Reconstructing Reality

Reconstructing Reality PDF Author: Suzan Caroll
Publisher: Lulu.com
ISBN: 1594530017
Category : Philosophy
Languages : en
Pages : 212

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Book Description

Reconstructing Reality

Reconstructing Reality PDF Author: Suzan Caroll
Publisher: Lulu.com
ISBN: 1594530017
Category : Philosophy
Languages : en
Pages : 212

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Book Description


Teacher Pioneers

Teacher Pioneers PDF Author: Caroline C. Williams
Publisher: Lulu.com
ISBN: 136531815X
Category : Education
Languages : en
Pages : 394

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Book Description
Teachers work with students, parents, administrators, coaches, camp counselors, education researchers, postsecondary institutions, teachers of other grades and other subjects-in short, teachers accomplish their daily miracles through collaboration by asking questions about what they don't know and sharing what they do. This book was written by teacher pioneers to share their collaborating, their designing, and their exploring.

Reality Is Broken

Reality Is Broken PDF Author: Jane McGonigal
Publisher: Penguin
ISBN: 1101475498
Category : Psychology
Languages : en
Pages : 334

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Book Description
“McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News “Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.

Childhood Traumas

Childhood Traumas PDF Author: Kamayani Kumar
Publisher: Taylor & Francis
ISBN: 1000699838
Category : Psychology
Languages : en
Pages : 341

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Book Description
This volume contributes to understanding childhoods in the twentieth and twenty-firstcentury by offering an in-depth overview of children and their engagement with the violent world around them. The chapters deal with different historical, spatial, and cultural contexts, yet converge on the question of how children relate to physiological and psychological violence. The twentieth century has been hailed as the "century of the child" but it has also witnessed an unprecedented escalation of cultural trauma experienced by children during the two World Wars, Holocaust, Partition of the Indian subcontinent, and Vietnam War. The essays in this volume focus on victimized childhood during instances of war, ethnic violence, migration under compulsion, rape, and provide insights into how a child negotiates with abstract notions of nation, ethnicity, belonging, identity, and religion. They use an array of literary and cinematic representations—fiction, paintings, films, and popular culture—to explore the long-term effect of violence and neglect on children. As such, they lend voice to children whose experiences of abuse have been multifaceted, ranging from genocide, conflict and xenophobia to sexual abuse, and also consider ways of healing. With contributions from across the world, this comprehensive book will be useful to scholars and researchers of cultural studies, literature, education, education policy, gender studies, child psychology, sociology, political studies, childhood studies, and those studying trauma, conflict, and resilience.

Online Gaming and Playful Organization

Online Gaming and Playful Organization PDF Author: Harald Warmelink
Publisher: Routledge
ISBN: 1135040249
Category : Education
Languages : en
Pages : 249

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Book Description
Online Gaming and Playful Organization explores the cultural impact of gaming on organizations. While gaming is typically a form of entertainment, this book argues that gaming communities can function as a useful analogue for work organizations because both are comprised of diverse members who must communicate and collaborate to solve complex problems. By examining the impact of gaming beyond its own context, this book argues that one can apply numerous lessons from the virtual world of online games to the “real” world of businesses, schools, and other professional communities. Most notably, it articulates the concept of playful organizations, defined as organizations in which the ability to play has become so institutionalized that it is spontaneous, creative, and enjoyable. Based on original research, Online Gaming and Playful Organization establishes an interdisciplinary framework for further conceptual and empirical investigation into this topic, with the dual goals of a better understanding of the role of online games and virtual worlds, and of the possible structural and cultural transformation of public and private organizations.

The International Encyclopedia of Digital Communication and Society, 3 Volume Set

The International Encyclopedia of Digital Communication and Society, 3 Volume Set PDF Author: Charles Steinfield
Publisher: John Wiley & Sons
ISBN: 1118290747
Category : Language Arts & Disciplines
Languages : en
Pages : 1024

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Book Description
The International Encyclopedia of Digital Communication and Society offers critical assessments of theoretical and applied research on digitally-mediated communication, a central area of study in the 21st century. Unique for its emphasis on digital media and communication and for its use of business and management perspectives, in addition to cultural, developmental, political and sociological perspectives Entries are written by scholars and some practitioners from around the world, with exceptional depth and international scope of coverage in five themes: Social Media, Commercial Applications, Online Gaming, Law and Policy, and Information and Communicative Technology for Development Features leading research in the fields of Media and Communication Studies, Internet Studies, Journalism Studies, Law and Policy Studies, Science, Technology and Innovation Studies, and many more Organized in an accessible A-Z format with over 150 entries on key topics ranging from 2,000 to 10,000 words Part of The Wiley Blackwell-ICA International Encyclopedias of Communication series, published in conjunction with the International Communication Association. Online version available at www.wileyicaencyclopedia.com

