Guide to Efficient Software Design

Guide to Efficient Software Design PDF Author: David P. Voorhees
Publisher: Springer Nature
ISBN: 3030285014
Category : Computers
Languages : en
Pages : 519

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Book Description
This classroom-tested textbook presents an active-learning approach to the foundational concepts of software design. These concepts are then applied to a case study, and reinforced through practice exercises, with the option to follow either a structured design or object-oriented design paradigm. The text applies an incremental and iterative software development approach, emphasizing the use of design characteristics and modeling techniques as a way to represent higher levels of design abstraction, and promoting the model-view-controller (MVC) architecture. Topics and features: provides a case study to illustrate the various concepts discussed throughout the book, offering an in-depth look at the pros and cons of different software designs; includes discussion questions and hands-on exercises that extend the case study and apply the concepts to other problem domains; presents a review of program design fundamentals to reinforce understanding of the basic concepts; focuses on a bottom-up approach to describing software design concepts; introduces the characteristics of a good software design, emphasizing the model-view-controller as an underlying architectural principle; describes software design from both object-oriented and structured perspectives; examines additional topics on human-computer interaction design, quality assurance, secure design, design patterns, and persistent data storage design; discusses design concepts that may be applied to many types of software development projects; suggests a template for a software design document, and offers ideas for further learning. Students of computer science and software engineering will find this textbook to be indispensable for advanced undergraduate courses on programming and software design. Prior background knowledge and experience of programming is required, but familiarity in software design is not assumed.

Guide to Efficient Software Design

Guide to Efficient Software Design PDF Author: David P. Voorhees
Publisher: Springer Nature
ISBN: 3030285014
Category : Computers
Languages : en
Pages : 519

Get Book Here

Book Description
This classroom-tested textbook presents an active-learning approach to the foundational concepts of software design. These concepts are then applied to a case study, and reinforced through practice exercises, with the option to follow either a structured design or object-oriented design paradigm. The text applies an incremental and iterative software development approach, emphasizing the use of design characteristics and modeling techniques as a way to represent higher levels of design abstraction, and promoting the model-view-controller (MVC) architecture. Topics and features: provides a case study to illustrate the various concepts discussed throughout the book, offering an in-depth look at the pros and cons of different software designs; includes discussion questions and hands-on exercises that extend the case study and apply the concepts to other problem domains; presents a review of program design fundamentals to reinforce understanding of the basic concepts; focuses on a bottom-up approach to describing software design concepts; introduces the characteristics of a good software design, emphasizing the model-view-controller as an underlying architectural principle; describes software design from both object-oriented and structured perspectives; examines additional topics on human-computer interaction design, quality assurance, secure design, design patterns, and persistent data storage design; discusses design concepts that may be applied to many types of software development projects; suggests a template for a software design document, and offers ideas for further learning. Students of computer science and software engineering will find this textbook to be indispensable for advanced undergraduate courses on programming and software design. Prior background knowledge and experience of programming is required, but familiarity in software design is not assumed.

CouchDB: The Definitive Guide

CouchDB: The Definitive Guide PDF Author: J. Chris Anderson
Publisher: "O'Reilly Media, Inc."
ISBN: 1449382932
Category : Computers
Languages : en
Pages : 274

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Book Description
Three of CouchDB's creators show you how to use this document-oriented database as a standalone application framework or with high-volume, distributed applications. With its simple model for storing, processing, and accessing data, CouchDB is ideal for web applications that handle huge amounts of loosely structured data. That alone would stretch the limits of a relational database, yet CouchDB offers an open source solution that's reliable, scales easily, and responds quickly. CouchDB works with self-contained data that has loose or ad-hoc connections. It's a model that fits many real-world items, such as contacts, invoices, and receipts, but you'll discover that this database can easily handle data of any kind. With this book, you'll learn how to work with CouchDB through its RESTful web interface, and become familiar with key features such as simple document CRUD (create, read, update, delete), advanced MapReduce, deployment tuning, and more. Understand the basics of document-oriented storage and manipulation Interact with CouchDB entirely though HTTP using its RESTful interface Model data as self-contained JSON documents Handle evolving data schemas naturally Query and aggregate data in CouchDB using MapReduce views Replicate data between nodes Tune CouchDB for increased performance and reliability

Documenting Software Architectures

Documenting Software Architectures PDF Author: Paul Clements
Publisher: Pearson Education
ISBN: 0132488590
Category : Computers
Languages : en
Pages : 651

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Book Description
Software architecture—the conceptual glue that holds every phase of a project together for its many stakeholders—is widely recognized as a critical element in modern software development. Practitioners have increasingly discovered that close attention to a software system’s architecture pays valuable dividends. Without an architecture that is appropriate for the problem being solved, a project will stumble along or, most likely, fail. Even with a superb architecture, if that architecture is not well understood or well communicated the project is unlikely to succeed. Documenting Software Architectures, Second Edition, provides the most complete and current guidance, independent of language or notation, on how to capture an architecture in a commonly understandable form. Drawing on their extensive experience, the authors first help you decide what information to document, and then, with guidelines and examples (in various notations, including UML), show you how to express an architecture so that others can successfully build, use, and maintain a system from it. The book features rules for sound documentation, the goals and strategies of documentation, architectural views and styles, documentation for software interfaces and software behavior, and templates for capturing and organizing information to generate a coherent package. New and improved in this second edition: Coverage of architectural styles such as service-oriented architectures, multi-tier architectures, and data models Guidance for documentation in an Agile development environment Deeper treatment of documentation of rationale, reflecting best industrial practices Improved templates, reflecting years of use and feedback, and more documentation layout options A new, comprehensive example (available online), featuring documentation of a Web-based service-oriented system Reference guides for three important architecture documentation languages: UML, AADL, and SySML

