A Handbook to Develop Computer Literacy and Problem Solving Skills in High-ability Fifth and Sixth Grade Students Through Computer Programming

A Handbook to Develop Computer Literacy and Problem Solving Skills in High-ability Fifth and Sixth Grade Students Through Computer Programming PDF Author: Janet Lynne Snyder Weimer
Publisher:
ISBN:
Category : Computer literacy
Languages : en
Pages : 154

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Book Description

A Handbook to Develop Computer Literacy and Problem Solving Skills in High-ability Fifth and Sixth Grade Students Through Computer Programming

A Handbook to Develop Computer Literacy and Problem Solving Skills in High-ability Fifth and Sixth Grade Students Through Computer Programming PDF Author: Janet Lynne Snyder Weimer
Publisher:
ISBN:
Category : Computer literacy
Languages : en
Pages : 154

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Book Description


Computational Thinking and Coding for Every Student

Computational Thinking and Coding for Every Student PDF Author: Jane Krauss
Publisher: Corwin Press
ISBN: 1506341276
Category : Education
Languages : en
Pages : 209

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Book Description
Empower tomorrow’s tech innovators Our students are avid users and consumers of technology. Isn’t it time that they see themselves as the next technological innovators, too? Computational Thinking and Coding for Every Student is the beginner’s guide for K-12 educators who want to learn to integrate the basics of computer science into their curriculum. Readers will find Strategies and activities for teaching computational thinking and coding inside and outside of school, at any grade level, across disciplines Instruction-ready lessons for every grade A discussion guide and companion website with videos, activities, and other resources

Problem-solving Models for Computer Literacy

Problem-solving Models for Computer Literacy PDF Author: David G. Moursund
Publisher:
ISBN:
Category : Computer literacy
Languages : en
Pages : 264

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Book Description
This book is intended for use as a student guide. It is about human problem solving and provides information on how the mind works, placing a major emphasis on the role of computers as an aid in problem solving. The book is written with the underlying philosophy of discovery-based learning based on two premises: first, through the appropriate study of the discipline of problem solving, a student can get better at solving both school problems and nonschool problems; second, computers are a powerful aid to problem solving, and a student can get better at solving certain types of problems by learning to make appropriate use of computers. Methodologies that cut across all disciplines--such as journals, learning to learn, metacognition, and modeling--are discussed. The chapters are as follows: (1) Introduction; (2) You Are a Smart Person; (3) What Is a Problem?; (4) A Four-Step Plan for Solving a Problem; (5) Problem-Solving Strategies; (6) Getting Better at Thinking; (7) Transfer of Learning; (8) Modeling; (9) General Purpose Computer Tools; and (10) Computer Systems. A glossary is included. (TMK)

Resources in Education

Resources in Education PDF Author:
Publisher:
ISBN:
Category : Education
Languages : en
Pages : 328

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Must Know High School Computer Programming

Must Know High School Computer Programming PDF Author: Julie Sway
Publisher: McGraw Hill Professional
ISBN: 1260458474
Category : Computers
Languages : en
Pages : 337

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Book Description
The new Must Know series is like a lightning bolt to the brain Every school subject has must know ideas, or essential concepts, that lie behind it. This book will use that fact to help you learn in a unique way. Most study guides start a chapter with a set of goals, often leaving the starting point unclear. In Must Know High School Computer Programming, however, each chapter will immediately introduce you to the must know idea, or ideas, that lie behind the new programming topic. As you learn these must know ideas, the book will show you how to apply that knowledge to solving computer programming problems. Focused on the essential concepts of computer programming, this accessible guide will help you develop a solid understanding of the subject quickly and painlessly. Clear explanations are accompanied by numerous examples and followed with more challenging aspects of computer programming. Practical exercises close each chapter and will instill you with confidence in your growing programming skills. Must Know High School Computer Programming features: • Each chapter begins with the must know ideas behind the new topic • Extensive examples illustrate these must know ideas • Students learn how to apply this new knowledge to problem solving • Skills that can be applied to a number of courses, including Object Oriented Programming, Game Design, Robotics, AP Computer Science Principles, and AP Computer Science A • A robotics project that will bring computer programming to (electronic!) life • 250 practical review questions instill confidence • IRL (In Real Life) sidebars present real-life examples of the subject at work in culture, science, and history • Special BTW (By the Way) sidebars provide study tips, exceptions to the rule, and issues students should pay extra attention to • Bonus app includes 100 flashcards to reinforce what students have learned

Research in Education

Research in Education PDF Author:
Publisher:
ISBN:
Category : Education
Languages : en
Pages : 936

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Dissertation Abstracts International

Dissertation Abstracts International PDF Author:
Publisher:
ISBN:
Category : Dissertations, Academic
Languages : en
Pages : 612

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Teaching Computational Thinking

Teaching Computational Thinking PDF Author: Maureen D. Neumann
Publisher: MIT Press
ISBN: 0262361833
Category : Computers
Languages : en
Pages : 201

