Author: W. L. Kitts
Publisher: Referencepoint Press
ISBN: 9781682826751
Category : Animated films
Languages : en
Pages : 0
Book Description
"There has never been a better time to have a career in animation and comic books. Jobs for web and visual effects animators, comic book artists, and even graphic novelists are opening up thanks to growing demand in industries tied to entertainment and the internet. What these jobs entail, what they pay, and future prospects are discussed along with insights from industry insiders"--
Careers in Animation and Comics
Author: W. L. Kitts
Publisher: Referencepoint Press
ISBN: 9781682826751
Category : Animated films
Languages : en
Pages : 0
Book Description
"There has never been a better time to have a career in animation and comic books. Jobs for web and visual effects animators, comic book artists, and even graphic novelists are opening up thanks to growing demand in industries tied to entertainment and the internet. What these jobs entail, what they pay, and future prospects are discussed along with insights from industry insiders"--
Publisher: Referencepoint Press
ISBN: 9781682826751
Category : Animated films
Languages : en
Pages : 0
Book Description
"There has never been a better time to have a career in animation and comic books. Jobs for web and visual effects animators, comic book artists, and even graphic novelists are opening up thanks to growing demand in industries tied to entertainment and the internet. What these jobs entail, what they pay, and future prospects are discussed along with insights from industry insiders"--
Careers for People Who Love Comics, Animation, and Manga
Author: Siyavush Saidian
Publisher: The Rosen Publishing Group, Inc
ISBN: 1499468725
Category : Young Adult Nonfiction
Languages : en
Pages : 106
Book Description
There are many different forms of entertainment, but comics, animation, and manga are among the most popular. Many people dream of working in these fields, but some may find the prospect of finding a job without a college education daunting. However, there are countless opportunities awaiting those with a passion for these crafts, whether they're artists or simply enthusiasts. This guidebook helps your readers lay a solid foundation for entry into roles across these exciting fields, many of which they may already posses the skills for, without college.
Publisher: The Rosen Publishing Group, Inc
ISBN: 1499468725
Category : Young Adult Nonfiction
Languages : en
Pages : 106
Book Description
There are many different forms of entertainment, but comics, animation, and manga are among the most popular. Many people dream of working in these fields, but some may find the prospect of finding a job without a college education daunting. However, there are countless opportunities awaiting those with a passion for these crafts, whether they're artists or simply enthusiasts. This guidebook helps your readers lay a solid foundation for entry into roles across these exciting fields, many of which they may already posses the skills for, without college.
The Comic Book History of Animation: True Toon Tales of the Most Iconic Characters, Artists and Styles!
Author: Fred Van Lente
Publisher: IDW Publishing
ISBN: 1649360002
Category : Comics & Graphic Novels
Languages : en
Pages : 132
Book Description
From the team behind The Comic Book History of Comics comes the perfect companion piece telling the story of the triumphs and tragedies of the filmmakers and beloved animated characters of the past century and a half—essential for hardcore fans of the medium and noobies alike! It's all here, from Aardman to Zoetrope, Disney to Miyazaki, Hanna-Barbera to Pixar, and everything in-between! Begin in the early 1900s with J. Stuart Blackton and the first American cartoon, Winsor McCay's Gertie the Dinosaur, and Felix the Cat! Find out about Margaret Winkler, the most powerful person in early animation, and Walt Disney, who revolutionizes cartoons with sound and color! Discover how Fleischer Studios teaches us to sing "Boop-boop-a-doop" and eat our spinach, and how Warner Bros' Looney Toons rivaled Disney's Silly Symphonies! Plus, icons of animation including Hanna-Barbera, Huckleberry Hound, The Flintstones, and Ruby-Spears; the Plastic Age of toy-based TV shows including G.I. Joe, Transformers, and He-Man; and the new Golden Age of TV animation launched by The Simpsons! And go abroad to France with Émile Cohl's dynamic doodles in Fantasmagorie; to Japan, where the Imperial Navy debuts the first full-length anime as propaganda, Divine Sea Warriors, and Osamu Tezuka conquers TV as he conquered manga; and to Argentina, which beat out Snow White for the first feature length animated movie by two decades! And finally, Jurassic Park and the computer animation revolution! Post-Little Mermaid Disney, Pixar, and Studio Ghibli conquer the world! If you’ve ever wanted to know more about the history of animation but were afraid to ask, this book is especially for you!
