Computers in Art, Design and Animation

Computers in Art, Design and Animation PDF Author: John Lansdown
Publisher: Springer Science & Business Media
ISBN: 9780387968964
Category : Art
Languages : en
Pages : 336

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Book Description
The collection of papers that makes up this book arises largely from the joint activities of two specialist groups of the British Computer Society, namely the Displays Group and the Computer Arts Society. Both these groups are now more than 20 years old and during the whole of this time have held regular, separate meetings. In recent years, however, the two groups have held a joint annual meeting at which presentations of mutual interest have been given and it is mainly from the last two of these that the present papers have been drawn. They fall naturally into four classes: visualisation, art, design and animation-although, as in all such cases, the boundaries between the classes are fuzzy and overlap inevitably occurs. Visualisation The graphic potential of computers has been recognised almost since computing was first used, but it is only comparatively recently that their possibilities as devices for the visualisation of complex. and largely ab stract phenomena has begun to be more fully appreciated. Some workers stress the need to be able to model photographic reality in order to assist in this task. They look to better algorithms and more resolution to achieve this end. Others-Alan Mackay for instance-suggest that it is "not just a matter of providing more and more pixels. It is a matter of providing congenial clues which employ to the greatest extent what we already know.

Computers in Art, Design and Animation

Computers in Art, Design and Animation PDF Author: John Lansdown
Publisher: Springer Science & Business Media
ISBN: 9780387968964
Category : Art
Languages : en
Pages : 336

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Book Description
The collection of papers that makes up this book arises largely from the joint activities of two specialist groups of the British Computer Society, namely the Displays Group and the Computer Arts Society. Both these groups are now more than 20 years old and during the whole of this time have held regular, separate meetings. In recent years, however, the two groups have held a joint annual meeting at which presentations of mutual interest have been given and it is mainly from the last two of these that the present papers have been drawn. They fall naturally into four classes: visualisation, art, design and animation-although, as in all such cases, the boundaries between the classes are fuzzy and overlap inevitably occurs. Visualisation The graphic potential of computers has been recognised almost since computing was first used, but it is only comparatively recently that their possibilities as devices for the visualisation of complex. and largely ab stract phenomena has begun to be more fully appreciated. Some workers stress the need to be able to model photographic reality in order to assist in this task. They look to better algorithms and more resolution to achieve this end. Others-Alan Mackay for instance-suggest that it is "not just a matter of providing more and more pixels. It is a matter of providing congenial clues which employ to the greatest extent what we already know.

Computer Graphics

Computer Graphics PDF Author: Rockport Publishers
Publisher: North Light Books
ISBN:
Category : Computers
Languages : en
Pages : 168

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Book Description


Teaching Graphic Design

Teaching Graphic Design PDF Author: Steven Heller
Publisher: Simon and Schuster
ISBN: 1621536157
Category : Design
Languages : en
Pages : 564

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Book Description
More Than Sixty Course Syllabi That Bring the New Complexity of Graphic Design to Light All graphic designers teach, yet not all graphic designers are teachers. Teaching is a special skill requiring talent, instinct, passion, and organization. But while talent, instinct, and passion are inherent, organization must be acquired and can usually be found in a syllabus. Teaching Graphic Design, Second Edition, contains syllabi that are for all practicing designers and design educators who want to enhance their teaching skills and learn how experienced instructors and professors teach varied tools and impart the knowledge needed to be a designer in the current environment. This second edition is newly revised to include more than thirty new syllabi by a wide range of professional teachers and teaching professionals who address the most current concerns of the graphic design industry, including product, strategic, entrepreneurial, and data design as well as the classic image, type, and layout disciplines. Some of the new syllabi included are: Expressive Typography Designer as Image Maker Emerging Media Production Branding Corporate Design Graphic Design and Visual Culture Impact! Design for Social Change And many more Beginning with first through fourth year of undergraduate courses and ending with a sampling of graduate school course options, Teaching Graphic Design, Second Edition, is the most comprehensive collection of courses for graphic designers of all levels.

