Author: Philip A. Lee, Blaine Lee Pardoe
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 297
Book Description
VICTORY AT ANY COST… Jump into your BattleMech cockpit, fire up your fusion engine, and charge into the fray with two all-new BattleTech novellas from Philip A. Lee and bestselling writer Blaine Lee Pardoe. A Splinter of Hope: Violent expansion of the Capellan Confederation and the Draconis Combine has cost recently crowned First Prince Julian Davion both his mentor and countless Federated Suns worlds. To rally his people, he funnels the fires of justice into an ambitious yet risky campaign to retake a vital system: New Syrtis, the occupied capital of the Capellan March. However, the Capellan people have fought dearly for their prize and will do anything in their power to hold onto it. Will Julian’s gamble preserve the future of the Federated Suns, or is the invasion doomed before it even begins? The Anvil: Khan Malvina Hazen of Clan Jade Falcon is known throughout the Inner Sphere as a merciless, bloodthirsty tyrant. The next target for her scorched-earth, take-no-prisoners tactics is the Lyran Commonwealth world of Coventry: a persistent stain on the Jade Falcons’ history. But not all Falcons follow Malvina’s lead. Ordered to take Coventry at any cost, Galaxy Commander Stephanie Chistu wishes to see her Clan victorious, but no victory is worth the Jade Falcons losing their very soul. To stand up to tyranny and find an honorable path forward for her Clan, she must balance the razor’s edge between duty and honor—or die trying.
BattleTech: A Splinter of Hope/The Anvil
Author: Philip A. Lee, Blaine Lee Pardoe
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 297
Book Description
VICTORY AT ANY COST… Jump into your BattleMech cockpit, fire up your fusion engine, and charge into the fray with two all-new BattleTech novellas from Philip A. Lee and bestselling writer Blaine Lee Pardoe. A Splinter of Hope: Violent expansion of the Capellan Confederation and the Draconis Combine has cost recently crowned First Prince Julian Davion both his mentor and countless Federated Suns worlds. To rally his people, he funnels the fires of justice into an ambitious yet risky campaign to retake a vital system: New Syrtis, the occupied capital of the Capellan March. However, the Capellan people have fought dearly for their prize and will do anything in their power to hold onto it. Will Julian’s gamble preserve the future of the Federated Suns, or is the invasion doomed before it even begins? The Anvil: Khan Malvina Hazen of Clan Jade Falcon is known throughout the Inner Sphere as a merciless, bloodthirsty tyrant. The next target for her scorched-earth, take-no-prisoners tactics is the Lyran Commonwealth world of Coventry: a persistent stain on the Jade Falcons’ history. But not all Falcons follow Malvina’s lead. Ordered to take Coventry at any cost, Galaxy Commander Stephanie Chistu wishes to see her Clan victorious, but no victory is worth the Jade Falcons losing their very soul. To stand up to tyranny and find an honorable path forward for her Clan, she must balance the razor’s edge between duty and honor—or die trying.
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 297
Book Description
VICTORY AT ANY COST… Jump into your BattleMech cockpit, fire up your fusion engine, and charge into the fray with two all-new BattleTech novellas from Philip A. Lee and bestselling writer Blaine Lee Pardoe. A Splinter of Hope: Violent expansion of the Capellan Confederation and the Draconis Combine has cost recently crowned First Prince Julian Davion both his mentor and countless Federated Suns worlds. To rally his people, he funnels the fires of justice into an ambitious yet risky campaign to retake a vital system: New Syrtis, the occupied capital of the Capellan March. However, the Capellan people have fought dearly for their prize and will do anything in their power to hold onto it. Will Julian’s gamble preserve the future of the Federated Suns, or is the invasion doomed before it even begins? The Anvil: Khan Malvina Hazen of Clan Jade Falcon is known throughout the Inner Sphere as a merciless, bloodthirsty tyrant. The next target for her scorched-earth, take-no-prisoners tactics is the Lyran Commonwealth world of Coventry: a persistent stain on the Jade Falcons’ history. But not all Falcons follow Malvina’s lead. Ordered to take Coventry at any cost, Galaxy Commander Stephanie Chistu wishes to see her Clan victorious, but no victory is worth the Jade Falcons losing their very soul. To stand up to tyranny and find an honorable path forward for her Clan, she must balance the razor’s edge between duty and honor—or die trying.
