Author: James Sager III
Publisher: Lulu.com
ISBN: 1329170873
Category : Religion
Languages : en
Pages : 55
Book Description
This is a collection of upvoted articles posted on www.Reddit.com by GoodNewsJimDotCom. These articles are matters of faith and I hope your faith in Jesus increases. God is love and loves us. So love him and be loving to everyone. The world would be a better place if more of us loved each other.
Best of GoodNewsJimDotCom on Reddit.com
The Book of Job
Author: Gilbert Keith Chesterton
Publisher: Jazzybee Verlag
ISBN: 3849677494
Category : Religion
Languages : en
Pages : 69
Book Description
The Book of Job is among the other Old Testament Books both a philosophical riddle and a historical riddle. Controversy has long raged about which parts of this epic belong to its original scheme and which are interpolations of considerably later date. The doctors disagree, as it is the business of doctors to do; but upon the whole the trend of investigation has always been in the direction of maintaining that the parts interpolated, if any, were the prose prologue and epilogue and possibly the speech of the young man who comes in with an apology at the end. This work contains Chesterton's assumptions and thoughts on this mysterious scripture.
Publisher: Jazzybee Verlag
ISBN: 3849677494
Category : Religion
Languages : en
Pages : 69
Book Description
The Book of Job is among the other Old Testament Books both a philosophical riddle and a historical riddle. Controversy has long raged about which parts of this epic belong to its original scheme and which are interpolations of considerably later date. The doctors disagree, as it is the business of doctors to do; but upon the whole the trend of investigation has always been in the direction of maintaining that the parts interpolated, if any, were the prose prologue and epilogue and possibly the speech of the young man who comes in with an apology at the end. This work contains Chesterton's assumptions and thoughts on this mysterious scripture.
Answer to Job
Author: Carl Gustav Jung
Publisher: Bollingen
ISBN: 9780691017853
Category : Psychology
Languages : en
Pages : 121
Book Description
Explores the religious symbolism present throughout the Bible as it reflects the nature, needs, and processes of the human consciousness
Publisher: Bollingen
ISBN: 9780691017853
Category : Psychology
Languages : en
Pages : 121
Book Description
Explores the religious symbolism present throughout the Bible as it reflects the nature, needs, and processes of the human consciousness
Reading the Old Testament
Author: Lawrence Boadt
Publisher: Paulist Press
ISBN: 1616436700
Category : Religion
Languages : en
Pages : 507
Book Description
Daily life in Ancient Israel - Great prophets including, Hosea, Amos, Isaiah - People and lands of the Old Testament.
Publisher: Paulist Press
ISBN: 1616436700
Category : Religion
Languages : en
Pages : 507
Book Description
Daily life in Ancient Israel - Great prophets including, Hosea, Amos, Isaiah - People and lands of the Old Testament.
A Game Design Vocabulary
Author: Anna Anthropy
Publisher: Addison-Wesley Professional
ISBN: 0133155218
Category : Computers
Languages : en
Pages : 235
Book Description
Master the Principles and Vocabulary of Game Design Why aren’t videogames getting better? Why does it feel like we’re playing the same games, over and over again? Why aren’t games helping us transform our lives, like great music, books, and movies do? The problem is language. We still don’t know how to talk about game design. We can’t share our visions. We forget what works (and doesn’t). We don’t learn from history. It’s too hard to improve. The breakthrough starts here. A Game Design Vocabulary gives us the complete game design framework we desperately need—whether we create games, study them, review them, or build businesses on them. Craft amazing experiences. Anna Anthropy and Naomi Clark share foundational principles, examples, and exercises that help you create great player experiences...complement intuition with design discipline...and craft games that succeed brilliantly on every level. Liberate yourself from stale clichés and genres Tell great stories: go way beyond cutscenes and text dumps Control the crucial relationships between game “verbs” and “objects” Wield the full power of development, conflict, climax, and resolution Shape scenes, pacing, and player choices Deepen context via art, animation, music, and sound Help players discover, understand, engage, and “talk back” to you Effectively use resistance and difficulty: the “push and pull” of games Design holistically: integrate visuals, audio, and controls Communicate a design vision everyone can understand
Publisher: Addison-Wesley Professional
ISBN: 0133155218