Print

Print PDF Author:
Publisher:
ISBN:
Category : Book industries and trade
Languages : en
Pages : 160

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Book Description


Design & Applied Arts Index

Design & Applied Arts Index PDF Author:
Publisher:
ISBN:
Category : Decorative arts
Languages : en
Pages : 408

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Book Description


Sagmeister & Walsh: Beauty

Sagmeister & Walsh: Beauty PDF Author: Stefan Sagmeister
Publisher: Phaidon Press
ISBN: 9780714877273
Category : Design
Languages : en
Pages : 0

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Book Description
Acclaimed designers Sagmeister & Walsh explore the essence of beauty and the transformative power of beautiful design In this groundbreaking highly visual book, world-renowned designers Stefan Sagmeister and Jessica Walsh set out on a mission: to find out what beauty is and the many ways that it impacts our lives. They turn to philosophy, history, and science to understand why we are drawn to beauty and how it influences the way we feel and behave. Determined to translate their findings into action, Sagmeister & Walsh show us how beauty can improve the world.

SI.H: Sooim's Portfolio

SI.H: Sooim's Portfolio PDF Author: Sooim Heo
Publisher: Booklean
ISBN:
Category : Computers
Languages : en
Pages : 37

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Book Description
View the portfolio of New York and Korea based Graphic Designer Sooim Heo. This is her exclusive interactive portfolio showing design works done during her junior and senior year in the School of Visual Arts (SVA). http://sooimheo.com

Computer Arts

Computer Arts PDF Author:
Publisher:
ISBN:
Category : Computer drawing
Languages : en
Pages : 476

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Book Description


Digital Foundations

Digital Foundations PDF Author: xtine burrough
Publisher: Peachpit Press
ISBN: 0132104237
Category :
Languages : en
Pages : 563

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Book Description
Fuses design fundamentals and software training into one cohesive book! The only book to teach Bauhaus design principles alongside basic digital tools of Adobe's Creative Suite, including the recently released Adobe CS4 Addresses the growing trend of compressing design fundamentals and design software into the same course in universities and design trade schools. Lessons are timed to be used in 50-minute class sessions. Digital Foundations uses formal exercises of the Bauhaus to teach the Adobe Creative Suite. All students of digital design and production—whether learning in a classroom or on their own—need to understand the basic principles of design in order to implement them using current software. Far too often design is left out of books that teach software. Consequently, the design software training exercise is often a lost opportunity for visual learning. Digital Foundations reinvigorates software training by integrating Bauhaus design exercises into tutorials fusing design fundamentals and core Adobe Creative Suite methodologies. The result is a cohesive learning experience. Design topics and principles include: Composition; Symmetry and Asymmetry; Gestalt; Appropriation; The Bauhaus Basic Course Approach; Color Theory; The Grid; Scale, Hierarchy and Collage; Tonal Range; Elements of Motion. Digital Foundations is an AIGA Design Press book, published under Peachpit's New Riders imprint in partnership with AIGA, the professional association for design.

Are We There Yet?

Are We There Yet? PDF Author: Dan Santat
Publisher: Little, Brown Books for Young Readers
ISBN: 0316271225
Category : Juvenile Fiction
Languages : en
Pages : 22

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Book Description
Caldecott Medalist Dan Santat--creator of The Adventures of Beekle: The Unimaginary Friend and After the Fall--takes readers on the road trip of a lifetime! "Are we there yet?" Every parent has heard this classic kid question on a long car ride--and after reading this astonishingly inventive new book (that even turns upside down for several pages!), you'll never look at being bored the same way again. Let's face it: everyone knows that car rides can be boring. And when things get boring, time slows down. In this book, a boy feels time slowing down so much that it starts going backward--into the time of pirates! Of princesses! Of dinosaurs! The boy was just trying to get to his grandmother's birthday party, but instead he's traveling through Ancient Egypt and rubbing shoulders with Ben Franklin. When time flies, who knows where--or when--he'll end up.