CASTLE OLDSKULL Gaming Supplement Oldskull Dungeon Bestiary

CASTLE OLDSKULL Gaming Supplement Oldskull Dungeon Bestiary PDF Author: Kent David Kelly
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 598

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Book Description
This is the tome of dragons deep, This is the book of the orcish blade ... Bloodied leer of cavern troll, Canticle of the underworld. Graven by the hand of Fate, Beheld by Balor's crimson eye ... This is the jeweled crown and key, Death chant of the dungeon beast. From the creator of the CLASSIC DUNGEON DESIGN GUIDE, this sequel is the great book of monsters, dragons, devils, and all the eldritch horrors who haunt the netherworld. This massive tome is an ideal work for Game Masters conducting pen-and-paper Fantasy Role-Playing Games. Now, with one huge resource, you can populate your entire mega-dungeon in record time with 79 different random encounter tables, 5,000 different classic encounters! THE OLDSKULL DUNGEON BESTIARY is not only the greatest dungeon encounter generator of all time. This book also includes over 450 monsters and citations for over 1,000 subspecies, all derived from an exhaustive research project which explored the depths of folklore, demonology, occultism and world mythology. This tome includes the most detailed analysis of FRPG links to real-world folklore and netherworld grimoires ever published. With hundreds pages, THE OLDSKULL DUNGEON BESTIARY is both exhaustively comprehensive and easy to use. Two different random encounter systems are included to meet the harried GM's needs. The first, Oldskull Impious, is designed to give immediate results for improvised encounters on a moment's notice; the second, Oldskull Magnus, is a complex long-form system with the most extensively researched selection of old school dungeon monsters ever offered. Iconic monster pairings (such as ghuls and ghasts, evil elves and giant spiders, fire giants and hell hounds, and so forth) are included and balanced for inclusion in any dungeon. Best of all, the CASTLE OLDSKULL CLASSIC DUNGEON DESIGN GUIDE series is also system-neutral. No matter which of the many FRPGs you choose to play, from basic skill level to advanced, a first edition or a fifth or anything in between, the lessons you master here will serve you in your gaming for years to come. Learn how to make the most of your ever-dwindling prep time, so that you can spend those saved hours gaming with your friends! The CASTLE OLDSKULL supplements are brought to you by Kent David Kelly of Wonderland Imprints, a role-player and Game Master with over 30 years of play experience. Best of all, if there are any other materials you would like to see relating to dungeon design, feel free to contact the author. Many more CASTLE OLDSKULL supplements are being prepared specifically to support the players, initiates, and Game Masters of the Old School Revival (OSR). This Guide will be your gateway to the realms of sword and sorcery. Join us for the adventure! (A complete reference work designed to supplement existing pen-and-paper Fantasy Role-Playing Games. 9 chapters, over 120 section topics, 115,000 words. Just one of the proud creations available now from Wonderland Imprints - Only the Finest Works of Fantasy.)

CASTLE OLDSKULL Gaming Supplement Oldskull Dungeon Bestiary

CASTLE OLDSKULL Gaming Supplement Oldskull Dungeon Bestiary PDF Author: Kent David Kelly
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 598

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Book Description
This is the tome of dragons deep, This is the book of the orcish blade ... Bloodied leer of cavern troll, Canticle of the underworld. Graven by the hand of Fate, Beheld by Balor's crimson eye ... This is the jeweled crown and key, Death chant of the dungeon beast. From the creator of the CLASSIC DUNGEON DESIGN GUIDE, this sequel is the great book of monsters, dragons, devils, and all the eldritch horrors who haunt the netherworld. This massive tome is an ideal work for Game Masters conducting pen-and-paper Fantasy Role-Playing Games. Now, with one huge resource, you can populate your entire mega-dungeon in record time with 79 different random encounter tables, 5,000 different classic encounters! THE OLDSKULL DUNGEON BESTIARY is not only the greatest dungeon encounter generator of all time. This book also includes over 450 monsters and citations for over 1,000 subspecies, all derived from an exhaustive research project which explored the depths of folklore, demonology, occultism and world mythology. This tome includes the most detailed analysis of FRPG links to real-world folklore and netherworld grimoires ever published. With hundreds pages, THE OLDSKULL DUNGEON BESTIARY is both exhaustively comprehensive and easy to use. Two different random encounter systems are included to meet the harried GM's needs. The first, Oldskull Impious, is designed to give immediate results for improvised encounters on a moment's notice; the second, Oldskull Magnus, is a complex long-form system with the most extensively researched selection of old school dungeon monsters ever offered. Iconic monster pairings (such as ghuls and ghasts, evil elves and giant spiders, fire giants and hell hounds, and so forth) are included and balanced for inclusion in any dungeon. Best of all, the CASTLE OLDSKULL CLASSIC DUNGEON DESIGN GUIDE series is also system-neutral. No matter which of the many FRPGs you choose to play, from basic skill level to advanced, a first edition or a fifth or anything in between, the lessons you master here will serve you in your gaming for years to come. Learn how to make the most of your ever-dwindling prep time, so that you can spend those saved hours gaming with your friends! The CASTLE OLDSKULL supplements are brought to you by Kent David Kelly of Wonderland Imprints, a role-player and Game Master with over 30 years of play experience. Best of all, if there are any other materials you would like to see relating to dungeon design, feel free to contact the author. Many more CASTLE OLDSKULL supplements are being prepared specifically to support the players, initiates, and Game Masters of the Old School Revival (OSR). This Guide will be your gateway to the realms of sword and sorcery. Join us for the adventure! (A complete reference work designed to supplement existing pen-and-paper Fantasy Role-Playing Games. 9 chapters, over 120 section topics, 115,000 words. Just one of the proud creations available now from Wonderland Imprints - Only the Finest Works of Fantasy.)

