Author: Hilary Wells
Publisher: Independently Published
ISBN: 9781522090755
Category :
Languages : en
Pages : 570
Book Description
Retrospective reviews of over 200 ZX Spectrum games published between 1982 and 1984 - An Introduction from Crash Editor Roger Kean, and interviews from developers such as Steve Turner (Hewson Consultants), Charles Cecil (Artic, US Gold, Activision), Mel Croucher (Automata), Jon Ritman (Ocean Software, Artic), John Gibson (Imagine, Denton Designs, Ocean), Malcolm Evans (New Generation), Don Priestley (DK, Troniks, Pirahna), Simon Brattel (Crystal Computing, Design Design), Scott Adams (Adventure International), Kevin Toms (Addictive Games), Mike Lamb (CDS, Ocean), Daren White (Gem Software, Rainbow Arts), David Leitch (Silversoft, Binary Design, Sales Curve), Ally Noble (Imagine, Denton Designs), Andy Stagg (Automata), and Bruce Everiss (Bug Byte, Imagine, Codemasters). Fully illustrated with Screenshots of every game - Some original box artwork and advertisements, and original illustrations from Rob Grenville-Evans (Automata).
A Guide to ZX Spectrum Games - 1982 To 1984
Author: Hilary Wells
Publisher: Independently Published
ISBN: 9781522090755
Category :
Languages : en
Pages : 570
Book Description
Retrospective reviews of over 200 ZX Spectrum games published between 1982 and 1984 - An Introduction from Crash Editor Roger Kean, and interviews from developers such as Steve Turner (Hewson Consultants), Charles Cecil (Artic, US Gold, Activision), Mel Croucher (Automata), Jon Ritman (Ocean Software, Artic), John Gibson (Imagine, Denton Designs, Ocean), Malcolm Evans (New Generation), Don Priestley (DK, Troniks, Pirahna), Simon Brattel (Crystal Computing, Design Design), Scott Adams (Adventure International), Kevin Toms (Addictive Games), Mike Lamb (CDS, Ocean), Daren White (Gem Software, Rainbow Arts), David Leitch (Silversoft, Binary Design, Sales Curve), Ally Noble (Imagine, Denton Designs), Andy Stagg (Automata), and Bruce Everiss (Bug Byte, Imagine, Codemasters). Fully illustrated with Screenshots of every game - Some original box artwork and advertisements, and original illustrations from Rob Grenville-Evans (Automata).
Publisher: Independently Published
ISBN: 9781522090755
Category :
Languages : en
Pages : 570
Book Description
Retrospective reviews of over 200 ZX Spectrum games published between 1982 and 1984 - An Introduction from Crash Editor Roger Kean, and interviews from developers such as Steve Turner (Hewson Consultants), Charles Cecil (Artic, US Gold, Activision), Mel Croucher (Automata), Jon Ritman (Ocean Software, Artic), John Gibson (Imagine, Denton Designs, Ocean), Malcolm Evans (New Generation), Don Priestley (DK, Troniks, Pirahna), Simon Brattel (Crystal Computing, Design Design), Scott Adams (Adventure International), Kevin Toms (Addictive Games), Mike Lamb (CDS, Ocean), Daren White (Gem Software, Rainbow Arts), David Leitch (Silversoft, Binary Design, Sales Curve), Ally Noble (Imagine, Denton Designs), Andy Stagg (Automata), and Bruce Everiss (Bug Byte, Imagine, Codemasters). Fully illustrated with Screenshots of every game - Some original box artwork and advertisements, and original illustrations from Rob Grenville-Evans (Automata).
