Your Best Game Ever

Your Best Game Ever PDF Author: Monte Cook
Publisher:
ISBN: 9781939979957
Category :
Languages : en
Pages :

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Book Description

Your Best Game Ever

Your Best Game Ever PDF Author: Monte Cook
Publisher:
ISBN: 9781939979957
Category :
Languages : en
Pages :

Get Book Here

Book Description


The Best Game Ever

The Best Game Ever PDF Author: Mark Bowden
Publisher: Atlantic Books Ltd
ISBN: 0857899112
Category : Sports & Recreation
Languages : en
Pages : 296

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Book Description
On December 28, 1958, the New York Giants and Baltimore Colts met under the lights of Yankee Stadium for the American NFL Championship game. Played in front of sixty-four thousand fans and millions of television viewers around the country, the game would be remembered as the greatest in football history. On the field and roaming the sidelines were seventeen future Hall of Famers, including Colts stars Johnny Unitas, Raymond Berry, and Gino Marchetti, and Giants greats Frank Gifford, Sam Huff, and assistant coaches Vince Lombardi and Tom Landry. An estimated forty-five million viewers - at that time the largest crowd to have ever watched a football game - tuned in to see what would become the first sudden-death contest in NFL history. It was a battle of the league's best offense - the Colts -versus its best defense - the Giants. And it was a contest between the blue-collar Baltimore team versus the glamour boys of the Giants squad. The Best Game Ever is a brilliant portrait of how a single game changed the history of American sport and is destined to become a classic.

Programming Game AI by Example

Programming Game AI by Example PDF Author: Mat Buckland
Publisher: Jones & Bartlett Learning
ISBN: 9781556220784
Category : Computers
Languages : en
Pages : 522

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Book Description
This book describes in detail many of the AI techniques used in modern computer games, explicity shows how to implement these practical techniques within the framework of several game developers with a practical foundation to game AI.

Raise Your Game

Raise Your Game PDF Author: Alan Stein Jr.
Publisher: Center Street
ISBN: 1546082875
Category : Self-Help
Languages : en
Pages : 281

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Book Description
Performance coach Alan Stein Jr. shares the secret principles used by world-class performers that will help you improve your productivity and achieve higher levels of success. High achievers are at the top of their game because of the discipline they have during the unseen hours. They have made a commitment to establish, tweak, and repeat positive habits in everything they do. Raise Your Game examines the top leaders in sports and business and proves that success is a result of the little things we do all the time. The basic principles provided in Raise Your Game are simple, but not easy. We live in an instantly downloadable world that encourages us to skip steps. We are taught to chase what's hot, flashy and sexy and ignore what's basic. But the basics work. They always have and they always will. Raise Your Game will inspire and empower you to commit to the fundamentals, create a winning mindset, and progress into new levels of success.

Game Programming in C++

Game Programming in C++ PDF Author: Sanjay Madhav
Publisher: Addison-Wesley Professional
ISBN: 0134597311
Category : Computers
Languages : en
Pages : 1268

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Book Description
Program 3D Games in C++: The #1 Language at Top Game Studios Worldwide C++ remains the key language at many leading game development studios. Since it’s used throughout their enormous code bases, studios use it to maintain and improve their games, and look for it constantly when hiring new developers. Game Programming in C++ is a practical, hands-on approach to programming 3D video games in C++. Modeled on Sanjay Madhav’s game programming courses at USC, it’s fun, easy, practical, hands-on, and complete. Step by step, you’ll learn to use C++ in all facets of real-world game programming, including 2D and 3D graphics, physics, AI, audio, user interfaces, and much more. You’ll hone real-world skills through practical exercises, and deepen your expertise through start-to-finish projects that grow in complexity as you build your skills. Throughout, Madhav pays special attention to demystifying the math that all professional game developers need to know. Set up your C++ development tools quickly, and get started Implement basic 2D graphics, game updates, vectors, and game physics Build more intelligent games with widely used AI algorithms Implement 3D graphics with OpenGL, shaders, matrices, and transformations Integrate and mix audio, including 3D positional audio Detect collisions of objects in a 3D environment Efficiently respond to player input Build user interfaces, including Head-Up Displays (HUDs) Improve graphics quality with anisotropic filtering and deferred shading Load and save levels and binary game data Whether you’re a working developer or a student with prior knowledge of C++ and data structures, Game Programming in C++ will prepare you to solve real problems with C++ in roles throughout the game development lifecycle. You’ll master the language that top studios are hiring for—and that’s a proven route to success.

Rules of the Game

Rules of the Game PDF Author: Matthew Mills Stevenson
Publisher: American Retrospective
ISBN: 9781879957589
Category : Sports & Recreation
Languages : en
Pages : 0

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Book Description
Harper's Magazine has been America's preeminent monthly periodical for more than 150 years. Rules of the Game: The Best Sports Writing from Harper's Magazine takes a look into this storied magazine's unparalleled archive and uncovers funny, touching, exciting, intriguing stories of the sporting life, both professional and amateur, and what it means to us. These essays show that how we play and write about sports not only reflect our nation's character, but challenge it. Including stories from Mark Twain and James B. Connolly at the turn of the twentieth century, visiting with George Plimpton, Tom Wolfe, Bill Cardoso, and A. Bartlett Giamatti along the way, and continuing with Lewis Lapham, Rich Cohen, and Pat Jordan today, this collection is the definitive voice on sports-writing through the last hundred years. Edited by Matthew Stevenson and Michael Martin, with a humorous, insightful preface by Roy Blount Jr. (Fifth in the American Retrospective Series.)

The Great Game

The Great Game PDF Author: Peter Hopkirk
Publisher: John Murray
ISBN: 1848544774
Category : History
Languages : en
Pages : 592

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Book Description
For nearly a century the two most powerful nations on earth, Victorian Britain and Tsarist Russia, fought a secret war in the lonely passes and deserts of Central Asia. Those engaged in this shadowy struggle called it 'The Great Game', a phrase immortalized by Kipling. When play first began the two rival empires lay nearly 2,000 miles apart. By the end, some Russian outposts were within 20 miles of India. This classic book tells the story of the Great Game through the exploits of the young officers, both British and Russian, who risked their lives playing it. Disguised as holy men or native horse-traders, they mapped secret passes, gathered intelligence and sought the allegiance of powerful khans. Some never returned. The violent repercussions of the Great Game are still convulsing Central Asia today.

The Game of Life and how to Play it

The Game of Life and how to Play it PDF Author: Florence Scovel Shinn
Publisher:
ISBN:
Category : Conduct of life
Languages : en
Pages : 108

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Book Description


The Art of Game Design

The Art of Game Design PDF Author: Jesse Schell
Publisher: CRC Press
ISBN: 0123694965
Category : Art
Languages : en
Pages : 522

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Book Description
Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.

Game On! 2018

Game On! 2018 PDF Author: Scholastic, Inc. Staff
Publisher: Scholastic Incorporated
ISBN: 9781338189933
Category : Computer adventure games
Languages : en
Pages : 0

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Book Description
Offers information and statistics about all of the hottest games, tips and tricks for gamers, and interviews from gaming's biggest personalities, including game developers and pro gamers.