A Game of Thrones: Comic Book, Issue 21

A Game of Thrones: Comic Book, Issue 21 PDF Author: George R. R. Martin
Publisher: Bantam Dell
ISBN: 0345546334
Category : Comics & Graphic Novels
Languages : en
Pages : 34

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Book Description
Mercy and revenge are but two sides of the coin in the latest thrilling installment of bestselling author Daniel Abraham’s adaptation of George R. R. Martin’s classic fantasy! To the victors belong the spoils: thus has it always been for the savage nomads of the Dothraki. But when Daenerys finds that the spoils include helpless women, she intercedes—triggering angry dissension between Khal Drogo and his men. Drogo’s word is law . . . yet the strange ways of his Targaryen bride undercut his authority. Now wounded, Drogo is weaker still. Yet help comes from an unexpected quarter: Among the rescued women, a healer steps forward, eager to repay her debt. Meanwhile, across the sea, another debt is about to be paid. As Arya Stark fights to survive on the streets of King’s Landing, the newly crowned King Joffrey prepares an unpleasant surprise for her imprisoned father, Lord Eddard.

A Game of Thrones: Comic Book, Issue 21

A Game of Thrones: Comic Book, Issue 21 PDF Author: George R. R. Martin
Publisher: Bantam Dell
ISBN: 0345546334
Category : Comics & Graphic Novels
Languages : en
Pages : 34

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Book Description
Mercy and revenge are but two sides of the coin in the latest thrilling installment of bestselling author Daniel Abraham’s adaptation of George R. R. Martin’s classic fantasy! To the victors belong the spoils: thus has it always been for the savage nomads of the Dothraki. But when Daenerys finds that the spoils include helpless women, she intercedes—triggering angry dissension between Khal Drogo and his men. Drogo’s word is law . . . yet the strange ways of his Targaryen bride undercut his authority. Now wounded, Drogo is weaker still. Yet help comes from an unexpected quarter: Among the rescued women, a healer steps forward, eager to repay her debt. Meanwhile, across the sea, another debt is about to be paid. As Arya Stark fights to survive on the streets of King’s Landing, the newly crowned King Joffrey prepares an unpleasant surprise for her imprisoned father, Lord Eddard.

A Game of Thrones: Comic Book

A Game of Thrones: Comic Book PDF Author: George R. R. Martin
Publisher: Bantam Dell
ISBN: 034554627X
Category : Comics & Graphic Novels
Languages : en
Pages : 34

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Book Description
A reign of terror begins in the latest installment of George R. R. Martin’s fantasy masterwork. After the death of Viserys, Khal Drogo seems content to forget his promise to conquer Westeros for his wife, Daenerys—until an assassination attempt stirs him to vows of vengeance. Vengeance is also in the air at King’s Landing, where Joffrey, newly enthroned, names Tywin Lannister as the King’s Hand . . . while Sansa Stark pleads for the life of her father, now named a traitor to the crown. Locked away, injured and in disgrace, Eddard is offered a final bargain: For the price of his honor, he may yet save his life . . . and that of his daughter.

Dark Horse Presents #21

Dark Horse Presents #21 PDF Author: Caitlin R. Kiernan
Publisher: Dark Horse Comics (Single Issues)
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 84

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Book Description
Neil Gaiman (_Sandman_, _American Gods_) teams with Paul Chadwick (_Concrete_) for The Day the Saucers Came�! Plus, three new series debut this month, including work by Simon Roy (_Prophet_) Shannon Wheeler (_Too Much Coffee Man_), and _Arcade Boy_ by Denis Medri! * Caitl�_n R. Kiernan's _Alabaster_ and Michael Avon Oeming's _The_ _Victories_ continue! Comics' best kept secret trove of great comics."Comic Book Resources **2012 Eisner and Harvey Award winner!**

The Fantasy of the Middle Ages

The Fantasy of the Middle Ages PDF Author: Larisa Grollemond
Publisher: Getty Publications
ISBN: 1606067583
Category : Art
Languages : en
Pages : 150

