BattleTech: The Hand That Feeds

BattleTech: The Hand That Feeds PDF Author: Randall N. Bills
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 80

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Book Description
TRADITIONS RUN DEEP… Other mercenary units fly flags at two flagpoles at their headquarters, one with their unit’s flag, and other bearing the flag of their current employer. However, the Third Regimental Combat Team—a.k.a. the Eridani Light Horse—leaves one flagpole bare, as a reminder of the death of the Star League, and the other pole flies the Light Horse’s unit and regimental flags at half-mast. What triumphs and tragedies shaped the Eridani Light Horse and its traditions? What drove them to become a force to be reckoned with, an elite mercenary unit with one of the longest histories and the deepest traditions in the Inner Sphere? Witness the unit’s origins in the Star League and follow their evolution all the way through the Succession Wars and the Clan Invasion to their downfall in the Dark Age and their resurrection in the uncertain future of the ilClan era. Part Four: The Hand That Feeds by Randall N. Bills: During the Third Succession War, the Eridani Light Horse undertakes a recon-in-force to the planet Benet for their new employer, House Davion. But when a Draconis Combine ambush threatens the entire operation, it is up to a group of brave Light Horsemen MechWarriors to cover the retreat…no matter the cost.

BattleTech: The Hand That Feeds

BattleTech: The Hand That Feeds PDF Author: Randall N. Bills
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 80

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Book Description
TRADITIONS RUN DEEP… Other mercenary units fly flags at two flagpoles at their headquarters, one with their unit’s flag, and other bearing the flag of their current employer. However, the Third Regimental Combat Team—a.k.a. the Eridani Light Horse—leaves one flagpole bare, as a reminder of the death of the Star League, and the other pole flies the Light Horse’s unit and regimental flags at half-mast. What triumphs and tragedies shaped the Eridani Light Horse and its traditions? What drove them to become a force to be reckoned with, an elite mercenary unit with one of the longest histories and the deepest traditions in the Inner Sphere? Witness the unit’s origins in the Star League and follow their evolution all the way through the Succession Wars and the Clan Invasion to their downfall in the Dark Age and their resurrection in the uncertain future of the ilClan era. Part Four: The Hand That Feeds by Randall N. Bills: During the Third Succession War, the Eridani Light Horse undertakes a recon-in-force to the planet Benet for their new employer, House Davion. But when a Draconis Combine ambush threatens the entire operation, it is up to a group of brave Light Horsemen MechWarriors to cover the retreat…no matter the cost.

BattleTech: The Founding of the Clans Trilogy

BattleTech: The Founding of the Clans Trilogy PDF Author: Philip A. Lee
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 1208

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Book Description
THE COMPLETE STORY OF THE FOUNDING OF THE CLANS! As the once-glorious Star League crumbles around him, Aleksandr Kerensky, commanding general of the Star League Defense Force, sees a path to prevent further warfare: taking his troops into exile far from the greedy grasp of the five Great Houses. But even in a new, untouched paradise far from civilization, war follows, and the only path to survival requires founding a wholly new society on the ashes of the old… THIS BOX SET CONTAINS THE FOLLOWING NOVELS: FALL FROM GLORY 100 million dead. 500 million wounded. One billion homeless. The worst war in human history is over—and has left the Star League shattered. Jealousy and infighting from the five Great House Lords over who will be the next First Lord has the entire Inner Sphere already teetering on the brink of all-out conflict again. Against this grim backdrop, Aleksandr Kerensky, commanding general of the Star League Defense Force, faces a terrible choice. Stay, and see the mightiest military ever known subsumed into the Great Houses, lighting a conflagration that may burn even brighter than the terrible Amaris Coup. Or do the unthinkable… To save the Inner Sphere, Aleksandr—along with his sons, Nicholas and Andery—must leave it behind. He marshals the largest fleet ever assembled to carry millions of people on thousands of JumpShips to head into the unknown. Exodus! But though the Great General strives to make a fresh start for his people far from the Inner Sphere, old habits and allegiances are difficult to leave behind. Soon the Kerenskys and their followers face threats both external and internal as they search the endless black for a new world upon which they can forge a Star League-in-Exile…or die trying. VISIONS OF REBIRTH General Aleksandr Kerensky is dead. The Pentagon Worlds are in flames. The dream of a Star League-in-Exile is over, shattered by civil war. Amid the chaos, Nicholas Kerensky leads those who will follow him into a second exodus to the world of Strana Mechty. Yet unlike his father, Nicholas Kerensky must choose a different path: He wants to do away with all that was, and create an entirely new order. However, the bounds of society that go back millennia cannot be shed so easily. Resistance must be overcome, and blood must be spilled before Nicholas' dream can be achieved. But without his brother Andery's help, the entire venture is doomed before it even begins. Brothers, however, don't always share the same goals. And as more aspects of civilization are purged in the relentless forging of this new society, Andery fears the worst of human nature will arise. Can he find a way forward and stay by his brother's side or will Nicholas' ultimate vision be realized as everything Andery stands against? LAND OF DREAMS Two thousand light years from Terra, two brothers leave behind the shattered dreams of their father, the great General Aleksandr Kerensky. For a second time, war drives them into the dark and cold of the void, as the raging conflict engulfs the Pentagon Worlds and the nascent Star League-in-Exile. For nearly fifteen years on the world of Strana Mechty—the land of dreams—Andery Kerensky has watched his elder brother Nicholas shape an all-new society of warriors that follows their ilKhan with near religious fanaticism. And despite the costs already paid in blood for that transformation, Andery knows the worst is yet to come. For Nicholas will stop at nothing to mold his followers into something never-before-seen in human history. And all with one singular goal: to return to the Pentagon Worlds and punish those that destroyed their father’s dream. Can Andery continue to be his brother’s conscience, even as Nicholas’ final hammer blows forge the Clans into the great and terrible society it is poised to become? Or will the titanic assault of Operation Klondike, and the Clans’ return to the Pentagon Worlds, shatter what Nicholas has built entirely? And just how far will Andery let Nicholas go to pursue his zealous quest of a united Clan Homeworlds…