BattleTech: A Splinter of Hope
Author: Philip A. Lee
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 147
Book Description
The Federated Suns stand at the edge of a precipice… Violent expansion of the Capellan Confederation and the Draconis Combine has cost recently crowned First Prince Julian Davion more than just countless strategic worlds. The war’s toll claimed a mentor and close friend, and righteous vengeance burns bright. To rally his people and preserve the future of the Federated Suns, Julian funnels the fires of justice into an ambitious yet risky campaign to retake a vital system: New Syrtis, the lost capital of the Capellan March. Success would dislodge an ancient enemy from their strategic foothold in Suns space, but failure may cost Julian the nation he inherited. However, the Capellan people have fought dearly for their prize and will do anything in their power to hold onto it. Will Julian’s gamble save the very soul of the Federated Suns, or is the invasion of New Syrtis doomed before it even begins?
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 147
Book Description
The Federated Suns stand at the edge of a precipice… Violent expansion of the Capellan Confederation and the Draconis Combine has cost recently crowned First Prince Julian Davion more than just countless strategic worlds. The war’s toll claimed a mentor and close friend, and righteous vengeance burns bright. To rally his people and preserve the future of the Federated Suns, Julian funnels the fires of justice into an ambitious yet risky campaign to retake a vital system: New Syrtis, the lost capital of the Capellan March. Success would dislodge an ancient enemy from their strategic foothold in Suns space, but failure may cost Julian the nation he inherited. However, the Capellan people have fought dearly for their prize and will do anything in their power to hold onto it. Will Julian’s gamble save the very soul of the Federated Suns, or is the invasion of New Syrtis doomed before it even begins?
BattleTech Legends: The Last Charge
Author: Jason M. Hardy
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 434
Book Description
BESET ON ALL SIDES… It is a time of trials for the Marik-Stewart Commonwealth. Besieged by enemies, their once-mighty forces are struggling to simply survive—as is their leader… Anson Marik is at his wit’s end. His Lyran enemies—aided by the warriors of Clan Wolf—are pressing on the borders of the Commonwealth. His chief tactician wishes to resign in the middle of chaos. And his abilities as a leader are failing him—he finds himself unable to summon the legendary rage that focuses his mind—and the loss could not have come at a worse time. For his allied enemies are on the move, taking the Commonwealth apart planet by planet, forcing Marik to pull his forces back in a fighting retreat. And if Anson Marik cannot gather his strength to stop the invasion, his people will be doomed...
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 434
Book Description
BESET ON ALL SIDES… It is a time of trials for the Marik-Stewart Commonwealth. Besieged by enemies, their once-mighty forces are struggling to simply survive—as is their leader… Anson Marik is at his wit’s end. His Lyran enemies—aided by the warriors of Clan Wolf—are pressing on the borders of the Commonwealth. His chief tactician wishes to resign in the middle of chaos. And his abilities as a leader are failing him—he finds himself unable to summon the legendary rage that focuses his mind—and the loss could not have come at a worse time. For his allied enemies are on the move, taking the Commonwealth apart planet by planet, forcing Marik to pull his forces back in a fighting retreat. And if Anson Marik cannot gather his strength to stop the invasion, his people will be doomed...