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Book Description
This abundantly illustrated book is an illuminating exploration of the impact of medieval imagery on three hundred years of visual culture. From the soaring castles of Sleeping Beauty to the bloody battles of Game of Thrones, from Middle-earth in The Lord of the Rings to mythical beasts in Dungeons & Dragons, and from Medieval Times to the Renaissance Faire, the Middle Ages have inspired artists, playwrights, filmmakers, gamers, and writers for centuries. Indeed, no other historical era has captured the imaginations of so many creators. This volume aims to uncover the many reasons why the Middle Ages have proven so flexible—and applicable—to a variety of modern moments from the eighteenth through the twenty-first century. These “medieval” worlds are often the perfect ground for exploring contemporary cultural concerns and anxieties, saying much more about the time and place in which they were created than they do about the actual conditions of the medieval period. With over 140 color illustrations, from sources ranging from thirteenth-century illuminated manuscripts to contemporary films and video games, and a preface by Game of Thrones costume designer Michele Clapton, The Fantasy of the Middle Ages will surprise and delight both enthusiasts and scholars. This title is published to accompany an exhibition at the J. Paul Getty Museum at the Getty Center from June 21–September 11, 2022.

Game of Thrones - A View from the Humanities Vol. 1

Game of Thrones - A View from the Humanities Vol. 1 PDF Author: Alfonso Álvarez-Ossorio
Publisher: Springer Nature
ISBN: 3031154894
Category : Performing Arts
Languages : en
Pages : 374

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Book Description
This book reflects on time, space and culture in the Game of Thrones universe. It analyses both the novels and the TV series from a multidisciplinary perspective ultimately aimed at highlighting the complexity, eclecticism and diversity that characterises Martin’s world. The book is divided into three thematic sections. The first section focuses on space—both the urban and natural environment—and the interaction between human beings and their surroundings. The second section follows different yet complementary approaches to Game of Thrones from an aesthetic and cultural perspective. The final section addresses the linguistic and translation implications of the Game of Thrones universe, as well as its didactic uses. This book is paired with a second volume that focuses on the characters that populate Martin’s universe, as well as on one of the ways in which they often interact—violence and warfare—from the same multidisciplinary perspective.

Multidisciplinary Perspectives on Media Fandom

Multidisciplinary Perspectives on Media Fandom PDF Author: Dunn, Robert Andrew
Publisher: IGI Global
ISBN: 1799833259
Category : Games & Activities
Languages : en
Pages : 433

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Book Description
Leisure time today is driven by fandom. Once viewed as a social pariah, the fan and associated fandom as a whole has transformed into a popularized social construct researchers are still attempting to understand. Popular culture in the modern era is defined and dominated by the fan, and the basis of fandom has established its own identity across several platforms of media. As some forms of fandom have remained constant, including sports and cinema, other structures of fandom are emerging as the mass following of video games and cosplay are becoming increasingly prominent. Fandom has been established as an important facet in today’s society, and necessary research is required for understanding how fandom is shaping society as a whole. Multidisciplinary Perspectives on Media Fandom is a pivotal reference source that provides vital research that reviews some of the most exigent facets of today’s fandom and highlights understudied cultures of fandom as well as emerging intricacies of established fandom. While promoting topics such as esports, influencer culture, and marketing trends, this publication explores both qualitative and quantitative approaches as well as the methods of social science and critical perspectives. This book is ideally designed for marketers, media strategists, brand managers, consumer behavior analysts, researchers, academics, and students.

Retcon Game

Retcon Game PDF Author: Andrew J. Friedenthal
Publisher: Univ. Press of Mississippi
ISBN: 1496811356
Category : Social Science
Languages : en
Pages : 193

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Book Description
The superhero Wolverine time travels and changes storylines. On Torchwood, there's a pill popped to alter memories of the past. The narrative technique of retroactive continuity seems rife lately, given all the world-building in comics. Andrew J. Friedenthal deems retroactive continuity, or “retconning,” as a force with many implications for how Americans view history and culture. Friedenthal examines this phenomenon in a range of media, from its beginnings in comic books and now its widespread shift into television, film, and digital media. Retconning has reached its present form as a result of the complicated workings of superhero comics. In comic books and other narratives, retconning often seems utilized to literally rewrite some aspect of a character's past, either to keep that character more contemporary, to erase stories from continuity that no longer fit, or to create future story potential. From comics, retconning has spread extensively, to long-form, continuity-rich dramas on television, such as Buffy the Vampire Slayer, Lost, and beyond. Friedenthal explains that in a culture saturated by editable media, where interest groups argue over Wikipedia pages and politicians can immediately delete questionable tweets, the retcon serves as a perfect metaphor for the ways in which history, and our access to information overall, has become endlessly malleable. In the first book to focus on this subject, Friedenthal regards the editable Internet hyperlink, rather than the stable printed footnote, as the de facto source of information in America today. To embrace retroactive continuity in fictional media means accepting that the past itself is not a stable element, but rather something constantly in contentious flux. Due to retconning's ubiquity within our media, we have grown familiar with narratives as inherently unstable, a realization that deeply affects how we understand the world.

