Author:
Publisher:
ISBN: 9780965694995
Category :
Languages : en
Pages : 244
Book Description
Coolest Game on the Road
Author:
Publisher:
ISBN: 9780965694995
Category :
Languages : en
Pages : 244
Book Description
Publisher:
ISBN: 9780965694995
Category :
Languages : en
Pages : 244
Book Description
Microscope
Author: Ben Robbins
Publisher:
ISBN: 9780983277903
Category : Fantasy games
Languages : en
Pages : 80
Book Description
Publisher:
ISBN: 9780983277903
Category : Fantasy games
Languages : en
Pages : 80
Book Description
Would You Rather Game Book Travel Edition
Author: Archie Brain
Publisher:
ISBN: 9781908567475
Category : Juvenile Nonfiction
Languages : en
Pages : 100
Book Description
Need something to keep your kids occupied on a long plane journey or road trip? Or something to keep them busy on a rainy day? These fun boredom busters are the perfect travel game to keep them occupied, and everyone can join in with their answers!
Publisher:
ISBN: 9781908567475
Category : Juvenile Nonfiction
Languages : en
Pages : 100
Book Description
Need something to keep your kids occupied on a long plane journey or road trip? Or something to keep them busy on a rainy day? These fun boredom busters are the perfect travel game to keep them occupied, and everyone can join in with their answers!
National Geographic Kids Ultimate U. S. Road Trip Atlas
Author: Crispin Boyer
Publisher: National Geographic Books
ISBN: 1426309333
Category : Juvenile Nonfiction
Languages : en
Pages : 132
Book Description
The National Geographic Kids Ultimate U.S. Road Trip Atlas includes easy-to-read, simple road maps of each state and Washington, D. C., along with a map of the United States. State symbols, cool things to do, boredom busters, fun facts, wacky roadside attractions and games accompany the maps and provide engaging information with stunning photographs that will keep kids busy for hours.
Publisher: National Geographic Books
ISBN: 1426309333
Category : Juvenile Nonfiction
Languages : en
Pages : 132
Book Description
The National Geographic Kids Ultimate U.S. Road Trip Atlas includes easy-to-read, simple road maps of each state and Washington, D. C., along with a map of the United States. State symbols, cool things to do, boredom busters, fun facts, wacky roadside attractions and games accompany the maps and provide engaging information with stunning photographs that will keep kids busy for hours.
Adventure Awaits! Road Trip Activities & Travel Journal for Kids
Author: Kristy Alpert
Publisher: Happy Fox Books
ISBN: 9781641240994
Category :
Languages : en
Pages : 64
Book Description
Pack up the family car, hit the road, and entertain the kids for the entire trip - no phones or screens required! Adventure Awaits! Road Trip Activities & Travel Journal for Kids is a must-have activity book/journal for kids to enjoy as you reach your destination. Including car games, mad libs, puzzles, writing prompts, questionnaires, interview ideas, scavenger hunts, brainteasers, and more, this road trip book is filled with more than 50 entertaining activities and endless fun. Design your own license plate, sketch your souvenirs, fill in bingo cards with what you find from looking out the window, and enjoy the journey as much as the vacation itself! Author Kristy Alpert is an award-winning freelance travel journalist and has work featured in Fodor's Travel, Travel Weekly, Yahoo! Travel, Refinery29, AFAR, and several other popular publications.
Publisher: Happy Fox Books
ISBN: 9781641240994
Category :
Languages : en
Pages : 64
Book Description
Pack up the family car, hit the road, and entertain the kids for the entire trip - no phones or screens required! Adventure Awaits! Road Trip Activities & Travel Journal for Kids is a must-have activity book/journal for kids to enjoy as you reach your destination. Including car games, mad libs, puzzles, writing prompts, questionnaires, interview ideas, scavenger hunts, brainteasers, and more, this road trip book is filled with more than 50 entertaining activities and endless fun. Design your own license plate, sketch your souvenirs, fill in bingo cards with what you find from looking out the window, and enjoy the journey as much as the vacation itself! Author Kristy Alpert is an award-winning freelance travel journalist and has work featured in Fodor's Travel, Travel Weekly, Yahoo! Travel, Refinery29, AFAR, and several other popular publications.
