Author: Matt Kindt
Publisher: Dark Horse Comics
ISBN: 1506706231
Category : Comics & Graphic Novels
Languages : en
Pages : 228
Book Description
From New York Times bestselling and Harvey award-winning Mind MGMT graphic novelist Matt Kindt comes a decades-spanning tale of love, secrets, aging, espionage, and family. Craig Pressgang's life is well documented in his official CIA biography, Giant Man: Pillar of America, but the heroic picture it paints is only half the story. The continuous growth caused by Craig's strange gigantism brings a variety of problems as he becomes more isolated and unknowable. Told during three eras by three different women with unique relationships with nearly three story tall Craig, 3 Story follows his sad life from his birth to the present.
3 Story: The Secret History of the Giant Man (Expanded Edition)
Author: Matt Kindt
Publisher: Dark Horse Comics
ISBN: 1506706231
Category : Comics & Graphic Novels
Languages : en
Pages : 228
Book Description
From New York Times bestselling and Harvey award-winning Mind MGMT graphic novelist Matt Kindt comes a decades-spanning tale of love, secrets, aging, espionage, and family. Craig Pressgang's life is well documented in his official CIA biography, Giant Man: Pillar of America, but the heroic picture it paints is only half the story. The continuous growth caused by Craig's strange gigantism brings a variety of problems as he becomes more isolated and unknowable. Told during three eras by three different women with unique relationships with nearly three story tall Craig, 3 Story follows his sad life from his birth to the present.
Publisher: Dark Horse Comics
ISBN: 1506706231
Category : Comics & Graphic Novels
Languages : en
Pages : 228
Book Description
From New York Times bestselling and Harvey award-winning Mind MGMT graphic novelist Matt Kindt comes a decades-spanning tale of love, secrets, aging, espionage, and family. Craig Pressgang's life is well documented in his official CIA biography, Giant Man: Pillar of America, but the heroic picture it paints is only half the story. The continuous growth caused by Craig's strange gigantism brings a variety of problems as he becomes more isolated and unknowable. Told during three eras by three different women with unique relationships with nearly three story tall Craig, 3 Story follows his sad life from his birth to the present.
Subgenre
Author: Matt Kindt
Publisher: Dark Horse Comics
ISBN: 1506733972
Category : Comics & Graphic Novels
Languages : en
Pages : 124
Book Description
From the New York Times bestselling creators of BANG! comes a mind-bending, multi-dimensional murder mystery presented in a pulp magazine-sized format! A man is living two lives. He is a private detective in a dystopian cyberpunk future trying to solve a triple murder. But when he falls asleep—he wakes up as a wandering adventurer in a barbaric fantasy world where magic exists. Is he two separate people? Or is he a third person that has undergone a psychotic split? He jumps back and forth from sword-wielding barbarian to jaded private eye trying to solve the brutal crime. But the bigger question is, can he merge these realities without losing himself? Subgenre is the latest release from Flux House Books, a new boutique imprint that will feature the writing (and sometimes) art of acclaimed comics creator Matt Kindt, with crime, science fiction, horror, and humor stories, all told and presented in startling and untraditional ways. Collects Subgenre #1–#4.
Publisher: Dark Horse Comics
ISBN: 1506733972
Category : Comics & Graphic Novels
Languages : en
Pages : 124
Book Description
From the New York Times bestselling creators of BANG! comes a mind-bending, multi-dimensional murder mystery presented in a pulp magazine-sized format! A man is living two lives. He is a private detective in a dystopian cyberpunk future trying to solve a triple murder. But when he falls asleep—he wakes up as a wandering adventurer in a barbaric fantasy world where magic exists. Is he two separate people? Or is he a third person that has undergone a psychotic split? He jumps back and forth from sword-wielding barbarian to jaded private eye trying to solve the brutal crime. But the bigger question is, can he merge these realities without losing himself? Subgenre is the latest release from Flux House Books, a new boutique imprint that will feature the writing (and sometimes) art of acclaimed comics creator Matt Kindt, with crime, science fiction, horror, and humor stories, all told and presented in startling and untraditional ways. Collects Subgenre #1–#4.