Category : Computers
Languages : en
Pages : 235
Book Description
Master the Principles and Vocabulary of Game Design Why aren’t videogames getting better? Why does it feel like we’re playing the same games, over and over again? Why aren’t games helping us transform our lives, like great music, books, and movies do? The problem is language. We still don’t know how to talk about game design. We can’t share our visions. We forget what works (and doesn’t). We don’t learn from history. It’s too hard to improve. The breakthrough starts here. A Game Design Vocabulary gives us the complete game design framework we desperately need—whether we create games, study them, review them, or build businesses on them. Craft amazing experiences. Anna Anthropy and Naomi Clark share foundational principles, examples, and exercises that help you create great player experiences...complement intuition with design discipline...and craft games that succeed brilliantly on every level. Liberate yourself from stale clichés and genres Tell great stories: go way beyond cutscenes and text dumps Control the crucial relationships between game “verbs” and “objects” Wield the full power of development, conflict, climax, and resolution Shape scenes, pacing, and player choices Deepen context via art, animation, music, and sound Help players discover, understand, engage, and “talk back” to you Effectively use resistance and difficulty: the “push and pull” of games Design holistically: integrate visuals, audio, and controls Communicate a design vision everyone can understand
Jesuits
Author: Jack T. Chick
Publisher: Chick Publications
ISBN: 0758908318
Category : Religion
Languages : en
Pages : 33
Book Description
The Jesuits... like so many things in this world, they are not what they appear to be. In 1540, Pope Paul III officially accepted "The Society of Jesus" (Jesuits) into the Roman Catholic system. Today, the Jesuit General is respected and feared by every Jesuit as God Himself. Who knows more about the Jesuits than the Jesuits themselves? This book shows, from their own writings, that the Jesuits' real goal is to destroy true Christians and make the world submit to the Pope. That's why Jesus commanded His people to, "Come out of her, my people, that ye be not partakers of her sins, and that ye receive not of her plagues" in Revelation 18:4. Here is the story of a family arrested because of the impatient actions of one Jesuit, whose indiscretion nearly unraveled the plot to destroy freedom and bring everyone under the control of the pope. Read the fascinating history of the Jesuits, learned from their own writings. Learn: How they formed, and why The true purpose of Jesuit schools and colleges Their blind obedience to their superiors. Read why we are surrounded with Jesuit-trained operatives who don't wear a priest's collar, and are thus "invisible." See how they manipulate governments and foment wars, all "for the greater glory of God." By the end of the story, you will understand that we cannot put our complete trust in any church, religious leader, or anyone else for our eternity, because nothing is what it appears to be. We must place our faith in Jesus alone.
Publisher: Chick Publications
ISBN: 0758908318
Category : Religion
Languages : en
Pages : 33
Book Description
The Jesuits... like so many things in this world, they are not what they appear to be. In 1540, Pope Paul III officially accepted "The Society of Jesus" (Jesuits) into the Roman Catholic system. Today, the Jesuit General is respected and feared by every Jesuit as God Himself. Who knows more about the Jesuits than the Jesuits themselves? This book shows, from their own writings, that the Jesuits' real goal is to destroy true Christians and make the world submit to the Pope. That's why Jesus commanded His people to, "Come out of her, my people, that ye be not partakers of her sins, and that ye receive not of her plagues" in Revelation 18:4. Here is the story of a family arrested because of the impatient actions of one Jesuit, whose indiscretion nearly unraveled the plot to destroy freedom and bring everyone under the control of the pope. Read the fascinating history of the Jesuits, learned from their own writings. Learn: How they formed, and why The true purpose of Jesuit schools and colleges Their blind obedience to their superiors. Read why we are surrounded with Jesuit-trained operatives who don't wear a priest's collar, and are thus "invisible." See how they manipulate governments and foment wars, all "for the greater glory of God." By the end of the story, you will understand that we cannot put our complete trust in any church, religious leader, or anyone else for our eternity, because nothing is what it appears to be. We must place our faith in Jesus alone.