CASTLE OLDSKULL Gaming Supplement ~ 1977 Bestiary

CASTLE OLDSKULL Gaming Supplement ~ 1977 Bestiary PDF Author: Kent David Kelly
Publisher:
ISBN:
Category :
Languages : en
Pages : 349

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Book Description
Wonderland Imprints is proud to present the second volume of the Oldskull Game Expansion series, providing exciting and inspirational materials for players and Game Masters who prefer to play the Original (OSR), First Edition (1E), and Second Edition (2E) versions of the world's greatest role-playing game. If you're looking for universal and directly compatible old school materials to bridge the original game editions created by Arneson and Gygax (1974-1985), Holmes (1977), Moldvay and Cook (1981), Mentzer (1983-1986), and other luminaries of TSR (1974-1989), you've come to the right place. Players of Fifth Edition will also discover much of resourceful interest here, because these historically-informed systems are rules-light and concept-heavy, ready for quick conversion to the ruleset of your choice.This is my first supplement in the requested 1977 Bestiary sequence, fulfilling a design goal which I've wanted to tackle for decades: a comprehensive page-by-page revision and full expansion of the game's 1977 monstrous bestiary, the famous hardcover tome wherein E. Gary Gygax first bridged the Basic and Advanced editions long ago.In this book you will find over 130 OGL-compliant monsters (beginning with the letter A) for your campaigns and projects, including iconic beasties such as aerial servants, anhkhegs, ants and beetles, bugbear variants, bulettes, demon lords, the horrific Evil Eyes of Yog-Sothoth, and much more.The primary goal of the 1977 Bestiary project is to unify the Basic, Expert, and Advanced games with a universally compatible monster resource. The second goal is to bring classic Gygaxian monsters into your Basic campaigns, with clarified stat templates of many Advanced monsters that never crossed into Basic territory. Thirdly, if you're well-versed in the Advanced game, you will note that this book addresses hundreds of vagaries and ambiguities in the 1977 bestiary, bringing forth many implied or half-developed subtypes of monsters alluded to in the original tome, such as chieftains, sub-adults and young, large and huge creatures, orders (such as clerical, magical, and sacred couatls), Balor tiers, evil eye hierarchies, and much more.Chronic issues such as ambiguity in proportional treasure assignment, the exact meaning of the term "lair" (and its implications for treasure generation), incidental treasure, inconsistent numbers appearing, humanoid weapon selections, psionics, unstated morale levels, varying XP values for subtypes (such as varying-power anhkhegs of 3 to 8 hit dice), and other nettlesome technicalities have been corrected and clarified in this tome, and these improvements will carry their way throughout the 1977 Bestiary series. All monsters are presented with clean and updated stat blocks (check out the preview), with an easy-to-use quick reference format that is perfect for use at the game table.The improved and profusely illustrated monster stat blocks will also give you immediate details on rarity, monster type (elemental, undead, etc.), average hit points, attack accuracy, average damage, vulnerabilities, clarified special abilities (such as demonic gating), clearer special attack mechanics (for charges, catoblepas gazes, evil eye rays, etc.), average treasure type values, and many other pieces of information that the original books never fully provided, all in a single master resource. Whatever your interest in old school monsters, you will find much to love herein.I hope you enjoy this celebration of the old school TSR tradition. Be sure to watch for future volumes in this series which will detail character classes, races, equipment, domains, spells, treasures, and more. Another fine gaming supplement from Kent David Kelly and Wonderland Imprints, Only the Finest Works of Fantasy.Requires Old-School Essentials Core Rules.

