A Play of Bodies

A Play of Bodies PDF Author: Brendan Keogh
Publisher: MIT Press
ISBN: 0262037637
Category : Games & Activities
Languages : en
Pages : 249

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Book Description
An investigation of the embodied engagement between the playing body and the videogame: how player and game incorporate each other. Our bodies engage with videogames in complex and fascinating ways. Through an entanglement of eyes-on-screens, ears-at-speakers, and muscles-against-interfaces, we experience games with our senses. But, as Brendan Keogh argues in A Play of Bodies, this corporal engagement goes both ways; as we touch the videogame, it touches back, augmenting the very senses with which we perceive. Keogh investigates this merging of actual and virtual bodies and worlds, asking how our embodied sense of perception constitutes, and becomes constituted by, the phenomenon of videogame play. In short, how do we perceive videogames? Keogh works toward formulating a phenomenology of videogame experience, focusing on what happens in the embodied engagement between the playing body and the videogame, and anchoring his analysis in an eclectic series of games that range from mainstream to niche titles. Considering smartphone videogames, he proposes a notion of co-attentiveness to understand how players can feel present in a virtual world without forgetting that they are touching a screen in the actual world. He discusses the somatic basis of videogame play, whether games involve vigorous physical movement or quietly sitting on a couch with a controller; the sometimes overlooked visual and audible pleasures of videogame experience; and modes of temporality represented by character death, failure, and repetition. Finally, he considers two metaphorical characters: the “hacker,” representing the hegemonic, masculine gamers concerned with control and configuration; and the “cyborg,” less concerned with control than with embodiment and incorporation.

A Play of Bodies

A Play of Bodies PDF Author: Brendan Keogh
Publisher: MIT Press
ISBN: 0262037637
Category : Games & Activities
Languages : en
Pages : 249

Get Book

Book Description
An investigation of the embodied engagement between the playing body and the videogame: how player and game incorporate each other. Our bodies engage with videogames in complex and fascinating ways. Through an entanglement of eyes-on-screens, ears-at-speakers, and muscles-against-interfaces, we experience games with our senses. But, as Brendan Keogh argues in A Play of Bodies, this corporal engagement goes both ways; as we touch the videogame, it touches back, augmenting the very senses with which we perceive. Keogh investigates this merging of actual and virtual bodies and worlds, asking how our embodied sense of perception constitutes, and becomes constituted by, the phenomenon of videogame play. In short, how do we perceive videogames? Keogh works toward formulating a phenomenology of videogame experience, focusing on what happens in the embodied engagement between the playing body and the videogame, and anchoring his analysis in an eclectic series of games that range from mainstream to niche titles. Considering smartphone videogames, he proposes a notion of co-attentiveness to understand how players can feel present in a virtual world without forgetting that they are touching a screen in the actual world. He discusses the somatic basis of videogame play, whether games involve vigorous physical movement or quietly sitting on a couch with a controller; the sometimes overlooked visual and audible pleasures of videogame experience; and modes of temporality represented by character death, failure, and repetition. Finally, he considers two metaphorical characters: the “hacker,” representing the hegemonic, masculine gamers concerned with control and configuration; and the “cyborg,” less concerned with control than with embodiment and incorporation.

Body Drama

Body Drama PDF Author: Nancy Amanda Redd
Publisher: Penguin
ISBN: 1101555009
Category : Health & Fitness
Languages : en
Pages : 409

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Book Description
"You’d think a Miss America swimsuit winner would feel completely confident about her body, right? Not always! So I decided to write the book I wish I’d had as a teen and in college—an honest, funny, practical, medically accurate, totally reassuring guide to how women’s bodies actually look, smell, feel, behave, and change. Alongside real-deal photographs of women just like you and me (no airbrushing, no supermodels, no kidding) you’ll find medical pictures of things you need to be able to recognize, true confessions by yours truly, and the encouragement you need to appreciate the uniqueness, strength, and beauty of your body. What are you waiting for?"—Nancy Redd From fashion magazines to taboo Web sites, curious young women have access to tons of old wives' tales about and thousands of airbrushed and inaccurate images of the female body—misinformation and harmful portrayals that can lead to low self-esteem, self-destructive acts, or even disturbing plastic surgery procedures. Teaming up with a leading physician specializing in adolescent health issues, Harvard graduate and former Miss Virginia Nancy Redd now offers a down-to-earth, healing, and reassuring response to those damaging myths. In Body Drama, Redd gives girls insight into the issues they're often too ashamed to raise with a doctor or parent. She also reveals her own experiences with the culture of "American beauty," and shows readers all the many versions of "normal." From body hair and bras, to acne and weight issues, along with crucial issues such as the importance of a healthy self image, Body Drama is a groundbreaking book packed with informative fast facts, FYIs, how-tos, and moving personal anecdotes as well as hundreds of un-retouched photographs. A highly visual book, it’s the first of its kind for women: filled with real information and real photographs of real bodies, to celebrate all our different shapes and sizes. Named by Glamour magazine as one of America’s top-ten college women "most likely to succeed—at anything," Redd has spent the most recent years of her life on a mission to tackle the issues least discussed but most significant in young women’s lives. Celebrating the many versions of "normal," and replacing seriously erroneous information with the honest, medically proven truth in a language all girls can understand, Body Drama dares to empower a new generation—with facts instead of fantasies, and the priceless gift of self-knowledge.

