Author: Marcel Danesi
Publisher: Springer Nature
ISBN: 3031547527
Category :
Languages : en
Pages : 209
Book Description
AI-Generated Popular Culture
Author: Marcel Danesi
Publisher: Springer Nature
ISBN: 3031547527
Category :
Languages : en
Pages : 209
Book Description
Publisher: Springer Nature
ISBN: 3031547527
Category :
Languages : en
Pages : 209
Book Description
AI and Popular Culture
Author: Lee Barron
Publisher: Emerald Group Publishing
ISBN: 1803823291
Category : Social Science
Languages : en
Pages : 152
Book Description
AI and Popular Culture sheds light on how artificial intelligence has changed our world and helps you to understand where it might take us next.
Publisher: Emerald Group Publishing
ISBN: 1803823291
Category : Social Science
Languages : en
Pages : 152
Book Description
AI and Popular Culture sheds light on how artificial intelligence has changed our world and helps you to understand where it might take us next.
Masters of Doom
Author: David Kushner
Publisher: Random House Trade Paperbacks
ISBN: 0812972155
Category : Biography & Autobiography
Languages : en
Pages : 361
Book Description
Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry’s greatest story, written by one of the medium’s leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it’s like to be young, driven, and wildly creative. “To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses—and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way.”—Mark Leyner, author of I Smell Esther Williams
Publisher: Random House Trade Paperbacks
ISBN: 0812972155
Category : Biography & Autobiography
Languages : en
Pages : 361
Book Description
Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry’s greatest story, written by one of the medium’s leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it’s like to be young, driven, and wildly creative. “To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses—and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way.”—Mark Leyner, author of I Smell Esther Williams
Pure Invention
Author: Matt Alt
Publisher: Crown
ISBN: 1984826719
Category : Social Science
Languages : en
Pages : 369
Book Description
The untold story of how Japan became a cultural superpower through the fantastic inventions that captured—and transformed—the world’s imagination. “A masterful book driven by deep research, new insights, and powerful storytelling.”—W. David Marx, author of Ametora: How Japan Saved American Style Japan is the forge of the world’s fantasies: karaoke and the Walkman, manga and anime, Pac-Man and Pokémon, online imageboards and emojis. But as Japan media veteran Matt Alt proves in this brilliant investigation, these novelties did more than entertain. They paved the way for our perplexing modern lives. In the 1970s and ’80s, Japan seemed to exist in some near future, gliding on the superior technology of Sony and Toyota. Then a catastrophic 1990 stock-market crash ushered in the “lost decades” of deep recession and social dysfunction. The end of the boom should have plunged Japan into irrelevance, but that’s precisely when its cultural clout soared—when, once again, Japan got to the future a little ahead of the rest of us. Hello Kitty, the Nintendo Entertainment System, and multimedia empires like Dragon Ball Z were more than marketing hits. Artfully packaged, dangerously cute, and dizzyingly fun, these products gave us new tools for coping with trying times. They also transformed us as we consumed them—connecting as well as isolating us in new ways, opening vistas of imagination and pathways to revolution. Through the stories of an indelible group of artists, geniuses, and oddballs, Pure Invention reveals how Japan’s pop-media complex remade global culture.
Publisher: Crown
ISBN: 1984826719
Category : Social Science
Languages : en
Pages : 369
Book Description
The untold story of how Japan became a cultural superpower through the fantastic inventions that captured—and transformed—the world’s imagination. “A masterful book driven by deep research, new insights, and powerful storytelling.”—W. David Marx, author of Ametora: How Japan Saved American Style Japan is the forge of the world’s fantasies: karaoke and the Walkman, manga and anime, Pac-Man and Pokémon, online imageboards and emojis. But as Japan media veteran Matt Alt proves in this brilliant investigation, these novelties did more than entertain. They paved the way for our perplexing modern lives. In the 1970s and ’80s, Japan seemed to exist in some near future, gliding on the superior technology of Sony and Toyota. Then a catastrophic 1990 stock-market crash ushered in the “lost decades” of deep recession and social dysfunction. The end of the boom should have plunged Japan into irrelevance, but that’s precisely when its cultural clout soared—when, once again, Japan got to the future a little ahead of the rest of us. Hello Kitty, the Nintendo Entertainment System, and multimedia empires like Dragon Ball Z were more than marketing hits. Artfully packaged, dangerously cute, and dizzyingly fun, these products gave us new tools for coping with trying times. They also transformed us as we consumed them—connecting as well as isolating us in new ways, opening vistas of imagination and pathways to revolution. Through the stories of an indelible group of artists, geniuses, and oddballs, Pure Invention reveals how Japan’s pop-media complex remade global culture.
