Author: Graham M. Birtwistle
Publisher:
ISBN:
Category : Artificial intelligence
Languages : en
Pages : 144
Book Description
AI, Graphics, and Simulation
Author: Graham M. Birtwistle
Publisher:
ISBN:
Category : Artificial intelligence
Languages : en
Pages : 144
Book Description
Publisher:
ISBN:
Category : Artificial intelligence
Languages : en
Pages : 144
Book Description
Practical Simulations for Machine Learning
Author: Paris Buttfield-Addison
Publisher: "O'Reilly Media, Inc."
ISBN: 1492089893
Category : Computers
Languages : en
Pages : 334
Book Description
Simulation and synthesis are core parts of the future of AI and machine learning. Consider: programmers, data scientists, and machine learning engineers can create the brain of a self-driving car without the car. Rather than use information from the real world, you can synthesize artificial data using simulations to train traditional machine learning models.That’s just the beginning. With this practical book, you’ll explore the possibilities of simulation- and synthesis-based machine learning and AI, concentrating on deep reinforcement learning and imitation learning techniques. AI and ML are increasingly data driven, and simulations are a powerful, engaging way to unlock their full potential. You'll learn how to: Design an approach for solving ML and AI problems using simulations with the Unity engine Use a game engine to synthesize images for use as training data Create simulation environments designed for training deep reinforcement learning and imitation learning models Use and apply efficient general-purpose algorithms for simulation-based ML, such as proximal policy optimization Train a variety of ML models using different approaches Enable ML tools to work with industry-standard game development tools, using PyTorch, and the Unity ML-Agents and Perception Toolkits
Publisher: "O'Reilly Media, Inc."
ISBN: 1492089893
Category : Computers
Languages : en
Pages : 334
Book Description
Simulation and synthesis are core parts of the future of AI and machine learning. Consider: programmers, data scientists, and machine learning engineers can create the brain of a self-driving car without the car. Rather than use information from the real world, you can synthesize artificial data using simulations to train traditional machine learning models.That’s just the beginning. With this practical book, you’ll explore the possibilities of simulation- and synthesis-based machine learning and AI, concentrating on deep reinforcement learning and imitation learning techniques. AI and ML are increasingly data driven, and simulations are a powerful, engaging way to unlock their full potential. You'll learn how to: Design an approach for solving ML and AI problems using simulations with the Unity engine Use a game engine to synthesize images for use as training data Create simulation environments designed for training deep reinforcement learning and imitation learning models Use and apply efficient general-purpose algorithms for simulation-based ML, such as proximal policy optimization Train a variety of ML models using different approaches Enable ML tools to work with industry-standard game development tools, using PyTorch, and the Unity ML-Agents and Perception Toolkits
Image-Based Rendering
Author: Heung-Yeung Shum
Publisher: Springer Science & Business Media
ISBN: 0387326685
Category : Computers
Languages : en
Pages : 425
Book Description
Focusing exclusively on Image-Based Rendering (IBR) this book examines the theory, practice, and applications associated with image-based rendering and modeling. Topics covered vary from IBR basic concepts and representations on the theory side to signal processing and data compression on the practical side. One of the only titles devoted exclusively to IBR this book is intended for researchers, professionals, and general readers interested in the topics of computer graphics, computer vision, image process, and video processing. With this book advanced-level students in EECS studying related disciplines will be able to seriously expand their knowledge about image-based rendering.
Publisher: Springer Science & Business Media
ISBN: 0387326685
Category : Computers
Languages : en
Pages : 425
Book Description
Focusing exclusively on Image-Based Rendering (IBR) this book examines the theory, practice, and applications associated with image-based rendering and modeling. Topics covered vary from IBR basic concepts and representations on the theory side to signal processing and data compression on the practical side. One of the only titles devoted exclusively to IBR this book is intended for researchers, professionals, and general readers interested in the topics of computer graphics, computer vision, image process, and video processing. With this book advanced-level students in EECS studying related disciplines will be able to seriously expand their knowledge about image-based rendering.
