisher: McGraw Hill Professional
ISBN: 1260135500
Category : Technology & Engineering
Languages : en
Pages : 286
Book Description
Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product. Fun DIY projects that will inspire young makers to explore, create, and share! This entertaining guide contains dozens of start-to-finish projects that enable you to host an engaging makercamp―the kids won’t even know they’re learning! Written by an experienced teacher and dedicated hobbyist, The Big Book of Maker Camp Projects clearly explains the awesome activities that will make your camp epic. Wearables, electronics, arts and crafts, cosplay, and other favorite topics are fully covered. With expert advice on howto create your own unique program, you will discover how to host the coolest camp on the block and inspire young hobbyists to hone their skills and gain confidence. Whether working with an established makerspace or taking your makercamp on to a local library, community center, school, museum, or private home, this book has you covered! Projects include: • Camp t-shirts using tie dye, spray paint, bleach,dirt, and Spin Art • Color-changing jewelry that teaches the basics of wearable technology • Light up and glow stick sunglasses that go further with wearables! • Cosplay outfits, masks, capes, swords, and more • Games that teach upcycling and hacking, including Lego-based labyrinths • Photos and videos that show campers green screen techniques • PVC pipe marshmallow shooting games and resin action figures • Faux campfires that glow using LEDs and CPX boards • Fireflies and moths that light up using origami and LEDs • Light-up, flying insects that reinforce electronics and origami skills