Author: John Canemaker
Publisher:
ISBN:
Category : Art
Languages : en
Pages : 234
Book Description
Born from daydreams, meditations on color, character and form, and sheer inventiveness, Disney's pioneering animated films begin in the imagination of the "inspired sketch" artist. Now, for the first time ever, noted animation historian John Canemaker chronicles the lives and work of these artists, from the 1930s to the present, situating them in the history of modern art and analyzing their influence on the form. 300 illustrations.
Before the Animation Begins
Author: John Canemaker
Publisher:
ISBN:
Category : Art
Languages : en
Pages : 234
Book Description
Born from daydreams, meditations on color, character and form, and sheer inventiveness, Disney's pioneering animated films begin in the imagination of the "inspired sketch" artist. Now, for the first time ever, noted animation historian John Canemaker chronicles the lives and work of these artists, from the 1930s to the present, situating them in the history of modern art and analyzing their influence on the form. 300 illustrations.
Publisher:
ISBN:
Category : Art
Languages : en
Pages : 234
Book Description
Born from daydreams, meditations on color, character and form, and sheer inventiveness, Disney's pioneering animated films begin in the imagination of the "inspired sketch" artist. Now, for the first time ever, noted animation historian John Canemaker chronicles the lives and work of these artists, from the 1930s to the present, situating them in the history of modern art and analyzing their influence on the form. 300 illustrations.
Two Guys Named Joe
Author: John Canemaker
Publisher:
ISBN:
Category : Biography & Autobiography
Languages : en
Pages : 208
Book Description
Explores the interplay between personal creativity and the craft of animation storytelling through the lives and work of Joe Grant and Joe Ranft.
Publisher:
ISBN:
Category : Biography & Autobiography
Languages : en
Pages : 208
Book Description
Explores the interplay between personal creativity and the craft of animation storytelling through the lives and work of Joe Grant and Joe Ranft.
The LEGO Animation Book
Author: David Pagano
Publisher: No Starch Press
ISBN: 159327789X
Category : Performing Arts
Languages : en
Pages : 216
Book Description
Have you ever wondered what your LEGO creations would look like on the big screen? The LEGO Animation Book will show you how to bring your models to life with stop-motion animation—no experience required! Follow step-by-step instructions to make your first animation, and then explore the entire filmmaking process, from storyboards to post-production. Along the way, you’ll learn how to: –Create special effects like explosions and flying minifigures –Convey action and emotion with your minifigure actors –Design sets for animation—make three buildings look like an entire city! –Light, frame, and capture consistent photos –Add detail and scope to your films by building in different scales –Build camera dollies and rigs out of LEGO bricks –Choose cameras, software, and other essential animation tools Dive into the world of animation and discover a whole new way to play! For ages 10+
Publisher: No Starch Press
ISBN: 159327789X
Category : Performing Arts
Languages : en
Pages : 216
Book Description
Have you ever wondered what your LEGO creations would look like on the big screen? The LEGO Animation Book will show you how to bring your models to life with stop-motion animation—no experience required! Follow step-by-step instructions to make your first animation, and then explore the entire filmmaking process, from storyboards to post-production. Along the way, you’ll learn how to: –Create special effects like explosions and flying minifigures –Convey action and emotion with your minifigure actors –Design sets for animation—make three buildings look like an entire city! –Light, frame, and capture consistent photos –Add detail and scope to your films by building in different scales –Build camera dollies and rigs out of LEGO bricks –Choose cameras, software, and other essential animation tools Dive into the world of animation and discover a whole new way to play! For ages 10+
Walt Disney's Nine Old Men and the Art of Animation
Author: John Canemaker
Publisher:
ISBN:
Category : Biography & Autobiography
Languages : en
Pages : 326
Book Description
Think of your favourite moments and characters in Disney films from the thirties to the seventies and chances are most were animated by one of Walt Disney's 'Nine Old Men'. Through the span of their careers, these nine highly skilled animators, with widely differing artistic gifts, viewpoints, personalities and ambitions, exhibited an unparalleled loyalty to their employer. In this book, noted film historian John Canemaker brings to life the team whose combined individual genius defined the art of character animation. Illustrated in full-colour throughout.
