Arduino The Best Ninety Projects

Arduino The Best Ninety Projects PDF Author:
Publisher: arduino instructor
ISBN:
Category : Juvenile Fiction
Languages : en
Pages : 1296

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Book Description

Arduino The Best Ninety Projects

Arduino The Best Ninety Projects PDF Author:
Publisher: arduino instructor
ISBN:
Category : Juvenile Fiction
Languages : en
Pages : 1296

Get Book Here

Book Description


Arduino The Best One Hundred Ninety Projects

Arduino The Best One Hundred Ninety Projects PDF Author: Mehmet AVCU
Publisher: arduino instructor
ISBN:
Category : Juvenile Fiction
Languages : en
Pages : 2620

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Book Description
Arduino The Best One Hundred Ninety Projects

Arduino The Best 100 Projects

Arduino The Best 100 Projects PDF Author: Mehmet AVCU
Publisher: arduino instructor
ISBN:
Category : Juvenile Fiction
Languages : en
Pages : 1320

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Book Description
Arduino The Best 100 Projects

Arduino Projects

Arduino Projects PDF Author: Kathleen Peterson
Publisher:
ISBN:
Category :
Languages : en
Pages : 164

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Book Description
Building Arduino projects can give you a great sense of satisfaction, but many times beginners aren't sure where to start. There are lots of things to take into consideration when starting a project, and if you have no Maker experience, it can be quite confusing. For this reason, we put together 10 Arduino projects for beginners that anyone can make!To get you started, it's best if you have an Arduino starter kit that contains: An Arduino, jumper wires, resistors, a breadboard, LED and buttons. Some of the projects require additional parts, and have links to where you can buy them.In all the projects you'll see, we used circuito.io for the BoM (bill of materials), step-by-step wiring guide and code samples but of course you can change the original design, add or remove components and make your own version of the project.

Getting Started with Arduino

Getting Started with Arduino PDF Author: Massimo Banzi
Publisher: "O'Reilly Media, Inc."
ISBN: 1449309879
Category : Computers
Languages : en
Pages : 131

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Book Description
Presents an introduction to the open-source electronics prototyping platform.

Making Things Move DIY Mechanisms for Inventors, Hobbyists, and Artists

Making Things Move DIY Mechanisms for Inventors, Hobbyists, and Artists PDF Author: Dustyn Roberts
Publisher: McGraw Hill Professional
ISBN: 0071741682
Category : Technology & Engineering
Languages : en
Pages : 369

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Book Description
Get Your Move On! In Making Things Move: DIY Mechanisms for Inventors, Hobbyists, and Artists, you'll learn how to successfully build moving mechanisms through non-technical explanations, examples, and do-it-yourself projects--from kinetic art installations to creative toys to energy-harvesting devices. Photographs, illustrations, screen shots, and images of 3D models are included for each project. This unique resource emphasizes using off-the-shelf components, readily available materials, and accessible fabrication techniques. Simple projects give you hands-on practice applying the skills covered in each chapter, and more complex projects at the end of the book incorporate topics from multiple chapters. Turn your imaginative ideas into reality with help from this practical, inventive guide. Discover how to: Find and select materials Fasten and join parts Measure force, friction, and torque Understand mechanical and electrical power, work, and energy Create and control motion Work with bearings, couplers, gears, screws, and springs Combine simple machines for work and fun Projects include: Rube Goldberg breakfast machine Mousetrap powered car DIY motor with magnet wire Motor direction and speed control Designing and fabricating spur gears Animated creations in paper An interactive rotating platform Small vertical axis wind turbine SADbot: the seasonally affected drawing robot Make Great Stuff! TAB, an imprint of McGraw-Hill Professional, is a leading publisher of DIY technology books for makers, hackers, and electronics hobbyists.