Legend-Tripping Online

Legend-Tripping Online PDF Author: Michael Kinsella
Publisher: Univ. Press of Mississippi
ISBN: 1604739843
Category : Social Science
Languages : en
Pages : 226

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Book Description
On the Internet, seekers investigate anonymous manifestos that focus on the findings of brilliant scientists said to have discovered pathways into alternate realities. Gathering on web forums, researchers not only share their observations, but also report having anomalous experiences, which they believe come from their online involvement with these veiled documents. Seeming logic combines with wild twists of lost Moorish science and pseudo-string theory. Enthusiasts insist any obstacle to revelation is a sure sign of great and wide-reaching efforts by consensus powers wishing to suppress all the liberating truths in the Incunabula Papers (included here in complete form). In Legend-Tripping Online, Michael Kinsella explores these and other extraordinary pursuits. This is the first book dedicated to legend-tripping, ritual quests in which people strive to explore and find manifest the very events described by supernatural legends. Through collective performances, legend-trippers harness the interpretive frameworks these stories provide and often claim incredible, out-of-this-world experiences that in turn perpetuate supernatural legends. Legends and legend-tripping are assuming tremendous prominence in a world confronting new speeds of diversification, connection, and increasing cognitive load. As guardians of tradition as well as agents of change, legends and the ordeals they inspire contextualize ancient and emergent ideas, behaviors, and technologies that challenge familiar realities. This book analyzes supernatural legends and the ways in which the sharing spirit of the internet collectivizes, codifies, and makes folklore of fantastic speculation.

Interactive Storytelling

Interactive Storytelling PDF Author: Alex Mitchell
Publisher: Springer Nature
ISBN: 3030923002
Category : Computers
Languages : en
Pages : 545

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Book Description
This book constitutes the refereed proceedings of the 14th International Conference on Interactive Digital Storytelling, ICIDS 2021, held in Tallinn, Estonia, in December 2021. The 18 full papers and 17 short papers, presented together with 17 posters and demos, were carefully reviewed and selected from 99 submissions. The papers are categorized into the following topical sub-headings: Narrative Systems; Interactive Narrative Theory; Interactive Narrative Impact and Application; and the Interactive Narrative Research Discipline and Contemporary Practice.

Digital Fandom

Digital Fandom PDF Author: Paul Booth
Publisher: Peter Lang
ISBN: 9781433110702
Category : Art
Languages : en
Pages : 254

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Book Description
"This book re-evaluates the way we examine today's digital media environment By looking at how popular culture uses different digital technologies, Digital Fandom bolsters contemporary media theory by introducing new methods of analysis Using the exemplars of alternate reality gaming and fan studies, this book takes into account a particular "philosophy of playfulness" in today's media in order to establish a "new media studies."" "Digital Fandom augments traditional studies of popular media fandom with descriptions of the contemporary fan in a converged media environment. The book shows how changes in the study of fandom can be applied in a larger scale to the study of new media in general, and formulates new conceptions of traditional media theories." ""In this web 2.0 world, where community and not content is king, the fan marks a new form of interactive subjectivity that deconstructs the usual categories of consumer and producer. Paul Booth's Digital Fandom breaks new ground in the investigation of this subject, demonstrating how it reorganizes and reorients the field of new media studies" ---David J. Gunkel, Presidential Teaching Professor, Northern Illinois University, Author of Hacking Cyberspace and Thinking Otherwise" ""From blogs to ARGS, wikis to social networking sites, Paul Booth provides an in-depth tour of how fans straddle and traverse the boundary between television and digital media. With a theoretically rich analytic eye, Digital Fandom breaks new ground for the next generation of media scholarship" ---Jason Mittell, Middlebury College, Author of Television & American Culture"--BOOK JACKET.

Unwilling Magic

Unwilling Magic PDF Author: Iona Rosewood
Publisher: Iona Rosewood
ISBN:
Category : Fiction
Languages : en
Pages : 259

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Book Description
A simple visit to a psychic turns Aria's life upside down when the three wishes she makes on a whim start coming true. Suddenly, she's rich, successful, and has the man of her dreams at her side. But as the unexpected consequences of her wishes are revealed, Aria realizes she's made a grave mistake. Determined to undo the wishes, Aria turns to magic spells, only to discover that the repercussions are far worse than she could have imagined. As she questions whether she's stumbled into an alternate reality, Aria must confront her doubts and fears head-on. Can Aria overcome her skepticism and embrace her newfound abilities to cast her own spells? Will she find a way to reverse the wishes and restore her former life? Or will she be forever changed by the magic she never asked for? Join Aria on her journey of self-discovery in a world where wishes can come true, but at a cost.