Author: Marco Arnaudo
Publisher: McFarland
ISBN: 1476633606
Category : Games & Activities
Languages : en
Pages : 233
Book Description
Over the years, board games have evolved to include relatable characters, vivid settings and compelling, intricate plotlines. In turn, players have become more emotionally involved--taking on, in essence, the role of coauthors in an interactive narrative. Through the lens of game studies and narratology--traditional storytelling concepts applied to the gaming world--this book explores the synergy of board games, designers and players in story-oriented designs. The author provides development guidance for game designers and recommends games to explore for hobby players.
Boardgames That Tell Stories
Author: Portal Games
Publisher:
ISBN: 9788360525463
Category : Board gamers
Languages : en
Pages : 266
Book Description
A group of the finest boardgame designers answered Ignacy Trzewiczek's invitation to take part in creating the book. They shared their anecdotes, tips and memoirs, making the book an unique trip over different designing styles, a formidable guide into the world of boardgame creation. Learn about process of design such games like Robinson Crusoe, Pathfinder, Hanabi, Neuroshima Hex and many other!--
Publisher:
ISBN: 9788360525463
Category : Board gamers
Languages : en
Pages : 266
Book Description
A group of the finest boardgame designers answered Ignacy Trzewiczek's invitation to take part in creating the book. They shared their anecdotes, tips and memoirs, making the book an unique trip over different designing styles, a formidable guide into the world of boardgame creation. Learn about process of design such games like Robinson Crusoe, Pathfinder, Hanabi, Neuroshima Hex and many other!--
Storytelling in the Modern Board Game
Author: Marco Arnaudo
Publisher: McFarland
ISBN: 1476633606
Category : Games & Activities
Languages : en
Pages : 233
Book Description
Over the years, board games have evolved to include relatable characters, vivid settings and compelling, intricate plotlines. In turn, players have become more emotionally involved--taking on, in essence, the role of coauthors in an interactive narrative. Through the lens of game studies and narratology--traditional storytelling concepts applied to the gaming world--this book explores the synergy of board games, designers and players in story-oriented designs. The author provides development guidance for game designers and recommends games to explore for hobby players.
Publisher: McFarland
ISBN: 1476633606
Category : Games & Activities
Languages : en
Pages : 233
Book Description
Over the years, board games have evolved to include relatable characters, vivid settings and compelling, intricate plotlines. In turn, players have become more emotionally involved--taking on, in essence, the role of coauthors in an interactive narrative. Through the lens of game studies and narratology--traditional storytelling concepts applied to the gaming world--this book explores the synergy of board games, designers and players in story-oriented designs. The author provides development guidance for game designers and recommends games to explore for hobby players.
Avidly Reads Board Games
Author: Eric Thurm
Publisher: NYU Press
ISBN: 1479815829
Category : Biography & Autobiography
Languages : en
Pages : 167
Book Description
Avidly Reads is a series of short books about how culture makes us feel. Founded in 2012 by Sarah Blackwood and Sarah Mesle, Avidly—an online magazine supported by the Los Angeles Review of Books—specializes in short-form critical essays devoted to thinking and feeling. Avidly Reads is an exciting new series featuring books that are part memoir, part cultural criticism, each bringing to life the author’s emotional relationship to a cultural artifact or experience. Avidly Reads invites us to explore the surprising pleasures and obstacles of everyday life. Writer and critic Eric Thurm digs deep into his own experience as a board game enthusiast to explore the emotional and social rules that games create and reveal, telling a series of stories about a pastime that is also about relationships. From the outdated gender roles in Life and Mystery Date to the cutthroat, capitalist priorities of Monopoly and its socialist counterpart, Class Struggle, Thurm thinks through his ongoing rivalries with his siblings and ponders the ways games both upset and enforce hierarchies and relationships—from the familial to the geopolitical. Like sitting down at the table for family game night, Board Games is an engaging book of twists and turns, trivia, and nostalgia.
