Author: John Lewell
Publisher: McGraw-Hill Companies
ISBN:
Category : Computers
Languages : en
Pages : 344
Book Description
A-Z Guide to Computer Graphics
Author: John Lewell
Publisher: McGraw-Hill Companies
ISBN:
Category : Computers
Languages : en
Pages : 344
Book Description
Publisher: McGraw-Hill Companies
ISBN:
Category : Computers
Languages : en
Pages : 344
Book Description
Curves and Surfaces for CAGD
Author: Gerald E. Farin
Publisher: Morgan Kaufmann
ISBN: 1558607374
Category : Computers
Languages : en
Pages : 522
Book Description
Preface -- Chapter 1 P. B̌ezier: How a Simple System Was Born -- Chapter 2 Introductory Material -- Chapter 3 Linear Interpolation -- Chapter 4 The de Casteljau Algorithm -- Chapter 5 The Bernstein Form of a B̌ezier Curve -- Chapter 6 B̌ezier Curve Topics -- Chapter 7 Polynomial Curve Constructions -- Chapter 8 B-Spline Curves -- Chapter 9 Constructing Spline Curves -- Chapter 10 W. Boehm: Differential Geometry I -- Chapter 11 Geometric Continuity -- Chapter 12 ConicSections -- Chapter 13 Rational B̌ezier and B-Spline Curves -- Chapter 14 Tensor Product Patches -- Chapter 15 Constructing Polynomial Patches -- Chapter 16 Composite Surfaces -- Chapter 17 B̌ezier Triangles -- Chapter 18 Practical Aspects of B̌ezier Triangles -- Chapter 19 W. Boehm: Differential Geometry II -- Chapter 20 GeometricContinuityforSurfaces -- Chapter 21 Surfaces with Arbitrary Topology -- Chapter 22 Coons Patches -- Chapter 23 Shape -- Chapter 24 Evaluation of Some Methods -- Appendix A Quick Reference of Curve ...
Publisher: Morgan Kaufmann
ISBN: 1558607374
Category : Computers
Languages : en
Pages : 522
Book Description
Preface -- Chapter 1 P. B̌ezier: How a Simple System Was Born -- Chapter 2 Introductory Material -- Chapter 3 Linear Interpolation -- Chapter 4 The de Casteljau Algorithm -- Chapter 5 The Bernstein Form of a B̌ezier Curve -- Chapter 6 B̌ezier Curve Topics -- Chapter 7 Polynomial Curve Constructions -- Chapter 8 B-Spline Curves -- Chapter 9 Constructing Spline Curves -- Chapter 10 W. Boehm: Differential Geometry I -- Chapter 11 Geometric Continuity -- Chapter 12 ConicSections -- Chapter 13 Rational B̌ezier and B-Spline Curves -- Chapter 14 Tensor Product Patches -- Chapter 15 Constructing Polynomial Patches -- Chapter 16 Composite Surfaces -- Chapter 17 B̌ezier Triangles -- Chapter 18 Practical Aspects of B̌ezier Triangles -- Chapter 19 W. Boehm: Differential Geometry II -- Chapter 20 GeometricContinuityforSurfaces -- Chapter 21 Surfaces with Arbitrary Topology -- Chapter 22 Coons Patches -- Chapter 23 Shape -- Chapter 24 Evaluation of Some Methods -- Appendix A Quick Reference of Curve ...
Interactive Computer Graphics
Author: Wolfgang Giloi
Publisher: Prentice Hall
ISBN:
Category : Computers
Languages : en
Pages : 376
Book Description
Data structures, data bases, and list handiling. Picture structure and picture transformations. Interpolation and approximation of curves and surfaces. Rendering of surfaces and solids. Interaction handling. The display processor. Display file and picture file organization. Language concepts for interactive computer graphics. High-level language implementation of display programming systems. Implementation of the GRIP concept.