BattleTech: No Dust, No Wear
Author: Jason Hansa
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 80
Book Description
TRADITIONS RUN DEEP… Other mercenary units fly flags at two flagpoles at their headquarters, one with their unit’s flag, and other bearing the flag of their current employer. However, the Third Regimental Combat Team—a.k.a. the Eridani Light Horse—leaves one flagpole bare, as a reminder of the death of the Star League, and the other pole flies the Light Horse’s unit and regimental flags at half-mast. What triumphs and tragedies shaped the Eridani Light Horse and its traditions? What drove them to become a force to be reckoned with, an elite mercenary unit with one of the longest histories and the deepest traditions in the Inner Sphere? Witness the unit’s origins in the Star League and follow their evolution all the way through the Succession Wars and the Clan Invasion to their downfall in the Dark Age and their resurrection in the uncertain future of the ilClan era. Part Eight: No Dust, No Wear by Jason Hansa: The Eridani Light Horse regiment, serving as the Star League’s representative in the Clan Homeworlds after the Great Refusal, is beset by angry Clans who seek to destroy them for threatening their way of life. Colonel Sandra Barclay must do everything in her power if her command is to survive…
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 80
Book Description
TRADITIONS RUN DEEP… Other mercenary units fly flags at two flagpoles at their headquarters, one with their unit’s flag, and other bearing the flag of their current employer. However, the Third Regimental Combat Team—a.k.a. the Eridani Light Horse—leaves one flagpole bare, as a reminder of the death of the Star League, and the other pole flies the Light Horse’s unit and regimental flags at half-mast. What triumphs and tragedies shaped the Eridani Light Horse and its traditions? What drove them to become a force to be reckoned with, an elite mercenary unit with one of the longest histories and the deepest traditions in the Inner Sphere? Witness the unit’s origins in the Star League and follow their evolution all the way through the Succession Wars and the Clan Invasion to their downfall in the Dark Age and their resurrection in the uncertain future of the ilClan era. Part Eight: No Dust, No Wear by Jason Hansa: The Eridani Light Horse regiment, serving as the Star League’s representative in the Clan Homeworlds after the Great Refusal, is beset by angry Clans who seek to destroy them for threatening their way of life. Colonel Sandra Barclay must do everything in her power if her command is to survive…
BattleTech: Let Slip the Dogs of War
Author: Bryan Young
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 174
Book Description
OUTNUMBERED AND ON THE RUN! As the Marian Hegemony works to expand its holdings and seize planets from the Free Worlds League, the Ghost Dogs—led by the redoubtable veteran Colonel Hank Mallory—have been hired to defend the world of Hammer. Outnumbered three to one against the superior forces of Legatus Quintus Liberalis, the Ghost Dogs will have to pull not one but four aces out of their sleeves to defend the capital and fulfill their contract without losing their lives…
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 174
Book Description
OUTNUMBERED AND ON THE RUN! As the Marian Hegemony works to expand its holdings and seize planets from the Free Worlds League, the Ghost Dogs—led by the redoubtable veteran Colonel Hank Mallory—have been hired to defend the world of Hammer. Outnumbered three to one against the superior forces of Legatus Quintus Liberalis, the Ghost Dogs will have to pull not one but four aces out of their sleeves to defend the capital and fulfill their contract without losing their lives…
BattleTech Legends: The Blood of Kerensky Trilogy
Author: Michael A. Stackpole
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 1597
Book Description
THREE COMPLETE BATTLETECH NOVELS FEATURING THE DEADLIEST FOE TO EVER INVADE THE INNER SPHERE…THE CLANS! In the late 28th century, the Star League collapsed, and the Five Successor States were born. For the last three hundred years, these mortal enemies have fought over space, land, and politics, but now a new threat looms just outside the Inner Sphere. The descendants of an old Star League general—the Clans—have returned from their long-ago exile to take what they believe is rightly theirs. They have been bred into the best military force humanity has ever seen. The Clans have come to conquer, and the Successor States must put aside their differences—or face total destruction. LETHAL HERITAGE Two decades after the events that nearly brought the Successor States to the brink of all-out war, the Great Houses exist in an uneasy peace. But from out beyond the Periphery comes a new threat. A swift-moving military force of unknown origin, piloting BattleMechs unlike any seen before. Their power, speed, and ferocity are unparalleled. Nothing the Inner Sphere has can stop them. Some of the finest warriors and ablest units have challenged them and been crushed. No force has faced them and won. They are the Clans! A military juggernaut whose sole reason for existence is battle. A race that selectively breeds itself for combat. Humanity’s only hope is an alliance of mortal enemies. The Federated Commonwealth and the Draconis Combine, interstellar empires at war for 300 years, must now stand side-by-side—or face certain annihilation. BLOOD LEGACY Since appearing in the Inner Sphere, the frenzied Clans have overwhelmed every planet they’ve