Bankshot
Author: Alex de Campi
Publisher: Dark Horse Comics
ISBN: 150670171X
Category : Comics & Graphic Novels
Languages : en
Pages : 124
Book Description
A past betrayal has primed Marcus King for revenge--and now that he has been given enhanced abilities, the fuse is lit! From the mountains of Ukraine to a lush tropical island, no place is safe from his vengeance Marcus King: modern-day Robin Hood or terrorist? Maybe both? When Marcus comes face to face with an adversary who knows all of his carefully buried truths, he's forced to become the man he has always pretended to be. God help his enemies!
Publisher: Dark Horse Comics
ISBN: 150670171X
Category : Comics & Graphic Novels
Languages : en
Pages : 124
Book Description
A past betrayal has primed Marcus King for revenge--and now that he has been given enhanced abilities, the fuse is lit! From the mountains of Ukraine to a lush tropical island, no place is safe from his vengeance Marcus King: modern-day Robin Hood or terrorist? Maybe both? When Marcus comes face to face with an adversary who knows all of his carefully buried truths, he's forced to become the man he has always pretended to be. God help his enemies!
Mind MGMT Omnibus Part 2
Author: Matt Kindt
Publisher: Dark Horse Comics
ISBN: 1506704611
Category : Comics & Graphic Novels
Languages : en
Pages : 380
Book Description
From New York Times bestselling and Harvey award-winning graphic novelist Matt Kindt comes a globe-spanning tale of espionage, top-secret government programs, conspiracy, and weaponized amnesia. Meru's hunt for answers about the dismantled government Mind MGMT program and its rogue agent Henry Lyme lead her to confront super spies, the competing mission of the deadly agent "The Eraser", and discovering some buried memories of her own. Collects volumes 3 and 4 of the Mind MGMT series--a story that's optioned for film by Ridley Scott (Alien, Blade Runner).
Publisher: Dark Horse Comics
ISBN: 1506704611
Category : Comics & Graphic Novels
Languages : en
Pages : 380
Book Description
From New York Times bestselling and Harvey award-winning graphic novelist Matt Kindt comes a globe-spanning tale of espionage, top-secret government programs, conspiracy, and weaponized amnesia. Meru's hunt for answers about the dismantled government Mind MGMT program and its rogue agent Henry Lyme lead her to confront super spies, the competing mission of the deadly agent "The Eraser", and discovering some buried memories of her own. Collects volumes 3 and 4 of the Mind MGMT series--a story that's optioned for film by Ridley Scott (Alien, Blade Runner).
Slaying the Dragon
Author: Ben Riggs
Publisher: Jabberwocky Literary Agency, Inc.
ISBN: 1625675828
Category : Business & Economics
Languages : en
Pages : 316
Book Description
Dungeons & Dragons. It’s the fantasy role-playing game first conceived over fifty years ago by the now-legendary company TSR ,which has enthralled millions of devoted gamers around the world for generations. It’s a test of skill, intelligence, audacity, and survival. But no D&D game ever played could compare to the stunning behind-the-scenes melee for power and dominance that was the true story of TSR. Slaying the Dragon chronicles the rise and fall of TSR (Tactical Studies Rules), how the brilliant and wild minds of the legendary Gary Gygax and his co-creator Dave Arneson gave birth to a game that would capture the imagination of outsiders and underdogs throughout the world. From its humble beginnings in the small town of Lake Geneva, Wisconsin to its emergence as a cultural phenomenon, TSR soon spawned an unlikely empire of games and geekdom—with Dungeons & Dragons leading the way—that was decades ahead of its time, inviting both hyper-devoted fans as well as hysteria surrounding the game’s supposed corrupting influence on America’s youth. TSR was in the news, in the money, and on top of the world. But success soon took its toll, with creative control and rivalries within the firm threatening the stability of TSR. Former allies grew apart personally and professionally, and the formerly fun, freewheeling firm founded by a band of misfits collapsed into a desperate struggle for survival. Despite attempts to grow in a changing market, setbacks and management decisions put TSR in a downward spiral in the 1990s which resulted in the company's death and then resurrection by the most unlikely of saviors. With author access to previously unreleased documents and insider stories, and interviews with former TSR employees and associates who witnessed the high-stakes machinations and maneuvering that would eventually seal the company’s fate, Slaying the Dragon is a fascinating, revealing tale of friends turned enemies, success and failure, and loyalty and betrayal that no roll of the die could predict... "Riggs has written a fascinating and dishy account of the business hits and whistling misses of a band of dreamers, writers, artists, and geeks... A must-read for fighters, magic-users, and even bards -- and everyone else, too." — Brad Ricca, Edgar-nominated author of Mrs. Sherlock Holmes and True Raiders"Far from a fluff piece on a beloved hobby, this book goes behind the GM's screen to take a hard-nosed look at the people and circumstances that first gave rise to D&D, then nearly killed it -- twice. Riggs takes you on a roller-coaster from boom to near bankruptcy, but never loses sight of the individuals involved, the good, the bad, and the geeky." — Marie Brennan, Hugo-Award nominated author of the Memoirs of Lady Trent series
Publisher: Jabberwocky Literary Agency, Inc.
