A Library of Games

A Library of Games PDF Author: Ahmad Zubaidi Amrullah
Publisher: StoryPucino
ISBN: 6027309024
Category : Foreign Language Study
Languages : en
Pages : 191

Get Book Here

Book Description
A library of games is designed to help readers, especially English teachers, to improve students' English-speaking proficiency in fun and interesting ways.Using this games, English students will enthusiastically understand and speak English without feeling bored, tired, or reluctant. The games advocated in A Library of Games will be very useful to EFL/ESL (English as a Foreign Language/English as a Second Language) teachers. Most of these games can also be adapted for small use by small group facilitators, who might need "getting acquainted" games for their groups. Each game entry explains the topic, the English proficiency level and age of students, needed materials, the objective, duration, and the "how to" for that particular game. This book offers the reader new skills and insights into how to improve the teaching of English, especially in Indonesia. The author also hopes that A Library of Games contributes to the betterment of future Indonesians struggling to learn English

A Library of Games

A Library of Games PDF Author: Ahmad Zubaidi Amrullah
Publisher: StoryPucino
ISBN: 6027309024
Category : Foreign Language Study
Languages : en
Pages : 191

Get Book Here

Book Description
A library of games is designed to help readers, especially English teachers, to improve students' English-speaking proficiency in fun and interesting ways.Using this games, English students will enthusiastically understand and speak English without feeling bored, tired, or reluctant. The games advocated in A Library of Games will be very useful to EFL/ESL (English as a Foreign Language/English as a Second Language) teachers. Most of these games can also be adapted for small use by small group facilitators, who might need "getting acquainted" games for their groups. Each game entry explains the topic, the English proficiency level and age of students, needed materials, the objective, duration, and the "how to" for that particular game. This book offers the reader new skills and insights into how to improve the teaching of English, especially in Indonesia. The author also hopes that A Library of Games contributes to the betterment of future Indonesians struggling to learn English

Integrating Video Game Research and Practice in Library and Information Science

Integrating Video Game Research and Practice in Library and Information Science PDF Author: Ratliff, Jacob A.
Publisher: IGI Global
ISBN: 1466681764
Category : Language Arts & Disciplines
Languages : en
Pages : 316

Get Book Here

Book Description
Video games are now a ubiquitous form of media used by the majority of the American population. However, the academic research field surrounding this genre does not accurately reflect the pervasive influence of video games. The field of library and information sciences helps provide the necessary foundational support for this media. Integrating Video Game Research and Practice in Library and Information Science brings together video gaming culture and its unique forms of communication with information behavior research. By detailing the nuances of video games and their influence, this reference book reveals communication patterns within society and provides comprehensive background and analysis for libraries, librarians, and information professionals.

Games in Libraries

Games in Libraries PDF Author: Breanne A. Kirsch
Publisher: McFarland
ISBN: 0786474912
Category : Language Arts & Disciplines
Languages : en
Pages : 247

Get Book Here

Book Description
Librarians are beginning to see the importance of game based learning and the incorporation of games into library services. This book is written for them--so they can use games to improve people's understanding and enjoyment of the library. Full of practical suggestions, the essays discuss not only innovative uses of games in libraries but also the game making process. The contributors are all well versed in games and game-based learning and a variety of different types of libraries are considered. The essays will inspire librarians and educators to get into this exciting new area of patron and student services.

ECGBL2009- 4th European Conference on Games-Based Learning

ECGBL2009- 4th European Conference on Games-Based Learning PDF Author: Bente Meyer
Publisher: Academic Conferences Limited
ISBN: 1906638780
Category : Educational games
Languages : en
Pages : 531

Get Book Here

Book Description


Encyclopedia of Library and Information Sciences

Encyclopedia of Library and Information Sciences PDF Author: John D. McDonald
Publisher: CRC Press
ISBN: 1000031543
Category : Computers
Languages : en
Pages : 5538

Get Book Here

Book Description
The Encyclopedia of Library and Information Sciences, comprising of seven volumes, now in its fourth edition, compiles the contributions of major researchers and practitioners and explores the cultural institutions of more than 30 countries. This major reference presents over 550 entries extensively reviewed for accuracy in seven print volumes or online. The new fourth edition, which includes 55 new entires and 60 revised entries, continues to reflect the growing convergence among the disciplines that influence information and the cultural record, with coverage of the latest topics as well as classic articles of historical and theoretical importance.

