Body Tracking in Healthcare

Body Tracking in Healthcare PDF Author: Kenton O'Hara
Publisher: Springer Nature
ISBN: 3031016009
Category : Science
Languages : en
Pages : 135

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Book Description
Within the context of healthcare, there has been a long-standing interest in understanding the posture and movement of the human body. Gait analysis work over the years has looked to articulate the patterns and parameters of this movement both for a normal healthy body and in a range of movement-based disorders. In recent years, these efforts to understand the moving body have been transformed by significant advances in sensing technologies and computational analysis techniques all offering new ways for the moving body to be tracked, measured, and interpreted. While much of this work has been largely research focused, as the field matures, we are seeing more shifts into clinical practice. As a consequence, there is an increasing need to understand these sensing technologies over and above the specific capabilities to track, measure, and infer patterns of movement in themselves. Rather, there is an imperative to understand how the material form of these technologies enables them also to be situated in everyday healthcare contexts and practices. There are significant mutually interdependent ties between the fundamental characteristics and assumptions of these technologies and the configurations of everyday collaborative practices that are possible them. Our attention then must look to social, clinical, and technical relations pertaining to these various body technologies that may play out in particular ways across a range of different healthcare contexts and stakeholders. Our aim in this book is to explore these issues with key examples illustrating how social contexts of use relate to the properties and assumptions bound up in particular choices of body-tracking technology. We do this through a focus on three core application areas in healthcare—assessment, rehabilitation, and surgical interaction—and recent efforts to apply body-tracking technologies to them.

Body Tracking in Healthcare

Body Tracking in Healthcare PDF Author: Kenton O'Hara
Publisher: Springer Nature
ISBN: 3031016009
Category : Science
Languages : en
Pages : 135

Get Book Here

Book Description
Within the context of healthcare, there has been a long-standing interest in understanding the posture and movement of the human body. Gait analysis work over the years has looked to articulate the patterns and parameters of this movement both for a normal healthy body and in a range of movement-based disorders. In recent years, these efforts to understand the moving body have been transformed by significant advances in sensing technologies and computational analysis techniques all offering new ways for the moving body to be tracked, measured, and interpreted. While much of this work has been largely research focused, as the field matures, we are seeing more shifts into clinical practice. As a consequence, there is an increasing need to understand these sensing technologies over and above the specific capabilities to track, measure, and infer patterns of movement in themselves. Rather, there is an imperative to understand how the material form of these technologies enables them also to be situated in everyday healthcare contexts and practices. There are significant mutually interdependent ties between the fundamental characteristics and assumptions of these technologies and the configurations of everyday collaborative practices that are possible them. Our attention then must look to social, clinical, and technical relations pertaining to these various body technologies that may play out in particular ways across a range of different healthcare contexts and stakeholders. Our aim in this book is to explore these issues with key examples illustrating how social contexts of use relate to the properties and assumptions bound up in particular choices of body-tracking technology. We do this through a focus on three core application areas in healthcare—assessment, rehabilitation, and surgical interaction—and recent efforts to apply body-tracking technologies to them.

Entertainment Computing - ICEC 2004

Entertainment Computing - ICEC 2004 PDF Author: Matthias Rauterberg
Publisher: Springer Science & Business Media
ISBN: 3540229477
Category : Computers
Languages : en
Pages : 622