Bodies Built for Game

Bodies Built for Game PDF Author: Natalie Diaz
Publisher: U of Nebraska Press
ISBN: 1496219120
Category : Fiction
Languages : en
Pages : 328

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Book Description
Sport has always been central to the movements of both the nation-state and the people who resist that nation-state. Think of the Roman Colosseum, Jesse Owens’s four gold-medal victories in the 1936 Nazi Olympics, Kareem Abdul-Jabbar’s protest at the 1968 Olympics, and the fallout Colin Kaepernick suffered as a result of his recent protest on the sidelines of an NFL game. Sport is a place where the body and the mind are the most dangerous because they are allowed to be unified as one energy. Bodies Built for Game brings together poems, essays, and stories that challenge our traditional ideas of sport and question the power structures that athletics enforce. What is it that drives us to athletics? What is it that makes us break our own bodies or the bodies of others as we root for these unnatural and performed victories? Featuring contributions from a diverse group of writers, including Hanif Abdurraqib, Fatimah Asghar, Reginald Dwayne Betts, Louise Erdrich, Toni Jensen, Ada Limón, Tommy Orange, Claudia Rankine, Danez Smith, and Maya Washington, this book challenges America by questioning its games.

Who Has What?

Who Has What? PDF Author: Robie H. Harris
Publisher: Candlewick Press
ISBN: 0763629316
Category : Juvenile Nonfiction
Languages : en
Pages : 37

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Book Description
The trusted, New York Times best-selling author of It's Perfectly Normal presents the first in a charming and reassuring new picture book series for preschoolers that answers questions that many children ask about themselves and their friends in an entertaining and straightforward way.

Bodies Are Cool

Bodies Are Cool PDF Author: Tyler Feder
Publisher: Penguin
ISBN: 0593112636
Category : Juvenile Nonfiction
Languages : en
Pages : 32

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Book Description
This cheerful love-your-body picture book for preschoolers is an exuberant read-aloud with bright and friendly illustrations to pore over. From the acclaimed creator of Dancing at the Pity Party and Roaring Softly, this picture book is a pure celebration of all the different human bodies that exist in the world. Highlighting the various skin tones, body shapes, and hair types is just the beginning in this truly inclusive book. With its joyful illustrations and encouraging refrain, it will instill body acceptance and confidence in the youngest of readers. “My body, your body, every different kind of body! All of them are good bodies! BODIES ARE COOL!”

Medieval Bodies

Medieval Bodies PDF Author: Jack Hartnell
Publisher: Profile Books
ISBN: 178283270X
Category : History
Languages : en
Pages :

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Book Description
A SUNDAY TIMES HISTORY BOOK OF THE YEAR 'A triumph' Guardian 'Glorious ... makes the past at once familiar, exotic and thrilling.' Dominic Sandbrook 'A brilliant book' Mail on Sunday Just like us, medieval men and women worried about growing old, got blisters and indigestion, fell in love and had children. And yet their lives were full of miraculous and richly metaphorical experiences radically different to our own, unfolding in a world where deadly wounds might be healed overnight by divine intervention, or the heart of a king, plucked from his corpse, could be held aloft as a powerful symbol of political rule. In this richly-illustrated and unusual history, Jack Hartnell uncovers the fascinating ways in which people thought about, explored and experienced their physical selves in the Middle Ages, from Constantinople to Cairo and Canterbury. Unfolding like a medieval pageant, and filled with saints, soldiers, caliphs, queens, monks and monstrous beasts, it throws light on the medieval body from head to toe - revealing the surprisingly sophisticated medical knowledge of the time in the process. Bringing together medicine, art, music, politics, philosophy and social history, there is no better guide to what life was really like for the men and women who lived and died in the Middle Ages. Medieval Bodies is published in association with Wellcome Collection.

