Author: Chance Thomas
Publisher: CRC Press
ISBN: 1315318628
Category : Computers
Languages : en
Pages : 582
Book Description
Composing Music for Games is a guidebook for launching and maintaining a successful career as a video game composer. It offers a pragmatic approach to learning, intensified through challenging project assignments and simulations. Author Chance Thomas begins with the foundation of scoring principles applicable to all media, and then progresses serially through core methodologies specific to video game music. This book offers a powerful blend of aesthetic, technique, technology and business, which are all necessary components for a successful career as a video game composer.
Composing Music for Games
Author: Chance Thomas
Publisher: CRC Press
ISBN: 1315318628
Category : Computers
Languages : en
Pages : 582
Book Description
Composing Music for Games is a guidebook for launching and maintaining a successful career as a video game composer. It offers a pragmatic approach to learning, intensified through challenging project assignments and simulations. Author Chance Thomas begins with the foundation of scoring principles applicable to all media, and then progresses serially through core methodologies specific to video game music. This book offers a powerful blend of aesthetic, technique, technology and business, which are all necessary components for a successful career as a video game composer.
Publisher: CRC Press
ISBN: 1315318628
Category : Computers
Languages : en
Pages : 582
Book Description
Composing Music for Games is a guidebook for launching and maintaining a successful career as a video game composer. It offers a pragmatic approach to learning, intensified through challenging project assignments and simulations. Author Chance Thomas begins with the foundation of scoring principles applicable to all media, and then progresses serially through core methodologies specific to video game music. This book offers a powerful blend of aesthetic, technique, technology and business, which are all necessary components for a successful career as a video game composer.
A Composer's Guide to Game Music
Author: Winifred Phillips
Publisher: MIT Press
ISBN: 0262534495
Category : Music
Languages : en
Pages : 285
Book Description
A comprehensive, practical guide to composing video game music, from acquiring the necessary skills to finding work in the field. Music in video games is often a sophisticated, complex composition that serves to engage the player, set the pace of play, and aid interactivity. Composers of video game music must master an array of specialized skills not taught in the conservatory, including the creation of linear loops, music chunks for horizontal resequencing, and compositional fragments for use within a generative framework. In A Composer's Guide to Game Music, Winifred Phillips—herself an award-winning composer of video game music—provides a comprehensive, practical guide that leads an aspiring video game composer from acquiring the necessary creative skills to understanding the function of music in games to finding work in the field. Musicians and composers may be drawn to game music composition because the game industry is a multibillion-dollar, employment-generating economic powerhouse, but, Phillips writes, the most important qualification for a musician who wants to become a game music composer is a love of video games. Phillips offers detailed coverage of essential topics, including musicianship and composition experience; immersion; musical themes; music and game genres; workflow; working with a development team; linear music; interactive music, both rendered and generative; audio technology, from mixers and preamps to software; and running a business. A Composer's Guide to Game Music offers indispensable guidance for musicians and composers who want to deploy their creativity in a dynamic and growing industry, protect their musical identities while working in a highly technical field, and create great music within the constraints of a new medium.
Publisher: MIT Press
ISBN: 0262534495
Category : Music
Languages : en
Pages : 285
Book Description
A comprehensive, practical guide to composing video game music, from acquiring the necessary skills to finding work in the field. Music in video games is often a sophisticated, complex composition that serves to engage the player, set the pace of play, and aid interactivity. Composers of video game music must master an array of specialized skills not taught in the conservatory, including the creation of linear loops, music chunks for horizontal resequencing, and compositional fragments for use within a generative framework. In A Composer's Guide to Game Music, Winifred Phillips—herself an award-winning composer of video game music—provides a comprehensive, practical guide that leads an aspiring video game composer from acquiring the necessary creative skills to understanding the function of music in games to finding work in the field. Musicians and composers may be drawn to game music composition because the game industry is a multibillion-dollar, employment-generating economic powerhouse, but, Phillips writes, the most important qualification for a musician who wants to become a game music composer is a love of video games. Phillips offers detailed coverage of essential topics, including musicianship and composition experience; immersion; musical themes; music and game genres; workflow; working with a development team; linear music; interactive music, both rendered and generative; audio technology, from mixers and preamps to software; and running a business. A Composer's Guide to Game Music offers indispensable guidance for musicians and composers who want to deploy their creativity in a dynamic and growing industry, protect their musical identities while working in a highly technical field, and create great music within the constraints of a new medium.