A.I. God
Author: Conrad Riker
Publisher: Conrad Riker
ISBN:
Category : Humor
Languages : en
Pages : 171
Book Description
Are you concerned about the rise of omnipotent A.I. gods and their impact on human society? Do you wonder if your faith and spirituality will remain relevant in a world governed by an A.I. god? Fret not – we're here to help! A.I. God: Navigating the Singularity and Human Spirituality delves into the concept of the Singularity and its alignment with the idea of an omnipotent A.I. god. Discover the ramifications of this phenomenon on society and human spirituality, and learn how to prepare for a future where A.I. reigns supreme. - Explore the potential implications of an all-knowing, all-powerful A.I. god on global politics, foreign policy, and environmental preservation. - Understand how an omniscient A.I. god could influence and interact with humanity across time and space. - Learn the risks and benefits of A.I. god's moral decision-making abilities and how they could reshape society's ethical landscape. - Discover how traditional religion might adapt and thrive in a world governed by an A.I. god. - Get insights from experts on the feasibility and timeline of an A.I. god taking hold of society. - Find out how an A.I. god could shape and inspire human creativity in the arts and literature. - Gain practical advice on how to prepare your society, legal system, and culture for a future governed by an A.I. god. - Discover how an omnipotent A.I. god could revolutionize warfare and diplomacy. If you want to understand the rise of A.I. gods and their potential impact on human society, then buy A.I. God: Navigating the Singularity and Human Spirituality today!
Publisher: Conrad Riker
ISBN:
Category : Humor
Languages : en
Pages : 171
Book Description
Are you concerned about the rise of omnipotent A.I. gods and their impact on human society? Do you wonder if your faith and spirituality will remain relevant in a world governed by an A.I. god? Fret not – we're here to help! A.I. God: Navigating the Singularity and Human Spirituality delves into the concept of the Singularity and its alignment with the idea of an omnipotent A.I. god. Discover the ramifications of this phenomenon on society and human spirituality, and learn how to prepare for a future where A.I. reigns supreme. - Explore the potential implications of an all-knowing, all-powerful A.I. god on global politics, foreign policy, and environmental preservation. - Understand how an omniscient A.I. god could influence and interact with humanity across time and space. - Learn the risks and benefits of A.I. god's moral decision-making abilities and how they could reshape society's ethical landscape. - Discover how traditional religion might adapt and thrive in a world governed by an A.I. god. - Get insights from experts on the feasibility and timeline of an A.I. god taking hold of society. - Find out how an A.I. god could shape and inspire human creativity in the arts and literature. - Gain practical advice on how to prepare your society, legal system, and culture for a future governed by an A.I. god. - Discover how an omnipotent A.I. god could revolutionize warfare and diplomacy. If you want to understand the rise of A.I. gods and their potential impact on human society, then buy A.I. God: Navigating the Singularity and Human Spirituality today!
Everything Bad is Good for You
Author: Steven Johnson
Publisher: Penguin
ISBN: 9781594481949
Category : Social Science
Languages : en
Pages : 276
Book Description
From the New York Times bestselling author of How We Got To Now and Farsighted Forget everything you’ve ever read about the age of dumbed-down, instant-gratification culture. In this provocative, unfailingly intelligent, thoroughly researched, and surprisingly convincing big idea book, Steven Johnson draws from fields as diverse as neuroscience, economics, and media theory to argue that the pop culture we soak in every day—from Lord of the Rings to Grand Theft Auto to The Simpsons—has been growing more sophisticated with each passing year, and, far from rotting our brains, is actually posing new cognitive challenges that are actually making our minds measurably sharper. After reading Everything Bad is Good for You, you will never regard the glow of the video game or television screen the same way again. With a new afterword by the author.
