Computers Of Star Trek

Computers Of Star Trek PDF Author: Lois H. Gresh
Publisher: Basic Books
ISBN: 0465011756
Category : Computers
Languages : en
Pages : 198

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Book Description
The depiction of computers on the various "Star Trek" series has ranged from lame to breathtakingly imaginative. This book covers the gamut, and makes lucid and entertaining comparison of these fictional computers with those that now exist or are likely to inhabit our future. Throughout its history, "Star Trek" has been an accurate reflection of contemporary ideas about computers and their role in our lives. Affectionately but without illusions, The Computers of Star Trek shows how those ideas compare with what we now know we can and will do with computers.

Computers Of Star Trek

Computers Of Star Trek PDF Author: Lois H. Gresh
Publisher: Basic Books
ISBN: 0465011756
Category : Computers
Languages : en
Pages : 198

Get Book Here

Book Description
The depiction of computers on the various "Star Trek" series has ranged from lame to breathtakingly imaginative. This book covers the gamut, and makes lucid and entertaining comparison of these fictional computers with those that now exist or are likely to inhabit our future. Throughout its history, "Star Trek" has been an accurate reflection of contemporary ideas about computers and their role in our lives. Affectionately but without illusions, The Computers of Star Trek shows how those ideas compare with what we now know we can and will do with computers.

The Computer's Voice

The Computer's Voice PDF Author: Liz W. Faber
Publisher: U of Minnesota Press
ISBN: 1452964130
Category : Performing Arts
Languages : en
Pages : 232

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Book Description
A deconstruction of gender through the voices of Siri, HAL 9000, and other computers that talk Although computer-based personal assistants like Siri are increasingly ubiquitous, few users stop to ask what it means that some assistants are gendered female, others male. Why is Star Trek’s computer coded as female, while HAL 9000 in 2001: A Space Odyssey is heard as male? By examining how gender is built into these devices, author Liz W. Faber explores contentious questions around gender: its fundamental constructedness, the rigidity of the gender binary, and culturally situated attitudes on male and female embodiment. Faber begins by considering talking spaceships like those in Star Trek, the film Dark Star, and the TV series Quark, revealing the ideologies that underlie space-age progress. She then moves on to an intrepid decade-by-decade investigation of computer voices, tracing the evolution from the masculine voices of the ’70s and ’80s to the feminine ones of the ’90s and ’00s. Faber ends her account in the present, with incisive looks at the film Her and Siri herself. Going beyond current scholarship on robots and AI to focus on voice-interactive computers, The Computer’s Voice breaks new ground in questions surrounding media, technology, and gender. It makes important contributions to conversations around the gender gap and the increasing acceptance of transgender people.

Make It So

Make It So PDF Author: Nathan Shedroff
Publisher: Rosenfeld Media
ISBN: 1933820764
Category : Computers
Languages : en
Pages : 369

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Book Description
Many designers enjoy the interfaces seen in science fiction films and television shows. Freed from the rigorous constraints of designing for real users, sci-fi production designers develop blue-sky interfaces that are inspiring, humorous, and even instructive. By carefully studying these “outsider” user interfaces, designers can derive lessons that make their real-world designs more cutting edge and successful.

Basic Computer Games

Basic Computer Games PDF Author: David H. Ahl
Publisher:
ISBN:
Category : BASIC (Computer program language)
Languages : en
Pages : 185

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Book Description


20th Century Computers and how They Worked

20th Century Computers and how They Worked PDF Author: Jennifer Flynn
Publisher: Alpha Computer
ISBN: 9781567612578
Category : Computers
Languages : en
Pages : 192

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Book Description
A visual tour of personal computer technology in the '90s, from the vantage point of a 24th-century Starfleet Academy course in computer history. This licensed Star Trek computer book focuses on the Next Generation characters and the starship Enterprise, using the characters as contributing authors who introduce topic areas and comment on these topics throughout the presentation of material.