ISBN: 1625675828
Category : Business & Economics
Languages : en
Pages : 316
Book Description
Dungeons & Dragons. It’s the fantasy role-playing game first conceived over fifty years ago by the now-legendary company TSR ,which has enthralled millions of devoted gamers around the world for generations. It’s a test of skill, intelligence, audacity, and survival. But no D&D game ever played could compare to the stunning behind-the-scenes melee for power and dominance that was the true story of TSR. Slaying the Dragon chronicles the rise and fall of TSR (Tactical Studies Rules), how the brilliant and wild minds of the legendary Gary Gygax and his co-creator Dave Arneson gave birth to a game that would capture the imagination of outsiders and underdogs throughout the world. From its humble beginnings in the small town of Lake Geneva, Wisconsin to its emergence as a cultural phenomenon, TSR soon spawned an unlikely empire of games and geekdom—with Dungeons & Dragons leading the way—that was decades ahead of its time, inviting both hyper-devoted fans as well as hysteria surrounding the game’s supposed corrupting influence on America’s youth. TSR was in the news, in the money, and on top of the world. But success soon took its toll, with creative control and rivalries within the firm threatening the stability of TSR. Former allies grew apart personally and professionally, and the formerly fun, freewheeling firm founded by a band of misfits collapsed into a desperate struggle for survival. Despite attempts to grow in a changing market, setbacks and management decisions put TSR in a downward spiral in the 1990s which resulted in the company's death and then resurrection by the most unlikely of saviors. With author access to previously unreleased documents and insider stories, and interviews with former TSR employees and associates who witnessed the high-stakes machinations and maneuvering that would eventually seal the company’s fate, Slaying the Dragon is a fascinating, revealing tale of friends turned enemies, success and failure, and loyalty and betrayal that no roll of the die could predict... "Riggs has written a fascinating and dishy account of the business hits and whistling misses of a band of dreamers, writers, artists, and geeks... A must-read for fighters, magic-users, and even bards -- and everyone else, too." — Brad Ricca, Edgar-nominated author of Mrs. Sherlock Holmes and True Raiders"Far from a fluff piece on a beloved hobby, this book goes behind the GM's screen to take a hard-nosed look at the people and circumstances that first gave rise to D&D, then nearly killed it -- twice. Riggs takes you on a roller-coaster from boom to near bankruptcy, but never loses sight of the individuals involved, the good, the bad, and the geeky." — Marie Brennan, Hugo-Award nominated author of the Memoirs of Lady Trent series
3 Story: The Secret History of the Giant Man
Author: Matt Kindt
Publisher: Dark Horse
ISBN: 9781595823564
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
What would it be like to stand head and shoulders above everyone else -- and to keep growing? Unable to interact with a fragile world that isn't built to withstand your size? To live in a house that doesn't fit you anymore -- with a wife who doesn't either? Craig Pressgang's life is well documented in his official CIA biography, Giant Man: Pillar of America, but the heroic picture it paints is only half the story. The continuous growth caused by Craig's strange medical condition brings a variety of problems as he becomes more isolated and unknowable. Told in three eras by three women with unique relationships with Craig, 3 Story follows his sad life from his birth to the present. * Kindt's Super Spy was Wizard's "Indie Book of the Year"! "[Matt Kindt's] heavy, scribbly linework, executed with a precise but unfussy care, looks like nothing else out there." -NPR
Publisher: Dark Horse
ISBN: 9781595823564
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
What would it be like to stand head and shoulders above everyone else -- and to keep growing? Unable to interact with a fragile world that isn't built to withstand your size? To live in a house that doesn't fit you anymore -- with a wife who doesn't either? Craig Pressgang's life is well documented in his official CIA biography, Giant Man: Pillar of America, but the heroic picture it paints is only half the story. The continuous growth caused by Craig's strange medical condition brings a variety of problems as he becomes more isolated and unknowable. Told in three eras by three women with unique relationships with Craig, 3 Story follows his sad life from his birth to the present. * Kindt's Super Spy was Wizard's "Indie Book of the Year"! "[Matt Kindt's] heavy, scribbly linework, executed with a precise but unfussy care, looks like nothing else out there." -NPR
Creativity, Inc. (The Expanded Edition)
Author: Ed Catmull
Publisher: Random House
ISBN: 0679644504