Writing Interactive Music for Video Games
Author: Michael Sweet
Publisher: Addison-Wesley Professional
ISBN: 0133563510
Category : Computers
Languages : en
Pages : 513
Book Description
“This book is a must read for newcomers and experienced composers wanting to learn more about the art of video game composition.” —Chuck Doud, Director of Music, Sony Computer Entertainment Worldwide Studios All You Need to Know to Create Great Video Game Music Written by the developer of Berklee School of Music’s pioneering game scoring program, this guide covers everything professional composers and music students need to know about composing interactive music for video games, and contains exclusive tools for interactive scoring—tools that were previously available only at Berklee. Drawing on twenty years of professional experience in the game industry, Michael Sweet helps you master the unique language of music storytelling in games. Next, he walks you through the entire music composition process, from initial conceptualization and creative direction through implementation. Inside, you’ll find dozens of examples that illustrate adaptive compositional techniques, from small downloadable games to multimillion dollar console titles. In addition, this guide covers the business side of video game composition, sharing crucial advice about contracts, pricing, sales, and marketing. Coverage includes Overcoming the unique challenges of writing for games Composing music that can adapt in real time to player actions Developing thematic ideas Using audio middleware to create advanced interactive scores Working effectively with game development teams Understanding the life of a video game composer Managing contracts, rights, estimating, and negotiation Finding work The companion website contains software tools to help you master interactive music concepts explored in this book, with additional resources and links to learn more about scoring for games. See Appendix A for details.
Publisher: Addison-Wesley Professional
ISBN: 0133563510
Category : Computers
Languages : en
Pages : 513
Book Description
“This book is a must read for newcomers and experienced composers wanting to learn more about the art of video game composition.” —Chuck Doud, Director of Music, Sony Computer Entertainment Worldwide Studios All You Need to Know to Create Great Video Game Music Written by the developer of Berklee School of Music’s pioneering game scoring program, this guide covers everything professional composers and music students need to know about composing interactive music for video games, and contains exclusive tools for interactive scoring—tools that were previously available only at Berklee. Drawing on twenty years of professional experience in the game industry, Michael Sweet helps you master the unique language of music storytelling in games. Next, he walks you through the entire music composition process, from initial conceptualization and creative direction through implementation. Inside, you’ll find dozens of examples that illustrate adaptive compositional techniques, from small downloadable games to multimillion dollar console titles. In addition, this guide covers the business side of video game composition, sharing crucial advice about contracts, pricing, sales, and marketing. Coverage includes Overcoming the unique challenges of writing for games Composing music that can adapt in real time to player actions Developing thematic ideas Using audio middleware to create advanced interactive scores Working effectively with game development teams Understanding the life of a video game composer Managing contracts, rights, estimating, and negotiation Finding work The companion website contains software tools to help you master interactive music concepts explored in this book, with additional resources and links to learn more about scoring for games. See Appendix A for details.
The Cambridge Companion to Video Game Music
Author: Melanie Fritsch
Publisher: Cambridge University Press
ISBN: 1108473024
Category : Computers
Languages : en
Pages : 483
Book Description
A wide-ranging survey of video game music creation, practice, perception and analysis - clear, authoritative and up-to-date.
Publisher: Cambridge University Press
ISBN: 1108473024
Category : Computers
Languages : en
Pages : 483
Book Description
A wide-ranging survey of video game music creation, practice, perception and analysis - clear, authoritative and up-to-date.