Publisher:
ISBN:
Category : Biography & Autobiography
Languages : en
Pages : 326
Book Description
Think of your favourite moments and characters in Disney films from the thirties to the seventies and chances are most were animated by one of Walt Disney's 'Nine Old Men'. Through the span of their careers, these nine highly skilled animators, with widely differing artistic gifts, viewpoints, personalities and ambitions, exhibited an unparalleled loyalty to their employer. In this book, noted film historian John Canemaker brings to life the team whose combined individual genius defined the art of character animation. Illustrated in full-colour throughout.
The Comic Book History of Animation: True Toon Tales of the Most Iconic Characters, Artists and Styles!
Author: Fred Van Lente
Publisher: IDW Publishing
ISBN: 1649360002
Category : Comics & Graphic Novels
Languages : en
Pages : 132
Book Description
From the team behind The Comic Book History of Comics comes the perfect companion piece telling the story of the triumphs and tragedies of the filmmakers and beloved animated characters of the past century and a half—essential for hardcore fans of the medium and noobies alike! It's all here, from Aardman to Zoetrope, Disney to Miyazaki, Hanna-Barbera to Pixar, and everything in-between! Begin in the early 1900s with J. Stuart Blackton and the first American cartoon, Winsor McCay's Gertie the Dinosaur, and Felix the Cat! Find out about Margaret Winkler, the most powerful person in early animation, and Walt Disney, who revolutionizes cartoons with sound and color! Discover how Fleischer Studios teaches us to sing "Boop-boop-a-doop" and eat our spinach, and how Warner Bros' Looney Toons rivaled Disney's Silly Symphonies! Plus, icons of animation including Hanna-Barbera, Huckleberry Hound, The Flintstones, and Ruby-Spears; the Plastic Age of toy-based TV shows including G.I. Joe, Transformers, and He-Man; and the new Golden Age of TV animation launched by The Simpsons! And go abroad to France with Émile Cohl's dynamic doodles in Fantasmagorie; to Japan, where the Imperial Navy debuts the first full-length anime as propaganda, Divine Sea Warriors, and Osamu Tezuka conquers TV as he conquered manga; and to Argentina, which beat out Snow White for the first feature length animated movie by two decades! And finally, Jurassic Park and the computer animation revolution! Post-Little Mermaid Disney, Pixar, and Studio Ghibli conquer the world! If you’ve ever wanted to know more about the history of animation but were afraid to ask, this book is especially for you!
Publisher: IDW Publishing
ISBN: 1649360002
Category : Comics & Graphic Novels
Languages : en
Pages : 132
Book Description
From the team behind The Comic Book History of Comics comes the perfect companion piece telling the story of the triumphs and tragedies of the filmmakers and beloved animated characters of the past century and a half—essential for hardcore fans of the medium and noobies alike! It's all here, from Aardman to Zoetrope, Disney to Miyazaki, Hanna-Barbera to Pixar, and everything in-between! Begin in the early 1900s with J. Stuart Blackton and the first American cartoon, Winsor McCay's Gertie the Dinosaur, and Felix the Cat! Find out about Margaret Winkler, the most powerful person in early animation, and Walt Disney, who revolutionizes cartoons with sound and color! Discover how Fleischer Studios teaches us to sing "Boop-boop-a-doop" and eat our spinach, and how Warner Bros' Looney Toons rivaled Disney's Silly Symphonies! Plus, icons of animation including Hanna-Barbera, Huckleberry Hound, The Flintstones, and Ruby-Spears; the Plastic Age of toy-based TV shows including G.I. Joe, Transformers, and He-Man; and the new Golden Age of TV animation launched by The Simpsons! And go abroad to France with Émile Cohl's dynamic doodles in Fantasmagorie; to Japan, where the Imperial Navy debuts the first full-length anime as propaganda, Divine Sea Warriors, and Osamu Tezuka conquers TV as he conquered manga; and to Argentina, which beat out Snow White for the first feature length animated movie by two decades! And finally, Jurassic Park and the computer animation revolution! Post-Little Mermaid Disney, Pixar, and Studio Ghibli conquer the world! If you’ve ever wanted to know more about the history of animation but were afraid to ask, this book is especially for you!