A Guide to ZX Spectrum Adventure Games - 1982 - 1985
Author: Shaun McClure
Publisher:
ISBN:
Category :
Languages : en
Pages : 579
Book Description
This book is a guide to ZX Spectrum adventure games released between 1982 to 1985. It includes all of the hit games, plus many that you've probably never even heard of (188 games in total), complete with screenshots, covers and some adverts from the era... Plus oodles of new artwork from Robin Grenville-Evans. This thick tome (over 575 pages) has an introduction from Mike Gerrard (Your Sinclair adventure game columist), plus interviews with developers Don Woods (Colossal Caves), Mel Croucher (Automata), Charles Cecil (Artic Computing), Scott Adams (Adventure International), Tim Gilberts (Gilsoft), Trevor Hall (Mikro Gen), Terry Greer (Interceptor Micros), Tony Barber (Phipps Associates, RamJam Corporation), Pete Austin (Level 9 Computing) and Roy Carnell (Carnell Software). You can download free maps from www.retro-spective-books.co.uk
Publisher:
ISBN:
Category :
Languages : en
Pages : 579
Book Description
This book is a guide to ZX Spectrum adventure games released between 1982 to 1985. It includes all of the hit games, plus many that you've probably never even heard of (188 games in total), complete with screenshots, covers and some adverts from the era... Plus oodles of new artwork from Robin Grenville-Evans. This thick tome (over 575 pages) has an introduction from Mike Gerrard (Your Sinclair adventure game columist), plus interviews with developers Don Woods (Colossal Caves), Mel Croucher (Automata), Charles Cecil (Artic Computing), Scott Adams (Adventure International), Tim Gilberts (Gilsoft), Trevor Hall (Mikro Gen), Terry Greer (Interceptor Micros), Tony Barber (Phipps Associates, RamJam Corporation), Pete Austin (Level 9 Computing) and Roy Carnell (Carnell Software). You can download free maps from www.retro-spective-books.co.uk
A Guide to ZX Spectrum Games - 1985 To 1986
Author: Hilary Wells
Publisher: Independently Published
ISBN: 9781973411062
Category :
Languages : en
Pages : 790
Book Description
Retrospective reviews of 256 ZX Spectrum games published between 1985 and 1986 - With an Introduction from Retro Gamer Journalist Kieren Hawken, and interviews from developers such as Steve Turner (Hewson Consultants), Jon Ritman (Ocean Software, Artic), John Gibson (Imagine, Denton Designs, Ocean), Julian Gollop (Target Games, Ubisoft), Bill Harbison (Ocean), Phil Mochan (Firebird), Fergus McNeill (Delta 4), Steve Wetherill (Odin Computing), Karen Davies (Imagine, Denton Designs), Ian Oliver (Realtime Games), Graham Stafford (Design Design), Ian Morrison (US Gold), Roger Womack (Icon Design, Gremlin), John Heap (Imagine, Denton Designs), Fergus McNeill (Delta 4 Software), Dave Martin (Martech), Simon Butler (Ocean), Clive Townsend (Durell Software), Shaun Hollingworth (Gremlin), Pete Harrap (Gremlin), Gary Bracey (Ocean), Ste Pickford (Binary Design), Shaun Abbott (Level 9), Pete Harrison (Icon Design, Binary Design), David Bishop (Argus Press), and Allan Findlay (Laser Genius) . Fully illustrated with screenshots of every game - Some original box artwork and advertisements, and original illustrations from Rob Grenville-Evans (Automata).
Publisher: Independently Published
ISBN: 9781973411062
Category :
Languages : en
Pages : 790
Book Description
Retrospective reviews of 256 ZX Spectrum games published between 1985 and 1986 - With an Introduction from Retro Gamer Journalist Kieren Hawken, and interviews from developers such as Steve Turner (Hewson Consultants), Jon Ritman (Ocean Software, Artic), John Gibson (Imagine, Denton Designs, Ocean), Julian Gollop (Target Games, Ubisoft), Bill Harbison (Ocean), Phil Mochan (Firebird), Fergus McNeill (Delta 4), Steve Wetherill (Odin Computing), Karen Davies (Imagine, Denton Designs), Ian Oliver (Realtime Games), Graham Stafford (Design Design), Ian Morrison (US Gold), Roger Womack (Icon Design, Gremlin), John Heap (Imagine, Denton Designs), Fergus McNeill (Delta 4 Software), Dave Martin (Martech), Simon Butler (Ocean), Clive Townsend (Durell Software), Shaun Hollingworth (Gremlin), Pete Harrap (Gremlin), Gary Bracey (Ocean), Ste Pickford (Binary Design), Shaun Abbott (Level 9), Pete Harrison (Icon Design, Binary Design), David Bishop (Argus Press), and Allan Findlay (Laser Genius) . Fully illustrated with screenshots of every game - Some original box artwork and advertisements, and original illustrations from Rob Grenville-Evans (Automata).
The Spectrum of Adventure
Author: Thomas a Christie
Publisher:
ISBN: 9780993493218
Category :
Languages : en
Pages : 674
Book Description
A brief history of text adventure games on the Sinclair ZX Spectrum in the 1980s, discussing 100 interactive fiction titles which helped to shape the genre in the United Kingdom.
Publisher:
ISBN: 9780993493218
Category :
Languages : en
Pages : 674
Book Description
A brief history of text adventure games on the Sinclair ZX Spectrum in the 1980s, discussing 100 interactive fiction titles which helped to shape the genre in the United Kingdom.