The Simulation Hypothesis
Author: Rizwan Virk
Publisher: Bayview Books, LLC
ISBN:
Category : Computers
Languages : en
Pages : 414
Book Description
The Simulation Hypothesis, by best-selling author, renowned MIT computer scientist and Silicon Valley video game designer Rizwan Virk, is the first serious book to explain one of the most daring and consequential theories of our time. Riz is the Executive Director of Play Labs @ MIT, a video game startup incubator at the MIT Game Lab. Drawing from research and concepts from computer science, artificial intelligence, video games, quantum physics, and referencing both speculative fiction and ancient eastern spiritual texts, Virk shows how all of these traditions come together to point to the idea that we may be inside a simulated reality like the Matrix. The Simulation Hypothesis is the idea that our physical reality, far from being a solid physical universe, is part of an increasingly sophisticated video game-like simulation, where we all have multiple lives, consisting of pixels with its own internal clock run by some giant Artificial Intelligence. Simulation theory explains some of the biggest mysteries of quantum and relativistic physics, such as quantum indeterminacy, parallel universes, and the integral nature of the speed of light. Recently, the idea that we may be living in a giant video game has received a lot of attention: “There’s a one in a billion chance we are not living in a simulation” -Elon Musk “I find it hard to argue we are not in a simulation.” -Neil deGrasse Tyson “We are living in computer generated reality.” -Philip K. Dick Video game technology has developed from basic arcade and text adventures to MMORPGs. Video game designer Riz Virk shows how these games may continue to evolve in the future, including virtual reality, augmented reality, Artificial Intelligence, and quantum computing. This book shows how this evolution could lead us to the point of being able to develop all encompassing virtual worlds like the Oasis in Ready Player One, or the simulated reality in the Matrix. While the idea sounds like science fiction, many scientists, engineers, and professors have given the Simulation Hypothesis serious consideration. Futurist Ray Kurzweil has popularized the idea of downloading our consciousness into a silicon based device, which would mean we are just digital information after all. Some, like Oxford lecturer Nick Bostrom, goes further and thinks we may in fact be artificially intelligent consciousness inside such a simulation already! But the Simulation Hypothesis is not just a modern idea. Philosophers like Plato have been telling us that we live in a “cave” and can only see shadows of the real world. Mystics of all traditions have long contended that we are living in some kind of “illusion “and that there are other realities which we can access with our minds. While even Judeo-Christian traditions have this idea, Eastern traditions like Buddhism and Hinduism make this idea part of their core tradition — that we are inside a dream world (“Maya” or illusion, or Vishnu’s Dream), and we have “multiple lives” playing different characters when one dies, continuing to gain experience and “level up” after completing certain challenges. Sounds a lot like a video game! Whether you are a computer scientist, a fan of science fiction like the Matrix movies, a video game enthusiast, or a spiritual seeker, The Simulation Hypothesis touches on all these areas, and you will never look at the world the same way again!
Publisher: Bayview Books, LLC
ISBN:
Category : Computers
Languages : en
Pages : 414
Book Description
The Simulation Hypothesis, by best-selling author, renowned MIT computer scientist and Silicon Valley video game designer Rizwan Virk, is the first serious book to explain one of the most daring and consequential theories of our time. Riz is the Executive Director of Play Labs @ MIT, a video game startup incubator at the MIT Game Lab. Drawing from research and concepts from computer science, artificial intelligence, video games, quantum physics, and referencing both speculative fiction and ancient eastern spiritual texts, Virk shows how all of these traditions come together to point to the idea that we may be inside a simulated reality like the Matrix. The Simulation Hypothesis is the idea that our physical reality, far from being a solid physical universe, is part of an increasingly sophisticated video game-like simulation, where we all have multiple lives, consisting of pixels with its own internal clock run by some giant Artificial Intelligence. Simulation theory explains some of the biggest mysteries of quantum and relativistic physics, such as quantum indeterminacy, parallel universes, and the integral nature of the speed of light. Recently, the idea that we may be living in a giant video game has received a lot of attention: “There’s a one in a billion chance we are not living in a simulation” -Elon Musk “I find it hard to argue we are not in a simulation.” -Neil deGrasse Tyson “We are living in computer generated reality.” -Philip K. Dick Video game technology has developed from basic arcade and text adventures to MMORPGs. Video game designer Riz Virk shows how these games may continue to evolve in the future, including virtual reality, augmented reality, Artificial Intelligence, and quantum computing. This book shows how this evolution could lead us to the point of being able to develop all encompassing virtual worlds like the Oasis in Ready Player One, or the simulated reality in the Matrix. While the idea sounds like science fiction, many scientists, engineers, and professors have given the Simulation Hypothesis serious consideration. Futurist Ray Kurzweil has popularized the idea of downloading our consciousness into a silicon based device, which would mean we are just digital information after all. Some, like Oxford lecturer Nick Bostrom, goes further and thinks we may in fact be artificially intelligent consciousness inside such a simulation already! But the Simulation Hypothesis is not just a modern idea. Philosophers like Plato have been telling us that we live in a “cave” and can only see shadows of the real world. Mystics of all traditions have long contended that we are living in some kind of “illusion “and that there are other realities which we can access with our minds. While even Judeo-Christian traditions have this idea, Eastern traditions like Buddhism and Hinduism make this idea part of their core tradition — that we are inside a dream world (“Maya” or illusion, or Vishnu’s Dream), and we have “multiple lives” playing different characters when one dies, continuing to gain experience and “level up” after completing certain challenges. Sounds a lot like a video game! Whether you are a computer scientist, a fan of science fiction like the Matrix movies, a video game enthusiast, or a spiritual seeker, The Simulation Hypothesis touches on all these areas, and you will never look at the world the same way again!