Game Sound
Author: Karen Collins
Publisher: MIT Press
ISBN: 026203378X
Category : Computers
Languages : en
Pages : 213
Book Description
A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. This book introduces readers to the various aspects of game audio, from its development in early games to theoretical discussions of immersion and realism.
Publisher: MIT Press
ISBN: 026203378X
Category : Computers
Languages : en
Pages : 213
Book Description
A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. This book introduces readers to the various aspects of game audio, from its development in early games to theoretical discussions of immersion and realism.
Composing Music with Computers
Author: Eduardo Miranda
Publisher: CRC Press
ISBN: 1136120939
Category : Technology & Engineering
Languages : en
Pages : 228
Book Description
Focuses on the role of the computer as a generative tool for music composition. Miranda introduces a number of computer music composition techniques ranging from probabilities, formal grammars and fractals, to genetic algorithms, cellular automata and neural computation. Anyone wishing to use the computer as a companion to create music will find this book a valuable resource. As a comprehensive guide with full explanations of technical terms, it is suitable for students, professionals and enthusiasts alike. The accompanying CD-ROM contains examples, complementary tutorials and a number of composition systems for PC and Macintosh platforms, from demonstration versions of commercial programs to exciting, fully working packages developed by research centres world-wide, including Nyquist, Bol Processor, Music Sketcher, SSEYO Koan, Open Music and the IBVA brainwaves control system, among others. This book will be interesting to anyone wishing to use the computer as a companion to create music. It is a comprehensive guide, but the technical terms are explained so it is suitable for students, professionals and enthusiasts alike.
Publisher: CRC Press
ISBN: 1136120939
Category : Technology & Engineering
Languages : en
Pages : 228
Book Description
Focuses on the role of the computer as a generative tool for music composition. Miranda introduces a number of computer music composition techniques ranging from probabilities, formal grammars and fractals, to genetic algorithms, cellular automata and neural computation. Anyone wishing to use the computer as a companion to create music will find this book a valuable resource. As a comprehensive guide with full explanations of technical terms, it is suitable for students, professionals and enthusiasts alike. The accompanying CD-ROM contains examples, complementary tutorials and a number of composition systems for PC and Macintosh platforms, from demonstration versions of commercial programs to exciting, fully working packages developed by research centres world-wide, including Nyquist, Bol Processor, Music Sketcher, SSEYO Koan, Open Music and the IBVA brainwaves control system, among others. This book will be interesting to anyone wishing to use the computer as a companion to create music. It is a comprehensive guide, but the technical terms are explained so it is suitable for students, professionals and enthusiasts alike.
Koji Kondo's Super Mario Bros. Soundtrack
Author: Andrew Schartmann
Publisher: Bloomsbury Publishing USA
ISBN: 1628928530
Category : Music
Languages : en
Pages : 169
Book Description
Koji Kondo's Super Mario Bros. (1985) score redefined video game music. With under three minutes of music, Kondo put to rest an era of bleeps and bloops-the sterile products of a lab environment-replacing it with one in which game sounds constituted a legitimate form of artistic expression. Andrew Schartmann takes us through the various external factors (e.g., the video game crash of 1983, Nintendo's marketing tactics) that coalesced into a ripe environment in which Kondo's musical experiments could thrive. He then delves into the music itself, searching for reasons why our hearts still dance to the “primitive” 8-bit tunes of a bygone era. What musical features are responsible for Kondo's distinct “Mario sound”? How do the different themes underscore the vastness of Princess Peach's Mushroom Kingdom? And in what ways do the game's sound effects resonate with our physical experience of the world? These and other questions are explored within, through the lens of Kondo's compositional philosophy-one that would influence an entire generation of video game composers. As Kondo himself stated, “we [at Nintendo] were trying to do something that had never been done before.” In this book, Schartmann shows his readers how Kondo and his team not just succeeded, but heralded in a new era of video games.
