Cases on the Societal Effects of Persuasive Games

Cases on the Societal Effects of Persuasive Games PDF Author: Ruggiero, Dana
Publisher: IGI Global
ISBN: 1466662077
Category : Technology & Engineering
Languages : en
Pages : 387

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Book Description
"This book investigates the connection between multimedia technologies and game-based learning for an improved understanding of the impact and effectiveness of serious games in modern societies, offering examples from the fields of education, business, healthcare, and more"--Provided by publisher.

Cases on the Societal Effects of Persuasive Games

Cases on the Societal Effects of Persuasive Games PDF Author: Ruggiero, Dana
Publisher: IGI Global
ISBN: 1466662077
Category : Technology & Engineering
Languages : en
Pages : 387

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Book Description
"This book investigates the connection between multimedia technologies and game-based learning for an improved understanding of the impact and effectiveness of serious games in modern societies, offering examples from the fields of education, business, healthcare, and more"--Provided by publisher.

Persuasive Gaming in Context

Persuasive Gaming in Context PDF Author: Teresa De La Hera
Publisher:
ISBN: 9789463728805
Category :
Languages : en
Pages :

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Book Description
The rapid developments of new communication technologies have facilitated the popularization of digital games, which has translated into an exponential growth of the game industry in the last decades. The ubiquitous presence of digital games has resulted in an expansion of the applications of these games from mere entertainment purposes to a great variety of serious purposes. In this edited volume, we narrow the scope of attention by focusing on what game theorist Ian Bogost has called "persuasive games", that is, gaming practices that combine the dissemination of information with attempts to engage players in particular attitudes and behaviors. This volume offers a multifaceted reflection on persuasive gaming, that is, on the process of these particular games being played by players. The purpose is to better understand when and how digital games can be used for persuasion, by further exploring persuasive games and some other kinds of persuasive playful interaction as well. The book critically integrates what has been accomplished in separate research traditions to offer a multidisciplinary approach to understanding persuasive gaming that is closely linked to developments in the industry by including the exploration of relevant case studies.

Persuasive Games

Persuasive Games PDF Author: Ian Bogost
Publisher: MIT Press
ISBN: 0262261944
Category : Games & Activities
Languages : en
Pages : 463

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Book Description
An exploration of the way videogames mount arguments and make expressive statements about the world that analyzes their unique persuasive power in terms of their computational properties. Videogames are an expressive medium, and a persuasive medium; they represent how real and imagined systems work, and they invite players to interact with those systems and form judgments about them. In this innovative analysis, Ian Bogost examines the way videogames mount arguments and influence players. Drawing on the 2,500-year history of rhetoric, the study of persuasive expression, Bogost analyzes rhetoric's unique function in software in general and videogames in particular. The field of media studies already analyzes visual rhetoric, the art of using imagery and visual representation persuasively. Bogost argues that videogames, thanks to their basic representational mode of procedurality (rule-based representations and interactions), open a new domain for persuasion; they realize a new form of rhetoric. Bogost calls this new form "procedural rhetoric," a type of rhetoric tied to the core affordances of computers: running processes and executing rule-based symbolic manipulation. He argues further that videogames have a unique persuasive power that goes beyond other forms of computational persuasion. Not only can videogames support existing social and cultural positions, but they can also disrupt and change these positions themselves, leading to potentially significant long-term social change. Bogost looks at three areas in which videogame persuasion has already taken form and shows considerable potential: politics, advertising, and learning.

Emerging Research on Networked Multimedia Communication Systems

Emerging Research on Networked Multimedia Communication Systems PDF Author: Kanellopoulos, Dimitris
Publisher: IGI Global
ISBN: 1466688513
Category : Technology & Engineering
Languages : en
Pages : 471

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Book Description
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Emerging Perspectives on the Mobile Content Evolution

Emerging Perspectives on the Mobile Content Evolution PDF Author: Aguado, Juan Miguel
Publisher: IGI Global
ISBN: 1466688394
Category : Technology & Engineering
Languages : en
Pages : 467

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Book Description
In less than a decade, mobile technology has revolutionized our cultures, societies, and economies by impacting both personal and professional aspects of human life. Mobile technology has therefore become the fastest diffusing technology in history, expanding and transforming existent possibilities by making technology accessible and ubiquitous. Emerging Perspectives on the Mobile Content Evolution seeks a better understanding of the centrality of mobile content in the recent and coming evolution of both the ICT ecosystem and the media industry. This publication appeals to a broad audience within the interdisciplinary field of media studies, covering topic areas such as journalism, marketing and advertising, broadcasting, information management, media management, media economics, media- and technology-related public policies, media sociology, audience/consumption studies, and arts. This publication presents a multi-disciplinary discussion through a collection of academic chapters covering topics such as mobile communications and entrepreneurship, reflection on wearables and innovation, personal and mobile healthcare, mobile journalism and innovation, and behavioral targeting in the mobile ecosystem.

