Advanced Optimization Techniques for MT Simulation on GPUs

Advanced Optimization Techniques for MT Simulation on GPUs PDF Author: Eyad Hailat
Publisher: LAP Lambert Academic Publishing
ISBN: 9783659554636
Category :
Languages : en
Pages : 132

Get Book Here

Book Description
The objective of this work is to design and implement a self-adaptive parallel GPU optimized Monte Carlo algorithm for the simulation of adsorption in porous materials. We focus on Nvidia's GPUs and CUDA's Fermi architecture specifically. The resulting package supports the different ensemble methods for the Monte Carlo simulation, which will allow for the simulation of multi-component adsorption in porous solids. Such an algorithm will have broad applications to the development of novel porous materials for the sequestration of CO2 and the filtration of toxic industrial chemicals. The primary objective of this work is the release of a massively parallel open source Monte Carlo simulation engine implemented using GPUs, called GOMC. The code will utilize the canonical ensemble, and the Gibbs ensemble method, which will allow for the simulation of multiple phenomena, including liquid-vapor phase coexistence, and single and multi-component adsorption in porous materials. In addition, the grand canonical ensemble and the configurational-bias algorithms have been implemented so that polymeric materials and small proteins may be simulated.

Advanced Optimization Techniques for MT Simulation on GPUs

Advanced Optimization Techniques for MT Simulation on GPUs PDF Author: Eyad Hailat
Publisher: LAP Lambert Academic Publishing
ISBN: 9783659554636
Category :
Languages : en
Pages : 132

Get Book Here

Book Description
The objective of this work is to design and implement a self-adaptive parallel GPU optimized Monte Carlo algorithm for the simulation of adsorption in porous materials. We focus on Nvidia's GPUs and CUDA's Fermi architecture specifically. The resulting package supports the different ensemble methods for the Monte Carlo simulation, which will allow for the simulation of multi-component adsorption in porous solids. Such an algorithm will have broad applications to the development of novel porous materials for the sequestration of CO2 and the filtration of toxic industrial chemicals. The primary objective of this work is the release of a massively parallel open source Monte Carlo simulation engine implemented using GPUs, called GOMC. The code will utilize the canonical ensemble, and the Gibbs ensemble method, which will allow for the simulation of multiple phenomena, including liquid-vapor phase coexistence, and single and multi-component adsorption in porous materials. In addition, the grand canonical ensemble and the configurational-bias algorithms have been implemented so that polymeric materials and small proteins may be simulated.

GPU Gems 2

GPU Gems 2 PDF Author: Matt Pharr
Publisher: Addison-Wesley Professional
ISBN: 9780321335593
Category : Computers
Languages : en
Pages : 814

Get Book Here

Book Description
More useful techniques, tips, and tricks for harnessing the power of the new generation of powerful GPUs.

Real-time Simulation and Visualization of deformable Objects

Real-time Simulation and Visualization of deformable Objects PDF Author: Joachim Georgii
Publisher: GRIN Verlag
ISBN: 3640131436
Category : Computers
Languages : en
Pages : 200

Get Book Here

Book Description
Doctoral Thesis / Dissertation from the year 2007 in the subject Computer Science - Applied, grade: 1,0, Technical University of Munich (Institut für Informatik), language: English, abstract: In this thesis, I present a framework for physical simulation and visualization of deformable volumetric bodies in real time. Based on the implicit finite element method a multigrid approach for the efficient numerical simulation of elastic materials has been developed. Due to the optimized implementation of the multigrid scheme, 200,000 elements can be simulated at a rate of 10 time steps per second. The approach enables realistic and numerically stable simulation of bodies that are described by tetrahedral or hexahedral grids. It can efficiently simulate heterogeneous bodies—i.e., bodies that are composed of material with varying stiffness—and includes linear as well as non-linear material laws. To visualize deformable bodies, a novel rendering method has been developed on programmable graphics hardware. It includes the efficient rendering of surfaces as well as interior volumetric structures. Both the physical simulation framework and the rendering approach have been integrated into a single simulation support system. Thereby, available communication bandwidths have been efficiently exploited. To enable the use of the system in practical applications, a novel approach for collision detection has been included. This approach allows one to handle geometries that are deformed or even created on the graphical subsystem.

High-Performance Simulation-Based Optimization

High-Performance Simulation-Based Optimization PDF Author: Thomas Bartz-Beielstein
Publisher: Springer
ISBN: 3030187640
Category : Technology & Engineering
Languages : en
Pages : 291

Get Book Here

Book Description
This book presents the state of the art in designing high-performance algorithms that combine simulation and optimization in order to solve complex optimization problems in science and industry, problems that involve time-consuming simulations and expensive multi-objective function evaluations. As traditional optimization approaches are not applicable per se, combinations of computational intelligence, machine learning, and high-performance computing methods are popular solutions. But finding a suitable method is a challenging task, because numerous approaches have been proposed in this highly dynamic field of research. That’s where this book comes in: It covers both theory and practice, drawing on the real-world insights gained by the contributing authors, all of whom are leading researchers. Given its scope, if offers a comprehensive reference guide for researchers, practitioners, and advanced-level students interested in using computational intelligence and machine learning to solve expensive optimization problems.