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Book Description
The advancement of information and communication technologies (ICT) has enabled broad use of ICT and facilitated the use of ICT in the private and personal domain. ICT-related industries are directing their business targets to home applications. Among these applications, entertainment will differentiate ICT applications in the private and personal market from the of?ce. Comprehensive research and development on ICT - plications for entertainment will be different for the promotion of ICT use in the home and other places for leisure. So far engineering research and development on enterta- ment has never been really established in the academic communities. On the other hand entertainment-related industries such as the video and computer game industries have been growing rapidly in the last 10 years, and today the entertainment computing bu- ness outperforms the turnover of the movie industry. Entertainment robots are drawing theattentionofyoungpeople. TheeventcalledRoboCuphasbeenincreasingthenumber of participants year by year. Entertainment technologies cover a broad range of pr- ucts and services: movies, music, TV (including upcoming interactive TV), VCR, VoD (including music on demand), computer games, game consoles, video arcades, g- bling machines, the Internet (e. g. , chat rooms, board and card games, MUD), intelligent toys, edutainment, simulations, sport, theme parks, virtual reality, and upcoming service robots. The?eldofentertainmentcomputingfocusesonusers’growinguseofentertainment technologies at work, in school and at home, and the impact of this technology on their behavior. Nearly every working and living place has computers, and over two-thirds of childreninindustrializedcountrieshavecomputersintheirhomesaswell.

Pattern Recognition and Machine Intelligence

Pattern Recognition and Machine Intelligence PDF Author: Pradipta Maji
Publisher: Springer
ISBN: 3642450628
Category : Computers
Languages : en
Pages : 784

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Book Description
This book constitutes the refereed proceedings of the 5th International Conference on Pattern Recognition and Machine Intelligence, PReMI 2013, held in Kolkata, India in December 2013. The 101 revised papers presented together with 9 invited talks were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on pattern recognition; machine learning; image processing; speech and video processing; medical imaging; document image processing; soft computing; bioinformatics and computational biology; and social media mining.

Human Body Model Acquisition and Tracking Using Multi-camera Voxel Data

Human Body Model Acquisition and Tracking Using Multi-camera Voxel Data PDF Author: Ivana Mikić
Publisher:
ISBN:
Category :
Languages : en
Pages : 344

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Book Description


Creative Technologies for Multidisciplinary Applications

Creative Technologies for Multidisciplinary Applications PDF Author: Connor, Andy M.
Publisher: IGI Global
ISBN: 1522500170
Category : Computers
Languages : en
Pages : 486

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Book Description
Given that institutions of higher education have a predisposition to compartmentalize and delineate areas of study, creative technology may seem oxymoronic. On the contrary, the very basis of western thought is found in the idea of transcendent knowledge. The marriage of opposing disciplines therefore acts as a more holistic approach to education. Creative Technologies for Multidisciplinary Applications acts as an inspiration to educators and researchers who wish to participate in the future of such multidisciplinary disciplines. Because creative technology encompasses many applications with the realm of art, gaming, the humanities, and digitization, this book features a diverse collection of relevant research for the modern world. It is a pivotal reference publication for educators, students, and researchers in fields related to sociology, technology, and the humanities.

Advances and Applications of Artificial Intelligence & Machine Learning

Advances and Applications of Artificial Intelligence & Machine Learning PDF Author: Bhuvan Unhelkar
Publisher: Springer Nature
ISBN: 9819959748
Category : Technology & Engineering
Languages : en
Pages : 782

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Book Description
This volume comprises the select peer-reviewed proceedings of the International Conference on Advances and Applications of Artificial Intelligence and Machine Learning 2022 (ICAAAIML 2022). It aims to provide a comprehensive and broad-spectrum picture of state-of-the-art research and development in the areas of artificial intelligence, machine learning, deep learning, and their advanced applications in computer vision and blockchain. It also covers research in core concepts of computers, intelligent system design and deployment, real-time systems, WSN, sensors and sensor nodes, software engineering, image processing, and cloud computing. This volume will provide a valuable resource for those in academia and industry.

Virtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization, Embodiment, and Simulation

Virtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization, Embodiment, and Simulation PDF Author: Jessie Y.C. Chen
Publisher: Springer
ISBN: 3319915819
Category : Computers
Languages : en
Pages : 492

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Book Description
This two-volume set LNCS 10909 and 10910 constitutes the refereed proceedings of the 10th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2018, held as part of HCI International 2018 in Las Vegas, NV, USA. HCII 2018 received a total of 4346 submissions, of which 1171 papers and 160 posters were accepted for publication after a careful reviewing process. The 65 papers presented in this volume were organized in topical sections named: interaction, navigation, and visualization in VAMR; embodiment, communication, and collaboration in VAMR; education, training, and simulation; VAMR in psychotherapy, exercising, and health; virtual reality for cultural heritage, entertainment, and games; industrial and military applications.