Publisher: Prentice Hall
ISBN:
Category : Computers
Languages : en
Pages : 376
Book Description
Data structures, data bases, and list handiling. Picture structure and picture transformations. Interpolation and approximation of curves and surfaces. Rendering of surfaces and solids. Interaction handling. The display processor. Display file and picture file organization. Language concepts for interactive computer graphics. High-level language implementation of display programming systems. Implementation of the GRIP concept.
A-Z Guide to Computer Graphics
Author: John Lewell
Publisher: Computing McGraw-Hill
ISBN: 9780070374577
Category : Computers
Languages : en
Pages : 327
Book Description
Intended for first-time computer users, this illustrated mini-encyclopedia of computer graphics terms and concepts includes more than 1,750 entries covering technical products, services, companies, journals, and terminology
Publisher: Computing McGraw-Hill
ISBN: 9780070374577
Category : Computers
Languages : en
Pages : 327
Book Description
Intended for first-time computer users, this illustrated mini-encyclopedia of computer graphics terms and concepts includes more than 1,750 entries covering technical products, services, companies, journals, and terminology
The Complete Guide to Blender Graphics
Author: John M. Blain
Publisher: CRC Press
ISBN: 0429589832
Category : Computers
Languages : en
Pages : 561
Book Description
BlenderTM is a free Open Source 3D Creation Suite supporting the entire modeling and animation pipeline – modeling, rigging, animation, simulation, rendering, compositing and motion tracking. The program also includes Video Editing and Grease Pencil 2D Animation. The program is free to download and use by anyone for anything. The Complete Guide to Blender Graphics: Modeling and Animation, 5th Edition is a unified manual describing the operation of Blender version 2.80 with its New Improved Interface, New Workspaces and New Eevee Render System. This book introduces the program's Graphical User Interface and shows how to implement tools for modeling and animating characters and creating scenes with the application of color, texture and special lighting effects. Key Features: The book is designed to lead new users into the world of computer graphics using Blender 2.80 and to be a reference for established Blender artists. The book presents instruction in a series of short chapters with visual references and practical examples. Instructions are structured in a building-block fashion using contents in earlier chapters to explain more complex operations in later chapters.
Publisher: CRC Press
ISBN: 0429589832
Category : Computers
Languages : en
Pages : 561
Book Description
BlenderTM is a free Open Source 3D Creation Suite supporting the entire modeling and animation pipeline – modeling, rigging, animation, simulation, rendering, compositing and motion tracking. The program also includes Video Editing and Grease Pencil 2D Animation. The program is free to download and use by anyone for anything. The Complete Guide to Blender Graphics: Modeling and Animation, 5th Edition is a unified manual describing the operation of Blender version 2.80 with its New Improved Interface, New Workspaces and New Eevee Render System. This book introduces the program's Graphical User Interface and shows how to implement tools for modeling and animating characters and creating scenes with the application of color, texture and special lighting effects. Key Features: The book is designed to lead new users into the world of computer graphics using Blender 2.80 and to be a reference for established Blender artists. The book presents instruction in a series of short chapters with visual references and practical examples. Instructions are structured in a building-block fashion using contents in earlier chapters to explain more complex operations in later chapters.
Interactive Computer Graphics
Author: Edward Angel
Publisher: Addison Wesley
ISBN:
Category : Computers
Languages : en
Pages : 680
Book Description
Graphics systems and models. Graphics programming. Input and interaction. Geometric objects and transformations. Viewing, shading. Implementation of a renderer. Hierarchical and object-oriented graphics ...
Publisher: Addison Wesley
ISBN:
Category : Computers
Languages : en
Pages : 680
Book Description
Graphics systems and models. Graphics programming. Input and interaction. Geometric objects and transformations. Viewing, shading. Implementation of a renderer. Hierarchical and object-oriented graphics ...
Computer Graphics
Author: Jeffrey J. McConnell
Publisher: Jones & Bartlett Learning
ISBN: 9780763722500
Category : Computers
Languages : en
Pages : 582
Book Description
Computer Graphics & Graphics Applications
Publisher: Jones & Bartlett Learning
ISBN: 9780763722500
Category : Computers
Languages : en
Pages : 582
Book Description
Computer Graphics & Graphics Applications
The Complete Guide to Animation and Computer Graphics Schools
Author: Ernest Pintoff
Publisher:
ISBN:
Category : Art
Languages : en
Pages : 324
Book Description
Two of the hottest areas of design need trained people, and this guidebook directs students to more than 400 accredited schools where they can prepare for these exciting careers.
