Author: Yakoov Yavin
Publisher:
ISBN:
Category :
Languages : en
Pages : 25
Book Description
A Stochastic Two-target Pursuit-evasion Differential Game with Three Players Moving in a Plane
Author: Yakoov Yavin
Publisher:
ISBN:
Category :
Languages : en
Pages : 25
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 25
Book Description
Pursuit-Evasion Differential Games
Author: Y. Yavin
Publisher: Elsevier
ISBN: 1483295931
Category : Mathematics
Languages : en
Pages : 352
Book Description
Twenty papers are devoted to the treatment of a wide spectrum of problems in the theory and applications of dynamic games with the emphasis on pursuit-evasion differential games. The problem of capturability is thoroughly investigated, also the problem of noise-corrupted (state) measurements. Attention is given to aerial combat problems and their attendant modelling issues, such as variable speed of the combatants, the three-dimensionality of physical space, and the combat problem, i.e. problems related to 'role determination'.
Publisher: Elsevier
ISBN: 1483295931
Category : Mathematics
Languages : en
Pages : 352
Book Description
Twenty papers are devoted to the treatment of a wide spectrum of problems in the theory and applications of dynamic games with the emphasis on pursuit-evasion differential games. The problem of capturability is thoroughly investigated, also the problem of noise-corrupted (state) measurements. Attention is given to aerial combat problems and their attendant modelling issues, such as variable speed of the combatants, the three-dimensionality of physical space, and the combat problem, i.e. problems related to 'role determination'.
Stochastic Two-target Pursuit-evasion Differential Games in the Plane
Author: Yaakov Yavin
Publisher:
ISBN:
Category :
Languages : en
Pages : 31
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 31
Book Description
Stochastic Two-target Pursuit-evasion Differential Games in 3-D
Author: Yakoov Yavin
Publisher:
ISBN:
Category :
Languages : en
Pages : 33
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 33
Book Description
From Animals to Animats 3
Author: Dave Cliff
Publisher: MIT Press
ISBN: 9780262531221
Category : Computers
Languages : en
Pages : 526
Book Description
August 8-12, 1994, Brighton, England From Animals to Animats 3 brings together research intended to advance the fron tier of an exciting new approach to understanding intelligence. The contributors represent a broad range of interests from artificial intelligence and robotics to ethology and the neurosciences. Unifying these approaches is the notion of "animat" -- an artificial animal, either simulated by a computer or embodied in a robot, which must survive and adapt in progressively more challenging environments. The 58 contributions focus particularly on well-defined models, computer simulations, and built robots in order to help characterize and compare various principles and architectures capable of inducing adaptive behavior in real or artificial animals. Topics include: - Individual and collective behavior. - Neural correlates of behavior. - Perception and motor control. - Motivation and emotion. - Action selection and behavioral sequences. - Ontogeny, learning, and evolution. - Internal world models and cognitive processes. - Applied adaptive behavior. - Autonomous robots. - Heirarchical and parallel organizations. - Emergent structures and behaviors. - Problem solving and planning. - Goal-directed behavior. - Neural networks and evolutionary computation. - Characterization of environments. A Bradford Book
Publisher: MIT Press
ISBN: 9780262531221
Category : Computers
Languages : en
Pages : 526
Book Description
August 8-12, 1994, Brighton, England From Animals to Animats 3 brings together research intended to advance the fron tier of an exciting new approach to understanding intelligence. The contributors represent a broad range of interests from artificial intelligence and robotics to ethology and the neurosciences. Unifying these approaches is the notion of "animat" -- an artificial animal, either simulated by a computer or embodied in a robot, which must survive and adapt in progressively more challenging environments. The 58 contributions focus particularly on well-defined models, computer simulations, and built robots in order to help characterize and compare various principles and architectures capable of inducing adaptive behavior in real or artificial animals. Topics include: - Individual and collective behavior. - Neural correlates of behavior. - Perception and motor control. - Motivation and emotion. - Action selection and behavioral sequences. - Ontogeny, learning, and evolution. - Internal world models and cognitive processes. - Applied adaptive behavior. - Autonomous robots. - Heirarchical and parallel organizations. - Emergent structures and behaviors. - Problem solving and planning. - Goal-directed behavior. - Neural networks and evolutionary computation. - Characterization of environments. A Bradford Book
Applied Mechanics Reviews
Author:
Publisher:
ISBN:
Category : Mechanics, Applied
Languages : en
Pages : 384
Book Description
Publisher:
ISBN:
Category : Mechanics, Applied
Languages : en
Pages : 384
Book Description
Two-target Pursuit-evasion Differential Games in the Plane
Author: W. M. Getz
Publisher:
ISBN:
Category :
Languages : en
Pages : 22
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 22
Book Description
Israel Journal of Technology
Author:
Publisher:
ISBN:
Category : Engineering
Languages : en
Pages : 212
Book Description
Includes proceedings of various meetings and conferences.
Publisher:
ISBN:
Category : Engineering
Languages : en
Pages : 212
Book Description
Includes proceedings of various meetings and conferences.
Two Pursuers and One Evader in the Plane
Author: Yaakov Yavin
Publisher:
ISBN:
Category :
Languages : en
Pages : 20
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 20
Book Description
Toward a Differential Game Solution to a Practical Two Aircraft Pursuit-Evasion Problem in Three-Dimensional Space
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 126
Book Description
A practical two aircraft pursuit-evasion problem in three-dimensional space is posed as a zero sum, perfect information differential game. The purpose of the thesis is to solve this differential game and to obtain optimal or near optimal closed-loop control laws for the two players. Three models of the aircraft dynamics are used. The first model is primarily a realistic one, and as the state equations are non-linear and highly coupled, it is not possible to obtain optimal closed-loop solutions. The second model is a simplified version of the first. Using this model, the solution is carried further - the costate variables are eliminated from the controls - but closed-loop solutions still cannot be found. The third model used has different controls from the other two, but is roughly similar in nature. Optimal closed-loop controls are obtained for this model. The results obtained from these models show that the three-dimensional problem cannot be considered as a simple extension of the two- dimensional game. The necessary inclusion of the bank angle or a similar control introduces an extra order of complexity into the problem.
Publisher:
ISBN:
Category :
Languages : en
Pages : 126
Book Description
A practical two aircraft pursuit-evasion problem in three-dimensional space is posed as a zero sum, perfect information differential game. The purpose of the thesis is to solve this differential game and to obtain optimal or near optimal closed-loop control laws for the two players. Three models of the aircraft dynamics are used. The first model is primarily a realistic one, and as the state equations are non-linear and highly coupled, it is not possible to obtain optimal closed-loop solutions. The second model is a simplified version of the first. Using this model, the solution is carried further - the costate variables are eliminated from the controls - but closed-loop solutions still cannot be found. The third model used has different controls from the other two, but is roughly similar in nature. Optimal closed-loop controls are obtained for this model. The results obtained from these models show that the three-dimensional problem cannot be considered as a simple extension of the two- dimensional game. The necessary inclusion of the bank angle or a similar control introduces an extra order of complexity into the problem.