Publisher: IDW Publishing
ISBN: 1649360002
Category : Comics & Graphic Novels
Languages : en
Pages : 132
Book Description
From the team behind The Comic Book History of Comics comes the perfect companion piece telling the story of the triumphs and tragedies of the filmmakers and beloved animated characters of the past century and a half—essential for hardcore fans of the medium and noobies alike! It's all here, from Aardman to Zoetrope, Disney to Miyazaki, Hanna-Barbera to Pixar, and everything in-between! Begin in the early 1900s with J. Stuart Blackton and the first American cartoon, Winsor McCay's Gertie the Dinosaur, and Felix the Cat! Find out about Margaret Winkler, the most powerful person in early animation, and Walt Disney, who revolutionizes cartoons with sound and color! Discover how Fleischer Studios teaches us to sing "Boop-boop-a-doop" and eat our spinach, and how Warner Bros' Looney Toons rivaled Disney's Silly Symphonies! Plus, icons of animation including Hanna-Barbera, Huckleberry Hound, The Flintstones, and Ruby-Spears; the Plastic Age of toy-based TV shows including G.I. Joe, Transformers, and He-Man; and the new Golden Age of TV animation launched by The Simpsons! And go abroad to France with Émile Cohl's dynamic doodles in Fantasmagorie; to Japan, where the Imperial Navy debuts the first full-length anime as propaganda, Divine Sea Warriors, and Osamu Tezuka conquers TV as he conquered manga; and to Argentina, which beat out Snow White for the first feature length animated movie by two decades! And finally, Jurassic Park and the computer animation revolution! Post-Little Mermaid Disney, Pixar, and Studio Ghibli conquer the world! If you’ve ever wanted to know more about the history of animation but were afraid to ask, this book is especially for you!
The Comic Book Heroes
Author: Will Jacobs
Publisher: Crown
ISBN:
Category : Antiques & Collectibles
Languages : en
Pages : 382
Book Description
The first history of modern costumed-hero comic books, from the start of the Silver Age in 1956 up to today. Focusing on DC and Marvel Comics, the story begins with the efforts of DC to revitalize such Golden Age heroes as the Flash, Superman, and Green Lantern in the wake of the anti-comic furor of the early 1950s. The authors cover the science fiction rage of the late 1950s, the birth of the experimental Marvel Comics Group in 1961, the emergence of such classic Marvel characters as the Fantastic Four and Spider-Man, the "camp" craze set off by the "Batman" TV show in 1966, and the socially conscious and politically relevant comics of the early 1970s. Later chapters describe the slump of the mid-1970s, as the medium lost touch with its young readers, followed by the comics' resurgence of the 1980s, as many new companies help DC and Marvel to extend the boundaries of the field with innovation, daring, and a new sophistication. Factually thorough and written in a lively, narrative style, this history includes behind-the-scenes glimpses at the men who wrote, drew, and published the comics, the impact of their creations on the fans, and critical assessments of the works themselves. Illustrated throughout with examples of comic book art, The Comic Book Heroes will inform and entertain both the hardcore fan and the casual reader of this most popular of American mediums.
Publisher: Crown
ISBN:
Category : Antiques & Collectibles
Languages : en
Pages : 382
Book Description
The first history of modern costumed-hero comic books, from the start of the Silver Age in 1956 up to today. Focusing on DC and Marvel Comics, the story begins with the efforts of DC to revitalize such Golden Age heroes as the Flash, Superman, and Green Lantern in the wake of the anti-comic furor of the early 1950s. The authors cover the science fiction rage of the late 1950s, the birth of the experimental Marvel Comics Group in 1961, the emergence of such classic Marvel characters as the Fantastic Four and Spider-Man, the "camp" craze set off by the "Batman" TV show in 1966, and the socially conscious and politically relevant comics of the early 1970s. Later chapters describe the slump of the mid-1970s, as the medium lost touch with its young readers, followed by the comics' resurgence of the 1980s, as many new companies help DC and Marvel to extend the boundaries of the field with innovation, daring, and a new sophistication. Factually thorough and written in a lively, narrative style, this history includes behind-the-scenes glimpses at the men who wrote, drew, and published the comics, the impact of their creations on the fans, and critical assessments of the works themselves. Illustrated throughout with examples of comic book art, The Comic Book Heroes will inform and entertain both the hardcore fan and the casual reader of this most popular of American mediums.
