Author: Steven Schwartz
Publisher: Greensboro, NC : Compute Books
ISBN: 9780874552348
Category : Games & Activities
Languages : en
Pages : 204
Book Description
By the author of the bestselling Compute!'s Guide to Nintendo Games, this book includes super secrets for the hottest Nintendo games--Super Mario Bros. 3, Batman, and Ninja Garden II--and an eight-page color section of ultra secrets.
Compute's Nintendo Secrets
Author: Steven Schwartz
Publisher: Greensboro, NC : Compute Books
ISBN: 9780874552348
Category : Games & Activities
Languages : en
Pages : 204
Book Description
By the author of the bestselling Compute!'s Guide to Nintendo Games, this book includes super secrets for the hottest Nintendo games--Super Mario Bros. 3, Batman, and Ninja Garden II--and an eight-page color section of ultra secrets.
Publisher: Greensboro, NC : Compute Books
ISBN: 9780874552348
Category : Games & Activities
Languages : en
Pages : 204
Book Description
By the author of the bestselling Compute!'s Guide to Nintendo Games, this book includes super secrets for the hottest Nintendo games--Super Mario Bros. 3, Batman, and Ninja Garden II--and an eight-page color section of ultra secrets.
Awesome Super Nintendo Secrets 3
Author: J. Douglas Arnold
Publisher:
ISBN: 9780962467684
Category : Games & Activities
Languages : en
Pages : 324
Book Description
Featured chapters include: Mortal Kombat and Mario Allstars.
Publisher:
ISBN: 9780962467684
Category : Games & Activities
Languages : en
Pages : 324
Book Description
Featured chapters include: Mortal Kombat and Mario Allstars.
Secrets of Video Game Consoles
Author: Michael Hart
Publisher: White Owl
ISBN: 1399070924
Category : Games & Activities
Languages : en
Pages : 266
Book Description
Did you know the Nintendo Wii had a medical condition named after it? Or that the Sega Saturn almost had the Nintendo 64's graphics chip? Did you realize the Atari Jaguar contained five different processors? Are you aware that a fake website about beekeeping was used to promote an Xbox game? Learn about all of this and more in this unique trivia book about the history of video game consoles that gives you the complete stories in detail! These facts cover a wide range of subjects, such as which console introduced certain technology and features, esoteric hardware oddities, marketing fails and successes, stories behind key games, how certain indispensable people shaped the whole industry, development history, court cases, peculiar events, weird relationships between companies and technical explanations. Plenty of these would be obscure facts that you may not know, but even if you are familiar with them, do you know the full story? 31 video game consoles stretching from 1972 to 2017 are covered, containing more than 235 in-depth facts, numerous other pieces of trivia and over 350 images to create a single package unlike any other that gamers of all ages will find interesting! If you want to fill your head with plenty of knowledge about your favorite video game consoles to amaze your friends with, then this book is for you!
Publisher: White Owl
ISBN: 1399070924
Category : Games & Activities
Languages : en
Pages : 266
Book Description
Did you know the Nintendo Wii had a medical condition named after it? Or that the Sega Saturn almost had the Nintendo 64's graphics chip? Did you realize the Atari Jaguar contained five different processors? Are you aware that a fake website about beekeeping was used to promote an Xbox game? Learn about all of this and more in this unique trivia book about the history of video game consoles that gives you the complete stories in detail! These facts cover a wide range of subjects, such as which console introduced certain technology and features, esoteric hardware oddities, marketing fails and successes, stories behind key games, how certain indispensable people shaped the whole industry, development history, court cases, peculiar events, weird relationships between companies and technical explanations. Plenty of these would be obscure facts that you may not know, but even if you are familiar with them, do you know the full story? 31 video game consoles stretching from 1972 to 2017 are covered, containing more than 235 in-depth facts, numerous other pieces of trivia and over 350 images to create a single package unlike any other that gamers of all ages will find interesting! If you want to fill your head with plenty of knowledge about your favorite video game consoles to amaze your friends with, then this book is for you!