Category : Business & Economics
Languages : en
Pages : 367
Book Description
The co-founder and longtime president of Pixar updates and expands his 2014 New York Times bestseller on creative leadership, reflecting on the management principles that built Pixar’s singularly successful culture, and on all he learned during the past nine years that allowed Pixar to retain its creative culture while continuing to evolve. “Might be the most thoughtful management book ever.”—Fast Company For nearly thirty years, Pixar has dominated the world of animation, producing such beloved films as the Toy Story trilogy, Finding Nemo, The Incredibles, Up, and WALL-E, which have gone on to set box-office records and garner eighteen Academy Awards. The joyous storytelling, the inventive plots, the emotional authenticity: In some ways, Pixar movies are an object lesson in what creativity really is. Here, Catmull reveals the ideals and techniques that have made Pixar so widely admired—and so profitable. As a young man, Ed Catmull had a dream: to make the first computer-animated movie. He nurtured that dream as a Ph.D. student, and then forged a partnership with George Lucas that led, indirectly, to his founding Pixar with Steve Jobs and John Lasseter in 1986. Nine years later, Toy Story was released, changing animation forever. The essential ingredient in that movie’s success—and in the twenty-five movies that followed—was the unique environment that Catmull and his colleagues built at Pixar, based on philosophies that protect the creative process and defy convention, such as: • Give a good idea to a mediocre team and they will screw it up. But give a mediocre idea to a great team and they will either fix it or come up with something better. • It’s not the manager’s job to prevent risks. It’s the manager’s job to make it safe for others to take them. • The cost of preventing errors is often far greater than the cost of fixing them. • A company’s communication structure should not mirror its organizational structure. Everybody should be able to talk to anybody. Creativity, Inc. has been significantly expanded to illuminate the continuing development of the unique culture at Pixar. It features a new introduction, two entirely new chapters, four new chapter postscripts, and changes and updates throughout. Pursuing excellence isn’t a one-off assignment but an ongoing, day-in, day-out, full-time job. And Creativity, Inc. explores how it is done.
Publisher: Random House
ISBN: 0679644504
Category : Business & Economics
Languages : en
Pages : 367
Book Description
The co-founder and longtime president of Pixar updates and expands his 2014 New York Times bestseller on creative leadership, reflecting on the management principles that built Pixar’s singularly successful culture, and on all he learned during the past nine years that allowed Pixar to retain its creative culture while continuing to evolve. “Might be the most thoughtful management book ever.”—Fast Company For nearly thirty years, Pixar has dominated the world of animation, producing such beloved films as the Toy Story trilogy, Finding Nemo, The Incredibles, Up, and WALL-E, which have gone on to set box-office records and garner eighteen Academy Awards. The joyous storytelling, the inventive plots, the emotional authenticity: In some ways, Pixar movies are an object lesson in what creativity really is. Here, Catmull reveals the ideals and techniques that have made Pixar so widely admired—and so profitable. As a young man, Ed Catmull had a dream: to make the first computer-animated movie. He nurtured that dream as a Ph.D. student, and then forged a partnership with George Lucas that led, indirectly, to his founding Pixar with Steve Jobs and John Lasseter in 1986. Nine years later, Toy Story was released, changing animation forever. The essential ingredient in that movie’s success—and in the twenty-five movies that followed—was the unique environment that Catmull and his colleagues built at Pixar, based on philosophies that protect the creative process and defy convention, such as: • Give a good idea to a mediocre team and they will screw it up. But give a mediocre idea to a great team and they will either fix it or come up with something better. • It’s not the manager’s job to prevent risks. It’s the manager’s job to make it safe for others to take them. • The cost of preventing errors is often far greater than the cost of fixing them. • A company’s communication structure should not mirror its organizational structure. Everybody should be able to talk to anybody. Creativity, Inc. has been significantly expanded to illuminate the continuing development of the unique culture at Pixar. It features a new introduction, two entirely new chapters, four new chapter postscripts, and changes and updates throughout. Pursuing excellence isn’t a one-off assignment but an ongoing, day-in, day-out, full-time job. And Creativity, Inc. explores how it is done.