Smart Graphics
Author: Andreas Butz
Publisher: Springer Science & Business Media
ISBN: 3540281797
Category : Computers
Languages : en
Pages : 278
Book Description
This book constitutes the refereed proceedings of the 5th International Symposium on Smart Graphics, SG 2005, held in Frauenwörth Cloister, Germany in August 2005. The 26 revised full papers presented were carefully reviewed and selected for presentation. The papers address smart graphics issues from the points of view of computer graphics, artificial intelligence, cognitive science, graphic design, and fine art; they are organized in topical sections on synthetic characters and virtual worlds, generating visual displays, text and graphics, 3D interaction and modeling, novel interaction paradigms, and poster presentations and demos.
Publisher: Springer Science & Business Media
ISBN: 3540281797
Category : Computers
Languages : en
Pages : 278
Book Description
This book constitutes the refereed proceedings of the 5th International Symposium on Smart Graphics, SG 2005, held in Frauenwörth Cloister, Germany in August 2005. The 26 revised full papers presented were carefully reviewed and selected for presentation. The papers address smart graphics issues from the points of view of computer graphics, artificial intelligence, cognitive science, graphic design, and fine art; they are organized in topical sections on synthetic characters and virtual worlds, generating visual displays, text and graphics, 3D interaction and modeling, novel interaction paradigms, and poster presentations and demos.
Biomedical Modeling and Simulation on a PC
Author: Rogier P.van Wijk van Brievingh
Publisher: Springer Science & Business Media
ISBN: 1461391636
Category : Science
Languages : en
Pages : 533
Book Description
I have long had an interest in the life sciences, but have had few opportunities to indulge that interest in my professional activities. It has only been through simulation that those opportunities have arisen. Some of my most enjoyable classes were those I taught to students in the life sciences, where I attempted to show them the value of simulation to their discipline. That there is such a value cannot be questioned. Whether you are interested in population ecology, phar macokinetics, the cardiovascular system, or cell interaction, simulation can play a vital role in explaining the underlying processes and in enhancing our understanding of these processes. This book comprises an excellent collection of contributions, and clearly demonstrates the value of simulation in the particular areas of physiology and bioengineering. My main frustration when teaching these classes to people with little or no computer background was the lack of suitable simulation software. This di rectly inspired my own attempts at producing software usable by the computer novice. It is especially nice that software is available that enables readers to experience the examples in this book for themselves. I would like to congratulate and thank the editors, Rogier P. van Wijk van Brievingh and Dietmar P. P. Moller, for all of their excellent efforts. They should be proud of their achievement. This is the sixth volume in the Advances in Simulation series, and other volumes are in preparation.
Publisher: Springer Science & Business Media
ISBN: 1461391636
Category : Science
Languages : en
Pages : 533
Book Description
I have long had an interest in the life sciences, but have had few opportunities to indulge that interest in my professional activities. It has only been through simulation that those opportunities have arisen. Some of my most enjoyable classes were those I taught to students in the life sciences, where I attempted to show them the value of simulation to their discipline. That there is such a value cannot be questioned. Whether you are interested in population ecology, phar macokinetics, the cardiovascular system, or cell interaction, simulation can play a vital role in explaining the underlying processes and in enhancing our understanding of these processes. This book comprises an excellent collection of contributions, and clearly demonstrates the value of simulation in the particular areas of physiology and bioengineering. My main frustration when teaching these classes to people with little or no computer background was the lack of suitable simulation software. This di rectly inspired my own attempts at producing software usable by the computer novice. It is especially nice that software is available that enables readers to experience the examples in this book for themselves. I would like to congratulate and thank the editors, Rogier P. van Wijk van Brievingh and Dietmar P. P. Moller, for all of their excellent efforts. They should be proud of their achievement. This is the sixth volume in the Advances in Simulation series, and other volumes are in preparation.