Treasures of Disney Animation Art
Author: Robert E. Abrams
Publisher: Abbeville Promotional
ISBN: 9780896600317
Category : Art
Languages : en
Pages : 319
Book Description
Preliminary sketches, drawings, and ideas that later will become the films, dramas, and comedies of the Disney Studios
Publisher: Abbeville Promotional
ISBN: 9780896600317
Category : Art
Languages : en
Pages : 319
Book Description
Preliminary sketches, drawings, and ideas that later will become the films, dramas, and comedies of the Disney Studios
Beginner's Guide to Animation
Author: Mary Murphy
Publisher:
ISBN: 9780823099221
Category : Animated films
Languages : en
Pages : 0
Book Description
An illustrated guide to creating low-budget two-dimensional stop-motion films, how to set up an animation station and make models, and how to film and edit.
Publisher:
ISBN: 9780823099221
Category : Animated films
Languages : en
Pages : 0
Book Description
An illustrated guide to creating low-budget two-dimensional stop-motion films, how to set up an animation station and make models, and how to film and edit.
CSS in Depth, Second Edition
Author: Keith J. Grant
Publisher: Simon and Schuster
ISBN: 1638355622
Category : Computers
Languages : en
Pages : 542
Book Description
To create web designs that delight, entertain, and impress your users, you need to know CSS in depth! Getting good—really good—at CSS means learning everything that CSS is capable of. This totally revised new edition of CSS in Depth expands your CSS skills with the patterns, layouts, and methods you need to deliver truly beautiful front ends. In CSS in Depth, Second Edition you will learn how to: • Create a web page with layout methods • Develop essential website components, like dropdown menus and dialog boxes • Make your website fully responsive across devices • Organize your CSS for easy future maintenance • Implement designer mockups with attention to detail • Use animations to guide user focus • Avoid common CSS pitfalls The more you know about CSS, the more confident you’ll be at tackling any tricky website design! CSS in Depth has given thousands of web developers the tools and the inspiration to make sites that really pop. This second edition is packed with the latest best practices, new CSS language features, and essential advice on how to organize and maintain your CSS codebase. Foreword by Chris Coyier. About the technology To deliver truly beautiful frontends, you need to know CSS inside and out. And as CSS grows and matures, even experienced CSS developers will find a whole new set of skills to catch up on! This guide will help you discover everything that CSS is capable of—from the must-knows and brand-new features to the hidden insights you won’t find anywhere else! About the book CSS in Depth, Second Edition, deep dives into the CSS techniques used by the world’s most skilled web developers. Inside, you’ll learn how to build and organize a modular CSS codebase that’s easy to understand, maintain, and reuse. This new edition is fully revised to cover the CSS standard’s latest additions, including cascade layers, logical properties, new color functions, subgrid, and container queries. What's inside • Vertical centering, margin collapsing, and positioning • Dropdown menus and modal dialog boxes • Animations to guide user focus • Avoiding common CSS pitfalls About the reader Written for web developers who know the basics of CSS and HTML. About the author Keith J. Grant is a Principal Software Engineer at Red Hat, where he works on front-end code for the Ansible Controller web application using JavaScript and CSS. The technical editor on this book was Chris Chinchilla. Table of Contents PART 1 1 Cascade, specificity, and inheritance 2 Working with relative units 3 Document flow and the box model PART 2 4 Flexbox 5 Grid layout 6 Positioning and stacking contexts 7 Responsive design PART 3 8 Cascade layers and nesting 9 Modular CSS and scope 10 Container queries PART 4 11 Color and contrast 12 Typography and spacing 13 Gradients, shadows, and blend modes 14 Masks, shapes, and clipping PART 5 15 Transitions 16 Transforms 17 Animations APPENDIXES A Selectors reference B Preprocessors
Publisher: Simon and Schuster
ISBN: 1638355622
Category : Computers
Languages : en
Pages : 542
Book Description
To create web designs that delight, entertain, and impress your users, you need to know CSS in depth! Getting good—really good—at CSS means learning everything that CSS is capable of. This totally revised new edition of CSS in Depth expands your CSS skills with the patterns, layouts, and methods you need to deliver truly beautiful front ends. In CSS in Depth, Second Edition you will learn how to: • Create a web page with layout methods • Develop essential website components, like dropdown menus and dialog boxes • Make your website fully responsive across devices • Organize your CSS for easy future maintenance • Implement designer mockups with attention to detail • Use animations to guide user focus • Avoid common CSS pitfalls The more you know about CSS, the more confident you’ll be at tackling any tricky website design! CSS in Depth has given thousands of web developers