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Author: Kane, Lalit
Publisher: IGI Global
ISBN: 1799894363
Category : Computers
Languages : en
Pages : 249
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Book Description
Due to the rise of new applications in electronic appliances and pervasive devices, automated hand gesture recognition (HGR) has become an area of increasing interest. HGR developments have come a long way from the traditional sign language recognition (SLR) systems to depth and wearable sensor-based electronic devices. Where the former are more laboratory-oriented frameworks, the latter are comparatively realistic and practical systems. Based on various gestural traits, such as hand postures, gesture recognition takes different forms. Consequently, different interpretations can be associated with gestures in various application contexts. A considerable amount of research is still needed to introduce more practical gesture recognition systems and associated algorithms. Challenges and Applications for Hand Gesture Recognition highlights the state-of-the-art practices of HGR research and discusses key areas such as challenges, opportunities, and future directions. Covering a range of topics such as wearable sensors and hand kinematics, this critical reference source is ideal for researchers, academicians, scholars, industry professionals, engineers, instructors, and students.
Author: Kane, Lalit
Publisher: IGI Global
ISBN: 1799894363
Category : Computers
Languages : en
Pages : 249
Get Book Here
Book Description
Due to the rise of new applications in electronic appliances and pervasive devices, automated hand gesture recognition (HGR) has become an area of increasing interest. HGR developments have come a long way from the traditional sign language recognition (SLR) systems to depth and wearable sensor-based electronic devices. Where the former are more laboratory-oriented frameworks, the latter are comparatively realistic and practical systems. Based on various gestural traits, such as hand postures, gesture recognition takes different forms. Consequently, different interpretations can be associated with gestures in various application contexts. A considerable amount of research is still needed to introduce more practical gesture recognition systems and associated algorithms. Challenges and Applications for Hand Gesture Recognition highlights the state-of-the-art practices of HGR research and discusses key areas such as challenges, opportunities, and future directions. Covering a range of topics such as wearable sensors and hand kinematics, this critical reference source is ideal for researchers, academicians, scholars, industry professionals, engineers, instructors, and students.
Author: Pavel Alexandrovich Popov
Publisher:
ISBN:
Category :
Languages : en
Pages :
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Book Description
The topic of this thesis is Hand Gesture Recognition and Hand Tracking for user interface applications. 3 systems were produced, as well as datasets for recognition and tracking, along with UI applications to prove the concept of the technology. These represent significant contributions to resolving the hand recognition and tracking problems for 2d systems. The systems were designed to work in video only contexts, be computationally light, provide recognition and tracking of the user's hand, and operate without user driven fine tuning and calibration. Existing systems require user calibration, use depth sensors and do not work in video only contexts, or are computationally heavy requiring GPU to run in live situations. A 2-step static hand gesture recognition system was created which can recognize 3 different gestures in real-time. A detection step detects hand gestures using machine learning models. A validation step rejects false positives. The gesture recognition system was combined with hand tracking. It recognizes and then tracks a user's hand in video in an unconstrained setting. The tracking uses 2 collaborative strategies. A contour tracking strategy guides a minimization based template tracking strategy and makes it real-time, robust, and recoverable, while the template tracking provides stable input for UI applications. Lastly, an improved static gesture recognition system addresses the drawbacks due to stratified colour sampling of the detection boxes in the detection step. It uses the entire presented colour range and clusters it into constituent colour modes which are then used for segmentation, which improves the overall gesture recognition rates. One dataset was produced for static hand gesture recognition which allowed for the comparison of multiple different machine learning strategies, including deep learning. Another dataset was produced for hand tracking which provides a challenging series of user scenarios to test the gesture recognition and hand tracking system. Both datasets are significantly larger than other available datasets. The hand tracking algorithm was used to create a mouse cursor control application, a paint application for Android mobile devices, and a FPS video game controller. The latter in particular demonstrates how the collaborating hand tracking can fulfill the demanding nature of responsive aiming and movement controls.
