Will Shortz Presents Ultimate Sudoku

Will Shortz Presents Ultimate Sudoku PDF Author: Will Shortz
Publisher: Macmillan
ISBN: 9780312345631
Category : Games & Activities
Languages : en
Pages : 564

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Book Description
One of the biggest, boldest, and most impressive collections of sudoku available offers 1,000 top-quality sudoku edited by legendary "New York Times" crossword editor Will Shortz.

Will Shortz Presents Ultimate Sudoku

Will Shortz Presents Ultimate Sudoku PDF Author: Will Shortz
Publisher: Macmillan
ISBN: 9780312345631
Category : Games & Activities
Languages : en
Pages : 564

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Book Description
One of the biggest, boldest, and most impressive collections of sudoku available offers 1,000 top-quality sudoku edited by legendary "New York Times" crossword editor Will Shortz.

Software Testing

Software Testing PDF Author: Paul C. Jorgensen
Publisher: CRC Press
ISBN: 1315360403
Category : Computers
Languages : en
Pages : 482

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Book Description
This updated and reorganized fourth edition of Software Testing: A Craftsman's Approach applies the strong mathematics content of previous editions to a coherent treatment of Model-Based Testing for both code-based (structural) and specification-based (functional) testing. These techniques are extended from the usual unit testing discussions to full coverage of less understood levels integration and system testing. The Fourth Edition: Emphasizes technical inspections and is supplemented by an appendix with a full package of documents required for a sample Use Case technical inspection Introduces an innovative approach that merges the Event-Driven Petri Nets from the earlier editions with the "Swim Lane" concept from the Unified Modeling Language (UML) that permits model-based testing for four levels of interaction among constituents in a System of Systems Introduces model-based development and provides an explanation of how to conduct testing within model-based development environments Presents a new section on methods for testing software in an Agile programming environment Explores test-driven development, reexamines all-pairs testing, and explains the four contexts of software testing Thoroughly revised and updated, Software Testing: A Craftsman’s Approach, Fourth Edition is sure to become a standard reference for those who need to stay up to date with evolving technologies in software testing. Carrying on the tradition of previous editions, it will continue to serve as a valuable reference for software testers, developers, and engineers.

Software Testing

Software Testing PDF Author: Paul C. Jorgensen
Publisher: CRC Press
ISBN: 1000391493
Category : Computers
Languages : en
Pages : 550

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Book Description
This updated and reorganized Fifth edition of Software Testing: A Craftsman's Approach applies the strong mathematics content of previous editions to a coherent treatment of software testing. Responding to instructor and student survey input of previous editions, the authors have streamlined chapters and examples. The Fifth Edition: Has a new chapter on feature interaction testing that explores the feature interaction problem and explains how to reduce tests Uses Java instead of pseudo-code for all examples including structured and object-oriented ones Presents model-based development and provides an explanation of how to conduct testing within model-based development environments Explains testing in waterfall, iterative, and agile software development projects Explores test-driven development, reexamines all-pairs testing, and explains the four contexts of software testing Thoroughly revised and updated, Software Testing: A Craftsman’s Approach, Fifth Edition is sure to become a standard reference for those who need to stay up to date with evolving technologies in software testing. Carrying on the tradition of previous editions, it is a valuable reference for software testers, developers, and engineers.

Advancing Digital Humanities

Advancing Digital Humanities PDF Author: P. Arthur
Publisher: Springer
ISBN: 113733701X
Category : Social Science
Languages : en
Pages : 372

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Book Description
Advancing Digital Humanities moves beyond definition of this dynamic and fast growing field to show how its arguments, analyses, findings and theories are pioneering new directions in the humanities globally.

Genetic Algorithms in Search, Optimization, and Machine Learning

Genetic Algorithms in Search, Optimization, and Machine Learning PDF Author: David Edward Goldberg
Publisher: Addison-Wesley Professional
ISBN:
Category : Computers
Languages : en
Pages : 436

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Book Description
A gentle introduction to genetic algorithms. Genetic algorithms revisited: mathematical foundations. Computer implementation of a genetic algorithm. Some applications of genetic algorithms. Advanced operators and techniques in genetic search. Introduction to genetics-based machine learning. Applications of genetics-based machine learning. A look back, a glance ahead. A review of combinatorics and elementary probability. Pascal with random number generation for fortran, basic, and cobol programmers. A simple genetic algorithm (SGA) in pascal. A simple classifier system(SCS) in pascal. Partition coefficient transforms for problem-coding analysis.