Publisher: Bloomsbury Publishing USA
ISBN: 1628928530
Category : Music
Languages : en
Pages : 169
Book Description
Koji Kondo's Super Mario Bros. (1985) score redefined video game music. With under three minutes of music, Kondo put to rest an era of bleeps and bloops-the sterile products of a lab environment-replacing it with one in which game sounds constituted a legitimate form of artistic expression. Andrew Schartmann takes us through the various external factors (e.g., the video game crash of 1983, Nintendo's marketing tactics) that coalesced into a ripe environment in which Kondo's musical experiments could thrive. He then delves into the music itself, searching for reasons why our hearts still dance to the “primitive” 8-bit tunes of a bygone era. What musical features are responsible for Kondo's distinct “Mario sound”? How do the different themes underscore the vastness of Princess Peach's Mushroom Kingdom? And in what ways do the game's sound effects resonate with our physical experience of the world? These and other questions are explored within, through the lens of Kondo's compositional philosophy-one that would influence an entire generation of video game composers. As Kondo himself stated, “we [at Nintendo] were trying to do something that had never been done before.” In this book, Schartmann shows his readers how Kondo and his team not just succeeded, but heralded in a new era of video games.
Music for New Media
Author: Paul Hoffert
Publisher: Berklee PressPublications
ISBN: 9780876390641
Category : Music
Languages : en
Pages : 216
Book Description
Accompanying CD-ROM includes examples and practice files that illustrate all the concepts covered in the book.
Publisher: Berklee PressPublications
ISBN: 9780876390641
Category : Music
Languages : en
Pages : 216
Book Description
Accompanying CD-ROM includes examples and practice files that illustrate all the concepts covered in the book.
Make Music!
Author: Norma Jean Haynes
Publisher: Storey Publishing, LLC
ISBN: 1635860350
Category : Juvenile Nonfiction
Languages : en
Pages : 147
Book Description
Music is for everyone — no prior experience required! Make Music! invites kids and families to celebrate the joy of sound with a variety of inventive activities, including playing dandelion trumpets, conducting percussion conversations, and composing their own pieces. Musician and educator Norma Jean Haynes brings the pioneering work of Ann Sayre Wiseman and John Langstaff to a new generation of kids aged 5 and up, focusing on the playfulness, spontaneity, and creativity of music. Kids explore rhythm with clapping, body drumming, and intonations. They learn to create found sound with kitchen pots and pans, the Sunday paper, or even the Velcro on their sneakers. And step-by-step instructions show how to make 35 different instruments, from chimes and bucket drums to a comb kazoo and a milk carton guitar.
Publisher: Storey Publishing, LLC
ISBN: 1635860350
Category : Juvenile Nonfiction
Languages : en
Pages : 147
Book Description
Music is for everyone — no prior experience required! Make Music! invites kids and families to celebrate the joy of sound with a variety of inventive activities, including playing dandelion trumpets, conducting percussion conversations, and composing their own pieces. Musician and educator Norma Jean Haynes brings the pioneering work of Ann Sayre Wiseman and John Langstaff to a new generation of kids aged 5 and up, focusing on the playfulness, spontaneity, and creativity of music. Kids explore rhythm with clapping, body drumming, and intonations. They learn to create found sound with kitchen pots and pans, the Sunday paper, or even the Velcro on their sneakers. And step-by-step instructions show how to make 35 different instruments, from chimes and bucket drums to a comb kazoo and a milk carton guitar.