Publisher: NYU Press
ISBN: 1479815829
Category : Biography & Autobiography
Languages : en
Pages : 167
Book Description
Avidly Reads is a series of short books about how culture makes us feel. Founded in 2012 by Sarah Blackwood and Sarah Mesle, Avidly—an online magazine supported by the Los Angeles Review of Books—specializes in short-form critical essays devoted to thinking and feeling. Avidly Reads is an exciting new series featuring books that are part memoir, part cultural criticism, each bringing to life the author’s emotional relationship to a cultural artifact or experience. Avidly Reads invites us to explore the surprising pleasures and obstacles of everyday life. Writer and critic Eric Thurm digs deep into his own experience as a board game enthusiast to explore the emotional and social rules that games create and reveal, telling a series of stories about a pastime that is also about relationships. From the outdated gender roles in Life and Mystery Date to the cutthroat, capitalist priorities of Monopoly and its socialist counterpart, Class Struggle, Thurm thinks through his ongoing rivalries with his siblings and ponders the ways games both upset and enforce hierarchies and relationships—from the familial to the geopolitical. Like sitting down at the table for family game night, Board Games is an engaging book of twists and turns, trivia, and nostalgia.
Handmade Tales 2
Author: Dianne de Las Casas
Publisher: Bloomsbury Publishing USA
ISBN: 1598849743
Category : Language Arts & Disciplines
Languages : en
Pages : 121
Book Description
Children love seeing ordinary objects such as paper and string transformed into extraordinary things. This book provides a collection of fun make-and-take tales that enable educators and librarians to take storytelling to a higher level. Can something as simple as a handkerchief, rubber band, paper plate, or piece of rope be used to captivate children during a storytelling? An expansion of the original, best-selling Handmade Tales book, author and storyteller Dianne de Las Casas provides 25 more clever handmade tales appropriate for pre-kindergarten to third grade. By following her clear instructions on incorporating inexpensive props comprised of everyday items into these fun make-and-take stories, educators and librarians can exponentially expand the appeal of their storytime efforts. Including different types of make-and-take stories like string stories, draw and tell, paper tales, and stories that use other simple props, the handmade tales in this book are ideal for preschool and elementary school teachers and librarians of all experience levels. Storytellers, scout leaders, camp counselors, and others who work with groups of young children will also find these make-and-take stories and instructions invaluable.
Publisher: Bloomsbury Publishing USA
ISBN: 1598849743
Category : Language Arts & Disciplines
Languages : en
Pages : 121
Book Description
Children love seeing ordinary objects such as paper and string transformed into extraordinary things. This book provides a collection of fun make-and-take tales that enable educators and librarians to take storytelling to a higher level. Can something as simple as a handkerchief, rubber band, paper plate, or piece of rope be used to captivate children during a storytelling? An expansion of the original, best-selling Handmade Tales book, author and storyteller Dianne de Las Casas provides 25 more clever handmade tales appropriate for pre-kindergarten to third grade. By following her clear instructions on incorporating inexpensive props comprised of everyday items into these fun make-and-take stories, educators and librarians can exponentially expand the appeal of their storytime efforts. Including different types of make-and-take stories like string stories, draw and tell, paper tales, and stories that use other simple props, the handmade tales in this book are ideal for preschool and elementary school teachers and librarians of all experience levels. Storytellers, scout leaders, camp counselors, and others who work with groups of young children will also find these make-and-take stories and instructions invaluable.
CHARLIE AND THE CHOCOLATE FACTORY
Author: NARAYAN CHANGDER
Publisher: CHANGDER OUTLINE
ISBN:
Category : Juvenile Fiction
Languages : en
Pages : 207
Book Description
THE CHARLIE AND THE CHOCOLATE FACTORY MCQ (MULTIPLE CHOICE QUESTIONS) SERVES AS A VALUABLE RESOURCE FOR INDIVIDUALS AIMING TO DEEPEN THEIR UNDERSTANDING OF VARIOUS COMPETITIVE EXAMS, CLASS TESTS, QUIZ COMPETITIONS, AND SIMILAR ASSESSMENTS. WITH ITS EXTENSIVE COLLECTION OF MCQS, THIS BOOK EMPOWERS YOU TO ASSESS YOUR GRASP OF THE SUBJECT MATTER AND YOUR PROFICIENCY LEVEL. BY ENGAGING WITH THESE MULTIPLE-CHOICE QUESTIONS, YOU CAN IMPROVE YOUR KNOWLEDGE OF THE SUBJECT, IDENTIFY AREAS FOR IMPROVEMENT, AND LAY A SOLID FOUNDATION. DIVE INTO THE CHARLIE AND THE CHOCOLATE FACTORY MCQ TO EXPAND YOUR CHARLIE AND THE CHOCOLATE FACTORY KNOWLEDGE AND EXCEL IN QUIZ COMPETITIONS, ACADEMIC STUDIES, OR PROFESSIONAL ENDEAVORS. THE ANSWERS TO THE QUESTIONS ARE PROVIDED AT THE END OF EACH PAGE, MAKING IT EASY FOR PARTICIPANTS TO VERIFY THEIR ANSWERS AND PREPARE EFFECTIVELY.