invaded, brutally crushing any opposing force. Nothing the Great Houses have can stop them. Humanity’s only hope—an alliance of mortal enemies—may be doomed. The Clan invaders have chosen their next objective—Luthien, capital of the Draconis Combine. House Kurita must now fight for survival on its homeworld. Hanse Davion is presented with a situation undreamed of...the final defeat of the Dragon itself. Should he attack his distracted foe and destroy the enemy his family has battled for over 300 years? Or should he reinforce a fellow House of the Inner Sphere against a force that Davion and the Federated Commonwealth might not otherwise defeat when their time comes? And even if the Houses should somehow agree to stand together against the Clan menace, another just as dangerous threat lurks within their midst. ComStar, the semi-mystic sect that controls interstellar communication, schemes to hurl House Davion, House Kurita, and the Clans into a devastating war that will leave ComStar in a position to dominate the Inner Sphere... LOST DESTINY Invaders from beyond the Periphery, the Clans have beaten the forces of the Inner Sphere repeatedly. Now the Clans are driving toward their ultimate objective—Terra, cradle of humankind, and hub of the ComStar communications network. Nothing the Inner Sphere has can stop them. Entire regiments of BattleMechs lie smashed in their wake. The heir to the throne of the Draconis Combine is missing. Rasalhague is overrun. The Clans are sweeping toward the center of the known universe in a relentless tide. Humanity's only hope is the Inner Sphere’s most powerful traitor. ComStar betrayed the Inner Sphere by aiding the Clans in their conquests. Now the mystic sect that controls all interstellar communication must face the Clan hordes—alone. And a mysterious, elderly warrior—along with the untested warriors of ComStar—is the Inner Sphere’s last defense against total defeat.
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 1597
Book Description
THREE COMPLETE BATTLETECH NOVELS FEATURING THE DEADLIEST FOE TO EVER INVADE THE INNER SPHERE…THE CLANS! In the late 28th century, the Star League collapsed, and the Five Successor States were born. For the last three hundred years, these mortal enemies have fought over space, land, and politics, but now a new threat looms just outside the Inner Sphere. The descendants of an old Star League general—the Clans—have returned from their long-ago exile to take what they believe is rightly theirs. They have been bred into the best military force humanity has ever seen. The Clans have come to conquer, and the Successor States must put aside their differences—or face total destruction. LETHAL HERITAGE Two decades after the events that nearly brought the Successor States to the brink of all-out war, the Great Houses exist in an uneasy peace. But from out beyond the Periphery comes a new threat. A swift-moving military force of unknown origin, piloting BattleMechs unlike any seen before. Their power, speed, and ferocity are unparalleled. Nothing the Inner Sphere has can stop them. Some of the finest warriors and ablest units have challenged them and been crushed. No force has faced them and won. They are the Clans! A military juggernaut whose sole reason for existence is battle. A race that selectively breeds itself for combat. Humanity’s only hope is an alliance of mortal enemies. The Federated Commonwealth and the Draconis Combine, interstellar empires at war for 300 years, must now stand side-by-side—or face certain annihilation. BLOOD LEGACY Since appearing in the Inner Sphere, the frenzied Clans have overwhelmed every planet they’ve invaded, brutally crushing any opposing force. Nothing the Great Houses have can stop them. Humanity’s only hope—an alliance of mortal enemies—may be doomed. The Clan invaders have chosen their next objective—Luthien, capital of the Draconis Combine. House Kurita must now fight for survival on its homeworld. Hanse Davion is presented with a situation undreamed of...the final defeat of the Dragon itself. Should he attack his distracted foe and destroy the enemy his family has battled for over 300 years? Or should he reinforce a fellow House of the Inner Sphere against a force that Davion and the Federated Commonwealth might not otherwise defeat when their time comes? And even if the Houses should somehow agree to stand together against the Clan menace, another just as dangerous threat lurks within their midst. ComStar, the semi-mystic sect that controls interstellar communication, schemes to hurl House Davion, House Kurita, and the Clans into a devastating war that will leave ComStar in a position to dominate the Inner Sphere... LOST DESTINY Invaders from beyond the Periphery, the Clans have beaten the forces of the Inner Sphere repeatedly. Now the Clans are driving toward their ultimate objective—Terra, cradle of humankind, and hub of the ComStar communications network. Nothing the Inner Sphere has can stop them. Entire regiments of BattleMechs lie smashed in their wake. The heir to the throne of the Draconis Combine is missing. Rasalhague is overrun. The Clans are sweeping toward the center of the known universe in a relentless tide. Humanity's only hope is the Inner Sphere’s most powerful traitor. ComStar betrayed the Inner Sphere by aiding the Clans in their conquests. Now the mystic sect that controls all interstellar communication must face the Clan hordes—alone. And a mysterious, elderly warrior—along with the untested warriors of ComStar—is the Inner Sphere’s last defense against total defeat.
