Career Building Through Alternate Reality Gaming

Career Building Through Alternate Reality Gaming PDF Author: Meg Swaine
Publisher: The Rosen Publishing Group, Inc
ISBN: 9781404213579
Category : Business & Economics
Languages : en
Pages : 68

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Book Description
Provides an overview of alternate reality gaming, and describes the knowledge, skills, education, and experience needed to pursue a career in this field.

Career Building Through Alternate Reality Gaming

Career Building Through Alternate Reality Gaming PDF Author: Meg Swaine
Publisher: The Rosen Publishing Group, Inc
ISBN: 9781404213579
Category : Business & Economics
Languages : en
Pages : 68

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Book Description
Provides an overview of alternate reality gaming, and describes the knowledge, skills, education, and experience needed to pursue a career in this field.

Career Building Through Machinima

Career Building Through Machinima PDF Author: Holly Cefrey
Publisher: The Rosen Publishing Group, Inc
ISBN: 9781404213586
Category : Business & Economics
Languages : en
Pages : 68

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Book Description
Machinima, meaning "machine cinema," is the technology of using computers to create cinematic features. This book teaches readers, who may be hobbyists in the art, how to use their talents to produce lifelong careers from what they love.

Career Building Through Skinning and Modding

Career Building Through Skinning and Modding PDF Author: Jeri Freedman
Publisher: The Rosen Publishing Group, Inc
ISBN: 9781404213548
Category : Business & Economics
Languages : en
Pages : 68

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Book Description
Introduces readers to skinning and modding, the practices of modifying the appearance or function of existing software, and suggests ways that these creative activities might lead to a career in web design or game programming.

Career Building Through Fan Fiction Writing

Career Building Through Fan Fiction Writing PDF Author: Miriam Segall
Publisher: The Rosen Publishing Group, Inc
ISBN: 9781404213562
Category : Business & Economics
Languages : en
Pages : 68

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Book Description
Introduces readers to fan fiction writing, the creation of original stories based on characters and settings from popular fiction, television programs, films, or video games, and suggests ways that this creative activity might lead to a career in writing.

Career Building Through Digital Sampling and Remixing

Career Building Through Digital Sampling and Remixing PDF Author: Sahara Gisnash
Publisher: The Rosen Publishing Group, Inc
ISBN: 9781404213555
Category : Business & Economics
Languages : en
Pages : 72

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Book Description
Provides an overview of digital sound careers, including DJs, music producers, and recording engineers, and describes the knowledge, skills, and experience needed to pursue a career in these fields.

Careers in Focus: Computer and Video Game Design, Third Edition

Careers in Focus: Computer and Video Game Design, Third Edition PDF Author: James Chambers
Publisher: Infobase Holdings, Inc
ISBN: 1646933966
Category : Business & Economics
Languages : en
Pages : 384

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Book Description
Ferguson's Careers in Focus books are a valuable career exploration tool for libraries and career centers. Written in an easy-to-understand yet informative style, this series surveys a wide array of commonly held jobs and is arranged into volumes organized by specific industries and interests. Each of these informative books is loaded with up-to-date career information presented in a featured industry article and a selection of detailed professions articles. The information here has been researched, vetted, and analyzed by Ferguson's editors, drawing from government and industry sources, professional groups, news reports, career and job-search resources, and a variety of other sources. For readers making career choices, these books offer a wealth of helpful information and resources.

Social Media Marketing

Social Media Marketing PDF Author: Tracy L. Tuten
Publisher: SAGE
ISBN: 1473916518
Category : Business & Economics
Languages : en
Pages : 353

