Compute's Nintendo Secrets

Compute's Nintendo Secrets PDF Author: Steven Schwartz
Publisher: Greensboro, NC : Compute Books
ISBN: 9780874552348
Category : Games & Activities
Languages : en
Pages : 204

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Book Description
By the author of the bestselling Compute!'s Guide to Nintendo Games, this book includes super secrets for the hottest Nintendo games--Super Mario Bros. 3, Batman, and Ninja Garden II--and an eight-page color section of ultra secrets.

Compute's Nintendo Secrets

Compute's Nintendo Secrets PDF Author: Steven Schwartz
Publisher: Greensboro, NC : Compute Books
ISBN: 9780874552348
Category : Games & Activities
Languages : en
Pages : 204

Get Book Here

Book Description
By the author of the bestselling Compute!'s Guide to Nintendo Games, this book includes super secrets for the hottest Nintendo games--Super Mario Bros. 3, Batman, and Ninja Garden II--and an eight-page color section of ultra secrets.

Compute

Compute PDF Author:
Publisher:
ISBN:
Category : Electronic data processing
Languages : en
Pages : 446

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Book Description


Computer Adventure Games Secrets

Computer Adventure Games Secrets PDF Author: Rick Barba
Publisher: Prima Games
ISBN: 9781559584562
Category : Games & Activities
Languages : en
Pages : 276

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Book Description
For all computer adventure enthusiasts, this compendium of tips, strategies, maps, and behind-the-scenes information for the top-selling games is a must-have. Game designer and expert strategist Barba reveals the solutions to more than a dozen bestselling new adventure games for Riftware, such as Betrayal at Krondor, Strike Commander, and more.

Computer Games

Computer Games PDF Author: Blair Carter
Publisher: Nova Publishers
ISBN: 9781590335260
Category : Games & Activities
Languages : en
Pages : 182

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Book Description
Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.

Making and Unmaking Intellectual Property

Making and Unmaking Intellectual Property PDF Author: Mario Biagioli
Publisher: University of Chicago Press
ISBN: 0226907090
Category : Business & Economics
Languages : en
Pages : 476

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Book Description
This burgeoning interdisciplinary interest in “intellectual property” has also expanded beyond the conventional categories of patent, copyright, and trademark to encompass a diverse array of topics ranging from traditional knowledge to international trade.

Writing Successful Undergraduate Dissertations in Games Development and Computer Science

Writing Successful Undergraduate Dissertations in Games Development and Computer Science PDF Author: Thomas Hainey
Publisher: Taylor & Francis
ISBN: 100078438X
Category : Education
Languages : en
Pages : 216

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Book Description
Writing a dissertation in the final year at university can be a highly daunting task for any student, but particularly if the degree is practically oriented and implementation based. This book provides an accessible, concise guide to producing a dissertation in computer science, software engineering, or games development degrees, with research projects typically involving design, implementation, testing, and evaluation. Drawing on the authors’ extensive knowledge and experience of supervising dissertation students, the book offers a step-by-step guide to the key areas of writing a dissertation alongside real-life examples. Chapters cover: Producing literature reviews. Formulating research questions. Understanding epistemologies. Selecting methodologies and research methods. Software development life cycle methodologies. Evaluation, statistical analysis, and formulating conclusions. Working methodically through the different stages of writing a dissertation, this is an essential comprehensive guide for all students producing any form of dissertation in computer science, software engineering, or games development.

Computer Games and Virtual Worlds

Computer Games and Virtual Worlds PDF Author: Ross A. Dannenberg
Publisher: American Bar Association
ISBN: 9781604427509
Category : Computers
Languages : en
Pages : 298

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Book Description
This book explores and discusses how to obtain traditional intellectual property law rights in the non-traditional settings of video game and virtual world environments, and serves as a primer for researching these emerging legal issues. Each chapter addresses: end user license agreements; copyrights, patents, trademarks; and trade secrets, as addressed by U.S. law. It also covers international legal issues stemming from the multi-national user-base and foreign operation of many virtual worlds.

Library Journal

Library Journal PDF Author:
Publisher:
ISBN:
Category : Libraries
Languages : en
Pages : 978

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Book Description


Tolley's Computer Law and Practice

Tolley's Computer Law and Practice PDF Author:
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 428

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Book Description


An Architectural Approach to Level Design

An Architectural Approach to Level Design PDF Author: Christopher W. Totten
Publisher: CRC Press
ISBN: 1351982923
Category : Computers
Languages : en
Pages : 474

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Book Description
Explore Level Design through the Lens of Architectural and Spatial Experience Theory Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture, providing information useful to both academics and game development professionals. Understand Spatial Design Principles for Game Levels in 2D, 3D, and Multiplayer Applications The book presents architectural techniques and theories for level designers to use in their own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. Create Meaningful User Experiences in Your Games Bringing together topics in game design and architecture, this book helps designers create better spaces for their games. Software independent, the book discusses tools and techniques that designers can use in crafting their interactive worlds.