BattleTech: The Founding of the Clans Trilogy
Author: Philip A. Lee
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 1208
Book Description
THE COMPLETE STORY OF THE FOUNDING OF THE CLANS! As the once-glorious Star League crumbles around him, Aleksandr Kerensky, commanding general of the Star League Defense Force, sees a path to prevent further warfare: taking his troops into exile far from the greedy grasp of the five Great Houses. But even in a new, untouched paradise far from civilization, war follows, and the only path to survival requires founding a wholly new society on the ashes of the old… THIS BOX SET CONTAINS THE FOLLOWING NOVELS: FALL FROM GLORY 100 million dead. 500 million wounded. One billion homeless. The worst war in human history is over—and has left the Star League shattered. Jealousy and infighting from the five Great House Lords over who will be the next First Lord has the entire Inner Sphere already teetering on the brink of all-out conflict again. Against this grim backdrop, Aleksandr Kerensky, commanding general of the Star League Defense Force, faces a terrible choice. Stay, and see the mightiest military ever known subsumed into the Great Houses, lighting a conflagration that may burn even brighter than the terrible Amaris Coup. Or do the unthinkable… To save the Inner Sphere, Aleksandr—along with his sons, Nicholas and Andery—must leave it behind. He marshals the largest fleet ever assembled to carry millions of people on thousands of JumpShips to head into the unknown. Exodus! But though the Great General strives to make a fresh start for his people far from the Inner Sphere, old habits and allegiances are difficult to leave behind. Soon the Kerenskys and their followers face threats both external and internal as they search the endless black for a new world upon which they can forge a Star League-in-Exile…or die trying. VISIONS OF REBIRTH General Aleksandr Kerensky is dead. The Pentagon Worlds are in flames. The dream of a Star League-in-Exile is over, shattered by civil war. Amid the chaos, Nicholas Kerensky leads those who will follow him into a second exodus to the world of Strana Mechty. Yet unlike his father, Nicholas Kerensky must choose a different path: He wants to do away with all that was, and create an entirely new order. However, the bounds of society that go back millennia cannot be shed so easily. Resistance must be overcome, and blood must be spilled before Nicholas' dream can be achieved. But without his brother Andery's help, the entire venture is doomed before it even begins. Brothers, however, don't always share the same goals. And as more aspects of civilization are purged in the relentless forging of this new society, Andery fears the worst of human nature will arise. Can he find a way forward and stay by his brother's side or will Nicholas' ultimate vision be realized as everything Andery stands against? LAND OF DREAMS Two thousand light years from Terra, two brothers leave behind the shattered dreams of their father, the great General Aleksandr Kerensky. For a second time, war drives them into the dark and cold of the void, as the raging conflict engulfs the Pentagon Worlds and the nascent Star League-in-Exile. For nearly fifteen years on the world of Strana Mechty—the land of dreams—Andery Kerensky has watched his elder brother Nicholas shape an all-new society of warriors that follows their ilKhan with near religious fanaticism. And despite the costs already paid in blood for that transformation, Andery knows the worst is yet to come. For Nicholas will stop at nothing to mold his followers into something never-before-seen in human history. And all with one singular goal: to return to the Pentagon Worlds and punish those that destroyed their father’s dream. Can Andery continue to be his brother’s conscience, even as Nicholas’ final hammer blows forge the Clans into the great and terrible society it is poised to become? Or will the titanic assault of Operation Klondike, and the Clans’ return to the Pentagon Worlds, shatter what Nicholas has built entirely? And just how far will Andery let Nicholas go to pursue his zealous quest of a united Clan Homeworlds…
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 1208
Book Description
