Author:
Publisher:
ISBN:
Category : Administrative law
Languages : en
Pages : 716
Book Description
Special edition of the Federal Register, containing a codification of documents of general applicability and future effect ... with ancillaries.
Code of Federal Regulations
Author:
Publisher:
ISBN:
Category : Administrative law
Languages : en
Pages : 716
Book Description
Special edition of the Federal Register, containing a codification of documents of general applicability and future effect ... with ancillaries.
Publisher:
ISBN:
Category : Administrative law
Languages : en
Pages : 716
Book Description
Special edition of the Federal Register, containing a codification of documents of general applicability and future effect ... with ancillaries.
The Code of Federal Regulations of the United States of America
Author:
Publisher:
ISBN:
Category : Administrative law
Languages : en
Pages : 1302
Book Description
The Code of federal regulations is the codification of the general and permanent rules published in the Federal register by the executive departments and agencies of the federal government.
Publisher:
ISBN:
Category : Administrative law
Languages : en
Pages : 1302
Book Description
The Code of federal regulations is the codification of the general and permanent rules published in the Federal register by the executive departments and agencies of the federal government.
Reference Guide Outline
Author: Photogrammetry for Highways Committee
Publisher:
ISBN:
Category : Aerial photogrammetry
Languages : en
Pages : 166
Book Description
Publisher:
ISBN:
Category : Aerial photogrammetry
Languages : en
Pages : 166
Book Description
Author:
Publisher: IOS Press
ISBN:
Category :
Languages : en
Pages : 4947
Book Description
Publisher: IOS Press
ISBN:
Category :
Languages : en
Pages : 4947
Book Description
Sociocybernetics
Author: R.F. Geyer
Publisher: Springer
ISBN: 1461340950
Category : Social Science
Languages : en
Pages : 160
Book Description
Publisher: Springer
ISBN: 1461340950
Category : Social Science
Languages : en
Pages : 160
Book Description
Computer Graphics Through OpenGL®
Author: Sumanta Guha
Publisher: CRC Press
ISBN: 0429874847
Category : Computers
Languages : en
Pages : 760
Book Description
COMPREHENSIVE COVERAGE OF SHADERS AND THE PROGRAMMABLE PIPELINE From geometric primitives to animation to 3D modeling to lighting, shading and texturing, Computer Graphics Through OpenGL®: From Theory to Experiments is a comprehensive introduction to computer graphics which uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an understanding not only of the principles of 3D computer graphics, but also the use of the OpenGL® Application Programming Interface (API) to code 3D scenes and animation, including games and movies. The undergraduate core of the book takes the student from zero knowledge of computer graphics to a mastery of the fundamental concepts with the ability to code applications using fourth-generation OpenGL®. The remaining chapters explore more advanced topics, including the structure of curves and surfaces, applications of projective spaces and transformations and the implementation of graphics pipelines. This book can be used for introductory undergraduate computer graphics courses over one to two semesters. The careful exposition style attempting to explain each concept in the simplest terms possible should appeal to the self-study student as well. Features • Covers the foundations of 3D computer graphics, including animation, visual techniques and 3D modeling • Comprehensive coverage of OpenGL® 4.x, including the GLSL and vertex, fragment, tessellation and geometry shaders • Includes 180 programs with 270 experiments based on them • Contains 750 exercises, 110 worked examples, and 700 four-color illustrations • Requires no previous knowledge of computer graphics • Balances theory with programming practice using a hands-on interactive approach to explain the underlying concepts
Publisher: CRC Press
ISBN: 0429874847
Category : Computers
Languages : en
Pages : 760
Book Description
COMPREHENSIVE COVERAGE OF SHADERS AND THE PROGRAMMABLE PIPELINE From geometric primitives to animation to 3D modeling to lighting, shading and texturing, Computer Graphics Through OpenGL®: From Theory to Experiments is a comprehensive introduction to computer graphics which uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an understanding not only of the principles of 3D computer graphics, but also the use of the OpenGL® Application Programming Interface (API) to code 3D scenes and animation, including games and movies. The undergraduate core of the book takes the student from zero knowledge of computer graphics to a mastery of the fundamental concepts with the ability to code applications using fourth-generation OpenGL®. The remaining chapters explore more advanced topics, including the structure of curves and surfaces, applications of projective spaces and transformations and the implementation of graphics pipelines. This book can be used for introductory undergraduate computer graphics courses over one to two semesters. The careful exposition style attempting to explain each concept in the simplest terms possible should appeal to the self-study student as well. Features • Covers the foundations of 3D computer graphics, including animation, visual techniques and 3D modeling • Comprehensive coverage of OpenGL® 4.x, including the GLSL and vertex, fragment, tessellation and geometry shaders • Includes 180 programs with 270 experiments based on them • Contains 750 exercises, 110 worked examples, and 700 four-color illustrations • Requires no previous knowledge of computer graphics • Balances theory with programming practice using a hands-on interactive approach to explain the underlying concepts
Map Compilation, Color Separation, and Revision
Author: United States. Department of the Army
Publisher:
ISBN:
Category : Map drawing
Languages : en
Pages : 156
Book Description
Publisher:
ISBN:
Category : Map drawing
Languages : en
Pages : 156
Book Description
Topics in Surface Modeling
Author: Hans Hagen
Publisher: SIAM
ISBN: 1611971640
Category : Mathematics
Languages : en
Pages : 216
Book Description
Contains recent ideas and results in three areas of growing importance in curve and surface design: algebraic methods, variational surface design, and some special applications. Leading researchers from throughout the world have contributed their latest work and provided several promising solutions to open issues in surface modeling.
Publisher: SIAM
ISBN: 1611971640
Category : Mathematics
Languages : en
Pages : 216
Book Description
Contains recent ideas and results in three areas of growing importance in curve and surface design: algebraic methods, variational surface design, and some special applications. Leading researchers from throughout the world have contributed their latest work and provided several promising solutions to open issues in surface modeling.
Air Force Manual
Author: United States. Department of the Air Force
Publisher:
ISBN:
Category :
Languages : en
Pages : 404
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 404
Book Description
3D Math Primer for Graphics and Game Development
Author: Fletcher Dunn
Publisher: CRC Press
ISBN: 1498759890
Category : Computers
Languages : en
Pages : 848
Book Description
This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for
Publisher: CRC Press
ISBN: 1498759890
Category : Computers
Languages : en
Pages : 848
Book Description
This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for