The ZX Spectrum on Your PC
Author: Colin Woodcock
Publisher: Lulu.com
ISBN: 147169612X
Category : Computers
Languages : en
Pages : 205
Book Description
Thirty years on from its original release, the best selling Sinclair ZX Spectrum is now one of the most emulated computers in the world. Far from dead and forgotten, a thriving community of enthusiasts has kept the spirit of this little machine alive through an enormous range of emulators for just about every modern computer platform there is. For the PC in particular, the complexity of these emulators is simply amazing. Focusing primarily on the two most user-friendly Windows emulators, Spectaculator and ZX SPIN, The ZX Spectrum on Your PC explains all the main features of these applications. Illustrated walk-throughs will teach you everything from how cassettes are emulated to how to print from your virtual Spectrum. In no time at all, you'll find yourself enjoying all the old games and activities of your youth... on your PC! New revised Second Edition includes emulating the Spectrum on your mobile device.
Publisher: Lulu.com
ISBN: 147169612X
Category : Computers
Languages : en
Pages : 205
Book Description
Thirty years on from its original release, the best selling Sinclair ZX Spectrum is now one of the most emulated computers in the world. Far from dead and forgotten, a thriving community of enthusiasts has kept the spirit of this little machine alive through an enormous range of emulators for just about every modern computer platform there is. For the PC in particular, the complexity of these emulators is simply amazing. Focusing primarily on the two most user-friendly Windows emulators, Spectaculator and ZX SPIN, The ZX Spectrum on Your PC explains all the main features of these applications. Illustrated walk-throughs will teach you everything from how cassettes are emulated to how to print from your virtual Spectrum. In no time at all, you'll find yourself enjoying all the old games and activities of your youth... on your PC! New revised Second Edition includes emulating the Spectrum on your mobile device.
The Video Games Guide
Author: Matt Fox
Publisher: McFarland
ISBN: 078647257X
Category : Games & Activities
Languages : en
Pages : 385
Book Description
The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.
Publisher: McFarland
ISBN: 078647257X
Category : Games & Activities
Languages : en
Pages : 385
Book Description
The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.
Sinclair ZX Spectrum: A Visual Compendium
Author: Clive Sinclair
Publisher:
ISBN: 9780993012938
Category :
Languages : en
Pages : 304
Book Description
Publisher:
ISBN: 9780993012938
Category :
Languages : en
Pages : 304
Book Description
A Guide to Playing the Hobbit
Author: David Elkan
Publisher:
ISBN: 9780861611614
Category : Hobbit, The (Game)
Languages : en
Pages : 76
Book Description
Publisher:
ISBN: 9780861611614
Category : Hobbit, The (Game)
Languages : en
Pages : 76
Book Description
The Micro Kids
Author: GARY. PLOWMAN
Publisher: Gazzapper Press
ISBN: 9780993474460
Category :
Languages : en
Pages : 204
Book Description
It is November 1983 and young Billy Twist and his friends are about to discover the exciting new world of microcomputers. A nostalgic story of ZX Spectrums, Commodore 64s, Amstrads and Ataris.
Publisher: Gazzapper Press
ISBN: 9780993474460
Category :
Languages : en
Pages : 204
Book Description
It is November 1983 and young Billy Twist and his friends are about to discover the exciting new world of microcomputers. A nostalgic story of ZX Spectrums, Commodore 64s, Amstrads and Ataris.
Martin Bower's World of Models
Author: Martin Bower
Publisher:
ISBN:
Category :
Languages : en
Pages : 308
Book Description
NOTE - This edition has white pages with black text for people with poor eye-sight.This huge book is a must for any fans of TV and movie special effects. In the days before CGI ruled the world, a small but dedicated group of people had to physically create all of the models and special effects for films and television. Martin Bower was one of those people...If you've ever watched Alien, Flash Gordon, or Outland, or seen TV shows such as Doctor Who, Blake's 7, or Space: 1999, (amongst many others) then you'll be very familiar with Martin's work, as he was part of the teams that made these possible. This is an in-depth look at his career, with lots of behind the scenes information about how many of the models (and effects) were created. It also contains many images that have never been published before, as well as several step-by-step guides.
Publisher:
ISBN:
Category :
Languages : en
Pages : 308
Book Description
NOTE - This edition has white pages with black text for people with poor eye-sight.This huge book is a must for any fans of TV and movie special effects. In the days before CGI ruled the world, a small but dedicated group of people had to physically create all of the models and special effects for films and television. Martin Bower was one of those people...If you've ever watched Alien, Flash Gordon, or Outland, or seen TV shows such as Doctor Who, Blake's 7, or Space: 1999, (amongst many others) then you'll be very familiar with Martin's work, as he was part of the teams that made these possible. This is an in-depth look at his career, with lots of behind the scenes information about how many of the models (and effects) were created. It also contains many images that have never been published before, as well as several step-by-step guides.