Publisher:
ISBN:
Category : Art
Languages : en
Pages : 324
Book Description
Two of the hottest areas of design need trained people, and this guidebook directs students to more than 400 accredited schools where they can prepare for these exciting careers.
The Figure of Knowledge
Author: Sebastiaan Loosen
Publisher: Leuven University Press
ISBN: 9462702241
Category : Architecture
Languages : en
Pages : 323
Book Description
It is a major challenge to write the history of post-WWII architectural theory without boiling it down to a few defining paradigms. An impressive anthologising effort during the 1990s charted architectural theory mostly via the various theoretical frameworks employed, such as critical theory, critical regionalism, deconstructivism, and pragmatism. Yet the intellectual contours of what constitutes architectural theory have been constantly in flux. It is therefore paramount to ask what kind of knowledge has become important in the recent history of architectural theory and how the resulting figure of knowledge sets the conditions for the actual arguments made. The contributions in this volume focus on institutional, geographical, rhetorical, and other conditioning factors. They thus screen the unspoken rules of engagement that postwar architectural theory ascribed to.
Publisher: Leuven University Press
ISBN: 9462702241
Category : Architecture
Languages : en
Pages : 323
Book Description
It is a major challenge to write the history of post-WWII architectural theory without boiling it down to a few defining paradigms. An impressive anthologising effort during the 1990s charted architectural theory mostly via the various theoretical frameworks employed, such as critical theory, critical regionalism, deconstructivism, and pragmatism. Yet the intellectual contours of what constitutes architectural theory have been constantly in flux. It is therefore paramount to ask what kind of knowledge has become important in the recent history of architectural theory and how the resulting figure of knowledge sets the conditions for the actual arguments made. The contributions in this volume focus on institutional, geographical, rhetorical, and other conditioning factors. They thus screen the unspoken rules of engagement that postwar architectural theory ascribed to.
Introduction to Computer Graphics
Author: Frank Klawonn
Publisher: Springer Science & Business Media
ISBN: 1447127331
Category : Computers
Languages : en
Pages : 265
Book Description
This book is an essential tool for second-year undergraduate students and above, providing clear and concise explanations of the basic concepts of computer graphics, and enabling the reader to immediately implement these concepts in Java 2D and/or 3D with only elementary knowledge of the programming language. Features: provides an ideal, self-contained introduction to computer graphics, with theory and practice presented in integrated combination; presents a practical guide to basic computer graphics programming using Java 2D and 3D; includes new and expanded content on the integration of text in 3D, particle systems, billboard behaviours, dynamic surfaces, the concept of level of detail, and the use of functions of two variables for surface modelling; contains many pedagogical tools, including numerous easy-to-understand example programs and end-of-chapter exercises; supplies useful supplementary material, including additional exercises, solutions, and program examples, at an associated website.
Publisher: Springer Science & Business Media
ISBN: 1447127331
Category : Computers
Languages : en
Pages : 265
Book Description
This book is an essential tool for second-year undergraduate students and above, providing clear and concise explanations of the basic concepts of computer graphics, and enabling the reader to immediately implement these concepts in Java 2D and/or 3D with only elementary knowledge of the programming language. Features: provides an ideal, self-contained introduction to computer graphics, with theory and practice presented in integrated combination; presents a practical guide to basic computer graphics programming using Java 2D and 3D; includes new and expanded content on the integration of text in 3D, particle systems, billboard behaviours, dynamic surfaces, the concept of level of detail, and the use of functions of two variables for surface modelling; contains many pedagogical tools, including numerous easy-to-understand example programs and end-of-chapter exercises; supplies useful supplementary material, including additional exercises, solutions, and program examples, at an associated website.