Understanding Motion Capture for Computer Animation and Video Games

Understanding Motion Capture for Computer Animation and Video Games PDF Author: Alberto Menache
Publisher: Morgan Kaufmann
ISBN: 9780124906303
Category : Computers
Languages : en
Pages : 268

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Book Description
Motion capture is a technique for recording a performance and then translating it into mathematical terms. Animating motion is critical for the development of applications such as animation, virtual environments and video games. Character animation is the process by which natural movements are modelled and digitized so that digital character movements appear as natural as possible. There are three approaches to character animation: keyframe animation, motion capture, and simulation.

Body Am I

Body Am I PDF Author: Moheb Costandi
Publisher: MIT Press
ISBN: 0262548364
Category : Science
Languages : en
Pages : 215

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Book Description
How the way we perceive our bodies plays a critical role in the way we perceive ourselves: stories of phantom limbs, rubber hands, anorexia, and other phenomena. The body is central to our sense of identity. It can be a canvas for self-expression, decorated with clothing, jewelry, cosmetics, tattoos, and piercings. But the body is more than that. Bodily awareness, says scientist-writer Moheb Costandi, is key to self-consciousness. In Body Am I, Costandi examines how the brain perceives the body, how that perception translates into our conscious experience of the body, and how that experience contributes to our sense of self. Along the way, he explores what can happen when the mechanisms of bodily awareness are disturbed, leading to such phenomena as phantom limbs, alien hands, and amputee fetishes. Costandi explains that the brain generates maps and models of the body that guide how we perceive and use it, and that these maps and models are repeatedly modified and reconstructed. Drawing on recent bodily awareness research, the new science of self-consciousness, and historical milestones in neurology, he describes a range of psychiatric and neurological disorders that result when body and brain are out of sync, including not only the well-known phantom limb syndrome but also phantom breast and phantom penis syndromes; body integrity identity disorder, which compels a person to disown and then amputate a healthy arm or leg; and such eating disorders as anorexia. Wide-ranging and meticulously researched, Body Am I (the title comes from Nietzsche’s Thus Spoke Zarathustra) offers new insight into self-consciousness by describing it in terms of bodily awareness.

Computer Vision - ACCV 2014 Workshops

Computer Vision - ACCV 2014 Workshops PDF Author: C.V. Jawahar
Publisher: Springer
ISBN: 331916631X
Category : Computers
Languages : en
Pages : 722

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Book Description
The three-volume set, consisting of LNCS 9008, 9009, and 9010, contains carefully reviewed and selected papers presented at 15 workshops held in conjunction with the 12th Asian Conference on Computer Vision, ACCV 2014, in Singapore, in November 2014. The 153 full papers presented were selected from numerous submissions. LNCS 9008 contains the papers selected for the Workshop on Human Gait and Action Analysis in the Wild, the Second International Workshop on Big Data in 3D Computer Vision, the Workshop on Deep Learning on Visual Data, the Workshop on Scene Understanding for Autonomous Systems, and the Workshop on Robust Local Descriptors for Computer Vision. LNCS 9009 contains the papers selected for the Workshop on Emerging Topics on Image Restoration and Enhancement, the First International Workshop on Robust Reading, the Second Workshop on User-Centred Computer Vision, the International Workshop on Video Segmentation in Computer Vision, the Workshop: My Car Has Eyes: Intelligent Vehicle with Vision Technology, the Third Workshop on E-Heritage, and the Workshop on Computer Vision for Affective Computing. LNCS 9010 contains the papers selected for the Workshop on Feature and Similarity for Computer Vision, the Third International Workshop on Intelligent Mobile and Egocentric Vision, and the Workshop on Human Identification for Surveillance.