The Realization of Star Trek Technologies

The Realization of Star Trek Technologies PDF Author: Mark E. Lasbury
Publisher: Springer
ISBN: 331940914X
Category : Science
Languages : en
Pages : 334

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Book Description
As Star Trek celebrates its 50th anniversary, the futuristic tools of Kirk, Spock, Scott, and McCoy continue to come to life. This book merges Star Trek scientific lore—how the science of the time informed the implementation of technology in the series—and the science as it is playing out today. Scientists and engineers have made and continue to develop replicators, teletransporters, tractor beams, and vision restoring visors. This book combines the vision of 1966 science fiction with the latest research in physics, biotechnology, and engineering.

Web of the Romulans

Web of the Romulans PDF Author: M. S. Murdock
Publisher: Simon and Schuster
ISBN: 0671605496
Category : Enterprise (Imaginary space vehicle)
Languages : en
Pages : 228

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Book Description
Science fiction.

The Rift

The Rift PDF Author: Peter David
Publisher: Simon and Schuster
ISBN: 074342008X
Category : Fiction
Languages : en
Pages : 285

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Book Description
Every thirty-three years, a rift in space connects the Federation with a mysterious race called the Calligar who live on a planet hundreds of light years away -- much too far to travel in a Starship. Captain Kirk and the U.S.S. Enterprise™ are dispatched to transport a Federation delegation of diplomats, scholars and scientists who will travel to Calligar directly during the brief period of time that the rift will be open. Mr. Spock leads the Federation party as they travel by shuttle through the rift just as a group of the aliens arrive in Federation space. The meetings go smoothly until the Calligar take Spock's party hostage and Kirk discovers that the aliens are keeping a deadly secret. With angry Tellarite and Andorain fleets ready to attack the Calligar, Kirk must save Spock and the others before war breaks out and the rift closes for another fifty years.

Danny Dunn and the Anti-Gravity Paint

Danny Dunn and the Anti-Gravity Paint PDF Author: Jay Williams
Publisher: Wildside Press LLC
ISBN: 1479404470
Category : Fiction
Languages : en
Pages : 112

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Book Description
Through a mishap in Professor Bulfinch's laboratory, Danny accidentally creates an anti-gravity paint. The natural use, of course, is for a spaceship -- the paint can replace rockets to get the ship into space. Unfortunately, the spaceship is launched prematurely after Danny and Joe follow Professor Bulfinch and Dr. Grimes on a tour of the ship. A mechanical failure dooms the four to a one-way trip out of the Solar System -- unless they can repair the spaceship in time! This is the first of the 15-volume Danny Dunn series and features the original cover by acclaimed artist Ezra Jack Keats. Look for "Danny Dunn on a Desert Island," the second volume of the series, coming soon from Wildside Press!

What Algorithms Want

What Algorithms Want PDF Author: Ed Finn
Publisher: MIT Press
ISBN: 0262035928
Category : Computers
Languages : en
Pages : 267

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Book Description
The gap between theoretical ideas and messy reality, as seen in Neal Stephenson, Adam Smith, and Star Trek. We depend on—we believe in—algorithms to help us get a ride, choose which book to buy, execute a mathematical proof. It's as if we think of code as a magic spell, an incantation to reveal what we need to know and even what we want. Humans have always believed that certain invocations—the marriage vow, the shaman's curse—do not merely describe the world but make it. Computation casts a cultural shadow that is shaped by this long tradition of magical thinking. In this book, Ed Finn considers how the algorithm—in practical terms, “a method for solving a problem”—has its roots not only in mathematical logic but also in cybernetics, philosophy, and magical thinking. Finn argues that the algorithm deploys concepts from the idealized space of computation in a messy reality, with unpredictable and sometimes fascinating results. Drawing on sources that range from Neal Stephenson's Snow Crash to Diderot's Encyclopédie, from Adam Smith to the Star Trek computer, Finn explores the gap between theoretical ideas and pragmatic instructions. He examines the development of intelligent assistants like Siri, the rise of algorithmic aesthetics at Netflix, Ian Bogost's satiric Facebook game Cow Clicker, and the revolutionary economics of Bitcoin. He describes Google's goal of anticipating our questions, Uber's cartoon maps and black box accounting, and what Facebook tells us about programmable value, among other things. If we want to understand the gap between abstraction and messy reality, Finn argues, we need to build a model of “algorithmic reading” and scholarship that attends to process, spearheading a new experimental humanities.