CASTLE OLDSKULL Gaming Supplement Dungeon Monsters & Treasures

CASTLE OLDSKULL Gaming Supplement Dungeon Monsters & Treasures PDF Author: Kent David Kelly
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 198

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Book Description
AND SO YOU DARE to open the dungeon door, delving deeper into the upper ruins of nefarious Castle Oldskull. The door opens with a groan, puffing moldy spores into the air. Some evil creature cackles in the dark. You grip your sword, thrust your torch into the murky shadows, and ... What do you find? Snarling orcs? Skulking goblins who worship the fire demon who reigns in the Abyss? Dark elves wielding mithril blades, or a coven of scaly Deep Ones? Perhaps you are more fortunate. There are wary gnomes to parley with, and halfling burglars, dwarven rune priests, and the serene and vigilant elven guardians. Or perhaps you are cursed, and therein shall arise the loathsome shrieking fungi, or a swarm of venomous centipedes ... This book has all the answers you require for your dungeon stocking needs. Do you need help filling your enormous mega-dungeon with an endlessly challenging array of monsters and treasures? This supplement is the first book in a new series of old school Fantasy Role-Playing Game (FRPG) books, specifically designed to assist the Game Master with rapid dungeon stocking. This book includes 1,000 different monsters and 1,000 different treasures, with additional sub-systems for NPC party generation, treasure details, treasure hoard size calculation and more. Stocking a mega-dungeon becomes easy with this classic assortment, providing a near-infinite set of rapid results in accordance with old school systems. You can stock a 100-room ruin or dungeon level in under an hour with this book alone. This supplement is specifically focused on detailing the upper ruins (the ruined castle beneath which all of the mega-dungeon levels are waiting to be discovered), but can also be used to generate challenges for a level 1 adventuring party in any other game environment. This book is a stand-alone product for both basic and advanced pen-and-paper (PNP) game systems. It is best used, however, in conjunction with Castle Oldskull supplements such as The Classic Dungeon Design Guide or your favorite PNP FRPG. The DUNGEON MONSTERS & TREASURE assortment is brought to you by Kent David Kelly of Wonderland Imprints, a role-player and Game Master with over 35 years of play experience. Best of all, if there are any other materials you would like to see relating to dungeon design, feel free to contact the author. Many more CASTLE OLDSKULL supplements are being prepared specifically to support the players, initiates and Game Masters of the Old School Revival (OSR). This Guide is your gateway to the realms of sword and sorcery. Join us for the adventure! (A complete reference work designed to supplement existing pen-and-paper Fantasy Role-Playing Games. Just one of the proud creations available now from Wonderland Imprints - Only the Finest Works of Fantasy.)

CASTLE OLDSKULL Gaming Supplement Oldskull Dragons

CASTLE OLDSKULL Gaming Supplement Oldskull Dragons PDF Author: Kent David Kelly
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 176

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Book Description
The great draconian powers of the World of Oldskull arise, ready to fill your players' hearts with dread, excitement, and trepidation ... are their bold PC heroes ready for the challenge? Have you been wanting to include some classic old school dragons in your campaign? This book will save you hours of development time! Many thousands of dice rolls have been made for you, with the results carefully collected into stat and treasure templates for easy reference and use. Herein you will find 100 pre-generated dragons complete with unique names, combat statistics, spells (as appropriate), and pre-rolled treasure hoards. All 100 of these glorious beasties have been sorted according to their relative challenge level, from Crysthax the Pale (a very young white dragon, suitable for level 1 or 2 encounters) all the way up to Arcanthia the Invincible (an ancient gold dragon, who can easily provide a challenge to PCs of level 15 and up). All stats are clearly provided in Basic/Expert/Advanced format for easy conversion to other systems. Here is a sample entry: Quaelon of the Emerald Realm Description: An Average-Sized and Sub-Adult Male Bronze Dragon (Age Category 3, age 22 years). 25% chance to be sleeping when first encountered. Cannot speak. Not capable of casting spells. Combat Prowess: Armor Class 0 (natural armor plating, arcane protection, and DEX 13), Move 90' (30') ground / 240' (80') flying, Hit Dice 9**, Hit Points 27, Attacks 2 claws / 1 bite or breath weapon (lightning or repulsion gas), Damage 1D3 / 1D3 / 2D6 or breath weapon. Strengths and Weaknesses: Special Abilities detect invisibility, infravision; Special Attacks attack as 9 Hit Dice monster, breath weapon; Special Defenses resistant to gas and lightning attacks, save as monster of full HD; Special Vulnerabilities can be subdued, sleeping 25% of the time, subject to flattery. Further Considerations: Save As F9, Intelligence exceptional (INT 15), Morale Level 9, Alignment Lawful Good, Size L (18' long). Suggested Lair Terrain: River Cave. Unknown ancestry. Recommended PC Party Level for Encounter: 5+. Draconian Trove: 21,502 Silver Pieces, 20,438 Gold Pieces, 5 Gems (suggested GPV 10, 50, 50, 50, 100), Broom of Flying, Hammer +1, Potion of Healing, Potion of Invisibility, Potion of Polymorph Self, Scroll of Protection from Lycanthropes. Another fine supplement from Kent David Kelly of Wonderland Imprints, Only the Finest Works of Fantasy.