the tools and the inspiration to make sites that really pop. This second edition is packed with the latest best practices, new CSS language features, and essential advice on how to organize and maintain your CSS codebase. Foreword by Chris Coyier. About the technology To deliver truly beautiful frontends, you need to know CSS inside and out. And as CSS grows and matures, even experienced CSS developers will find a whole new set of skills to catch up on! This guide will help you discover everything that CSS is capable of—from the must-knows and brand-new features to the hidden insights you won’t find anywhere else! About the book CSS in Depth, Second Edition, deep dives into the CSS techniques used by the world’s most skilled web developers. Inside, you’ll learn how to build and organize a modular CSS codebase that’s easy to understand, maintain, and reuse. This new edition is fully revised to cover the CSS standard’s latest additions, including cascade layers, logical properties, new color functions, subgrid, and container queries. What's inside • Vertical centering, margin collapsing, and positioning • Dropdown menus and modal dialog boxes • Animations to guide user focus • Avoiding common CSS pitfalls About the reader Written for web developers who know the basics of CSS and HTML. About the author Keith J. Grant is a Principal Software Engineer at Red Hat, where he works on front-end code for the Ansible Controller web application using JavaScript and CSS. The technical editor on this book was Chris Chinchilla. Table of Contents PART 1 1 Cascade, specificity, and inheritance 2 Working with relative units 3 Document flow and the box model PART 2 4 Flexbox 5 Grid layout 6 Positioning and stacking contexts 7 Responsive design PART 3 8 Cascade layers and nesting 9 Modular CSS and scope 10 Container queries PART 4 11 Color and contrast 12 Typography and spacing 13 Gradients, shadows, and blend modes 14 Masks, shapes, and clipping PART 5 15 Transitions 16 Transforms 17 Animations APPENDIXES A Selectors reference B Preprocessors
Animation for Beginners
Author: Morr Meroz
Publisher:
ISBN: 9781737879305
Category : Business & Economics
Languages : en
Pages : 212
Book Description
A new edition of Bloop Animation's popular animation guidebook packed with the latest recommendations and insights on how to turn your artistic passion into a professional film career! If you are an aspiring animator considering a career in film production or are curious about what it takes to make animated shorts, this is the book for you! Animation for Beginners is a comprehensive and modern introduction to the art and business of 3D animation from Bloop Animation founder, filmmaker, graphic novel author, and teacher Morr Meroz. With this guide, Meroz reveals a behind-the-scenes view of the pre-production, production, and post-production process along with an introduction to the skills you need and the different types of animation across the film industry. Along with these basics, you will learn: The 12 Principles of Animation The 8 Genres of Animated Shorts Writing an Animated Feature Film Career Paths for Animators and Tips on Starting a Career in Animation As a graduate of the School of Visual Arts and an animation professional, Meroz demystifies the business side of filmmaking with real-world advice for creating a compelling demo reel and portfolio site, hunting for a first job, and considering the pros and cons of freelancing versus working full-time. This is a perfect gift for illustrators, graphic designers, film students, and film industry professionals interested in how to "make it" as animators.
Publisher:
ISBN: 9781737879305
Category : Business & Economics
Languages : en
Pages : 212
Book Description
A new edition of Bloop Animation's popular animation guidebook packed with the latest recommendations and insights on how to turn your artistic passion into a professional film career! If you are an aspiring animator considering a career in film production or are curious about what it takes to make animated shorts, this is the book for you! Animation for Beginners is a comprehensive and modern introduction to the art and business of 3D animation from Bloop Animation founder, filmmaker, graphic novel author, and teacher Morr Meroz. With this guide, Meroz reveals a behind-the-scenes view of the pre-production, production, and post-production process along with an introduction to the skills you need and the different types of animation across the film industry. Along with these basics, you will learn: The 12 Principles of Animation The 8 Genres of Animated Shorts Writing an Animated Feature Film Career Paths for Animators and Tips on Starting a Career in Animation As a graduate of the School of Visual Arts and an animation professional, Meroz demystifies the business side of filmmaking with real-world advice for creating a compelling demo reel and portfolio site, hunting for a first job, and considering the pros and cons of freelancing versus working full-time. This is a perfect gift for illustrators, graphic designers, film students, and film industry professionals interested in how to "make it" as animators.