Writing for Animation, Comics, and Games
Author: Christy Marx
Publisher: Taylor & Francis
ISBN: 1136144455
Category : Computers
Languages : en
Pages : 250
Book Description
Writing for Animation, Comics, and Games explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how you can create scripts that are in the right industry format, and follow the expected rules for you to put your best foot forward to help you break-in to the trade. This book explains approaches to writing for exterior storytelling (animation, games); interior/exterior storytelling (comics and graphic novels), as well as considerations for non-linear computer games in the shortest, pithiest, and most economical way. The author offers insider's advice on how you can present work as professional, how to meet deadlines, how visual writing differs from prose, and the art of collaboration.
Publisher: Taylor & Francis
ISBN: 1136144455
Category : Computers
Languages : en
Pages : 250
Book Description
Writing for Animation, Comics, and Games explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how you can create scripts that are in the right industry format, and follow the expected rules for you to put your best foot forward to help you break-in to the trade. This book explains approaches to writing for exterior storytelling (animation, games); interior/exterior storytelling (comics and graphic novels), as well as considerations for non-linear computer games in the shortest, pithiest, and most economical way. The author offers insider's advice on how you can present work as professional, how to meet deadlines, how visual writing differs from prose, and the art of collaboration.
Directing Animation
Author: David B. Levy
Publisher: Skyhorse Publishing Inc.
ISBN: 1581157460
Category : Business & Economics
Languages : en
Pages : 37
Book Description
"The most comprehensive book on directing animation from one of the best writers in the business."---Bill Plympton, Oscar-nominated indie animation director --
Publisher: Skyhorse Publishing Inc.
ISBN: 1581157460
Category : Business & Economics
Languages : en
Pages : 37
Book Description
"The most comprehensive book on directing animation from one of the best writers in the business."---Bill Plympton, Oscar-nominated indie animation director --
Holy F*ck
Author: Nick Marino
Publisher: Holy F*ck Tp
ISBN: 9781632290977
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
Sister Maria has recruited two horny drug-fueled weirdos to stop the apocalypse. Their names? Jesus and Satan. Can these biblical frenemies help this nun with a gun defeat an army of pissed off mythological gods? Only one thing's for sure -- it's gonna be a wild ride Collecting the controversially-contagious Holy F*ck #1-4.
Publisher: Holy F*ck Tp
ISBN: 9781632290977
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
Sister Maria has recruited two horny drug-fueled weirdos to stop the apocalypse. Their names? Jesus and Satan. Can these biblical frenemies help this nun with a gun defeat an army of pissed off mythological gods? Only one thing's for sure -- it's gonna be a wild ride Collecting the controversially-contagious Holy F*ck #1-4.
Making & Being
Author: Susan Jahoda
Publisher:
ISBN: 9781945711077
Category : Art
Languages : en
Pages : 0
Book Description
"Making and Being draws on the lived experience of Susan Jahoda and Caroline Woolard, visual arts educators who have developed a framework for teaching art with the collective BFAMFAPhD that emphasizes contemplation, collaboration, and political economy. The authors share ideas and pedagogical strategies that they have adapted to spaces of learning which range widely, from self-organized workshops for professional artists to Foundations BFA and MFA thesis classes. This hands-on guide includes activities, worksheets, and assignments and is a critical resource for artists and art educators today"--Page 4 of cover.
Publisher:
ISBN: 9781945711077
Category : Art
Languages : en
Pages : 0
Book Description
"Making and Being draws on the lived experience of Susan Jahoda and Caroline Woolard, visual arts educators who have developed a framework for teaching art with the collective BFAMFAPhD that emphasizes contemplation, collaboration, and political economy. The authors share ideas and pedagogical strategies that they have adapted to spaces of learning which range widely, from self-organized workshops for professional artists to Foundations BFA and MFA thesis classes. This hands-on guide includes activities, worksheets, and assignments and is a critical resource for artists and art educators today"--Page 4 of cover.