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Book Description
**Winner of the TAA 2017 Textbook Excellence Award** “Social Media Marketing deserves special kudos for its courage in tackling the new frontier of social media marketing. This textbook challenges its readers to grapple with the daunting task of understanding rapidly evolving social media and its users."—TAA Judges Panel Social Media Marketing was the first textbook to cover this vital subject. It shows how social media fits into and complements the marketer’s toolbox. The book melds essential theory with practical application as it covers core skills such as strategic planning for social media applications, incorporating these platforms into the brand’s marketing communications executions, and harnessing social media data to yield customer insights. The authors outline the "Four Zones" of social media that marketers can use to achieve their strategic objectives. These include: 1. Community (e.g. Instagram) 2. Publishing (e.g. Tumblr) 3. Entertainment (e.g. Candy Crush Saga) 4. Commerce (e.g. Groupon) This Second Edition contains new examples, industry developments and academic research to help students remain current in their marketing studies, as well as a new and improved user-friendly layout to make the text easy to navigate. The textbook also provides a free companion website that offers valuable additional resources for both instructors and students. Visit: study.sagepub.com/smm. Readers of the book are also invited to join the authors and others online by using the hashtag: #smm

AdvancED Game Design with Flash

AdvancED Game Design with Flash PDF Author: Rex van der Spuy
Publisher: Apress
ISBN: 1430227400
Category : Computers
Languages : en
Pages : 798

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Book Description
Creating games in Flash is a never-ending journey of exploration, learning, and most of all, fun. Once you’ve mastered the basics, a new world is opened up to you, enabling you to take your existing skills to the next level and discover new skills that will in turn open new doors. This book is a direct continuation of Foundation Game Design with Flash, and is a complete point-by-point roundup of the most important skills a Flash game designer needs to know. You’ll increase your ActionScript knowledge and your game design skills while creating some excellent example games. You’ll learn advanced collision detection skills; professional AI and pathfinding; and how to load and save game data, create destructible environments, and build and switch game levels. Each chapter highlights a new advanced technique illustrated by practical examples. Examples of games are given in a variety of genres, all of which take an object-oriented programming approach. Advanced game design topics are covered, including vector-based collision reaction, pathfinding, billiard ball physics, and modeling game data.

Gaming and Gamers in Times of Pandemic

Gaming and Gamers in Times of Pandemic PDF Author: Piotr Siuda
Publisher: Bloomsbury Publishing USA
ISBN:
Category : Computers
Languages : en
Pages : 289

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Book Description
This edited collection brings in multiple scholarly perspectives to examine the impact of the pandemic and resulting government policies, especially lockdowns, on one particular cultural sphere: games. The COVID-19 pandemic has impacted virtually every aspect of our lives, regardless of where we live. In the initial months, many industry reports noted the unexpected positive impact on online digital game sales. Games were not just lockdown-proof, but boosted by lockdowns. Stay-at-home orders triggered a rush toward games as an alternative form of entertainment, and the ubiquity of mobile phones allowed wider than ever participation. Gaming and Gamers in Times of Pandemic studies how the COVID-19 pandemic affected game players, game developers, game journalists and game scholars alike in many other ways, starting with the most direct – illness, and sometimes death. Some effects are temporary, others are here to stay.

Write Your Way into Animation and Games

Write Your Way into Animation and Games PDF Author: Christy Marx
Publisher: Taylor & Francis
ISBN: 1136131493
Category : Computers
Languages : en
Pages : 408

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Book Description
Launch your career in writing for video games or animation with the best tips, tricks, and tutorials from the Focal press catalog--all at your fingertips. Let our award-winning writers and game developers show you how to generate ideas and create compelling storylines, concepts, and narratives for your next project. Write Your Way Into Animation and Games provides invaluable information on getting into the game and animation industries. You will benefit from decades of insider experience about the fields of animation and games, with an emphasis on what you really need to know to start working as a writer. Navigate the business aspects, gain unique skills, and develop the craft of writing specifically for aniamtion and games. Learn from the cream of the crop who have shared their knowledge and experience in these key Focal Press guides: Digital Storytelling, Second Edition by Carolyn Handler Miller Animation Writing and Development by Jean Ann Wright Writing for Animation, Comics, and Games by Christy Marx Story and Simulations for Serious Games by Nick Iuppa and Terry Borst Writing for Multimedia and the Web, Third Edition by Timothy Garrand