Publisher: Penguin
ISBN: 9781594481949
Category : Social Science
Languages : en
Pages : 276
Book Description
From the New York Times bestselling author of How We Got To Now and Farsighted Forget everything you’ve ever read about the age of dumbed-down, instant-gratification culture. In this provocative, unfailingly intelligent, thoroughly researched, and surprisingly convincing big idea book, Steven Johnson draws from fields as diverse as neuroscience, economics, and media theory to argue that the pop culture we soak in every day—from Lord of the Rings to Grand Theft Auto to The Simpsons—has been growing more sophisticated with each passing year, and, far from rotting our brains, is actually posing new cognitive challenges that are actually making our minds measurably sharper. After reading Everything Bad is Good for You, you will never regard the glow of the video game or television screen the same way again. With a new afterword by the author.
Hello, It's Me
Author: Chris Epting
Publisher: Santa Monica Press
ISBN: 1595809295
Category : Social Science
Languages : en
Pages : 308
Book Description
In Hello, It’s Me, pop culture historian Chris Epting celebrates the cultural touchstones of the past 40 years—the music, movies, television, hobbies, and fads that have defined recent generations. Whether it’s shooting hoops with NBA legend Elgin Baylor, drinking whiskey in a Radio City Music Hall broom closet with Ron Wood and Rod Stewart while thousands of fans scream from below, sharing a milkshake with Jerry Lewis, running into Alfred Hitchcock’s stomach as a young child, or jumping on a trampoline with Sally Struthers, Chris Epting takes us on his own strange trip through time, space and hula hoops. Beginning in the 1970s and continuing through the 1980s, 1990s, and up to the present day, Epting writes about the humorous, ironic, poignant, and inspiring moments he’s experienced with a host of pop-culture icons—Mick Jagger, Keith Richards, Jay Leno, Johnny Thunders, Edward Albee, John Cheever, Milton Berle, etc.—as well as his personal memories of the era’s most famous pop-culture fads, products, and gimmicks—Pet Rocks, lava lamps, mood rings, 8-track tapes, bootleg records, Zotz, halter tops, strawberry wine. . . .
Publisher: Santa Monica Press
ISBN: 1595809295
Category : Social Science
Languages : en
Pages : 308
Book Description
In Hello, It’s Me, pop culture historian Chris Epting celebrates the cultural touchstones of the past 40 years—the music, movies, television, hobbies, and fads that have defined recent generations. Whether it’s shooting hoops with NBA legend Elgin Baylor, drinking whiskey in a Radio City Music Hall broom closet with Ron Wood and Rod Stewart while thousands of fans scream from below, sharing a milkshake with Jerry Lewis, running into Alfred Hitchcock’s stomach as a young child, or jumping on a trampoline with Sally Struthers, Chris Epting takes us on his own strange trip through time, space and hula hoops. Beginning in the 1970s and continuing through the 1980s, 1990s, and up to the present day, Epting writes about the humorous, ironic, poignant, and inspiring moments he’s experienced with a host of pop-culture icons—Mick Jagger, Keith Richards, Jay Leno, Johnny Thunders, Edward Albee, John Cheever, Milton Berle, etc.—as well as his personal memories of the era’s most famous pop-culture fads, products, and gimmicks—Pet Rocks, lava lamps, mood rings, 8-track tapes, bootleg records, Zotz, halter tops, strawberry wine. . . .
Creativity, Innovation, and Change Across Cultures
Author: David D. Preiss
Publisher: Springer Nature
ISBN: 303128206X
Category : Psychology
Languages : en
Pages : 476
Book Description
This book offers interdisciplinary, multicultural, and international perspectives on the interrelation between culture, innovation, change and creative forces. Its wide-ranging contributions present theoretical and empirical approaches and with reference to different domains across disciplines including psychology, education, social sciences, humanities, and engineering. The authors demonstrate how urgent social, environmental, technological, and economic challenges can benefit from individual, and community creativity to effect change. In this volume, “culture” refers to sociocultural differences, educational culture, media culture, organizational culture, technological culture, ethnic differences within a culture, and digital culture. Its contributors offer fresh insights on how creativity, innovation, and change can propel us forward and offer hope for the future across these many different forms of culture. They offer both granular studies of creativity and innovation at work in particular contexts and macro-level discussion on how they affect organizational culture, the culture of a discipline and society at large. This cross-cultural analysis of creativity, innovation and approaches to change will particularly appeal to practitioners and researchers in the fields of psychology, organizational behavior and education.