Beautiful Bodies

Beautiful Bodies PDF Author: Laura Shaine Cunningham
Publisher: Simon and Schuster
ISBN: 0743436644
Category : Fiction
Languages : en
Pages : 389

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Book Description
Manhattan, the coldest night of the year -- six best friends rush to attend a celebration. Blown by wind and snow, the women arrive flushed, each caught in midadventure.... Tonight's the night of nights -- to rejoice in a new lover, leave an unfaithful husband, or decide to have a baby on one's own. These "six in the city" profes-sional women fight for their female choices. Sparks and zingers fly across the table....Love lives, secrets, and friendships go up in candle flame. Who will win -- the romantics or the realists? How can working women triumph in such trying times? While the cell phones chime and the biological clocks rewind, the friends enact a timeless ceremony. Here is our urban "friends-as-family" generation -- Beautiful Bodies is a dazzling comedy of manners in the grand tradition of Dorothy Parker and Mary McCarthy.

Bodies

Bodies PDF Author: James Saunders
Publisher: Dramatists Play Service Inc
ISBN: 9780822201298
Category : Comedy
Languages : en
Pages : 60

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Book Description
THE STORY: As the play begins, Anne and Mervyn, a seemingly well-settled middle-aged couple, are awaiting the arrival of Helen and David, a younger couple who were formerly their neighbors and close friends. Their reunion begins on a light and humo

Bring Up the Bodies

Bring Up the Bodies PDF Author: Hilary Mantel
Publisher: Henry Holt and Company
ISBN: 1429947659
Category : Fiction
Languages : en
Pages : 450

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Book Description
Winner of the 2012 Man Booker Prize Winner of the 2012 Costa Book of the Year Award The sequel to Hilary Mantel's 2009 Man Booker Prize winner and New York Times bestseller, Wolf Hall delves into the heart of Tudor history with the downfall of Anne Boleyn Though he battled for seven years to marry her, Henry is disenchanted with Anne Boleyn. She has failed to give him a son and her sharp intelligence and audacious will alienate his old friends and the noble families of England. When the discarded Katherine dies in exile from the court, Anne stands starkly exposed, the focus of gossip and malice. At a word from Henry, Thomas Cromwell is ready to bring her down. Over three terrifying weeks, Anne is ensnared in a web of conspiracy, while the demure Jane Seymour stands waiting her turn for the poisoned wedding ring. But Anne and her powerful family will not yield without a ferocious struggle. Hilary Mantel's Bring Up the Bodies follows the dramatic trial of the queen and her suitors for adultery and treason. To defeat the Boleyns, Cromwell must ally with his natural enemies, the papist aristocracy. What price will he pay for Anne's head? Bring Up the Bodies is one of The New York Times' 10 Best Books of 2012, one of Publishers Weekly's Top 10 Best Books of 2012 and one of The Washington Post's 10 Best Books of 2012

The Unity Game Engine and the Circuits of Cultural Software

The Unity Game Engine and the Circuits of Cultural Software PDF Author: Benjamin Nicoll
Publisher: Springer Nature
ISBN: 3030250121
Category : Social Science
Languages : en
Pages : 123

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Book Description
Videogames were once made with a vast range of tools and technologies, but in recent years a small number of commercially available 'game engines' have reached an unprecedented level of dominance in the global videogame industry. In particular, the Unity game engine has penetrated all scales of videogame development, from the large studio to the hobbyist bedroom, such that over half of all new videogames are reportedly being made with Unity. This book provides an urgently needed critical analysis of Unity as ‘cultural software’ that facilitates particular production workflows, design methodologies, and software literacies. Building on long-standing methods in media and cultural studies, and drawing on interviews with a range of videogame developers, Benjamin Nicoll and Brendan Keogh argue that Unity deploys a discourse of democratization to draw users into its ‘circuits of cultural software’. For scholars of media production, software culture, and platform studies, this book provides a framework and language to better articulate the increasingly dominant role of software tools in cultural production. For videogame developers, educators, and students, it provides critical and historical grounding for a tool that is widely used yet rarely analysed from a cultural angle.