Games in Libraries

Games in Libraries PDF Author: Breanne A. Kirsch
Publisher: McFarland
ISBN: 1476613249
Category : Language Arts & Disciplines
Languages : en
Pages : 498

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Book Description
Librarians are beginning to see the importance of game based learning and the incorporation of games into library services. This book is written for them--so they can use games to improve people's understanding and enjoyment of the library. Full of practical suggestions, the essays discuss not only innovative uses of games in libraries but also the game making process. The contributors are all well versed in games and game-based learning and a variety of different types of libraries are considered. The essays will inspire librarians and educators to get into this exciting new area of patron and student services.

Games in Libraries

Games in Libraries PDF Author: Breanne A. Kirsch
Publisher: McFarland
ISBN: 1476613249
Category : Language Arts & Disciplines
Languages : en
Pages : 498

Get Book Here

Book Description
Librarians are beginning to see the importance of game based learning and the incorporation of games into library services. This book is written for them--so they can use games to improve people's understanding and enjoyment of the library. Full of practical suggestions, the essays discuss not only innovative uses of games in libraries but also the game making process. The contributors are all well versed in games and game-based learning and a variety of different types of libraries are considered. The essays will inspire librarians and educators to get into this exciting new area of patron and student services.

Librarian's Guide to Games and Gamers

Librarian's Guide to Games and Gamers PDF Author: Michelle Goodridge
Publisher: Bloomsbury Publishing USA
ISBN: 1440867321
Category : Language Arts & Disciplines
Languages : en
Pages : 262

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Book Description
Helps librarians who are not themselves seasoned gamers to better understand the plethora of gaming products available and how they might appeal to library users. As games grow ever-more ubiquitous in our culture and communities, they have become popular staples in public library collections and are increasing in prominence in academic ones. Many librarians, especially those who are not themselves gamers or are only acquainted with a handful of games, are ill-prepared to successfully advise patrons who use games. This book provides the tools to help adult and youth services librarians to better understand the gaming landscape and better serve gamers in discovery of new games—whether they are new to gaming or seasoned players—through advisory services. This book maps all types of games—board, roleplaying, digital, and virtual reality—providing all the information needed to understand and appropriately recommend games to library users. Organized by game type, hundreds of descriptions offer not only bibliographic information (title, publication date, series, and format/platform), but genre classifications, target age ranges for players, notes on gameplay and user behavior type, and short descriptions of the game's basic premise and appeals.

Gaming Programs for All Ages at the Library

Gaming Programs for All Ages at the Library PDF Author: Tom Bruno
Publisher: Rowman & Littlefield
ISBN: 1538108216
Category : Language Arts & Disciplines
Languages : en
Pages : 155

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Book Description
Join librarian and lifelong gamer Tom Bruno on his quest to bring gaming to his library community, from bringing back classic board games such as Fireball Island to offering free play in the latest virtual reality games using the Oculus Rift or the HTC Vive! Gaming Programs for All Ages at the Library shows you how you can launch and support gaming programming in your library, including: how to make the case for library gaming with your administration, how to acquire and loan gaming materials (whether or not you have the budget for them!), how to publicize your library gaming programming, and how to incorporate other library units into the gaming experience. Everything from acquisitions to budgeting to circulation is covered in this practical guide --- you’ll also learn about promotion, assessment, and experiential learning opportunities

Integrating Video Game Research and Practice in Library and Information Science

Integrating Video Game Research and Practice in Library and Information Science PDF Author: Ratliff, Jacob A.
Publisher: IGI Global
ISBN: 1466681764
Category : Language Arts & Disciplines
Languages : en
Pages : 316

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Book Description
Video games are now a ubiquitous form of media used by the majority of the American population. However, the academic research field surrounding this genre does not accurately reflect the pervasive influence of video games. The field of library and information sciences helps provide the necessary foundational support for this media. Integrating Video Game Research and Practice in Library and Information Science brings together video gaming culture and its unique forms of communication with information behavior research. By detailing the nuances of video games and their influence, this reference book reveals communication patterns within society and provides comprehensive background and analysis for libraries, librarians, and information professionals.

Libraries Got Game

Libraries Got Game PDF Author: Brian Mayer
Publisher: American Library Association
ISBN: 083899928X
Category : Language Arts & Disciplines
Languages : en
Pages : 145

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Book Description
From promoting the idea to teachers and administrators to aligning specific games to state and national education standards, this book will help you build a strong collection that speaks to enhanced learning and social development and is just plain fun.