Compute
Author:
Publisher:
ISBN:
Category : Electronic data processing
Languages : en
Pages : 446
Book Description
Publisher:
ISBN:
Category : Electronic data processing
Languages : en
Pages : 446
Book Description
Computer Adventure Games Secrets
Author: Rick Barba
Publisher: Prima Games
ISBN: 9781559584562
Category : Games & Activities
Languages : en
Pages : 276
Book Description
For all computer adventure enthusiasts, this compendium of tips, strategies, maps, and behind-the-scenes information for the top-selling games is a must-have. Game designer and expert strategist Barba reveals the solutions to more than a dozen bestselling new adventure games for Riftware, such as Betrayal at Krondor, Strike Commander, and more.
Publisher: Prima Games
ISBN: 9781559584562
Category : Games & Activities
Languages : en
Pages : 276
Book Description
For all computer adventure enthusiasts, this compendium of tips, strategies, maps, and behind-the-scenes information for the top-selling games is a must-have. Game designer and expert strategist Barba reveals the solutions to more than a dozen bestselling new adventure games for Riftware, such as Betrayal at Krondor, Strike Commander, and more.
Computer Games
Author: Blair Carter
Publisher: Nova Publishers
ISBN: 9781590335260
Category : Games & Activities
Languages : en
Pages : 182
Book Description
Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.
Publisher: Nova Publishers
ISBN: 9781590335260
Category : Games & Activities
Languages : en
Pages : 182
Book Description
Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.
Awesome Super Nintendo Secrets 2
Author: Zach Meston
Publisher: Sandwich Islands Publishing
ISBN: 9780962467677
Category : Games & Activities
Languages : en
Pages : 324
Book Description
Nintendo fans and video-game buffs everywhere will welcome this easy-to-read addition to the video games books series. Awesome Super Nintendo Secrets II yields extensive and complete facts for Star Wars, Batman Returns, Soul Blazer, Equinox and many more. Players will gain the competitive edge with superior play for a vast array of the new, early '93 titles.
Publisher: Sandwich Islands Publishing
ISBN: 9780962467677
Category : Games & Activities
Languages : en
Pages : 324
Book Description
Nintendo fans and video-game buffs everywhere will welcome this easy-to-read addition to the video games books series. Awesome Super Nintendo Secrets II yields extensive and complete facts for Star Wars, Batman Returns, Soul Blazer, Equinox and many more. Players will gain the competitive edge with superior play for a vast array of the new, early '93 titles.
Compute!'s Guide to Nintendo Games
Author: Steven A. Schwartz
Publisher: Compute! Publications
ISBN: 9780874552218
Category : Games & Activities
Languages : en
Pages : 276
Book Description
Packed with tips for better play and dozens of reviews of available game cartridges for the Nintendo Entertainment System, this book has all the information Nintendo fans need.
Publisher: Compute! Publications
ISBN: 9780874552218
Category : Games & Activities
Languages : en
Pages : 276
Book Description
Packed with tips for better play and dozens of reviews of available game cartridges for the Nintendo Entertainment System, this book has all the information Nintendo fans need.