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Book Description
A guide for educators to incorporate computational thinking—a set of cognitive skills applied to problem solving—into a broad range of subjects. Computational thinking—a set of mental and cognitive tools applied to problem solving—is a fundamental skill that all of us (and not just computer scientists) draw on. Educators have found that computational thinking enhances learning across a range of subjects and reinforces students’ abilities in reading, writing, and arithmetic. This book offers a guide for incorporating computational thinking into middle school and high school classrooms, presenting a series of activities, projects, and tasks that employ a range of pedagogical practices and cross a variety of content areas. As students problem solve, communicate, persevere, work as a team, and learn from mistakes, they develop a concrete understanding of the abstract principles used in computer science to create code and other digital artifacts. The book guides students and teachers to integrate computer programming with visual art and geometry, generating abstract expressionist–style images; construct topological graphs that represent the relationships between characters in such literary works as Harry Potter and the Sorcerer’s Stone and Romeo and Juliet; apply Newtonian physics to the creation of computer games; and locate, analyze, and present empirical data relevant to social and political issues. Finally, the book lists a variety of classroom resources, including the programming languages Scratch (free to all) and Codesters (free to teachers). An accompanying website contains the executable programs used in the book’s activities.

Education, A-E

Education, A-E PDF Author: University Microfilms, Incorporated
Publisher: University Microfilms
ISBN: 9780835708418
Category : Education
Languages : en
Pages : 796

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Book Description


Computational Thinking with Blockly Games

Computational Thinking with Blockly Games PDF Author: Dr. Ashok Banerji
Publisher: Ashok Banerji
ISBN:
Category : Computers
Languages : en
Pages : 117

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Book Description
The first book to teach coding to kids. It is to be used before starting programming in Scratch and using drag-and-drop block programming Many parents want to teach their children about coding but often do not know where to begin or what to cover. The idea for this book evolved to precisely address this need. It is meant for kids and anyone who wants to learn the basics of computer programming and Computational Thinking. Welcome to the world of Computational Thinking for young learners. The book covers foundational problem-solving concepts through simple games, taking young students on a journey of thinking, planning, and solving problems. This book aims to aid this process, promoting creativity and innovation. The importance of teaching coding from the early school years is recognized by many countries. It is now mandatory under the new education policy of Govt. of India. Blockly Games have been adopted in this book as an enjoyable way to introduce computational thinking and programming concepts. The book follows a graded pedagogy with guided discovery (Chapters 1 to 14), semi-guided lessons (Chapters 15 to 16), and open-ended exploration (Chapters 17 to 20). Printed versions: Full colour (ISBN: 9798890260475) and b/w version (ISBN: 9798890261038). Available from Amazon, Flipkart and Notion Press - https://notionpress.com/read/computational-thinking-with-blockly-games. Ebook: https://books.google.co.in/books?id=AMO5EAAAQBAJ&newbks=0&hl=en&source=newbks_fb&redir_esc=y Some reviews: 'Computational Thinking with Blocky Games' by Ashok Banerji PhD is a timely work to build the digital skills of children and prepare them for a future that is volatile, uncertain, complex and ambiguous. Using the open-source software developed by Google, Dr Banerji provides a 20-day package for teachers to introduce systematic and logical thinking using blocks and a gaming environment most suitable to children. This book will go a long way in popularising computational thinking in schools. Sanjaya Mishra PhD, Director, Commonwealth of Learning, British Columbia, Canada “All books are not for children but for every child, there is a book, and this book is a wonderful gift that has been designed especially for young students to master the art of Computational Thinking. In fact, the book is for every age to learn essential 21st-century skills.” Bratati Bhattacharyya, Secretary General and CEO, Shikshayatan Foundation “Written as a step-by-step guide in simple language, this book will help children to learn coding through gameplay.” Dr A.M. Ghosh, Rtd. Prof. and HOD Computer Science, BESU, Shibpur “Loved the book. It helped me to learn the basics of coding,” Daiwik Bhattacharjee, Std. 6 Bombay Scottish School "I recently had the opportunity to read your book and I must say, it's an outstanding resource for parents and young learners alike. Your book beautifully addresses a common challenge faced by parents who want to introduce coding to their children but often need help knowing where to begin or what concepts to cover. Your focus on Computational Thinking as a foundational element is both innovative and essential, as it forms the bedrock of crucial problem-solving skills in today's digital age. I was particularly impressed with how you designed the book, taking young students on a journey of thinking, planning, and problem-solving through simple games. This approach makes learning enjoyable for children and ensures they build a solid understanding of the subject matter. Your emphasis on promoting creativity and innovation complements the learning process, encouraging students to think outside the box and develop unique solutions. The decision to incorporate Blockly Games in the book was brilliant. It provides an interactive and engaging way to introduce computational thinking and programming concepts, making it easier for young learners to grasp the material. The graded pedagogy with guided discovery is a thoughtful addition, allowing students to progress at their own pace while offering proper guidance throughout their learning journey. It is a comprehensive and well-crafted guide that will undoubtedly benefit many young learners and their parents. It will equip them with the necessary skills and mindset to excel in an increasingly technology-driven world. Your dedication to empowering young minds through education is evident throughout the book, and I have no doubt that it will positively impact the lives of those who read it. Thank you for creating such a valuable resource. Your book will undoubtedly inspire many to explore the fascinating world of coding and Computational Thinking." Rahid Alekberli MIEEE, MACM, Technology Business Leader, Advisor ADA University, Azerbaijan