Publisher: Springer Nature
ISBN: 303128206X
Category : Psychology
Languages : en
Pages : 476
Book Description
This book offers interdisciplinary, multicultural, and international perspectives on the interrelation between culture, innovation, change and creative forces. Its wide-ranging contributions present theoretical and empirical approaches and with reference to different domains across disciplines including psychology, education, social sciences, humanities, and engineering. The authors demonstrate how urgent social, environmental, technological, and economic challenges can benefit from individual, and community creativity to effect change. In this volume, “culture” refers to sociocultural differences, educational culture, media culture, organizational culture, technological culture, ethnic differences within a culture, and digital culture. Its contributors offer fresh insights on how creativity, innovation, and change can propel us forward and offer hope for the future across these many different forms of culture. They offer both granular studies of creativity and innovation at work in particular contexts and macro-level discussion on how they affect organizational culture, the culture of a discipline and society at large. This cross-cultural analysis of creativity, innovation and approaches to change will particularly appeal to practitioners and researchers in the fields of psychology, organizational behavior and education.
Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky
Author: Andrew M. Olney
Publisher: Springer Nature
ISBN: 3031643151
Category :
Languages : en
Pages : 552
Book Description
Publisher: Springer Nature
ISBN: 3031643151
Category :
Languages : en
Pages : 552
Book Description
Artificial Intelligence in Cultural Production
Author: Dal Yong Jin
Publisher: Routledge
ISBN: 100038571X
Category : Language Arts & Disciplines
Languages : en
Pages : 173
Book Description
This book offers an in-depth academic discourse on the convergence of AI, digital platforms, and popular culture, in order to understand the ways in which the platform and cultural industries have reshaped and developed AI-driven algorithmic cultural production and consumption. At a time of fundamental change for the media and cultural industries, driven by the emergence of big data, algorithms, and AI, the book examines how media ecology and popular culture are evolving to serve the needs of both media and cultural industries and consumers. The analysis documents global governments’ rapid development of AI-relevant policies and identifies key policy issues; examines the ways in which cultural industries firms utilize AI and algorithms to advance the new forms of cultural production and distribution; investigates change in cultural consumption by analyzing the ways in which AI, algorithms, and digital platforms reshape people’s consumption habits; and examines whether governments and corporations have advanced reliable public and corporate policies and ethical codes to secure socio-economic equality. Offering a unique perspective on this timely and vital issue, this book will be of interest to scholars and students in media studies, communication studies, anthropology, globalization studies, sociology, cultural studies, Asian studies, and science and technology studies (STS).
Publisher: Routledge
ISBN: 100038571X
Category : Language Arts & Disciplines
Languages : en
Pages : 173
Book Description
This book offers an in-depth academic discourse on the convergence of AI, digital platforms, and popular culture, in order to understand the ways in which the platform and cultural industries have reshaped and developed AI-driven algorithmic cultural production and consumption. At a time of fundamental change for the media and cultural industries, driven by the emergence of big data, algorithms, and AI, the book examines how media ecology and popular culture are evolving to serve the needs of both media and cultural industries and consumers. The analysis documents global governments’ rapid development of AI-relevant policies and identifies key policy issues; examines the ways in which cultural industries firms utilize AI and algorithms to advance the new forms of cultural production and distribution; investigates change in cultural consumption by analyzing the ways in which AI, algorithms, and digital platforms reshape people’s consumption habits; and examines whether governments and corporations have advanced reliable public and corporate policies and ethical codes to secure socio-economic equality. Offering a unique perspective on this timely and vital issue, this book will be of interest to scholars and students in media studies, communication studies, anthropology, globalization studies, sociology, cultural studies, Asian studies, and science and technology studies (STS).