THE COMPLETE STORY OF THE FOUNDING OF THE CLANS! As the once-glorious Star League crumbles around him, Aleksandr Kerensky, commanding general of the Star League Defense Force, sees a path to prevent further warfare: taking his troops into exile far from the greedy grasp of the five Great Houses. But even in a new, untouched paradise far from civilization, war follows, and the only path to survival requires founding a wholly new society on the ashes of the old… THIS BOX SET CONTAINS THE FOLLOWING NOVELS: FALL FROM GLORY 100 million dead. 500 million wounded. One billion homeless. The worst war in human history is over—and has left the Star League shattered. Jealousy and infighting from the five Great House Lords over who will be the next First Lord has the entire Inner Sphere already teetering on the brink of all-out conflict again. Against this grim backdrop, Aleksandr Kerensky, commanding general of the Star League Defense Force, faces a terrible choice. Stay, and see the mightiest military ever known subsumed into the Great Houses, lighting a conflagration that may burn even brighter than the terrible Amaris Coup. Or do the unthinkable… To save the Inner Sphere, Aleksandr—along with his sons, Nicholas and Andery—must leave it behind. He marshals the largest fleet ever assembled to carry millions of people on thousands of JumpShips to head into the unknown. Exodus! But though the Great General strives to make a fresh start for his people far from the Inner Sphere, old habits and allegiances are difficult to leave behind. Soon the Kerenskys and their followers face threats both external and internal as they search the endless black for a new world upon which they can forge a Star League-in-Exile…or die trying. VISIONS OF REBIRTH General Aleksandr Kerensky is dead. The Pentagon Worlds are in flames. The dream of a Star League-in-Exile is over, shattered by civil war. Amid the chaos, Nicholas Kerensky leads those who will follow him into a second exodus to the world of Strana Mechty. Yet unlike his father, Nicholas Kerensky must choose a different path: He wants to do away with all that was, and create an entirely new order. However, the bounds of society that go back millennia cannot be shed so easily. Resistance must be overcome, and blood must be spilled before Nicholas' dream can be achieved. But without his brother Andery's help, the entire venture is doomed before it even begins. Brothers, however, don't always share the same goals. And as more aspects of civilization are purged in the relentless forging of this new society, Andery fears the worst of human nature will arise. Can he find a way forward and stay by his brother's side or will Nicholas' ultimate vision be realized as everything Andery stands against? LAND OF DREAMS Two thousand light years from Terra, two brothers leave behind the shattered dreams of their father, the great General Aleksandr Kerensky. For a second time, war drives them into the dark and cold of the void, as the raging conflict engulfs the Pentagon Worlds and the nascent Star League-in-Exile. For nearly fifteen years on the world of Strana Mechty—the land of dreams—Andery Kerensky has watched his elder brother Nicholas shape an all-new society of warriors that follows their ilKhan with near religious fanaticism. And despite the costs already paid in blood for that transformation, Andery knows the worst is yet to come. For Nicholas will stop at nothing to mold his followers into something never-before-seen in human history. And all with one singular goal: to return to the Pentagon Worlds and punish those that destroyed their father’s dream. Can Andery continue to be his brother’s conscience, even as Nicholas’ final hammer blows forge the Clans into the great and terrible society it is poised to become? Or will the titanic assault of Operation Klondike, and the Clans’ return to the Pentagon Worlds, shatter what Nicholas has built entirely? And just how far will Andery let Nicholas go to pursue his zealous quest of a united Clan Homeworlds…
BattleTech Legends: To Ride the Chimera
Author: Kevin Killiany
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 531
Book Description
TO REFORGE A SHATTERED LEAGUE… A MechWarrior without peer, Thaddeus Marik has become the figurehead for a new community of worlds attempting to resurrect the Free Worlds League after the collapse of the Republic of the Sphere. After defeating a Lyran invasion on the planet of Savannah and negotiating a successful alliance with the Clan Protectorate Coalition, Marik must now ally himself with Jessica Halas-Hughes Marik if the new league is to have a chance. Having Marik and his forces at her side gives Jessica much-needed credibility and greater influence on Oriente. But old hatreds die hard, erupting in a war against enemies who will stop at nothing to destroy the founding of a new league...