BattleTech: No Greater Honor

BattleTech: No Greater Honor PDF Author: John Helfers
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 463

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Book Description
TRADITIONS RUN DEEP… Most mercenary units fly flags on two flagpoles at their headquarters: one with their unit’s flag, and other bearing the flag of their current employer. However, the Third Regimental Combat Team—a.k.a. the Eridani Light Horse—leaves one flagpole bare, as a reminder of the death of the Star League, and the other pole flies the Light Horse’s unit and regimental flags at half-mast. What triumphs and tragedies shaped the Eridani Light Horse and its traditions? What drove them to become a force to be reckoned with, an elite mercenary unit with one of the longest histories and the deepest traditions in the Inner Sphere? Now, collected for the first time, nine of BattleTech’s finest authors bring the legacy of this storied unit to life like never before. Witness the Eridani Light Horse’s origins in the Star League, and follow their evolution all the way through the Succession Wars and the Clan Invasion to their downfall during the Dark Age and their resurrection in the uncertain future of the ilClan era. Featuring stories from: Joel Steverson Craig A. Reed, Jr. Chris Hussey Randall N. Bills Jason Hansa Daniel Isberner Alan Brundage Jason Schmetzer Michael J. Ciaravella

BattleTech Legends: Trial by Chaos

BattleTech Legends: Trial by Chaos PDF Author: J. Steven York
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 417

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Book Description
THE PRICE OF PEACE… The Raging Bears have begun their occupation of the planet Vega with the hope of restoring order on a planet beset by violence and civil ruin. But their bold move to stabilize Prefecture I for the Republic of the Sphere may be the chance their enemies have been waiting for… While the military takeover of Vega was no great challenge, setting up a new planetary government and restoring the infrastructure of civilization have proven far more difficult for the peacekeeping forces of the Rasalhague Dominion. An underground resistance stubbornly refuses to cease its operations, and Galaxy Commander Isis Bekker suspects the Draconis Combine is secretly supporting the rebellion. As the Combine threatens them from without, the Bears also find themselves plagued by betrayal and deception from within. Unless they can expose the dissenting elements in their clan, they may end up as fodder for destruction…or usher in a new understanding of what it means to be Clan, the likes of which hasn’t been seen since their return to the Inner Sphere…

BattleTech: Conflicts of Interest

BattleTech: Conflicts of Interest PDF Author: Joel Steverson
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 70

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Book Description
TRADITIONS RUN DEEP… Other mercenary units fly flags at two flagpoles at their headquarters, one with their unit’s flag, and other bearing the flag of their current employer. However, the Third Regimental Combat Team—a.k.a. the Eridani Light Horse—leaves one flagpole bare, as a reminder of the death of the Star League, and the other pole flies the Light Horse’s unit and regimental flags at half-mast. What triumphs and tragedies shaped the Eridani Light Horse and its traditions? What drove them to become a force to be reckoned with, an elite mercenary unit with one of the longest histories and the deepest traditions in the Inner Sphere? Witness the unit’s origins in the Star League and follow their evolution all the way through the Succession Wars and the Clan Invasion to their downfall in the Dark Age and their resurrection in the uncertain future of the ilClan era. Part One: Conflicts of Interest by Joel Steverson: As part of the Star League Defense Force, the Eridani Light Horse battled the army of a madman for a dozen years, and helped bring peace to the Inner Sphere. But a new threat is rising as House Lords jockey for position and power, and soon the men and woman of the ELH face another terrible decision—stay and try to protect the Inner Sphere from being engulfed in war again, or leave...perhaps forever...

BattleTech Legends: Warrior: Coupé

BattleTech Legends: Warrior: Coupé PDF Author: Michael A. Stackpole
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 579

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Book Description
THE FINAL ENGAGEMENT… The minions of Maximilian Liao are about to deliver a crippling blow to the forces of Prince Hanse Davion—discovering a way to use Hanse’s own technology against him. Half a galaxy away, assassins stalk Hanse's wife, Melissa Steiner, and her mother, Archon Katrina Steiner, in the passageways of their own palace. Invasion is imminent. The only ’Mech force capable of stopping that invasion—the Kell Hounds mercenary unit—is trapped in a game of search and destroy with the most fearsome Kurita unit ever created. Even if they come back in time...how many would make it? In a world where ten-meter-tall war machines are the soul of battle, assassins are state policy, and a spy’s loyalty is always for sale, the only thing certain is death. Who can you trust? And in the bitter end, how will you be betrayed?