Publisher: CHANGDER OUTLINE
ISBN:
Category : Juvenile Fiction
Languages : en
Pages : 207
Book Description
THE CHARLIE AND THE CHOCOLATE FACTORY MCQ (MULTIPLE CHOICE QUESTIONS) SERVES AS A VALUABLE RESOURCE FOR INDIVIDUALS AIMING TO DEEPEN THEIR UNDERSTANDING OF VARIOUS COMPETITIVE EXAMS, CLASS TESTS, QUIZ COMPETITIONS, AND SIMILAR ASSESSMENTS. WITH ITS EXTENSIVE COLLECTION OF MCQS, THIS BOOK EMPOWERS YOU TO ASSESS YOUR GRASP OF THE SUBJECT MATTER AND YOUR PROFICIENCY LEVEL. BY ENGAGING WITH THESE MULTIPLE-CHOICE QUESTIONS, YOU CAN IMPROVE YOUR KNOWLEDGE OF THE SUBJECT, IDENTIFY AREAS FOR IMPROVEMENT, AND LAY A SOLID FOUNDATION. DIVE INTO THE CHARLIE AND THE CHOCOLATE FACTORY MCQ TO EXPAND YOUR CHARLIE AND THE CHOCOLATE FACTORY KNOWLEDGE AND EXCEL IN QUIZ COMPETITIONS, ACADEMIC STUDIES, OR PROFESSIONAL ENDEAVORS. THE ANSWERS TO THE QUESTIONS ARE PROVIDED AT THE END OF EACH PAGE, MAKING IT EASY FOR PARTICIPANTS TO VERIFY THEIR ANSWERS AND PREPARE EFFECTIVELY.
Forgotten Memory
Author: Sulekha Bhandari
Publisher: ebookbhandar.com
ISBN: 9937229499
Category :
Languages : en
Pages : 66
Book Description
Publisher: ebookbhandar.com
ISBN: 9937229499
Category :
Languages : en
Pages : 66
Book Description
Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces: Techniques and Effective Practices
Author: Connolly, Thomas
Publisher: IGI Global
ISBN: 1605663611
Category : Education
Languages : en
Pages : 394
Book Description
Explores the theory and practice of games-based learning, promoting the development and adoption of best practices. Provides a combination of theoretical chapters as well as practical case studies.
Publisher: IGI Global
ISBN: 1605663611
Category : Education
Languages : en
Pages : 394
Book Description
Explores the theory and practice of games-based learning, promoting the development and adoption of best practices. Provides a combination of theoretical chapters as well as practical case studies.
The Handbook of Play Therapy
Author: Linnet McMahon
Publisher: Routledge
ISBN: 1134929072
Category : Psychology
Languages : en
Pages : 472
Book Description
Child abuse cases and problems created by breakdowns in family relationships have highlighted the need for sound techniques for communicating with children. As a result, there is renewed interest in the therapeutic use of play to help prevent or repair emotional damage in both children and their families. The Handbook of Play Therapy is a comprehensive introduction to the theory and practice of play therapy. It provides a practical guide to the basic skills necessary to begin tapping the healing potential of play and gives many examples of good practice.