Learning and Education Games: Volume Two: Bringing Games into Educational Contexts

Learning and Education Games: Volume Two: Bringing Games into Educational Contexts PDF Author: Karen Schrier Shaenfeld
Publisher: Lulu.com
ISBN: 1329703561
Category : Education
Languages : en
Pages : 281

Get Book Here

Book Description
The Learning, Education & Games book series is perfect for any educator or developer seeking an introduction to research-driven best practices for using and designing games for learning.This volume, Bringing Games into Educational Contexts, delves into thechallenges of creating games and implementing them in educational settings. This book covers relevant issues such as gamification, curriculum development, using games to support ASD (autism spectrum disorder) students, choosing games for the classroom and library, homeschooling and gameschooling, working with parents and policymakers, and choosing tools for educational game development. Learning, Education & Games: Bringing Games into Educational Contexts is the second in a serieswritten and edited bymembers of the Learning, Education, and Games (LEG) special interestgroup of the IGDA (International Game Developers Association)."

HCI in Games

HCI in Games PDF Author: Xiaowen Fang
Publisher: Springer Nature
ISBN: 3031359305
Category : Computers
Languages : en
Pages : 450

Get Book Here

Book Description
This two-volume set of HCI-Games 2023, constitutes the refereed proceedings of the 5th International Conference on HCI in Games, held as Part of the 24th International Conference, HCI International 2023, which took place in July 2023 in Copenhagen, Denmark. The total of 1578 papers and 396 posters included in the HCII 2023 proceedings volumes was carefully reviewed and selected from 7472 submissions. The HCI in Games 2023 proceedings intends to help, promote and encourage research in this field by providing a forum for interaction and exchanges among researchers, academics, and practitioners in the fields of HCI and games. The Conference addresses HCI principles, methods and tools for better games.

Gaming Programs for All Ages at the Library

Gaming Programs for All Ages at the Library PDF Author: Tom Bruno
Publisher: Rowman & Littlefield
ISBN: 1538108216
Category : Language Arts & Disciplines
Languages : en
Pages : 155

Get Book Here

Book Description
Join librarian and lifelong gamer Tom Bruno on his quest to bring gaming to his library community, from bringing back classic board games such as Fireball Island to offering free play in the latest virtual reality games using the Oculus Rift or the HTC Vive! Gaming Programs for All Ages at the Library shows you how you can launch and support gaming programming in your library, including: how to make the case for library gaming with your administration, how to acquire and loan gaming materials (whether or not you have the budget for them!), how to publicize your library gaming programming, and how to incorporate other library units into the gaming experience. Everything from acquisitions to budgeting to circulation is covered in this practical guide --- you’ll also learn about promotion, assessment, and experiential learning opportunities

Weaving a Library Web

Weaving a Library Web PDF Author: Helene Blowers
Publisher: American Library Association
ISBN: 9780838908778
Category : Computers
Languages : en
Pages : 220

Get Book Here

Book Description
Eager to feed their curiosity with interactive information, children are becoming more responsive to technology, and many now use a mouse more effectively than a crayon. By embracing the possibilities of the Internet when programming for children, libraries can empower the young with great information while supplementing traditional children's services. These award-winning children's web developers and librarians build their virtual library services starting from the four pillars of children's librarianship: readers' advisory, homework reference help, programming, and outreach. Presenting a wide assortment of possibilities, the authors offer guidance, inspiration, and practical direction - complete with sample screen shots - to: Create appropriate sites for different ages; Develop a project plan, including an Approach to Success document; Map our details with storyboards and flowcharts; Make user experiences easy and fun using mascots, navigation tools, and downloads; Authoritative and comprehensive, this guide provides sample documents and hands-on help on technical issues - usability testing, dealing with online privacy, monitoring, maintaining, promoting the site, testing for

Libraries Got Game

Libraries Got Game PDF Author: Brian Mayer
Publisher: American Library Association
ISBN: 0838910092
Category : Education
Languages : en
Pages : 145

Get Book Here

Book Description
A much-talked-about topic gets thorough consideration from two educator-librarians, who explain exactly how designer board gameswhich are worlds apart from games produced strictly for the educational market can become curricular staples for students young and old.