Family-First Composer
Author: Steven Melin
Publisher:
ISBN: 9781090896360
Category :
Languages : en
Pages : 185
Book Description
"You don't have to grind 24/7 to be a successful screen music composer, but you do have to be intentional with your time. I'm proud that Steven Melin has fought for this balance at an early age, and he'll show you how you can too. I'm excited for how Family-First Composer will equip you to live the most fulfilling life possible."-Adam Gubman (Composer of Star Wars Galaxy's Edge, Producer of This Is Me from The Greatest Showman, & Songwriter at Disney Parks Worldwide)This book is written for you, hard-working parent who works at a corporate American job to pay the bills. You long to support your family composing music for film, TV, & video games.You get no joy or fulfillment from your work...this is a safe, "real" job. You complain to your spouse every night about how you long for the day when you can support your family composing music for film, TV, & video games...You look forward to the weekends when you can spend time with your family, but you're usually so exhausted from the work week that this time frustratingly must be used to rest and prepare for the upcoming work week. You have little time for friendships or dates with your spouse due to stress at work and general unhappiness. To escape, you love watching TV shows and playing video games, but you rarely find time to enjoy these. You want to help around the house more and attend your kids' events, but you never have time or energy to spare. You love to read, but have a hard time believing that his situation will ever really change...You hate the trajectory of your life. Aside from your family, it's empty. Hollow. You were created to do more with your life. You want the chance to show your family - and the world - that you can support them doing what you love. You just need a guide: someone who has been in your shoes and knows the steps to take to be where you want to be...This book is written for you, a screen music composer seeking to escape the 9-5 grind of corporate America and build a sustainable and growing music business that fully supports your family. If you read and apply the teachings found in this step-by-step guide, you will: Enjoy freedom from your day job Immediately earn income from your music Free your time to focus more on your family Experience fulfillment supporting your family Do what you love Work from home Remove the stress of inconsistent paychecks Feel secure in your finances Live peacefully Open your options for a better lifestyle Embrace autonomy in your life to do what you want, when you want, where you want, with whom you want, at the price you want, at the terms you want! Buy Family-First Composer today and Support Your Family Composing Music for Film, TV, & Video Games!
Publisher:
ISBN: 9781090896360
Category :
Languages : en
Pages : 185
Book Description
"You don't have to grind 24/7 to be a successful screen music composer, but you do have to be intentional with your time. I'm proud that Steven Melin has fought for this balance at an early age, and he'll show you how you can too. I'm excited for how Family-First Composer will equip you to live the most fulfilling life possible."-Adam Gubman (Composer of Star Wars Galaxy's Edge, Producer of This Is Me from The Greatest Showman, & Songwriter at Disney Parks Worldwide)This book is written for you, hard-working parent who works at a corporate American job to pay the bills. You long to support your family composing music for film, TV, & video games.You get no joy or fulfillment from your work...this is a safe, "real" job. You complain to your spouse every night about how you long for the day when you can support your family composing music for film, TV, & video games...You look forward to the weekends when you can spend time with your family, but you're usually so exhausted from the work week that this time frustratingly must be used to rest and prepare for the upcoming work week. You have little time for friendships or dates with your spouse due to stress at work and general unhappiness. To escape, you love watching TV shows and playing video games, but you rarely find time to enjoy these. You want to help around the house more and attend your kids' events, but you never have time or energy to spare. You love to read, but have a hard time believing that his situation will ever really change...You hate the trajectory of your life. Aside from your family, it's empty. Hollow. You were created to do more with your life. You want the chance to show your family - and the world - that you can support them doing what you love. You just need a guide: someone who has been in your shoes and knows the steps to take to be where you want to be...This book is written for you, a screen music composer seeking to escape the 9-5 grind of corporate America and build a sustainable and growing music business that fully supports your family. If you read and apply the teachings found in this step-by-step guide, you will: Enjoy freedom from your day job Immediately earn income from your music Free your time to focus more on your family Experience fulfillment supporting your family Do what you love Work from home Remove the stress of inconsistent paychecks Feel secure in your finances Live peacefully Open your options for a better lifestyle Embrace autonomy in your life to do what you want, when you want, where you want, with whom you want, at the price you want, at the terms you want! Buy Family-First Composer today and Support Your Family Composing Music for Film, TV, & Video Games!