Author: Bruce Presley
Publisher: Lawrenceville Press, Incorporated
ISBN: 9781879233003
Category : Computers
Languages : en
Pages : 502
Book Description
An Introduction to Computing Using Macintosh Works
An Introduction to Computing Using ClarisWorks, Versions 2.0 and 2.1
Author: Bruce Presley
Publisher:
ISBN: 9781879233256
Category : Computers
Languages : en
Pages : 516
Book Description
Publisher:
ISBN: 9781879233256
Category : Computers
Languages : en
Pages : 516
Book Description
The Computing Teacher
Author:
Publisher:
ISBN:
Category : Computer literacy
Languages : en
Pages : 492
Book Description
Publisher:
ISBN:
Category : Computer literacy
Languages : en
Pages : 492
Book Description
Introduction to Computing Using Python
Author: Ljubomir Perkovic
Publisher: John Wiley & Sons
ISBN: 1118890949
Category : Computers
Languages : en
Pages : 482
Book Description
Perkovic's Introduction to Computing Using Python: An Application Development Focus, 2nd Edition is more than just an introduction to programming. It is an inclusive introduction to Computer Science that takes the pedagogical approach of "the right tool for the job at the right moment," and focuses on application development. The approach is hands-on and problem-oriented, with practice problems and solutions appearing throughout the text. The text is imperative-first, but does not shy away from discussing objects early where appropriate. Discussions of user-defined classes and Object-Oriented Programming appear later in the text, when students have more background and concepts can be motivated. Chapters include an introduction to problem solving techniques and classical algorithms, problem-solving and programming and ways to apply core skills to application development. This edition also includes examples and practice problems provided within a greater variety of domains. It also includes case studies integrated into additional chapters, providing students with real life applications using the concepts and tools covered in the chapters.
Publisher: John Wiley & Sons
ISBN: 1118890949
Category : Computers
Languages : en
Pages : 482
Book Description
Perkovic's Introduction to Computing Using Python: An Application Development Focus, 2nd Edition is more than just an introduction to programming. It is an inclusive introduction to Computer Science that takes the pedagogical approach of "the right tool for the job at the right moment," and focuses on application development. The approach is hands-on and problem-oriented, with practice problems and solutions appearing throughout the text. The text is imperative-first, but does not shy away from discussing objects early where appropriate. Discussions of user-defined classes and Object-Oriented Programming appear later in the text, when students have more background and concepts can be motivated. Chapters include an introduction to problem solving techniques and classical algorithms, problem-solving and programming and ways to apply core skills to application development. This edition also includes examples and practice problems provided within a greater variety of domains. It also includes case studies integrated into additional chapters, providing students with real life applications using the concepts and tools covered in the chapters.
Introduction to Computing & Programming in Java
Author: Mark Guzdial
Publisher: Prentice Hall
ISBN: 9780131496989
Category : Computers
Languages : en
Pages : 558
Book Description
Mark Guzdial and Barb Ericson have a most effective method for teaching computing and Java programming in a context that readers find interesting: manipulating digital media. Readers get started right away by learning how to write programs that create interesting effects with sounds, pictures, web pages, and video. The authors use these multimedia applications to teach critical programming skills and principles like how to design and use algorithms, and practical software engineering methods–all in the context of learning how to program in Java. Mark and Barb also demonstrate how to communicate compatibly through networks and do concurrent programming. The book also includes optional coverage of rudimentary data structures and databases using Java and comes with a CD-ROM containing all the code files referenced in the text and required for media manipulation. Allows readers to use their own media, such as personal sound or picture files. Demonstrates how to manipulate media in useful ways, from reducing red eye and splicing sounds to generating digital video special effects. The book also includes optional coverage of rudimentary data structures and databases using Java and comes with a CD-ROM containing all the code files referenced in the text and required for media manipulation. For beginners interested in learning more about basic multimedia computing and programming.
Publisher: Prentice Hall
ISBN: 9780131496989
Category : Computers
Languages : en
Pages : 558
Book Description
Mark Guzdial and Barb Ericson have a most effective method for teaching computing and Java programming in a context that readers find interesting: manipulating digital media. Readers get started right away by learning how to write programs that create interesting effects with sounds, pictures, web pages, and video. The authors use these multimedia applications to teach critical programming skills and principles like how to design and use algorithms, and practical software engineering methods–all in the context of learning how to program in Java. Mark and Barb also demonstrate how to communicate compatibly through networks and do concurrent programming. The book also includes optional coverage of rudimentary data structures and databases using Java and comes with a CD-ROM containing all the code files referenced in the text and required for media manipulation. Allows readers to use their own media, such as personal sound or picture files. Demonstrates how to manipulate media in useful ways, from reducing red eye and splicing sounds to generating digital video special effects. The book also includes optional coverage of rudimentary data structures and databases using Java and comes with a CD-ROM containing all the code files referenced in the text and required for media manipulation. For beginners interested in learning more about basic multimedia computing and programming.
The Elements of Computing Systems
Author: Noam Nisan
Publisher:
ISBN: 0262640686
Category : Computers
Languages : en
Pages : 343
Book Description
This title gives students an integrated and rigorous picture of applied computer science, as it comes to play in the construction of a simple yet powerful computer system.