Learning and Education Games: Volume Two: Bringing Games into Educational Contexts

Learning and Education Games: Volume Two: Bringing Games into Educational Contexts PDF Author: Karen Schrier Shaenfeld
Publisher: Lulu.com
ISBN: 1329703561
Category : Education
Languages : en
Pages : 281

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Book Description
The Learning, Education & Games book series is perfect for any educator or developer seeking an introduction to research-driven best practices for using and designing games for learning.This volume, Bringing Games into Educational Contexts, delves into thechallenges of creating games and implementing them in educational settings. This book covers relevant issues such as gamification, curriculum development, using games to support ASD (autism spectrum disorder) students, choosing games for the classroom and library, homeschooling and gameschooling, working with parents and policymakers, and choosing tools for educational game development. Learning, Education & Games: Bringing Games into Educational Contexts is the second in a serieswritten and edited bymembers of the Learning, Education, and Games (LEG) special interestgroup of the IGDA (International Game Developers Association)."

ECGBL2009- 4th European Conference on Games-Based Learning

ECGBL2009- 4th European Conference on Games-Based Learning PDF Author: Bente Meyer
Publisher: Academic Conferences Limited
ISBN: 1906638780
Category : Educational games
Languages : en
Pages : 531

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Book Description


Encyclopedia of Library and Information Sciences

Encyclopedia of Library and Information Sciences PDF Author: John D. McDonald
Publisher: CRC Press
ISBN: 1000031543
Category : Computers
Languages : en
Pages : 5538

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Book Description
The Encyclopedia of Library and Information Sciences, comprising of seven volumes, now in its fourth edition, compiles the contributions of major researchers and practitioners and explores the cultural institutions of more than 30 countries. This major reference presents over 550 entries extensively reviewed for accuracy in seven print volumes or online. The new fourth edition, which includes 55 new entires and 60 revised entries, continues to reflect the growing convergence among the disciplines that influence information and the cultural record, with coverage of the latest topics as well as classic articles of historical and theoretical importance.

Developing Library Collections for Today's Young Adults

Developing Library Collections for Today's Young Adults PDF Author: Amy S. Pattee
Publisher: Scarecrow Press
ISBN: 0810887355
Category : Language Arts & Disciplines
Languages : en
Pages : 283

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Book Description
Developing Library Collections for Today’s Young Adults features policies that deal expressly with materials that respect the intellectual freedom of young library patrons. It emphasizes the importance of everything from needs assessment to collection development, encouraging librarians to consider informational, recreational, and curricular needs and interests as the library staff select material on behalf of young adults. With detailed guidelines for developing and evaluating collections of print and electronic material, Amy S. Pattee devotes chapters to materials selection, acquisition, and assessment, describing fiction and nonfiction genres, graphic forms, and multimedia and electronic materials, including networked resources, e-books, and computer games. Developing Library Collections for Today’s Young Adults may be consulted by librarians charged with the development and maintenance of public library collections for young adults and may be employed in library science courses related to young adult literature and library services and collection development.

The Experiential Library

The Experiential Library PDF Author: Pete McDonnell
Publisher: Chandos Publishing
ISBN: 0081007787
Category : Language Arts & Disciplines
Languages : en
Pages : 254

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Book Description
The Experiential Library: Transforming Academic and Research Libraries through the Power of Experiential Learning features contributions—in a relatively conversational, practical, and "how-to" format—from various academic libraries across broad educational levels that have implemented experiential learning programs, services, or resources to enhance the learning and development of both students and library employees. As academic libraries and academic librarians are seeking ways to transform themselves and create collaborative synergies within and without their institutions, this timely book suggests exciting ways to integrate experiential learning into the library's offerings. Ranging from integrated service learning and Information Literacy instruction that "takes the class out of the classroom," to unique experiential approaches to programming like Course Exhibits and the Human Library, the book is a one-stop-shop for libraries looking to expand their repertoire. It will also help them create connections between experiential learning and their institutions' missions and contributions to student success, by grounding these programs and services on a sure methodological footing. Librarians and educators wishing to learn more about the connections between experiential learning/experiential education and academic libraries would benefit from the advice from authors in this book. - Covers experiential learning for academic and research libraries - Presents diverse aspects of experiential learning in academic libraries across the spectrum of educational levels - Offers a one-stop-shop for librarians keen on bringing experiential learning to their institutions - Adds to current conversations in both LIS and experiential education, enabling further synergies in both disciplines