The Art and Science of Problem Solving PDF Download
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Author: Linda K. Hite-Mills
Publisher:
ISBN: 9781434330253
Category : Education
Languages : en
Pages : 236
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Book Description
Technical problem solving is part art - part science. The challenge is to successfully bring these forms together to produce consistent, reliable, and useful results. This book guides students entering technical fields of study such as computer programming to explore various artistic capabilities while applying sound scientific concepts. Emphasis is placed on using methodical, disciplined approaches to produce results that will satisfy stakeholder needs.
Author: Linda K. Hite-Mills
Publisher:
ISBN: 9781434330253
Category : Education
Languages : en
Pages : 236
Get Book Here
Book Description
Technical problem solving is part art - part science. The challenge is to successfully bring these forms together to produce consistent, reliable, and useful results. This book guides students entering technical fields of study such as computer programming to explore various artistic capabilities while applying sound scientific concepts. Emphasis is placed on using methodical, disciplined approaches to produce results that will satisfy stakeholder needs.
Author: Walter J. Savitch
Publisher: Addison Wesley Publishing Company
ISBN:
Category : Computers
Languages : en
Pages : 790
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Book Description
With expanded coverage of abstract data types (ADTs), this book builds critical structured problem-solving techniques through a proven algorithm development approach. The book's integrated coverage of software engineering topics, extensive exercises, over 40 case studies, and special programming and problem-solving tips give programmers the necessary skills to write efficient, well-structured programs.
Author: Mark C. Lewis
Publisher: CRC Press
ISBN: 1498759688
Category : Computers
Languages : en
Pages : 938
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Book Description
With its flexibility for programming both small and large projects, Scala is an ideal language for teaching beginning programming. Yet there are no textbooks on Scala currently available for the CS1/CS2 levels. Introduction to the Art of Programming Using Scala presents many concepts from CS1 and CS2 using a modern, JVM-based language that works we
Author: Walter Savitch
Publisher:
ISBN: 9780805383980
Category :
Languages : en
Pages : 585
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Book Description
Author: John V. Guttag
Publisher: MIT Press
ISBN: 0262316668
Category : Computers
Languages : en
Pages : 315
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Book Description
An introductory text that teaches students the art of computational problem solving, covering topics that range from simple algorithms to information visualization. This book introduces students with little or no prior programming experience to the art of computational problem solving using Python and various Python libraries, including PyLab. It provides students with skills that will enable them to make productive use of computational techniques, including some of the tools and techniques of “data science” for using computation to model and interpret data. The book is based on an MIT course (which became the most popular course offered through MIT's OpenCourseWare) and was developed for use not only in a conventional classroom but in a massive open online course (or MOOC) offered by the pioneering MIT-Harvard collaboration edX. Students are introduced to Python and the basics of programming in the context of such computational concepts and techniques as exhaustive enumeration, bisection search, and efficient approximation algorithms. The book does not require knowledge of mathematics beyond high school algebra, but does assume that readers are comfortable with rigorous thinking and not intimidated by mathematical concepts. Although it covers such traditional topics as computational complexity and simple algorithms, the book focuses on a wide range of topics not found in most introductory texts, including information visualization, simulations to model randomness, computational techniques to understand data, and statistical techniques that inform (and misinform) as well as two related but relatively advanced topics: optimization problems and dynamic programming. Introduction to Computation and Programming Using Python can serve as a stepping-stone to more advanced computer science courses, or as a basic grounding in computational problem solving for students in other disciplines.
Author: Steven C. Lawlor
Publisher: Course Technology
ISBN:
Category : Computers
Languages : en
Pages : 628
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Book Description
Steven Lawlor's readable explanations and accessible approach carefully guide students through the programming process with an emphasis on sound design principles. His friendly, open writing style, and use of rich, informative pedagogical features make it easy for students to read and understand. Lawlor uses a superior in-text learning system of chapter previews, memory diagrams, object summaries, execution charts, marginal notes, and boxes that demonstrate and teach C++ features. The book's flexible, modular design enables instructors to use it in a variety of situations. Lawlor introduces objects early (in Chapter 2), grouping together behaviors and properties in a special Object Charts section; however, students are not obliged to use classes until later, in Chapter 7. Lawlor also takes advantage of the new standard C++ string class to simplify handling character data.
Author: Walter J. Savitch
Publisher:
ISBN: 9780805304176
Category : Pascal (Computer program language)
Languages : en
Pages : 839
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Book Description
Author: Eric Roberts
Publisher:
ISBN: 9781292026039
Category : Java (Computer program language)
Languages : en
Pages : 560
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Book Description
In The Art and Science of Java, Stanford professor and well-known leader in Computer Science Education Eric Roberts emphasizes the reader-friendly exposition that led to the success of The Art and Science of C. By following the recommendations of the Association of Computing Machinery's Java Task Force, this first edition text adopts a modern objects-first approach that introduces readers to useful hierarchies from the very beginning. Introduction; Programming by Example; Expressions; Statement Forms; Methods; Objects and Classes; Objects and Memory; Strings and Characters; Object-Oriented Graphics; Event-Driven Programs; Arrays and ArrayLists; Searching and Sorting; Collection Classes; Looking Ahead. A modern objects-first approach to the Java programming language that introduces readers to useful class hierarchies from the very beginning.
Author: Majed Marji
Publisher: No Starch Press
ISBN: 1593275781
Category : Juvenile Nonfiction
Languages : en
Pages : 291
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Book Description
Scratch is a fun, free, beginner-friendly programming environment where you connect blocks of code to build programs. While most famously used to introduce kids to programming, Scratch can make computer science approachable for people of any age. Rather than type countless lines of code in a cryptic programming language, why not use colorful command blocks and cartoon sprites to create powerful scripts? In Learn to Program with Scratch, author Majed Marji uses Scratch to explain the concepts essential to solving real-world programming problems. The labeled, color-coded blocks plainly show each logical step in a given script, and with a single click, you can even test any part of your script to check your logic. You'll learn how to: –Harness the power of repeat loops and recursion –Use if/else statements and logical operators to make decisions –Store data in variables and lists to use later in your program –Read, store, and manipulate user input –Implement key computer science algorithms like a linear search and bubble sort Hands-on projects will challenge you to create an Ohm's law simulator, draw intricate patterns, program sprites to mimic line-following robots, create arcade-style games, and more! Each chapter is packed with detailed explanations, annotated illustrations, guided examples, lots of color, and plenty of exercises to help the lessons stick. Learn to Program with Scratch is the perfect place to start your computer science journey, painlessly. Uses Scratch 2
Author: George Springer
Publisher:
ISBN:
Category : Computer programming
Languages : en
Pages : 344
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Book Description
This is the first introduction to computer programming text to focus on functional programming which is not too mathematically rigorous for freshmen. The text features an introduction to the Scheme programming language and real-world examples and exercises which are easy to follow and learn from.