Lighting for Animation
Author: Jasmine Katatikarn
Publisher: CRC Press
ISBN: 1317699939
Category : Computers
Languages : en
Pages : 642
Book Description
Lighting for Animation is designed with one goal in mind - to make you a better artist. Over the course of the book, Jasmine Katatikarn and Michael Tanzillo (Senior Lighting TDs, Blue Sky Studios) will train your eye to analyze your work more critically, and teach you approaches and techniques to improve your craft. Focusing on the main philosophies and core concepts utilized by industry professionals, this book builds the foundation for a successful career as a lighting artist in visual effects and computer animation. Inside you’ll find in-depth instruction on: • Creating mood and storytelling through lighting • Using light to create visual shaping • Directing the viewer’s eye with light and color • Gathering and utilizing reference images • Successfully lighting and rendering workflows • Render layers and how they can be used most effectively • Specific lighting scenarios, including character lighting, environment lighting, and lighting an animated sequence • Material properties and their work with lighting • Compositing techniques essential for a lighter • A guide on how to start your career and achieve success as a lighting artist This book is not designed to teach software packages—there are websites, instructional manuals, online demos, and traditional courses available to teach you how to operate specific computer programs. That type of training will teach you how to create an image; this book will teach you the technical skills you need to make that image beautiful. Key Features Stunning examples from a variety of films serve to inspire and inform your creative choices. Unique approach focuses on using lighting as a storytelling tool, rather than just telling you which buttons to press. Comprehensive companion website contains lighting exercises, assets, challenges, and further resources to help you expand your skillset.
Publisher: CRC Press
ISBN: 1317699939
Category : Computers
Languages : en
Pages : 642
Book Description
Lighting for Animation is designed with one goal in mind - to make you a better artist. Over the course of the book, Jasmine Katatikarn and Michael Tanzillo (Senior Lighting TDs, Blue Sky Studios) will train your eye to analyze your work more critically, and teach you approaches and techniques to improve your craft. Focusing on the main philosophies and core concepts utilized by industry professionals, this book builds the foundation for a successful career as a lighting artist in visual effects and computer animation. Inside you’ll find in-depth instruction on: • Creating mood and storytelling through lighting • Using light to create visual shaping • Directing the viewer’s eye with light and color • Gathering and utilizing reference images • Successfully lighting and rendering workflows • Render layers and how they can be used most effectively • Specific lighting scenarios, including character lighting, environment lighting, and lighting an animated sequence • Material properties and their work with lighting • Compositing techniques essential for a lighter • A guide on how to start your career and achieve success as a lighting artist This book is not designed to teach software packages—there are websites, instructional manuals, online demos, and traditional courses available to teach you how to operate specific computer programs. That type of training will teach you how to create an image; this book will teach you the technical skills you need to make that image beautiful. Key Features Stunning examples from a variety of films serve to inspire and inform your creative choices. Unique approach focuses on using lighting as a storytelling tool, rather than just telling you which buttons to press. Comprehensive companion website contains lighting exercises, assets, challenges, and further resources to help you expand your skillset.
La Mano Del Destino
Author: J. Gonzo
Publisher: Image Comics
ISBN: 1534320822
Category : Comics & Graphic Novels
Languages : en
Pages : 244
Book Description
LA MANO DEL DESTINO tells the tale of a once-champion Luchador who, after being betrayed by his friends and unmasked in the ring, agrees to a Faustian bargain with a mysterious promoter. He gains a new power and the identity of La Mano del Destino in order to exact revenge upon his betrayers. Set in a swanky, 1960s Mexico where Lucha Libre is intrinsically woven into all aspects of society, this tale winds its way through the machinations and motivations of all types who inhabit this unique setting. Can La Mano del Destino get his revenge while remaining the champion he knows himself to be? Mesoamerican myth, Silver-Age storytelling, and high-flying Lucha Libre action converge to tell this epic story of vengeance and destiny! Collects LA MANO DEL DESTINO #1-6
Publisher: Image Comics
ISBN: 1534320822
Category : Comics & Graphic Novels
Languages : en
Pages : 244
Book Description
LA MANO DEL DESTINO tells the tale of a once-champion Luchador who, after being betrayed by his friends and unmasked in the ring, agrees to a Faustian bargain with a mysterious promoter. He gains a new power and the identity of La Mano del Destino in order to exact revenge upon his betrayers. Set in a swanky, 1960s Mexico where Lucha Libre is intrinsically woven into all aspects of society, this tale winds its way through the machinations and motivations of all types who inhabit this unique setting. Can La Mano del Destino get his revenge while remaining the champion he knows himself to be? Mesoamerican myth, Silver-Age storytelling, and high-flying Lucha Libre action converge to tell this epic story of vengeance and destiny! Collects LA MANO DEL DESTINO #1-6