Physics for Students of Science and Engineering
Author: David Halliday
Publisher:
ISBN:
Category :
Languages : en
Pages :
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages :
Book Description
1-2 Peter
Author: R. C. Sproul
Publisher: Crossway
ISBN: 1433522926
Category : Religion
Languages : en
Pages : 298
Book Description
Peter wrote two letters to encourage churches to stand firm under persecution. The apostle Peter himself was familiar with persecution, as he probably wrote the letters from Rome, awaiting his death. From his own suffering Peter joins in fellowship with “elect exiles of the dispersion” by urging them to “rejoice, though now for a little while . . . you have been grieved by various trials.” His inspired challenges to live a life worthy of the gospel hold great relevance for us today. Pastor and scholar R. C. Sproul has preached through Peter’s letters and has now compiled these sermons into one volume. This St. Andrew’s Expositional Commentary will enable readers to glean from Sproul’s wisdom and perspective on 1–2 Peter. The St. Andrew’s Expositional Commentary series is the result of years of careful preparation and Bible-centered preaching. Delivered from a pastor’s heart for his congregation, readers will find this volume readable, applicable, appropriately paced, and thoroughly biblical. Here is an opportunity to sit at the feet of an eminent scholar and teacher, encountering the Word of God. Volumes on John, Acts, and Romans have already appeared.
Publisher: Crossway
ISBN: 1433522926
Category : Religion
Languages : en
Pages : 298
Book Description
Peter wrote two letters to encourage churches to stand firm under persecution. The apostle Peter himself was familiar with persecution, as he probably wrote the letters from Rome, awaiting his death. From his own suffering Peter joins in fellowship with “elect exiles of the dispersion” by urging them to “rejoice, though now for a little while . . . you have been grieved by various trials.” His inspired challenges to live a life worthy of the gospel hold great relevance for us today. Pastor and scholar R. C. Sproul has preached through Peter’s letters and has now compiled these sermons into one volume. This St. Andrew’s Expositional Commentary will enable readers to glean from Sproul’s wisdom and perspective on 1–2 Peter. The St. Andrew’s Expositional Commentary series is the result of years of careful preparation and Bible-centered preaching. Delivered from a pastor’s heart for his congregation, readers will find this volume readable, applicable, appropriately paced, and thoroughly biblical. Here is an opportunity to sit at the feet of an eminent scholar and teacher, encountering the Word of God. Volumes on John, Acts, and Romans have already appeared.
Game Balance
Author: Ian Schreiber
Publisher: CRC Press
ISBN: 1498799582
Category : Computers
Languages : en
Pages : 806
Book Description
Within the field of game design, game balance can best be described as a black art. It is the process by which game designers make a game simultaneously fair for players while providing them just the right amount of difficulty to be both exciting and challenging without making the game entirely predictable. This involves a combination of mathematics, psychology, and occasionally other fields such as economics and game theory. Game Balance offers readers a dynamic look into game design and player theory. Throughout the book, relevant topics on the use of spreadsheet programs will be included in each chapter. This book therefore doubles as a useful reference on Microsoft Excel, Google Spreadsheets, and other spreadsheet programs and their uses for game designers. FEATURES The first and only book to explore game balance as a topic in depth Topics range from intermediate to advanced, while written in an accessible style that demystifies even the most challenging mathematical concepts to the point where a novice student of game design can understand and apply them Contains powerful spreadsheet techniques which have been tested with all major spreadsheet programs and battle-tested with real-world game design tasks Provides short-form exercises at the end of each chapter to allow for practice of the techniques discussed therein along with three long-term projects divided into parts throughout the book that involve their creation Written by award-winning designers with decades of experience in the field Ian Schreiber has been in the industry since 2000, first as a programmer and then as a game designer. He has worked on eight published game titles, training/simulation games for three Fortune 500 companies, and has advised countless student projects. He is the co-founder of Global Game Jam, the largest in-person game jam event in the world. Ian has taught game design and development courses at a variety of colleges and universities since 2006. Brenda Romero is a BAFTA award-winning game director, entrepreneur, artist, and Fulbright award recipient and is presently game director and creator of the Empire of Sin franchise. As a game director, she has worked on 50 games and contributed to many seminal titles, including the Wizardry and Jagged Alliance series and titles in the Ghost Recon, Dungeons & Dragons, and Def Jam franchises.