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 531
Book Description
TO REFORGE A SHATTERED LEAGUE… A MechWarrior without peer, Thaddeus Marik has become the figurehead for a new community of worlds attempting to resurrect the Free Worlds League after the collapse of the Republic of the Sphere. After defeating a Lyran invasion on the planet of Savannah and negotiating a successful alliance with the Clan Protectorate Coalition, Marik must now ally himself with Jessica Halas-Hughes Marik if the new league is to have a chance. Having Marik and his forces at her side gives Jessica much-needed credibility and greater influence on Oriente. But old hatreds die hard, erupting in a war against enemies who will stop at nothing to destroy the founding of a new league...
BattleTech Legends: The Price of Glory
Author: William H. Keith
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 526
Book Description
NOWHERE TO RUN... The Gray Death Legion is in the employ of the Free Worlds League, and has even been given a landhold on the planet Helm. But dark forces conspire against them, and the Legion soon finds themselves declared renegade war criminals, fair game for anyone to attack. Now they are on the run on their home planet, trying desperately to reach safety before the might of House Marik falls upon them. They are about to discover the true motives of those who engineered their downfall. And what they discover will change the Inner Sphere forever...
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 526
Book Description
NOWHERE TO RUN... The Gray Death Legion is in the employ of the Free Worlds League, and has even been given a landhold on the planet Helm. But dark forces conspire against them, and the Legion soon finds themselves declared renegade war criminals, fair game for anyone to attack. Now they are on the run on their home planet, trying desperately to reach safety before the might of House Marik falls upon them. They are about to discover the true motives of those who engineered their downfall. And what they discover will change the Inner Sphere forever...
BattleTech Legends: Heir to the Dragon
Author: Robert N. Charrette
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 579
Book Description
A SWORD FORGED IN SHADOWS… Theodore Kurita is the son of Takashi Kurita, and heir apparent to the Draconis Combine, one of the most powerful realms of the Inner Sphere. But the Draconis Combine has never been a place of smooth transitions. Historically, a Kurita proves himself a fit leader by a successful bid for power, political or...otherwise. Theodore's perilous journey to power is a twenty-year odyssey, beginning with his graduation from Sun Zhang Military Academy. At each level of ascendancy, Theodore finds that keeping power is far more difficult than getting it, and failure lies in wait at every turn. His tactical knowledge is put to the test all too many times. His successes in impossible situations are dismissed as smoke and mirror trickery by some, but lauded as genius by others. Upon reaching the level of Deputy of the Combine Military, Theodore’s new power allows him to see the uncertain future of his people. He must plan carefully as he bargains for his future with ComStar, the mystic sect, and the yakuza, an interstellar network of organized crime. All the while maintaining an uneasy truce with the man he must one day depose...his own father, Coordinator of the Draconis Combine!
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 579
Book Description
A SWORD FORGED IN SHADOWS… Theodore Kurita is the son of Takashi Kurita, and heir apparent to the Draconis Combine, one of the most powerful realms of the Inner Sphere. But the Draconis Combine has never been a place of smooth transitions. Historically, a Kurita proves himself a fit leader by a successful bid for power, political or...otherwise. Theodore's perilous journey to power is a twenty-year odyssey, beginning with his graduation from Sun Zhang Military Academy. At each level of ascendancy, Theodore finds that keeping power is far more difficult than getting it, and failure lies in wait at every turn. His tactical knowledge is put to the test all too many times. His successes in impossible situations are dismissed as smoke and mirror trickery by some, but lauded as genius by others. Upon reaching the level of Deputy of the Combine Military, Theodore’s new power allows him to see the uncertain future of his people. He must plan carefully as he bargains for his future with ComStar, the mystic sect, and the yakuza, an interstellar network of organized crime. All the while maintaining an uneasy truce with the man he must one day depose...his own father, Coordinator of the Draconis Combine!