CASTLE OLDSKULL - Labyrinthine Bestiary

CASTLE OLDSKULL - Labyrinthine Bestiary PDF Author: Kent David Kelly
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 0

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Book Description
An amazing and beautiful new fantastical bestiary is now available for your favorite fantasy role-playing game. Veteran game designer Kent David Kelly and Wonderland Imprints are proud to present the very first volume of the Labyrinthine Bestiary, providing a treasure trove of exciting monster ideas and inspirational materials for players and Game Masters who enjoy the Original (OSR), First Edition (1E), and Second Edition (2E) versions of the world's greatest role-playing game. If you' are looking for universal and directly compatible old school materials to bridge the original game editions as created by Arneson and Gygax (1974-1985), Holmes (1977), Moldvay and Cook (1981), Mentzer (1983-1986), and other esteemed luminaries of TSR (1974-1989), you've come to the right place. Players of Fifth Edition will also discover much of resourceful interest here, because these historically-informed systems are rules-light and concept-heavy, ready for quick conversion to the ruleset of your choice. In this book you will find over 50 fully detailed OGL-compliant monsters (beginning with the letter A) for use in your campaigns and projects. This bestiary includes challenging and unusual creatures from the World of Oldskull campaign such as the Acephalus, Badgerbear, Dweomerling, and more. All creature types are lavishly illustrated. The Labyrinthine Bestiary takes many of the classic low-level game monsters, and infuses them with deep lore (and new related creatures) derived from mythology, folklore, and weird fiction published during the golden age of Swords & Sorcery. An entire unique and deep ecology for the World and Dungeons of Oldskull is featured herein, where each monster is detailed with meticulous consideration of its place within the larger world. There are no meaningless or inappropriate monsters here. Everything has its defined place and serves to enrich the larger world of lore in ways that deepen the play experience for beginning and veteran players alike.. So if you are weary of dungeons that feature only generic orcs and goblins and bandits with little purpose or distinction, you have come to the right place. This volume features monsters that lair within the Labyrinth of Amber, which comprises the first subterranean level of the Dungeons of Oldskull beneath the Ushirian Manor. These monsters will challenge adventurers of experience levels 1 to 3. In larger numbers, these monsters will serve as worthy adversaries (and companions) for adventurers of any experience level. I hope you enjoy this celebration of the old school TSR gaming tradition. Be sure to watch for future volumes in this Labyrinthine Bestiary series, which will detail many more hundreds of creatures that haunt the Labyrinth of the Yellow King. Another fine gaming supplement from Kent David Kelly and Wonderland Imprints, Only the Finest Works of Fantasy. (100 pages, over 80 illustrations in full color, 23,900 words.)

CASTLE OLDSKULL Gaming Supplement Oldskull Trolls

CASTLE OLDSKULL Gaming Supplement Oldskull Trolls PDF Author: Kent David Kelly
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 222