Publisher: CRC Press
ISBN: 1498799582
Category : Computers
Languages : en
Pages : 806
Book Description
Within the field of game design, game balance can best be described as a black art. It is the process by which game designers make a game simultaneously fair for players while providing them just the right amount of difficulty to be both exciting and challenging without making the game entirely predictable. This involves a combination of mathematics, psychology, and occasionally other fields such as economics and game theory. Game Balance offers readers a dynamic look into game design and player theory. Throughout the book, relevant topics on the use of spreadsheet programs will be included in each chapter. This book therefore doubles as a useful reference on Microsoft Excel, Google Spreadsheets, and other spreadsheet programs and their uses for game designers. FEATURES The first and only book to explore game balance as a topic in depth Topics range from intermediate to advanced, while written in an accessible style that demystifies even the most challenging mathematical concepts to the point where a novice student of game design can understand and apply them Contains powerful spreadsheet techniques which have been tested with all major spreadsheet programs and battle-tested with real-world game design tasks Provides short-form exercises at the end of each chapter to allow for practice of the techniques discussed therein along with three long-term projects divided into parts throughout the book that involve their creation Written by award-winning designers with decades of experience in the field Ian Schreiber has been in the industry since 2000, first as a programmer and then as a game designer. He has worked on eight published game titles, training/simulation games for three Fortune 500 companies, and has advised countless student projects. He is the co-founder of Global Game Jam, the largest in-person game jam event in the world. Ian has taught game design and development courses at a variety of colleges and universities since 2006. Brenda Romero is a BAFTA award-winning game director, entrepreneur, artist, and Fulbright award recipient and is presently game director and creator of the Empire of Sin franchise. As a game director, she has worked on 50 games and contributed to many seminal titles, including the Wizardry and Jagged Alliance series and titles in the Ghost Recon, Dungeons & Dragons, and Def Jam franchises.
Explore/Create
Author: Richard Garriott
Publisher: Harper Collins
ISBN: 0062286676
Category : Biography & Autobiography
Languages : en
Pages : 250
Book Description
An inventor, adventurer, entrepreneur, collector, and entertainer, and son of legendary scientist-astronaut Owen Garriott, Richard Garriott de Cayeux has been behind some of the most exciting undertakings of our time. A legendary pioneer of the online gaming industry—and a member of every gaming Hall of Fame—Garriott invented the multi-player online game, and coined the term “Avatar” to describe an individual’s online character. A lifelong adventurer and member of the Explorers Club, Garriott has used the fortune he amassed from the gaming business to embark on a number of thrilling expeditions. He has plumbed the depths of the Atlantic ocean to see the remains of the Titanic, hunted for meteorites in Antarctica, and in 2008 became one of the first private citizens to be launched into space. Richard has been one of the foremost pioneers of the private space industry, investing his time and energy into making space travel more accessible. In this fascinating memoir, Garriott invites readers on the great adventure that is his life. Yet his is no ordinary autobiography; throughout, Garriott engages readers with interactive activities and challenges them with “secret codes” for his games. An audacious genius with an insatiable curiosity and an irrepressible playfulness, Garriott takes readers on an unforgettable intellectual experience that is enlightening, adventurous, and fun.
Publisher: Harper Collins
ISBN: 0062286676
Category : Biography & Autobiography
Languages : en
Pages : 250
Book Description
An inventor, adventurer, entrepreneur, collector, and entertainer, and son of legendary scientist-astronaut Owen Garriott, Richard Garriott de Cayeux has been behind some of the most exciting undertakings of our time. A legendary pioneer of the online gaming industry—and a member of every gaming Hall of Fame—Garriott invented the multi-player online game, and coined the term “Avatar” to describe an individual’s online character. A lifelong adventurer and member of the Explorers Club, Garriott has used the fortune he amassed from the gaming business to embark on a number of thrilling expeditions. He has plumbed the depths of the Atlantic ocean to see the remains of the Titanic, hunted for meteorites in Antarctica, and in 2008 became one of the first private citizens to be launched into space. Richard has been one of the foremost pioneers of the private space industry, investing his time and energy into making space travel more accessible. In this fascinating memoir, Garriott invites readers on the great adventure that is his life. Yet his is no ordinary autobiography; throughout, Garriott engages readers with interactive activities and challenges them with “secret codes” for his games. An audacious genius with an insatiable curiosity and an irrepressible playfulness, Garriott takes readers on an unforgettable intellectual experience that is enlightening, adventurous, and fun.