Publisher:
ISBN: 0262640686
Category : Computers
Languages : en
Pages : 343
Book Description
This title gives students an integrated and rigorous picture of applied computer science, as it comes to play in the construction of a simple yet powerful computer system.
Paperbound Books in Print
Author:
Publisher:
ISBN:
Category : Paperbacks
Languages : en
Pages : 1614
Book Description
Publisher:
ISBN:
Category : Paperbacks
Languages : en
Pages : 1614
Book Description
Technical Introduction to the Macintosh Family
Author: Apple Computer, Inc
Publisher: Addison Wesley Publishing Company
ISBN:
Category : Computers
Languages : en
Pages : 456
Book Description
This second edition covers the many new and exciting developments in the Macintosh technology, including System 7, QuickTime, and the Macintosh Quadra and PowerBook. It offers an overview of the user interface, the system software, communications, and program development environments.
Publisher: Addison Wesley Publishing Company
ISBN:
Category : Computers
Languages : en
Pages : 456
Book Description
This second edition covers the many new and exciting developments in the Macintosh technology, including System 7, QuickTime, and the Macintosh Quadra and PowerBook. It offers an overview of the user interface, the system software, communications, and program development environments.
Introduction to Computer Organization
Author: Robert G. Plantz
Publisher: No Starch Press
ISBN: 1718500106
Category : Computers
Languages : en
Pages : 514
Book Description
This hands-on tutorial is a broad examination of how a modern computer works. Classroom tested for over a decade, it gives readers a firm understanding of how computers do what they do, covering essentials like data storage, logic gates and transistors, data types, the CPU, assembly, and machine code. Introduction to Computer Organization gives programmers a practical understanding of what happens in a computer when you execute your code. You may never have to write x86-64 assembly language or design hardware yourself, but knowing how the hardware and software works will give you greater control and confidence over your coding decisions. We start with high level fundamental concepts like memory organization, binary logic, and data types and then explore how they are implemented at the assembly language level. The goal isn’t to make you an assembly programmer, but to help you comprehend what happens behind the scenes between running your program and seeing “Hello World” displayed on the screen. Classroom-tested for over a decade, this book will demystify topics like: How to translate a high-level language code into assembly language How the operating system manages hardware resources with exceptions and interrupts How data is encoded in memory How hardware switches handle decimal data How program code gets transformed into machine code the computer understands How pieces of hardware like the CPU, input/output, and memory interact to make the entire system work Author Robert Plantz takes a practical approach to the material, providing examples and exercises on every page, without sacrificing technical details. Learning how to think like a computer will help you write better programs, in any language, even if you never look at another line of assembly code again.
Publisher: No Starch Press
ISBN: 1718500106
Category : Computers
Languages : en
Pages : 514
Book Description
This hands-on tutorial is a broad examination of how a modern computer works. Classroom tested for over a decade, it gives readers a firm understanding of how computers do what they do, covering essentials like data storage, logic gates and transistors, data types, the CPU, assembly, and machine code. Introduction to Computer Organization gives programmers a practical understanding of what happens in a computer when you execute your code. You may never have to write x86-64 assembly language or design hardware yourself, but knowing how the hardware and software works will give you greater control and confidence over your coding decisions. We start with high level fundamental concepts like memory organization, binary logic, and data types and then explore how they are implemented at the assembly language level. The goal isn’t to make you an assembly programmer, but to help you comprehend what happens behind the scenes between running your program and seeing “Hello World” displayed on the screen. Classroom-tested for over a decade, this book will demystify topics like: How to translate a high-level language code into assembly language How the operating system manages hardware resources with exceptions and interrupts How data is encoded in memory How hardware switches handle decimal data How program code gets transformed into machine code the computer understands How pieces of hardware like the CPU, input/output, and memory interact to make the entire system work Author Robert Plantz takes a practical approach to the material, providing examples and exercises on every page, without sacrificing technical details. Learning how to think like a computer will help you write better programs, in any language, even if you never look at another line of assembly code again.
Practical Programming
Author: Paul Gries
Publisher: Pragmatic Bookshelf
ISBN: 1680504126
Category : Computers
Languages : en
Pages : 554
Book Description
Classroom-tested by tens of thousands of students, this new edition of the bestselling intro to programming book is for anyone who wants to understand computer science. Learn about design, algorithms, testing, and debugging. Discover the fundamentals of programming with Python 3.6--a language that's used in millions of devices. Write programs to solve real-world problems, and come away with everything you need to produce quality code. This edition has been updated to use the new language features in Python 3.6.
Publisher: Pragmatic Bookshelf
ISBN: 1680504126
Category : Computers
Languages : en
Pages : 554
Book Description
Classroom-tested by tens of thousands of students, this new edition of the bestselling intro to programming book is for anyone who wants to understand computer science. Learn about design, algorithms, testing, and debugging. Discover the fundamentals of programming with Python 3.6--a language that's used in millions of devices. Write programs to solve real-world problems, and come away with everything you need to produce quality code. This edition has been updated to use the new language features in Python 3.6.