Blue Highways
Author: William Least Heat-Moon
Publisher: Little, Brown
ISBN: 0316218545
Category : Travel
Languages : en
Pages : 458
Book Description
Hailed as a masterpiece of American travel writing, Blue Highways is an unforgettable journey along our nation's backroads. William Least Heat-Moon set out with little more than the need to put home behind him and a sense of curiosity about "those little towns that get on the map -- if they get on at all -- only because some cartographer has a blank space to fill: Remote, Oregon; Simplicity, Virginia; New Freedom, Pennsylvania; New Hope, Tennessee; Why, Arizona; Whynot, Mississippi." His adventures, his discoveries, and his recollections of the extraordinary people he encountered along the way amount to a revelation of the true American experience.
Publisher: Little, Brown
ISBN: 0316218545
Category : Travel
Languages : en
Pages : 458
Book Description
Hailed as a masterpiece of American travel writing, Blue Highways is an unforgettable journey along our nation's backroads. William Least Heat-Moon set out with little more than the need to put home behind him and a sense of curiosity about "those little towns that get on the map -- if they get on at all -- only because some cartographer has a blank space to fill: Remote, Oregon; Simplicity, Virginia; New Freedom, Pennsylvania; New Hope, Tennessee; Why, Arizona; Whynot, Mississippi." His adventures, his discoveries, and his recollections of the extraordinary people he encountered along the way amount to a revelation of the true American experience.
1001 Video Games You Must Play Before You Die
Author: Tony Mott
Publisher: Hachette UK
ISBN: 1844037150
Category : Games & Activities
Languages : en
Pages : 1773
Book Description
In fewer than fifty years videogames have become one of the most popular forms of entertainment, but which are the best games, the ones you must play? This action packed book presents the best videogames from around the world - from 80's classic Donkey Kong to Doom, Frogger and Final Fantasy. Covering everything from old favourites to those breaking new ground, these are the games that should not be missed. Video game expert Tony Mott presents 1001 of the best video games from around the world and on all formats, from primitive pioneering consoles like Atari's VCS to modern-day home entertainment platforms such as Sony's PlayStation 3. 1001 VIDEO GAMES defines arcade experiences that first turned video gaming into a worldwide phenomenon such as Space Invaders, Asteroids, and Pac-Man - games that made the likes of Atari, Sinclair and Commadore household names. It also includes the games that have taken the console era by storm from Nintendo Wii to Sony Playstation and beyond - games of the modern era that have become cultural reference points in their own right including multi-million selling series such as Halo, Grand Theft Auto and Resident Evil. For aficionados this is a keepsake - charting the highlights of the past fifty years giving them key information for games they must play. For those just discovering the appeal of gaming this extensive volume will provide everything they need to ensure they don't miss out on the games that revolutionized this overwhelmingly popular medium.
Publisher: Hachette UK
ISBN: 1844037150
Category : Games & Activities
Languages : en
Pages : 1773
Book Description
In fewer than fifty years videogames have become one of the most popular forms of entertainment, but which are the best games, the ones you must play? This action packed book presents the best videogames from around the world - from 80's classic Donkey Kong to Doom, Frogger and Final Fantasy. Covering everything from old favourites to those breaking new ground, these are the games that should not be missed. Video game expert Tony Mott presents 1001 of the best video games from around the world and on all formats, from primitive pioneering consoles like Atari's VCS to modern-day home entertainment platforms such as Sony's PlayStation 3. 1001 VIDEO GAMES defines arcade experiences that first turned video gaming into a worldwide phenomenon such as Space Invaders, Asteroids, and Pac-Man - games that made the likes of Atari, Sinclair and Commadore household names. It also includes the games that have taken the console era by storm from Nintendo Wii to Sony Playstation and beyond - games of the modern era that have become cultural reference points in their own right including multi-million selling series such as Halo, Grand Theft Auto and Resident Evil. For aficionados this is a keepsake - charting the highlights of the past fifty years giving them key information for games they must play. For those just discovering the appeal of gaming this extensive volume will provide everything they need to ensure they don't miss out on the games that revolutionized this overwhelmingly popular medium.