Author: Mahmoud Elmezain
Publisher: LAP Lambert Academic Publishing
ISBN: 9783659524783
Category :
Languages : en
Pages : 168
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Book Description
Even though automatic hand gesture recognition technology has been applied to real-world applications with relative success, there are still several problems which need to be addressed for wider applications of Human-Computer Interaction. One of such problems which arise in hand gesture recognition is to spot meaningful gestures from the continuous sequence of the hand motions. Another problem is caused by the fact that there is quite a bit of variability (i.e. in shape, trajectory and duration) in the same gesture even for the same person. Throughout literature, the backward spotting technique is used which first detects the end points of gestures and then tracks back through their optimal paths to discover the start points of gestures. Upon the detection of the start and the end points, in between points trajectory is sent to the recognizer for recognition. So, a time delay is observed between the meaningful gesture spotting and recognition. This time delay is unacceptable for online applications. Given the fact of high variability of corresponding gesture to other gestures, modeling the other gesture is a vital issue to accommodate the infinite number of non-gesture patterns.
Author: Sergio Escalera
Publisher: Springer
ISBN: 3319570218
Category : Computers
Languages : en
Pages : 583
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Book Description
This book presents a selection of chapters, written by leading international researchers, related to the automatic analysis of gestures from still images and multi-modal RGB-Depth image sequences. It offers a comprehensive review of vision-based approaches for supervised gesture recognition methods that have been validated by various challenges. Several aspects of gesture recognition are reviewed, including data acquisition from different sources, feature extraction, learning, and recognition of gestures.
Author: Neeraj Bhargava
Publisher: John Wiley & Sons
ISBN: 1119760402
Category : Technology & Engineering
Languages : en
Pages : 322
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Book Description
ARTIFICIAL INTELLIGENCE AND DATA MINING IN SECURITY FRAMEWORKS Written and edited by a team of experts in the field, this outstanding new volume offers solutions to the problems of security, outlining the concepts behind allowing computers to learn from experience and understand the world in terms of a hierarchy of concepts, with each concept deļ¬ned through its relation to simpler concepts. Artificial intelligence (AI) and data mining is the fastest growing field in computer science. AI and data mining algorithms and techniques are found to be useful in different areas like pattern recognition, automatic threat detection, automatic problem solving, visual recognition, fraud detection, detecting developmental delay in children, and many other applications. However, applying AI and data mining techniques or algorithms successfully in these areas needs a concerted effort, fostering integrative research between experts ranging from diverse disciplines from data science to artificial intelligence. Successful application of security frameworks to enable meaningful, cost effective, personalized security service is a primary aim of engineers and researchers today. However realizing this goal requires effective understanding, application and amalgamation of AI and data mining and several other computing technologies to deploy such a system in an effective manner. This book provides state of the art approaches of artificial intelligence and data mining in these areas. It includes areas of detection, prediction, as well as future framework identification, development, building service systems and analytical aspects. In all these topics, applications of AI and data mining, such as artificial neural networks, fuzzy logic, genetic algorithm and hybrid mechanisms, are explained and explored. This book is aimed at the modeling and performance prediction of efficient security framework systems, bringing to light a new dimension in the theory and practice. This groundbreaking new volume presents these topics and trends, bridging the research gap on AI and data mining to enable wide-scale implementation. Whether for the veteran engineer or the student, this is a must-have for any library. This groundbreaking new volume: Clarifies the understanding of certain key mechanisms of technology helpful in the use of artificial intelligence and data mining in security frameworks Covers practical approaches to the problems engineers face in working in this field, focusing on the applications used every day Contains numerous examples, offering critical solutions to engineers and scientists Presents these new applications of AI and data mining that are of prime importance to human civilization as a whole
Author: Naik, Ganesh R.
Publisher: IGI Global
ISBN: 1466660910
Category : Technology & Engineering
Languages : en
Pages : 424
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Book Description
"This book provides an updated overview of signal processing applications and recent developments in EMG from a number of diverse aspects and various applications in clinical and experimental research"--Provided by publisher.