Army-NASA Aircrew/aircraft Integration Program (A3I) Software Detailed Design Document, Phase 3

Army-NASA Aircrew/aircraft Integration Program (A3I) Software Detailed Design Document, Phase 3 PDF Author:
Publisher: DIANE Publishing
ISBN: 1428915478
Category :
Languages : en
Pages : 328

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Book Description


Systems Analysis and Design

Systems Analysis and Design PDF Author: Alan Dennis
Publisher: John Wiley & Sons
ISBN: 0470228547
Category : Computers
Languages : en
Pages : 577

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Book Description
The 4th edition of Systems Analysis and Design continues to offer a hands-on approach to SA&D while focusing on the core set of skills that all analysts must possess. Building on their experience as professional systems analysts and award-winning teachers, authors Dennis, Wixom, and Roth capture the experience of developing and analyzing systems in a way that students can understand and apply. With Systems Analysis and Design, 4th edition, students will leave the course with experience that is a rich foundation for further work as a systems analyst.

Fundamentals of Game Design

Fundamentals of Game Design PDF Author: Ernest Adams
Publisher: New Riders
ISBN: 013210475X
Category : Computers
Languages : en
Pages : 697

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Book Description
To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the marketplace. Here to teach you the essential skills of player-centric game design is one of the industry’s leading authorities, who offers a first-hand look into the process, from initial concept to final tuning. Now in its second edition, this updated classic reference by Ernest Adams offers a complete and practical approach to game design, and includes material on concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. In an easy-to-follow approach, Adams analyzes the specific design challenges of all the major game genres and shows you how to apply the principles of game design to each one. You’ll learn how to: Define the challenges and actions at the heart of the gameplay. Write a high-concept document, a treatment, and a full design script. Understand the essentials of user interface design and how to define a game’s look and feel. Design for a variety of input mechanisms, including the Wii controller and multi-touch iPhone. Construct a game’s core mechanics and flow of resources (money, points, ammunition, and more). Develop appealing stories, game characters, and worlds that players will want to visit, including persistent worlds. Work on design problems with engaging end-of-chapter exercises, design worksheets, and case studies. Make your game accessible to broader audiences such as children, adult women, people with disabilities, and casual players. “Ernest Adams provides encyclopedic coverage of process and design issues for every aspect of game design, expressed as practical lessons that can be immediately applied to a design in-progress. He offers the best framework I’ve seen for thinking about the relationships between core mechanics, gameplay, and player—one that I’ve found useful for both teaching and research.” — Michael Mateas, University of California at Santa Cruz, co-creator of Façade

Advanced Game Design

Advanced Game Design PDF Author: Michael Sellers
Publisher: Addison-Wesley Professional
ISBN: 0134669452
Category : Computers
Languages : en
Pages : 624

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Book Description
In Advanced Game Design, pioneering game designer and instructor Michael Sellers situates game design practices in a strong theoretical framework of systems thinking, enabling designers to think more deeply and clearly about their work, so they can produce better, more engaging games for any device or platform. Sellers offers a deep unifying framework in which practical game design best practices and proven systems thinking theory reinforce each other, helping game designers understand what they are trying to accomplish and the best ways to achieve it. Drawing on 20+ years of experience designing games, launching game studios, and teaching game design, Sellers explains: What games are, and how systems thinking can help you think about them more clearly How to systematically promote engagement, interactivity, and fun What you can learn from MDA and other game design frameworks How to create gameplay and core loops How to design the entire player experience, and how to build game mechanics that work together to create that experience How to capture your game’s “big idea” and Unique Selling Proposition How to establish high-level and background design and translate it into detailed design How to build, playtest, and iterate early prototypes How to build your game design career in a field that keeps changing at breakneck speed

Managing Interactive Video/multimedia Projects

Managing Interactive Video/multimedia Projects PDF Author: Robert E. Bergman
Publisher: Educational Technology
ISBN: 9780877782094
Category : Education
Languages : en
Pages : 254

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Book Description


Automated Methods of Computer Program Documentation

Automated Methods of Computer Program Documentation PDF Author:
Publisher:
ISBN:
Category : Electronic data processing documentation
Languages : en
Pages : 270

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Book Description


Object-Oriented Analysis and Design Through Unified Modeling Language

Object-Oriented Analysis and Design Through Unified Modeling Language PDF Author: Gandharba Swain
Publisher: Laxmi Publications, Ltd.
ISBN: 9789380386546
Category : Object-oriented methods (Computer science)
Languages : en
Pages : 240

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Book Description
This book adheres to the B.Tech. and MCA syllabus of JNT University, Hyderabad and many other Indian universities. The first two chapters represent the fundamentals of object technology, OOP and OOAD and how people are inclined towards object-oriented analysis and design starting from traditional approach and the different approaches suggested by the three pioneers-Booch, Rum Baugh and Jacobson. Chapters 3 to 18 represent the UML language, the building blocks of UML i.e., things, relationships and diagrams and the use of each diagram with an example. Chapters 19 and 20 discuss a case study "Library Management System". In this study one can get a very clear idea what object oriented analysis and design is and how UML is to be used for that purpose. Appendix-A discusses the different syntactic notations of UML and Appendix-B discusses how the three approaches of Booch, Rum Baugh and Jacobson are unified and the Unified Process. --