Taking Sudoku Seriously

Taking Sudoku Seriously PDF Author: Jason Rosenhouse
Publisher: Oxford University Press
ISBN: 0199913153
Category : Mathematics
Languages : en
Pages : 227

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Book Description
Packed with more than a hundred color illustrations and a wide variety of puzzles and brainteasers, Taking Sudoku Seriously uses this popular craze as the starting point for a fun-filled introduction to higher mathematics. How many Sudoku solution squares are there? What shapes other than three-by-three blocks can serve as acceptable Sudoku regions? What is the fewest number of starting clues a sound Sudoku puzzle can have? Does solving Sudoku require mathematics? Jason Rosenhouse and Laura Taalman show that answering these questions opens the door to a wealth of interesting mathematics. Indeed, they show that Sudoku puzzles and their variants are a gateway into mathematical thinking generally. Among many topics, the authors look at the notion of a Latin square--an object of long-standing interest to mathematicians--of which Sudoku squares are a special case; discuss how one finds interesting Sudoku puzzles; explore the connections between Sudoku, graph theory, and polynomials; and consider Sudoku extremes, including puzzles with the maximal number of vacant regions, with the minimal number of starting clues, and numerous others. The book concludes with a gallery of novel Sudoku variations--just pure solving fun! Most of the puzzles are original to this volume, and all solutions to the puzzles appear in the back of the book or in the text itself. A math book and a puzzle book, Taking Sudoku Seriously will change the way readers look at Sudoku and mathematics, serving both as an introduction to mathematics for puzzle fans and as an exploration of the intricacies of Sudoku for mathematics buffs.

Making Mathematics Come to Life

Making Mathematics Come to Life PDF Author: Oleg A. Ivanov
Publisher: American Mathematical Soc.
ISBN: 0821848089
Category : Mathematics
Languages : en
Pages : 349

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Book Description
``It is difficult to define the genre of the book. It is not a problem book, nor a textbook, nor a `book for reading about mathematics'. It is most of all reminiscent of a good lecture course, from which a thoughtful student comes away with more than was actually spoken about in the lectures.'' --from the Preface by A. S. Merkurjev If you are acquainted with mathematics at least to the extent of a standard high school curriculum and like it enough to want to learn more, and if, in addition, you are prepared to do some serious work, then you should start studying this book. An understanding of the material of the book requires neither a developed ability to reason abstractly nor skill in using the refined techniques of mathematical analysis. In each chapter elementary problems are considered, accompanied by theoretical material directly related to them. There are over 300 problems in the book, most of which are intended to be solved by the reader. In those places in the book where it is natural to introduce concepts outside the high school syllabus, the corresponding definitions are given with examples. And in order to bring out the meaning of such concepts clearly, appropriate (but not too many) theorems are proved concerning them. Unfortunately, what is sometimes studied at school under the name ``mathematics'' resembles real mathematics not any closer than a plucked flower gathering dust in a herbarium or pressed between the pages of a book resembles that same flower in the meadow besprinkled with dewdrops sparkling in the light of the rising sun.

Learning to Play

Learning to Play PDF Author: Aske Plaat
Publisher: Springer Nature
ISBN: 3030592383
Category : Computers
Languages : en
Pages : 330

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Book Description
In this textbook the author takes as inspiration recent breakthroughs in game playing to explain how and why deep reinforcement learning works. In particular he shows why two-person games of tactics and strategy fascinate scientists, programmers, and game enthusiasts and unite them in a common goal: to create artificial intelligence (AI). After an introduction to the core concepts, environment, and communities of intelligence and games, the book is organized into chapters on reinforcement learning, heuristic planning, adaptive sampling, function approximation, and self-play. The author takes a hands-on approach throughout, with Python code examples and exercises that help the reader understand how AI learns to play. He also supports the main text with detailed pointers to online machine learning frameworks, technical details for AlphaGo, notes on how to play and program Go and chess, and a comprehensive bibliography. The content is class-tested and suitable for advanced undergraduate and graduate courses on artificial intelligence and games. It's also appropriate for self-study by professionals engaged with applications of machine learning and with games development. Finally it's valuable for any reader engaged with the philosophical implications of artificial and general intelligence, games represent a modern Turing test of the power and limitations of AI.

Molecular Modeling and Simulation

Molecular Modeling and Simulation PDF Author: Tamar Schlick
Publisher: Springer Science & Business Media
ISBN: 0387224645
Category : Science
Languages : en
Pages : 669

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Book Description
Very broad overview of the field intended for an interdisciplinary audience; Lively discussion of current challenges written in a colloquial style; Author is a rising star in this discipline; Suitably accessible for beginners and suitably rigorous for experts; Features extensive four-color illustrations; Appendices featuring homework assignments and reading lists complement the material in the main text

The Book of Lilith

The Book of Lilith PDF Author: Robert G. Brown
Publisher: Lulu.com
ISBN: 1430322454
Category : Fiction
Languages : en
Pages : 236

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Book Description
"The book of Lilith tells the real story of creation. Lilith is the first human to be given a soul by God following a thirteen billion year process of mechanical, soulless evolution. Her job is to give souls to all things and awaken them to the Watcher that watches the watcher, watching the world. The first person she grants a soul to is Adam, who is given a job of his own: to invent the definition of sin, create a moral sense in a world that utterly lacks one, and hence bring about the rule of law in a compassionate society. Unfortunately, Adam has a hard time accepting the fact that he was given his soul second, instead of first, and by Lilith, not God. The conflict this engenders leads to the destruction of Eden, the creation of Eve, and a voyage of self-discovery that spans a world"--P. [4] of cover.