The Test

The Test PDF Author: Anya Kamenetz
Publisher: Public Affairs
ISBN: 1610394410
Category : Education
Languages : en
Pages : 274

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Book Description
Standardized assessments test our children, our teachers, our schools—and increasingly, our patience. Your child is more than a score. But in the last twenty years, schools have dramatically increased standardized testing, sacrificing hours of classroom time. What is the cost to students, teachers, and families? How do we preserve space for self-directed learning and development—especially when we still want all children to hit the mark? The Test explores all sides of this problem—where these tests came from, their limitations and flaws, and ultimately what parents, teachers, and concerned citizens can do. It recounts the shocking history and tempestuous politics of testing and borrows strategies from fields as diverse as games, neuroscience, and ancient philosophy to help children cope. It presents the stories of families, teachers, and schools maneuvering within and beyond the existing educational system, playing and winning the testing game. And it offers a glimpse into a future of better tests. With an expert’s depth, a writer’s flair, and a hacker’s creativity, Anya Kamenetz has written an essential book for any parent who has wondered: what do I do about all these tests?

The Big Book of Small Python Projects

The Big Book of Small Python Projects PDF Author: Al Sweigart
Publisher: No Starch Press
ISBN: 1718501242
Category : Computers
Languages : en
Pages : 433

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Book Description
Best-selling author Al Sweigart shows you how to easily build over 80 fun programs with minimal code and maximum creativity. If you’ve mastered basic Python syntax and you’re ready to start writing programs, you’ll find The Big Book of Small Python Projects both enlightening and fun. This collection of 81 Python projects will have you making digital art, games, animations, counting pro- grams, and more right away. Once you see how the code works, you’ll practice re-creating the programs and experiment by adding your own custom touches. These simple, text-based programs are 256 lines of code or less. And whether it’s a vintage screensaver, a snail-racing game, a clickbait headline generator, or animated strands of DNA, each project is designed to be self-contained so you can easily share it online. You’ll create: • Hangman, Blackjack, and other games to play against your friends or the computer • Simulations of a forest fire, a million dice rolls, and a Japanese abacus • Animations like a virtual fish tank, a rotating cube, and a bouncing DVD logo screensaver • A first-person 3D maze game • Encryption programs that use ciphers like ROT13 and Vigenère to conceal text If you’re tired of standard step-by-step tutorials, you’ll love the learn-by-doing approach of The Big Book of Small Python Projects. It’s proof that good things come in small programs!

Make: Arduino Bots and Gadgets

Make: Arduino Bots and Gadgets PDF Author: Kimmo Karvinen
Publisher: "O'Reilly Media, Inc."
ISBN: 1449389716
Category : Computers
Languages : en
Pages : 295

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Book Description
Provides information on creating a variety of gadgets and controllers using Arduino.

Programming Arduino Getting Started with Sketches

Programming Arduino Getting Started with Sketches PDF Author: Simon Monk
Publisher: McGraw Hill Professional
ISBN: 0071784233
Category : Technology & Engineering
Languages : en
Pages : 177

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Book Description
Program Arduino with ease! Using clear, easy-to-follow examples, Programming Arduino: Getting Started with Sketches reveals the software side of Arduino and explains how to write well-crafted sketches using the modified C language of Arduino. No prior programming experience is required! The downloadable sample programs featured in the book can be used as-is or modified to suit your purposes. Understand Arduino hardware fundamentals Install the software, power it up, and upload your first sketch Learn C language basics Write functions in Arduino sketches Structure data using arrays and strings Use Arduino's digital and analog inputs and outputs in your programs Work with the Standard Arduino Library Write sketches that can store data Program LCD displays Use an Ethernet shield to enable Arduino to function as a web server Write your own Arduino libraries In December 2011, Arduino 1.0 was released. This changed a few things that have caused two of the sketches in this book to break. The change that has caused trouble is that the classes 'Server' and 'Client' have been renamed to 'EthernetServer' and 'EthernetClient' respectively. To fix this: Edit sketches 10-01 and 10-02 to replace all occurrences of the word 'Server' with 'EthernetServer' and all occurrences of 'Client' with 'EthernetClient'. Alternatively, you can download the modified sketches for 10-01 and 10-02 from here: http://www.arduinobook.com/arduino-1-0 Make Great Stuff! TAB, an imprint of McGraw-Hill Professional, is a leading publisher of DIY technology books for makers, hackers, and electronics hobbyists.