Modelling for Added Value
Author: Robert Macredie
Publisher: Springer Science & Business Media
ISBN: 1447106016
Category : Business & Economics
Languages : en
Pages : 249
Book Description
This book gathers together research from three key application themes of modelling in operational research - modelling to support evaluation and change in organisations; modelling within the development and use of organisational information systems; and the use of modelling approaches to support, enable and enhance decision support in organisational contexts. The issues raised provide valuable insight into the range of ways in which operational research techniques and practices are being successfully applied in today's information-centred business world. Modelling for Added Value provides a window onto current research and practise in modelling techniques and highlights their rising importance across the business, industrial and commercial sectors. The book contains contributions from a mix of academics and practitioners and covers a range of complex and diverse modelling issues, highlighting the broad appeal of this increasingly important subject area.
Publisher: Springer Science & Business Media
ISBN: 1447106016
Category : Business & Economics
Languages : en
Pages : 249
Book Description
This book gathers together research from three key application themes of modelling in operational research - modelling to support evaluation and change in organisations; modelling within the development and use of organisational information systems; and the use of modelling approaches to support, enable and enhance decision support in organisational contexts. The issues raised provide valuable insight into the range of ways in which operational research techniques and practices are being successfully applied in today's information-centred business world. Modelling for Added Value provides a window onto current research and practise in modelling techniques and highlights their rising importance across the business, industrial and commercial sectors. The book contains contributions from a mix of academics and practitioners and covers a range of complex and diverse modelling issues, highlighting the broad appeal of this increasingly important subject area.
Artificial Intelligence and Simulation
Author: Troy Henson
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 296
Book Description
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 296
Book Description
Logic Programming
Author: David S. Warren
Publisher: MIT Press
ISBN: 9780262731058
Category : Computers
Languages : en
Pages : 884
Book Description
The Tenth International Conference on Logic Programming, sponsored by the Association for Logic Programming, is a major forum for presentations of research, applications, and implementations in this important area of computer science. Logic programming is one of the most promising steps toward declarative programming and forms the theoretical basis of the programming language Prolog and it svarious extensions. Logic programming is also fundamental to work in artificial intelligence, where it has been used for nonmonotonic and commonsense reasoning, expert systems implementation, deductive databases, and applications such as computer-aided manufacturing.David S. Warren is Professor of Computer Science at the State University of New York, Stony Brook.Topics covered: Theory and Foundations. Programming Methodologies and Tools. Meta and Higher-order Programming. Parallelism. Concurrency. Deductive Databases. Implementations and Architectures. Applications. Artificial Intelligence. Constraints. Partial Deduction. Bottom-Up Evaluation. Compilation Techniques.
Publisher: MIT Press
ISBN: 9780262731058
Category : Computers
Languages : en
Pages : 884
Book Description
The Tenth International Conference on Logic Programming, sponsored by the Association for Logic Programming, is a major forum for presentations of research, applications, and implementations in this important area of computer science. Logic programming is one of the most promising steps toward declarative programming and forms the theoretical basis of the programming language Prolog and it svarious extensions. Logic programming is also fundamental to work in artificial intelligence, where it has been used for nonmonotonic and commonsense reasoning, expert systems implementation, deductive databases, and applications such as computer-aided manufacturing.David S. Warren is Professor of Computer Science at the State University of New York, Stony Brook.Topics covered: Theory and Foundations. Programming Methodologies and Tools. Meta and Higher-order Programming. Parallelism. Concurrency. Deductive Databases. Implementations and Architectures. Applications. Artificial Intelligence. Constraints. Partial Deduction. Bottom-Up Evaluation. Compilation Techniques.
AI and Simulation
Author: Wade Webster
Publisher: Society for Computer Simulation International
ISBN:
Category : Computers
Languages : en
Pages : 348
Book Description
Publisher: Society for Computer Simulation International
ISBN:
Category : Computers
Languages : en
Pages : 348
Book Description