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Book Description
Have they now come for thee? Ah, the trolls of Groohlz-Drakha! Forsaken progeny of Mung the death god, Accursed children of the Grendel-Modor ... Fearlessly, forever ravening, ever-healing, they lie in wait. Will your heroes slay these deathly fiends To learn the gravest secrets of Castle Oldskull, Or will they merely fall to blood and ruin As so many have before? Wonderland Imprints is proud to announce the second most ambitious book of troll lore to ever have been created (the first having been authored by Brian and Wendy Froud). OLDSKULL TROLLS is a massive compendium of troll lore, weaving snippets from the Gygaxian bestiaries, dungeon modules, and tales of 1971-1985 into the larger tapestry of Pegana, Peer Gynt, Norse myth, Scandinavian folklore, the Grendel myth, the Cthulhu Mythos, and the fairy books of Andrew Lang. Herein you will find: details on troll history, tactics, weapons, treasures, fungal gardens, and lairs; 11 game-ready troll sub-races (bog, bridge, cave, cursed, forest, hill, lake, mountain, sea, snow, and stone); 6 troll-giant sub-races (hill, fire, frost, mountain, stone, and two-headed); lore concerning the foul Trolghuls, enigmatic troll hags, disturbing cauldron rituals, the winsome Troldfolk, shamans, witch doctors, chieftains, King's Claws, and Mountain Kings; the secrets of the mysterious troll deities including Trogool, the Great Boyg, the Haga-Daimonai, and Groohlz-Drakha (Overlord of Castle Oldskull); a full roster of trollish allies, guardian beasts, and nemeses; and more besides. This is an Oldskull bestiary of new monsters, as well as a treasury, and a storybook as well. Being a complete unveiling of trolls, hags, sub-races, leader types, deities, and allied monstrosities, ready for you to plug into your old school FRPG campaign. Horrify your bored and overconfident players all over again, with lots of new surprises from the Midgardian highlands! Another fine gaming supplement from Kent David Kelly and Wonderland Imprints, Only the Finest Works of Fantasy.

CASTLE OLDSKULL Gaming Supplement Chaotic Descriptor Table

CASTLE OLDSKULL Gaming Supplement Chaotic Descriptor Table PDF Author: Kent David Kelly
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 254

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Book Description
An infinite array of fantasy possibilities ... Endless monsters, treasures, and mysteries at your fingertips. What will you dream, how creative can you be, When you're handed the keys to the Oldskull imagination engine? Is it possible to distill the entire world design creative process into a single essential volume? Perhaps, and perhaps not. If it can be done, this is the book that is up to the task! This is the D10000 Chaotic Descriptor Table, a deluxe version of one of my favorite and most popular idea generation systems. The "Chaotic" system has proven to be popular over the years with Game Masters, solo gamers, storytellers, and game designers alike. As featured in the Oldskull Adventure Generator and the Classic Dungeon Design Guide series, the Chaotic Descriptor Table offers an array of 1,000 strange adjectives (Deathly, Bloodstone, Phantasmagorian, Shivering, etc.) that can be used to give unique life to generic ideas such as dungeon rooms, monsters, characters, treasures, and plot hooks. Whatever you can imagine, the Chaotic system can enhance. It does not replace your creativity, it magnifies it and sets an unexpected direction for your efforts. But where the former system only had 1,000 entries, this one has been expanded to a full 10,000 entries that you can roll on 1D10000 to come up with even more random mayhem! Additional features include named gods and goddesses, character names, a massive NPC personality generation array, and of course thousands of new adjectives. This supplement also includes a detailed chapter of examples, and the Chaotic table itself (data covering nearly 100 pages). These tools are fully compatible with the Oldskull Dungeon Tools, the Dungeon Design Guides, the Game World Generator, and all of the other supplements offered by Kent David Kelly and Wonderland Imprints, Only the Finest Works of Fantasy. Other supplements are recommended for maximum use, but none are necessary. Have fun!

CASTLE OLDSKULL Gaming Supplement 1,000 Rooms of Chaos II

CASTLE OLDSKULL Gaming Supplement 1,000 Rooms of Chaos II PDF Author: Kent David Kelly
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 86

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Book Description
"Ah, yes. And what do we find here? Why, the dark harlequin of the underworld neath Castle Oldskull, Groohlz-Drakha, has brought you his cruelest and most luscious map of the nether: Herein you will find 1,000 Rooms of Chaos, direct from the most secret lore of Darkseraphim's own Castle Oldskull. But here in this codex, which I now grant you, lieth only the names of the rooms, mind. What lurks in each chamber within? You as Game Master will imagine up the descriptions, the tricks, the treasures, the traps, and the monsters lairing within each Room of Chaos on your own." So. The adventurers open the door at last, into the dread reach of the dungeon which you have not had time to design yet. And there, to their ultimate bafflement, they discover ... what? Roll D1000 to find out. Book II in the Rooms of Chaos series, with new and more detailed entries for arch-devil fanes, god shrines, very unusual and evocative deep dungeon rooms, and more. A tabletop dungeon design supplement (and quick idea book) for Swords & Wizardry, Labyrinth Lord, OSRIC, and similar old school FRPGs. This resource will always help you, and energize your own ideas, whenever you need a new room concept for any dungeon, enchanted stronghold, or subterranean locale.