Game Programming Patterns
Author: Robert Nystrom
Publisher: Genever Benning
ISBN: 0990582914
Category : Computers
Languages : en
Pages : 353
Book Description
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
Publisher: Genever Benning
ISBN: 0990582914
Category : Computers
Languages : en
Pages : 353
Book Description
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
Roblox Top Adventure Games
Author: Alex Wiltshire
Publisher: Harper
ISBN: 9781643109824
Category : Internet games
Languages : en
Pages : 96
Book Description
This action-packed book gives you the official scoop on some of the most critically acclaimed adventure games on Roblox. Each profile tells you everything you need to know, including a guide to gameplay, interviews with the creators, and tips and tricks to take your skills to the next level.
Publisher: Harper
ISBN: 9781643109824
Category : Internet games
Languages : en
Pages : 96
Book Description
This action-packed book gives you the official scoop on some of the most critically acclaimed adventure games on Roblox. Each profile tells you everything you need to know, including a guide to gameplay, interviews with the creators, and tips and tricks to take your skills to the next level.
EDrenaline Rush
Author: John Meehan
Publisher:
ISBN: 9781949595383
Category :
Languages : en
Pages : 260
Book Description
What if going to school captured the thrills and excitement of a theme park? Just imagine what your classroom would be like if the activities inside elicited the same sense of fun and exhilaration as a roller coaster! How much more engaged would your students be if your curriculum were filled with the same mystery and mastery they found in an escape room full of puzzles and surprising twists? School should be fun! In EDrenaline Rush, John Meehan pulls back the curtain on what it takes to create thrilling learning experiences in your classroom. Packed with lesson planning tips, instructional design ideas, and plug-and-play teaching resources, EDrenaline Rush will challenge you to think differently and equip you to push your pedagogy to incredible limits. Create classrooms where students willingly step outside of their comfort zones and boldly dare to attempt the impossible. "Packed with practical tips and great writing that will have you coming back for more of his dynamic, rigorous approach to classroom teaching." --Alexis Wiggins, teacher and author of The Best Class You Never Taught "This is a must-buy and should be a must-implement for anyone who wants to create positive change in their schools." --Michael Matera, teacher and author of eXPlore Like a Pirate "Every classroom can be filled with 'student-centered edrenaline, ' and after reading EDrenaline Rush you will be motivated to make it happen." --Scott Rocco, EdD, Hamilton Township (NJ) School District Superintendent and co-author of 140 Twitter Tips for Educators and Hacking Google for Education "EDrenaline Rush is the ultimate surprise and delight!" --Monica Cornetti, CEO of Sententia Gamification, GamiCon Gamemaster
Publisher:
ISBN: 9781949595383
Category :
Languages : en
Pages : 260
Book Description
What if going to school captured the thrills and excitement of a theme park? Just imagine what your classroom would be like if the activities inside elicited the same sense of fun and exhilaration as a roller coaster! How much more engaged would your students be if your curriculum were filled with the same mystery and mastery they found in an escape room full of puzzles and surprising twists? School should be fun! In EDrenaline Rush, John Meehan pulls back the curtain on what it takes to create thrilling learning experiences in your classroom. Packed with lesson planning tips, instructional design ideas, and plug-and-play teaching resources, EDrenaline Rush will challenge you to think differently and equip you to push your pedagogy to incredible limits. Create classrooms where students willingly step outside of their comfort zones and boldly dare to attempt the impossible. "Packed with practical tips and great writing that will have you coming back for more of his dynamic, rigorous approach to classroom teaching." --Alexis Wiggins, teacher and author of The Best Class You Never Taught "This is a must-buy and should be a must-implement for anyone who wants to create positive change in their schools." --Michael Matera, teacher and author of eXPlore Like a Pirate "Every classroom can be filled with 'student-centered edrenaline, ' and after reading EDrenaline Rush you will be motivated to make it happen." --Scott Rocco, EdD, Hamilton Township (NJ) School District Superintendent and co-author of 140 Twitter Tips for Educators and Hacking Google for Education "EDrenaline Rush is the ultimate surprise and delight!" --Monica Cornetti, CEO of Sententia Gamification, GamiCon Gamemaster