The Secret History
Author: Donna Tartt
Publisher: Vintage
ISBN: 1400031702
Category : Fiction
Languages : en
Pages : 578
Book Description
A READ WITH JENNA BOOK CLUB PICK • INTERNATIONAL BESTSELLER • A contemporary literary classic and "an accomplished psychological thriller ... absolutely chilling" (Village Voice), from the Pulitzer Prize–winning author of The Goldfinch. Under the influence of a charismatic classics professor, a group of clever, eccentric misfits at a New England college discover a way of thought and life a world away from their banal contemporaries. But their search for the transcendent leads them down a dangerous path, beyond human constructs of morality. “A remarkably powerful novel [and] a ferociously well-paced entertainment.... Forceful, cerebral, and impeccably controlled.” —The New York Times
Publisher: Vintage
ISBN: 1400031702
Category : Fiction
Languages : en
Pages : 578
Book Description
A READ WITH JENNA BOOK CLUB PICK • INTERNATIONAL BESTSELLER • A contemporary literary classic and "an accomplished psychological thriller ... absolutely chilling" (Village Voice), from the Pulitzer Prize–winning author of The Goldfinch. Under the influence of a charismatic classics professor, a group of clever, eccentric misfits at a New England college discover a way of thought and life a world away from their banal contemporaries. But their search for the transcendent leads them down a dangerous path, beyond human constructs of morality. “A remarkably powerful novel [and] a ferociously well-paced entertainment.... Forceful, cerebral, and impeccably controlled.” —The New York Times
Ether #3
Author: Matt Kindt
Publisher: Dark Horse Comics
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 33
Book Description
Boone is investigating a murder mystery in another dimension. The Blaze was a great hero of the Ether, sworn protector of the weak. Her murder was an attack on the Ether itself. As Boone hunts for clues to solve the crime, he makes powerful enemies and unexpected allies.
Publisher: Dark Horse Comics
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 33
Book Description
Boone is investigating a murder mystery in another dimension. The Blaze was a great hero of the Ether, sworn protector of the weak. Her murder was an attack on the Ether itself. As Boone hunts for clues to solve the crime, he makes powerful enemies and unexpected allies.
Cubed
Author: Nikil Saval
Publisher: Anchor
ISBN: 0345802802
Category : History
Languages : en
Pages : 370
Book Description
A New York Times Notable Book • Daily Beast Best Nonfiction of 2014 • Inc. Magazine's Most Thought-Provoking Books of the Year “Man is born free, but he is everywhere in cubicles.” How did we get from Scrooge’s office to “Office Space”? From bookkeepers in dark countinghouses to freelancers in bright cafes? What would the world be like without the vertical file cabinet? What would the world be like without the office at all? In Cubed, Nikil Saval chronicles the evolution of the office in a fascinating, often funny, and sometimes disturbing anatomy of the white-collar world and how it came to be the way it is. Drawing on the history of architecture and business, as well as a host of pop culture artifacts—from Mad Men to Dilbert (and, yes, The Office)—and ranging in time from the earliest clerical houses to the surprisingly utopian origins of the cubicle to the funhouse campuses of Silicon Valley, Cubed is an all-encompassing investigation into the way we work, why we do it the way we do (and often don’t like it), and how we might do better.
Publisher: Anchor
ISBN: 0345802802
Category : History
Languages : en
Pages : 370
Book Description
A New York Times Notable Book • Daily Beast Best Nonfiction of 2014 • Inc. Magazine's Most Thought-Provoking Books of the Year “Man is born free, but he is everywhere in cubicles.” How did we get from Scrooge’s office to “Office Space”? From bookkeepers in dark countinghouses to freelancers in bright cafes? What would the world be like without the vertical file cabinet? What would the world be like without the office at all? In Cubed, Nikil Saval chronicles the evolution of the office in a fascinating, often funny, and sometimes disturbing anatomy of the white-collar world and how it came to be the way it is. Drawing on the history of architecture and business, as well as a host of pop culture artifacts—from Mad Men to Dilbert (and, yes, The Office)—and ranging in time from the earliest clerical houses to the surprisingly utopian origins of the cubicle to the funhouse campuses of Silicon Valley, Cubed is an all-encompassing investigation into the way we work, why we do it the way we do (and often don’t like it), and how we might do better.