Optimization Models

Optimization Models PDF Author: Giuseppe C. Calafiore
Publisher: Cambridge University Press
ISBN: 1107050871
Category : Business & Economics
Languages : en
Pages : 651

Get Book Here

Book Description
This accessible textbook demonstrates how to recognize, simplify, model and solve optimization problems - and apply these principles to new projects.

GPU PRO 3

GPU PRO 3 PDF Author: Wolfgang Engel
Publisher: CRC Press
ISBN: 1439887829
Category : Computers
Languages : en
Pages : 409

Get Book Here

Book Description
GPU Pro3, the third volume in the GPU Pro book series, offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike. Section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Wessam Bahnassi, and Sebastien St-Laurent have once again brought together a high-quality collection of cutting-edge techniques for advanced GPU programming. With contributions by more than 50 experts, GPU Pro3: Advanced Rendering Techniques covers battle-tested tips and tricks for creating interesting geometry, realistic shading, real-time global illumination, and high-quality shadows, for optimizing 3D engines, and for taking advantage of the advanced power of the GPGPU. Sample programs and source code are available for download on the book's CRC Press web page.

Numerical Computations with GPUs

Numerical Computations with GPUs PDF Author: Volodymyr Kindratenko
Publisher: Springer
ISBN: 3319065483
Category : Computers
Languages : en
Pages : 404

Get Book Here

Book Description
This book brings together research on numerical methods adapted for Graphics Processing Units (GPUs). It explains recent efforts to adapt classic numerical methods, including solution of linear equations and FFT, for massively parallel GPU architectures. This volume consolidates recent research and adaptations, covering widely used methods that are at the core of many scientific and engineering computations. Each chapter is written by authors working on a specific group of methods; these leading experts provide mathematical background, parallel algorithms and implementation details leading to reusable, adaptable and scalable code fragments. This book also serves as a GPU implementation manual for many numerical algorithms, sharing tips on GPUs that can increase application efficiency. The valuable insights into parallelization strategies for GPUs are supplemented by ready-to-use code fragments. Numerical Computations with GPUs targets professionals and researchers working in high performance computing and GPU programming. Advanced-level students focused on computer science and mathematics will also find this book useful as secondary text book or reference.

Fluid Simulation for Computer Graphics

Fluid Simulation for Computer Graphics PDF Author: Robert Bridson
Publisher: CRC Press
ISBN: 1482232847
Category : Computers
Languages : en
Pages : 269

Get Book Here

Book Description
A practical introduction, the second edition of Fluid Simulation for Computer Graphics shows you how to animate fully three-dimensional incompressible flow. It covers all the aspects of fluid simulation, from the mathematics and algorithms to implementation, while making revisions and updates to reflect changes in the field since the first edition. Highlights of the Second Edition New chapters on level sets and vortex methods Emphasizes hybrid particle–voxel methods, now the industry standard approach Covers the latest algorithms and techniques, including: fluid surface reconstruction from particles; accurate, viscous free surfaces for buckling, coiling, and rotating liquids; and enhanced turbulence for smoke animation Adds new discussions on meshing, particles, and vortex methods The book changes the order of topics as they appeared in the first edition to make more sense when reading the first time through. It also contains several updates by distilling author Robert Bridson’s experience in the visual effects industry to highlight the most important points in fluid simulation. It gives you an understanding of how the components of fluid simulation work as well as the tools for creating your own animations.

Advanced Hybrid Information Processing

Advanced Hybrid Information Processing PDF Author: Shuai Liu
Publisher: Springer Nature
ISBN: 3030945545
Category : Computers
Languages : en
Pages : 523

Get Book Here

Book Description
This two-volume set constitutes the post-conference proceedings of the 5th EAI International Conference on Advanced Hybrid Information Processing, ADHIP 2021, held in October 2021. Due to COVID-19 the conference was held virtually. The 94 papers presented were selected from 254 submissions and focus on theory and application of hybrid information processing technology for smarter and more effective research and application. The theme of ADHIP 2020 was “Social hybrid data processing”. The papers are named in topical sections as follows: Intelligent algorithms in complex environment; AI system research and model design; Method research on Internet of Things technology; Research and analysis with intelligent education.

Numerical Algorithms

Numerical Algorithms PDF Author: Justin Solomon
Publisher: CRC Press
ISBN: 1482251892
Category : Computers
Languages : en
Pages : 400

Get Book Here

Book Description
Numerical Algorithms: Methods for Computer Vision, Machine Learning, and Graphics presents a new approach to numerical analysis for modern computer scientists. Using examples from a broad base of computational tasks, including data processing, computational photography, and animation, the textbook introduces numerical modeling and algorithmic desig