Author: Nathaniel Sean Rossol
Publisher:
ISBN:
Category : Computer vision
Languages : en
Pages : 110
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Book Description
Real-time control of visual display systems via mid-air hand gestures offers many advantages over traditional interaction modalities. In medicine, for example, it allows a practitioner to adjust display values, e.g. contrast or zoom, on a medical visualization interface without the need to re-sterilize the interface. However, there are many practical challenges that make such interfaces non-robust including poor tracking due to frequent occlusion of fingers, interference from hand-held objects, and complex interfaces that are difficult for users to learn to use efficiently. In this work, various techniques are explored for improving the robustness of computer interfaces that use hand gestures. This work is focused predominately on real-time markerless Computer Vision (CV) based tracking methods with an emphasis on systems with high sampling rates. First, we explore a novel approach to increase hand pose estimation accuracy from multiple sensors at high sampling rates in real-time. This approach is achieved through an intelligent analysis of pose estimations from multiple sensors in a way that is highly scalable because raw image data is not transmitted between devices. Experimental results demonstrate that our proposed technique significantly improves the pose estimation accuracy while still maintaining the ability to capture individual hand poses at over 120 frames per second. Next, we explore techniques for improving pose estimation for the purposes of gesture recognition in situations where only a single sensor is used at high sampling rates without image data. In this situation, we demonstrate an approach where a combination of kinematic constraints and computed heuristics are used to estimate occluded keypoints to produce a partial pose estimation of a user's hand which is then used with our gestures recognition system to control a display. The results of our user study demonstrate that the proposed algorithm significantly improves the gesture recognition rate of the setup. We then explore gesture interface designs for situations where the user may (or may not) have a large portion of their hand occluded by a hand-held tool while gesturing. We address this challenge by developing a novel interface that uses a single set of gestures designed to be equally effective for fingers and hand-held tools without the need for any markers. The effectiveness of our approach is validated through a user study on a group of people given the task of adjusting parameters on a medical image display. Finally, we examine improving the efficiency of training for our interfaces by automatically assessing key user performance metrics (such as dexterity and confidence), and adapting the interface accordingly to reduce user frustration. We achieve this through a framework that uses Bayesian networks to estimate values for abstract hidden variables in our user model, based on analysis of data recorded from the user during operation of our system.
Author: Masaaki Kurosu
Publisher: Springer
ISBN: 3642393306
Category : Computers
Languages : en
Pages : 783
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Book Description
The five-volume set LNCS 8004--8008 constitutes the refereed proceedings of the 15th International Conference on Human-Computer Interaction, HCII 2013, held in Las Vegas, NV, USA in July 2013. The total of 1666 papers and 303 posters presented at the HCII 2013 conferences was carefully reviewed and selected from 5210 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. This volume contains papers in the thematic area of human-computer interaction, addressing the following major topics: speech, natural language and auditory interfaces; gesture and eye-gaze based Interaction; touch-based interaction; haptic interaction; graphical user interfaces and visualisation.
Author: Kandarpa Kumar Sarma
Publisher:
ISBN: 9781466684935
Category : Automatic control
Languages : en
Pages : 0
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Book Description
"This book examines the latest developments in intelligent system engineering being used across industries with an emphasis on transportation, aviation, and medicine and focusing on the latest trends in artificial intelligence, systems design and testing, and related topic areas"--
Author: Qiguang Miao
Publisher: Elsevier
ISBN: 0443289603
Category : Computers
Languages : en
Pages : 225
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Book Description
Gesture Recognition: Theory and Applications covers this important topic in computer science and language technology that has a goal of interpreting human gestures via mathematical algorithms. The book begins by examining the computer vision-based gesture recognition method, focusing on the theory and related research results of various recent gesture recognition technologies. The book takes the evolutions of gesture recognition technology as a clue, systematically introducing gesture recognition methods based on handcrafted features, convolutional neural networks, recurrent neural networks, multimodal data fusion, and visual attention mechanisms. Three gesture recognition-based HCI (Human Computer Interaction) practical cases are introduced. Finally, the book looks at emerging research trends and application. Focuses on the theory and application of gesture recognition, providing a systematic introduction to commonly used datasets in the field as well as algorithms based on handcrafted features, convolutional neural networks, multimodal fusion, and attention mechanisms Introduces the practical applications of gesture recognition in real-world scenarios, enabling readers to enhance their practical application skills while learning about relevant technologies Demonstrates four main categories of gesture recognition methods and analyzes their associated challenges