The Classic Dungeon Design Guide II

The Classic Dungeon Design Guide II PDF Author: Kent David Kelly
Publisher: Createspace Independent Publishing Platform
ISBN: 9781727110753
Category :
Languages : en
Pages : 356

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Book Description
The sequel to the Classic Dungeon Design Guide is here ... Have you read every dungeon design book out there, but you're still hungry for great ideas to amaze your players? Would you like to possess the tools to generate countless millions of randomized results for bizarre rooms and shrines, dungeon doors, magical laboratories, skeletons, Lovecraftian abominations, and torture chambers? Then this is the book for you. This massive tome is the direct sequel to Wonderland Imprints' Gold Medal Best Seller, CDDG1: THE CLASSIC DUNGEON DESIGN GUIDE. Where Book 1 was a basic inspirational tome filled with thousands of ideas, Book II: Dungeon Mastery Design Tables is an advanced nuts-and-bolts guide that provides you with hundreds of pages of tables which you can use to create an infinite number of dungeon rooms, monster lairs, thematic levels and endless details such as barracks, caves, chests, corpses, fountains, prisoner cells, quarters, shrines, and magical gateways. You can even use this book's treasure trove of systems to create millions of deities, slime monsters, prisoner NPCs, and unique NPC villains and prisoners, using nearly 1,000 different experience level titles and other tools that intersect with DDE1, DUNGEON DELVER ENHANCER. Book One was only the beginning, the entry work to a series. This is one of the largest and most extensive dungeon design books in existence, with features branching out from CDDG1 including: data for on-the-spot creation of altars, barracks, caves, containers, corpses, doors, dungeon dressing, fountains, fungi, galleries, hideouts, laboratories, magical gateways, prisoners, quarters, stairways, torture chambers, unusual rooms, and those ever-baffling magical "unclassifiable chambers" which no one can fully comprehend. It's all here, the massive set of tables I have used for years to create new mega-dungeons for the Castle Oldskull OSR campaign. I have refined and expanded them over many months of writing, and now I offer them to you. So what are you waiting for? This book is the perfect companion for THE CLASSIC DUNGEON DESIGN GUIDE, and has been specially designed to serve both as a learning grimoire and as a tabletop go-to book for design and for sandbox play. After all, if you're going to dare to delve into the netherworld, you should probably take not just a lantern and an elvish sword of great antiquity; you should also carry the ultimate guidebook to help you from getting lost along the way ... Another classic Fantasy Role-Playing Game Supplement from Wonderland Imprints, Only the Finest Works of Fantasy.

The Oldskull Dungeon Generator - Level 1

The Oldskull Dungeon Generator - Level 1 PDF Author: Kent David Kelly
Publisher: Createspace Independent Publishing Platform
ISBN: 9781727165098
Category :
Languages : en
Pages : 210

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Book Description
This supplement features an immense Gygaxian OSR random dungeon generator system, crammed into 83 pages. It's focused on empowering you to create the sprawling level 1 of any mega-dungeon, or any smaller dungeon set to challenge adventurers of experience levels 1 to 3. The challenge levels of the monsters, traps, tricks, and treasures all reflect that difficulty level. You can use this book to design any number of dungeons, and if your group is patient you can even use it during play. You will also find some experimental solitaire rules here, if you like to practice the dungeon crawling yourself! This book's systems interlock with the Classic Dungeon Design Guide series (CDDG1-3) as well as the Book of Dungeon Traps (BDT1) if you want to add more detail to any aspect of the design. The system is comprised of many branching D100 and D1000 tables. Sub-systems are provided to generate: [1] starting areas, [2] random doorways, [3] corridors, [4] dead ends, [5] level connectors (stairs etc.), [6] unusual level connectors (teleporters, slides, etc.), [7] monster lairs, [8] monster-guarded treasures, [9] room size and dimensions, [10] room exits, [11] unusual doors, [12] room contents (lair, trap, trick, etc.), [13] side passages, [14] traps, [15] tricks (a full 17-page system with millions of potential results), and [16] unguarded treasure hoards. At the end you'll find an Appendix with troubleshooting and solitaire advice, and a quick reference hyperlink section which will allow you to flip through the tables quickly. From Kent David Kelly and Wonderland Imprints, Only the Finest Works of Fantasy.