BattleTech Legends: To Ride the Chimera

BattleTech Legends: To Ride the Chimera PDF Author: Kevin Killiany
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 531

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Book Description
TO REFORGE A SHATTERED LEAGUE… A MechWarrior without peer, Thaddeus Marik has become the figurehead for a new community of worlds attempting to resurrect the Free Worlds League after the collapse of the Republic of the Sphere. After defeating a Lyran invasion on the planet of Savannah and negotiating a successful alliance with the Clan Protectorate Coalition, Marik must now ally himself with Jessica Halas-Hughes Marik if the new league is to have a chance. Having Marik and his forces at her side gives Jessica much-needed credibility and greater influence on Oriente. But old hatreds die hard, erupting in a war against enemies who will stop at nothing to destroy the founding of a new league...

BattleTech Legends: D.R.T.

BattleTech Legends: D.R.T. PDF Author: Jim Long
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 374

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Book Description
DEAD RIGHT THERE Flush with their success against the Jade Falcons on Borghese, Jeremiah Rose and the Black Thorns head to Harlech to draw a new assignment. Their only requirement: Their new job must let them face off against the Clans. They find more than they bargained for. Their assignment: Garrison duty on Wolcott—a Kurita planet deep in the heart of the Clan Smoke Jaguar occupation zone. The world itself is besieged, but protected from further Clan aggression by the Clan code of honor. And Wolcott makes a useful staging area for Kurita raids on Smoke Jaguar-occupied territory. The mission pay is good. The advance is unbelievable. They just have to live long enough to spend it...

BattleTech: The Mercenary Life

BattleTech: The Mercenary Life PDF Author: Randall N. Bills
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 352

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Book Description
A COST IS ALWAYS PAID… Nikolai Reed is a trader on a Lyran JumpShip plying the space lanes… Chloe Mason is a hot-shot tech with the Hsien Hotheads mercenaries… Leaving the Northwind Highlanders, MechWarrior Ryana Nikol fills a billet with the Eridani Light Horse… Disparate lives, but a unified dream that will bring them all together on a fateful course that will span decades, cover hundreds of light years, and involve love, friendship, and loss across a dozen worlds. Each will pay a price along the way, as a cost always comes due. The Mercenary Life anthology is a compilation of stories written by Randall N. Bills. Including tales from several different characters as they cross paths, and the dream to found a new mercenary command is born. Their unique lives showcase the struggles and trials of the men and women who take up the mercenary mantle from a variety of angles, all bound around that central vision. The first eight stories of this anthology were originally posted for free alongside the release of MechWarrior 5: Mercenaries, acting as the origin stories for the mercenary command within that computer game. This is the first time they have been compiled into a single volume to allow for a Print on Demand physical copy. Additionally, an all-new ninth story has been added—The Sun Will Rise—along with postscripts for every story that gives the reader insight into how stories are crafted within a shared universe between tabletop, computer games, and fiction that spans more than thirty years and tens of millions of words.

BattleTech: Shrapnel, Issue #16

BattleTech: Shrapnel, Issue #16 PDF Author: Philip A. Lee
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 410

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Book Description
BRACE FOR IMPACT! Shrapnel: The Official BattleTech Magazine is your ultimate target for tales of hard-hitting, explosive BattleMech action across the battlefields of the 31st century and beyond! Trapped on a forgotten planet, a lone MechWarrior fighting to survive must stay one step ahead of the relentless barbarians hunting her down. Amid a naval battle for the ages, a damage-control technician will do his part to put an end to the greatest evil in human-habited space. And during the Wars of Reaving, a Clan technician given the opportunity of a lifetime must guard her secret, even if it leads to her grave… In this issue, you’ll travel to the edge of the Periphery, where a dying, sun-baked world breathes its last gasp; you’ll follow a daring criminal cult in search of dangerous victims in the Capellan Confederation; and you’ll have to outsmart or outfight other pirates to keep them from stealing the perfect score out from beneath you… Plus, brace yourself for the exciting conclusion of the serial novel Lone Wolf and Fox, by Bryan Young. No matter where you go in the Inner Sphere, conflict will inevitably find you, and the surefire way to defend yourself against it is with articles on arms dealers to either buy from or hunt down, spacefaring threats both real and imagined, and the best methods for transporting your weapons of war. Then go deeper into the trenches with unit and planet digests, technical readouts, a cautionary tale of ten playable pilots, and more—all by BattleTech authors both new and old: Bryan Young Craig A. Reed, Jr. Steve P. Vincent Devin Ramsey Benjamin Joseph David Razi Russell Zimmerman Jennifer Bixby Alex Fauth Ken’ Horner Wunji Lau Jamie Kaiju Marriage Mike Miller Lance Scarinci Zac Schwartz Tom Stanley Jaymie Wagner Chris Wheeler