Fantasy and Science Fiction Medievalisms: From Isaac Asimov to A Game of Thrones - Student Edition

Fantasy and Science Fiction Medievalisms: From Isaac Asimov to A Game of Thrones - Student Edition PDF Author: Helen Young
Publisher: Cambria Press
ISBN:
Category : Literary Criticism
Languages : en
Pages : 230

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Book Description
Note: this is an abridged version of the book with references removed.The complete edition is also available on this website. From advertisements to amusement parks, themed restaurants, and Renaissance fairs twenty-first century popular culture is strewn with reimaginings of the Middle Ages. They are nowhere more prevalent, however, than in the films, television series, books, and video games of speculative genres: fantasy and science fiction. Peter Jackson's The Lord of the Rings and The Hobbit film trilogies and George R. R. Martin's multimedia Game of Thrones franchise are just two of the most widely known and successful fantasy conglomerates of recent decades. Medievalism has often been understood as a defining feature of fantasy, and as the antithesis of science fiction, but such constructs vastly underestimate the complexities of both genres and their interactions. "Medieval" has multiple meanings in fantasy and science fiction, which shift with genre convention, and which bring about their own changes as authors and audiences engage with what has gone before in the recent and deeper pasts. Earlier volumes have examined some of the ways in which contemporary popular culture re-imagines the Middle Ages, offering broad overviews, but none considers fantasy, science fiction, or the two together. The focused approach of this collection provides a directed pathway into the myriad medievalisms of modern popular culture. By engaging directly with genre(s), this book acknowledges that medievalist creative texts and practices do not occur in a vacuum, but are shaped by multiple cultural forces and concerns; medievalism is never just about the Middle Ages.

Race and Popular Fantasy Literature

Race and Popular Fantasy Literature PDF Author: Helen Young
Publisher: Routledge
ISBN: 1317532163
Category : Literary Criticism
Languages : en
Pages : 248

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Book Description
This book illuminates the racialized nature of twenty-first century Western popular culture by exploring how discourses of race circulate in the Fantasy genre. It examines not only major texts in the genre, but also the impact of franchises, industry, editorial and authorial practices, and fan engagements on race and representation. Approaching Fantasy as a significant element of popular culture, it visits the struggles over race, racism, and white privilege that are enacted within creative works across media and the communities which revolve around them. While scholars of Science Fiction have explored the genre’s racialized constructs of possible futures, this book is the first examination of Fantasy to take up the topic of race in depth. The book’s interdisciplinary approach, drawing on Literary, Cultural, Fan, and Whiteness Studies, offers a cultural history of the anxieties which haunt Western popular culture in a century eager to declare itself post-race. The beginnings of the Fantasy genre’s habits of whiteness in the twentieth century are examined, with an exploration of the continuing impact of older problematic works through franchising, adaptation, and imitation. Young also discusses the major twenty-first century sub-genres which both re-use and subvert Fantasy conventions. The final chapter explores debates and anti-racist praxis in authorial and fan communities. With its multi-pronged approach and innovative methodology, this book is an important and original contribution to studies of race, Fantasy, and twenty-first century popular culture.

Power and Subversion in Game of Thrones

Power and Subversion in Game of Thrones PDF Author: A. Keith Kelly
Publisher: McFarland
ISBN: 147668264X
Category : Performing Arts
Languages : en
Pages : 199

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Book Description
This collection of essays examines the structures of power and the ways in which power is exercised and felt in the fantasy world of Game of Thrones. It considers how the expectations of viewers, particularly within the genre of epic fantasy, are subverted across the full 8 seasons of the series. The assembled team of international scholars, representing a variety of disciplines, addresses such topics as the power of speech and magic; the role of nationality and politics; disability, race and gender; and the ways in which each reinforces or subverts power in Westeros and Essos.