The NES Encyclopedia
Author: Chris Scullion
Publisher: Pen and Sword
ISBN: 1526737809
Category : Games & Activities
Languages : en
Pages : 273
Book Description
A comprehensive, colorful guide to every game ever released on the classic Nintendo Entertainment System. One of the most iconic video game systems, the NES is credited with saving the American video games industry in the early 1980s. The NES Encyclopedia is the first ever complete reference guide to every game released on the Nintendo Entertainment System, Nintendo’s first industry-defining video game system. As well as covering all 714 officially licensed NES games, the book also includes more than 160 unlicensed games released during its lifespan, giving for the first time a definitive history of this important console's full library. Written by a retro gaming expert with 30 years of gaming experience and a penchant for bad jokes, TheNES Encyclopedia promises to be both informative and entertaining. The NES continues to enjoy a strong cult following among Nintendo fans and gamers in general with wide varieties of officially licensed merchandise proving ever popular. Nintendo’s most recent console, the Switch, is the fastest selling video game console of all time in the United States and Japan. Nintendo launched a variety of classic NES games for download on the system, meaning a new audience of gamers is due to discover the NES for the first time if they have not already. Praise for The NES Encyclopedia “As a catalog of all 876 NES games, this work is unique in its breadth of coverage and will be of great interest to old-school video gamers and collectors.” —Booklist “A definitive resource that is more than worthy of the title ‘Encyclopedia.’ ” —Nintendo World Report
Publisher: Pen and Sword
ISBN: 1526737809
Category : Games & Activities
Languages : en
Pages : 273
Book Description
A comprehensive, colorful guide to every game ever released on the classic Nintendo Entertainment System. One of the most iconic video game systems, the NES is credited with saving the American video games industry in the early 1980s. The NES Encyclopedia is the first ever complete reference guide to every game released on the Nintendo Entertainment System, Nintendo’s first industry-defining video game system. As well as covering all 714 officially licensed NES games, the book also includes more than 160 unlicensed games released during its lifespan, giving for the first time a definitive history of this important console's full library. Written by a retro gaming expert with 30 years of gaming experience and a penchant for bad jokes, TheNES Encyclopedia promises to be both informative and entertaining. The NES continues to enjoy a strong cult following among Nintendo fans and gamers in general with wide varieties of officially licensed merchandise proving ever popular. Nintendo’s most recent console, the Switch, is the fastest selling video game console of all time in the United States and Japan. Nintendo launched a variety of classic NES games for download on the system, meaning a new audience of gamers is due to discover the NES for the first time if they have not already. Praise for The NES Encyclopedia “As a catalog of all 876 NES games, this work is unique in its breadth of coverage and will be of great interest to old-school video gamers and collectors.” —Booklist “A definitive resource that is more than worthy of the title ‘Encyclopedia.’ ” —Nintendo World Report
Computer Games and the Social Imaginary
Author: Graeme Kirkpatrick
Publisher: John Wiley & Sons
ISBN: 074567190X
Category : Social Science
Languages : en
Pages : 199
Book Description
In this compelling book, Graeme Kirkpatrick argues that computer games have fundamentally altered the relation of self and society in the digital age. Tracing the origins of gaming to the revival of play in the 1960s counter culture, Computer Games and the Social Imaginary describes how the energies of that movement transformed computer technology from something ugly and machine-like into a world of colour and ‘fun’. In the process, play with computers became computer gaming – a new cultural practice with its own values. From the late 1980s gaming became a resource for people to draw upon as they faced the challenges of life in a new, globalizing digital economy. Gamer identity furnishes a revivified capitalism with compliant and ‘streamlined’ workers, but at times gaming culture also challenges the corporations that control game production. Analysing topics such as the links between technology and power, the formation of gaming culture and the subjective impact of play with computer games, this insightful text will be of great interest to students and scholars of digital media, games studies and the information society.
Publisher: John Wiley & Sons
ISBN: 074567190X
Category : Social Science
Languages : en
Pages : 199
Book Description
In this compelling book, Graeme Kirkpatrick argues that computer games have fundamentally altered the relation of self and society in the digital age. Tracing the origins of gaming to the revival of play in the 1960s counter culture, Computer Games and the Social Imaginary describes how the energies of that movement transformed computer technology from something ugly and machine-like into a world of colour and ‘fun’. In the process, play with computers became computer gaming – a new cultural practice with its own values. From the late 1980s gaming became a resource for people to draw upon as they faced the challenges of life in a new, globalizing digital economy. Gamer identity furnishes a revivified capitalism with compliant and ‘streamlined’ workers, but at times gaming culture also challenges the corporations that control game production. Analysing topics such as the links between technology and power, the formation of gaming culture and the subjective impact of play with computer games, this insightful text will be of great interest to students and scholars of digital media, games studies and the information society.