Creativity, Inc. (The Expanded Edition)
Author: Ed Catmull
Publisher: Random House
ISBN: 0593594657
Category : Business & Economics
Languages : en
Pages : 366
Book Description
The co-founder and longtime president of Pixar updates and expands his 2014 New York Times bestseller on creative leadership, reflecting on the management principles that built Pixar’s singularly successful culture, and on all he learned during the past nine years that allowed Pixar to retain its creative culture while continuing to evolve. “Might be the most thoughtful management book ever.”—Fast Company For nearly thirty years, Pixar has dominated the world of animation, producing such beloved films as the Toy Story trilogy, Finding Nemo, The Incredibles, Up, and WALL-E, which have gone on to set box-office records and garner eighteen Academy Awards. The joyous storytelling, the inventive plots, the emotional authenticity: In some ways, Pixar movies are an object lesson in what creativity really is. Here, Catmull reveals the ideals and techniques that have made Pixar so widely admired—and so profitable. As a young man, Ed Catmull had a dream: to make the first computer-animated movie. He nurtured that dream as a Ph.D. student, and then forged a partnership with George Lucas that led, indirectly, to his founding Pixar with Steve Jobs and John Lasseter in 1986. Nine years later, Toy Story was released, changing animation forever. The essential ingredient in that movie’s success—and in the twenty-five movies that followed—was the unique environment that Catmull and his colleagues built at Pixar, based on philosophies that protect the creative process and defy convention, such as: • Give a good idea to a mediocre team and they will screw it up. But give a mediocre idea to a great team and they will either fix it or come up with something better. • It’s not the manager’s job to prevent risks. It’s the manager’s job to make it safe for others to take them. • The cost of preventing errors is often far greater than the cost of fixing them. • A company’s communication structure should not mirror its organizational structure. Everybody should be able to talk to anybody. Creativity, Inc. has been significantly expanded to illuminate the continuing development of the unique culture at Pixar. It features a new introduction, two entirely new chapters, four new chapter postscripts, and changes and updates throughout. Pursuing excellence isn’t a one-off assignment but an ongoing, day-in, day-out, full-time job. And Creativity, Inc. explores how it is done.
Publisher: Random House
ISBN: 0593594657
Category : Business & Economics
Languages : en
Pages : 366
Book Description
The co-founder and longtime president of Pixar updates and expands his 2014 New York Times bestseller on creative leadership, reflecting on the management principles that built Pixar’s singularly successful culture, and on all he learned during the past nine years that allowed Pixar to retain its creative culture while continuing to evolve. “Might be the most thoughtful management book ever.”—Fast Company For nearly thirty years, Pixar has dominated the world of animation, producing such beloved films as the Toy Story trilogy, Finding Nemo, The Incredibles, Up, and WALL-E, which have gone on to set box-office records and garner eighteen Academy Awards. The joyous storytelling, the inventive plots, the emotional authenticity: In some ways, Pixar movies are an object lesson in what creativity really is. Here, Catmull reveals the ideals and techniques that have made Pixar so widely admired—and so profitable. As a young man, Ed Catmull had a dream: to make the first computer-animated movie. He nurtured that dream as a Ph.D. student, and then forged a partnership with George Lucas that led, indirectly, to his founding Pixar with Steve Jobs and John Lasseter in 1986. Nine years later, Toy Story was released, changing animation forever. The essential ingredient in that movie’s success—and in the twenty-five movies that followed—was the unique environment that Catmull and his colleagues built at Pixar, based on philosophies that protect the creative process and defy convention, such as: • Give a good idea to a mediocre team and they will screw it up. But give a mediocre idea to a great team and they will either fix it or come up with something better. • It’s not the manager’s job to prevent risks. It’s the manager’s job to make it safe for others to take them. • The cost of preventing errors is often far greater than the cost of fixing them. • A company’s communication structure should not mirror its organizational structure. Everybody should be able to talk to anybody. Creativity, Inc. has been significantly expanded to illuminate the continuing development of the unique culture at Pixar. It features a new introduction, two entirely new chapters, four new chapter postscripts, and changes and updates throughout. Pursuing excellence isn’t a one-off assignment but an ongoing, day-in, day-out, full-time job. And Creativity, Inc. explores how it is done.