Publisher: Routledge
ISBN: 1134929072
Category : Psychology
Languages : en
Pages : 472
Book Description
Child abuse cases and problems created by breakdowns in family relationships have highlighted the need for sound techniques for communicating with children. As a result, there is renewed interest in the therapeutic use of play to help prevent or repair emotional damage in both children and their families. The Handbook of Play Therapy is a comprehensive introduction to the theory and practice of play therapy. It provides a practical guide to the basic skills necessary to begin tapping the healing potential of play and gives many examples of good practice.
Board Games in 100 Moves
Author: Ian Livingstone
Publisher: Penguin
ISBN: 1465498710
Category : Games & Activities
Languages : en
Pages : 178
Book Description
Surprising stories behind the games you know and love to play. Journey through 8,000 years of history, from Ancient Egyptian Senet and Indian Snakes and Ladders, right up to role-play, fantasy and hybrid games of the present day. More than 100 games are explored chronologically, from the most ancient to the most modern. Every chapter is full of insightful anecdotes exploring everything from design and acquisition to game play and legacy.
Publisher: Penguin
ISBN: 1465498710
Category : Games & Activities
Languages : en
Pages : 178
Book Description
Surprising stories behind the games you know and love to play. Journey through 8,000 years of history, from Ancient Egyptian Senet and Indian Snakes and Ladders, right up to role-play, fantasy and hybrid games of the present day. More than 100 games are explored chronologically, from the most ancient to the most modern. Every chapter is full of insightful anecdotes exploring everything from design and acquisition to game play and legacy.
What Board Games Mean To Me
Author: Donna Gregory
Publisher: Simon and Schuster
ISBN: 1839082712
Category : Games & Activities
Languages : en
Pages : 180
Book Description
Celebrating the role that board games hold in our lives, celebrities, industry professionals and lifelong gamers share the remarkable and personal stories of their profound love for gaming People want to feel good about their passions, their hobbies included. People want to talk about them, and to listen to others who share their enthusiasm. This book celebrates that sense of affinity while providing diverse perspectives on board games that will allow readers to reflect on what drives their passion in their own particular case. From uber-competitive players learning to lose with grace to the fascinating history of the very first games humans played, and bonding with far-away stepsiblings to the story of the first board game café in Africa, there’s something here for everyone. WITH CONTRIBUTIONS FROM: Jervis Johnson, KC Ogbuagu, Allen Stroud, Gav Thorpe, Edoardo Albert, Will McDermott, Gabriela Santiago, Holly Nielsen, Fertessa Allyse Scott, Ian Livingstone, Alessio Cavatore, Sen-Foong Lim, John Kovalic, Reiner Knizia, Susan McKinley Ross, Leslie Scott, Geoff Engelstein, Calvin Wong, Jenn Bartlett, Cathleen Williams, Lynn Potyen, Matt Coward-Gibbs, Steve Jackson, Christopher John Eggett, James Wallis, Matt Forbeck, Donna Gregory, Jack Doddy
Publisher: Simon and Schuster
ISBN: 1839082712
Category : Games & Activities
Languages : en
Pages : 180
Book Description
Celebrating the role that board games hold in our lives, celebrities, industry professionals and lifelong gamers share the remarkable and personal stories of their profound love for gaming People want to feel good about their passions, their hobbies included. People want to talk about them, and to listen to others who share their enthusiasm. This book celebrates that sense of affinity while providing diverse perspectives on board games that will allow readers to reflect on what drives their passion in their own particular case. From uber-competitive players learning to lose with grace to the fascinating history of the very first games humans played, and bonding with far-away stepsiblings to the story of the first board game café in Africa, there’s something here for everyone. WITH CONTRIBUTIONS FROM: Jervis Johnson, KC Ogbuagu, Allen Stroud, Gav Thorpe, Edoardo Albert, Will McDermott, Gabriela Santiago, Holly Nielsen, Fertessa Allyse Scott, Ian Livingstone, Alessio Cavatore, Sen-Foong Lim, John Kovalic, Reiner Knizia, Susan McKinley Ross, Leslie Scott, Geoff Engelstein, Calvin Wong, Jenn Bartlett, Cathleen Williams, Lynn Potyen, Matt Coward-Gibbs, Steve Jackson, Christopher John Eggett, James Wallis, Matt Forbeck, Donna Gregory, Jack Doddy