Digital Tools for Computer Music Production and Distribution

Digital Tools for Computer Music Production and Distribution PDF Author: Politis, Dionysios
Publisher: IGI Global
ISBN: 1522502653
Category : Music
Languages : en
Pages : 308

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Book Description
It is clear that the digital age has fully embraced music production, distribution, and transcendence for a vivid audience that demands more music both in quantity and versatility. However, the evolving world of digital music production faces a calamity of tremendous proportions: the asymmetrically increasing online piracy that devastates radio stations, media channels, producers, composers, and artists, severely threatening the music industry. Digital Tools for Computer Music Production and Distribution presents research-based perspectives and solutions for integrating computational methods for music production, distribution, and access around the world, in addition to challenges facing the music industry in an age of digital access, content sharing, and crime. Highlighting the changing scope of the music industry and the role of the digital age in such transformations, this publication is an essential resource for computer programmers, sound engineers, language and speech experts, legal experts specializing in music piracy and rights management, researchers, and graduate-level students across disciplines.

Design Strategies and Innovations in Multimedia Presentations

Design Strategies and Innovations in Multimedia Presentations PDF Author: Hai-Jew, Shalin
Publisher: IGI Global
ISBN: 1466686979
Category : Computers
Languages : en
Pages : 614

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Book Description
Multimedia is currently used in a variety of contexts, from social interaction to educational and business settings. The richness of the multimedia experience and its ability to enhance information sharing in a variety of settings makes it a valuable tool. Design Strategies and Innovations in Multimedia Presentations brings together the latest scholarly research and proven strategies for designing and implementing multimedia technologies for various applications, with an emphasis on education. Featuring a selection of highly informative chapters on the pervasiveness of multimedia and best methods for developing presentations using this technology, this publication is an essential reference source for researchers, practitioners, and professionals. This publication features timely, research based chapters on the use of digital media tools and applications including digital visualization, e-learning, human-computer interaction, online presentations, semantic web, social media data, and technology in education.

Handbook of Research on Organizational Justice and Culture in Higher Education Institutions

Handbook of Research on Organizational Justice and Culture in Higher Education Institutions PDF Author: Ololube, Nwachukwu Prince
Publisher: IGI Global
ISBN: 1466698519
Category : Education
Languages : en
Pages : 600

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Book Description
Fairness in the workplace is a key element to the successful management and development of an organization. By evaluating the treatment of employees within educational settings, as well as examining their reaction to fair and effective leadership practices, an institution gains a competitive edge within the global academic landscape. The Handbook of Research on Organizational Justice and Culture in Higher Education Institutions examines employee perspectives and behavior within educational settings. Highlighting the application of organizational integrity practices being used to meet the demands of institutional employees within developing and developed economies, this publication is a vital reference source for academicians, professionals, researchers, and students interested in higher education business management and development.

Games and Learning Alliance

Games and Learning Alliance PDF Author: Rosa Bottino
Publisher: Springer
ISBN: 3319501828
Category : Computers
Languages : en
Pages : 456

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Book Description
This book constitutes the refereed proceedings of the 5th International Conference on Games and Learning Alliance, GALA 2016, held in Utrecht, The Netherlands, in December 2016. The 27 revised regular papers presented together with 14 poster papers were carefully reviewed and selected from 55 submissions. The papers cover topics such as games and sustainability; games for math and programming; games and health; games and soft skills; games and management; games and learning; game development and assessment; and mobile games.

New Perspectives on the Social Aspects of Digital Gaming

New Perspectives on the Social Aspects of Digital Gaming PDF Author: Rachel Kowert
Publisher: Routledge
ISBN: 1317243625
Category : Computers
Languages : en
Pages : 274

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Book Description
Expanding on the work in the volume Multiplayer, this new book explores several other areas related to social gaming in detail. The aim is to go beyond a typical "edited book" concept, and offer a very concise volume with several focal points that are most relevant for the current debate about multiplayer games, both in academia and society. As a result, the volume offers the latest research findings on online gaming, social forms of gaming, identification, gender issues and games for change, primarily applying a social-scientific approach.