Proceedings of the 17th European Conference on Game-Based Learning

Proceedings of the 17th European Conference on Game-Based Learning PDF Author: Ton Spil
Publisher: Academic Conferences and publishing limited
ISBN: 1914587898
Category : Education
Languages : en
Pages : 950

Get Book Here

Book Description
These proceedings represent the work of contributors to the 24th European Conference on Knowledge Management (ECKM 2023), hosted by Iscte – Instituto Universitário de Lisboa, Portugal on 7-8 September 2023. The Conference Chair is Prof Florinda Matos, and the Programme Chair is Prof Álvaro Rosa, both from Iscte Business School, Iscte – Instituto Universitário de Lisboa, Portugal. ECKM is now a well-established event on the academic research calendar and now in its 24th year the key aim remains the opportunity for participants to share ideas and meet the people who hold them. The scope of papers will ensure an interesting two days. The subjects covered illustrate the wide range of topics that fall into this important and ever-growing area of research. The opening keynote presentation is given by Professor Leif Edvinsson, on the topic of Intellectual Capital as a Missed Value. The second day of the conference will open with an address by Professor Noboru Konno from Tama Graduate School and Keio University, Japan who will talk about Society 5.0, Knowledge and Conceptual Capability, and Professor Jay Liebowitz, who will talk about Digital Transformation for the University of the Future. With an initial submission of 350 abstracts, after the double blind, peer review process there are 184 Academic research papers, 11 PhD research papers, 1 Masters Research paper, 4 Non-Academic papers and 11 work-in-progress papers published in these Conference Proceedings. These papers represent research from Australia, Austria, Brazil, Bulgaria, Canada, Chile, China, Colombia, Cyprus, Czech Republic, Denmark, Finland, France, Germany, Greece, Hungary, India, Iran, Iraq, Ireland, Israel, Italy, Japan, Jordan, Kazakhstan, Kuwait, Latvia, Lithuania, Malaysia, México, Morocco, Netherlands, Norway, Palestine, Peru, Philippines, Poland, Portugal, Romania, South Africa, Spain, Sweden, Switzerland, Taiwan, Thailand, Tunisia, UK, United Arab Emirates and the USA.

Proceedings of the 17th European Conference on Game-Based Learning

Proceedings of the 17th European Conference on Game-Based Learning PDF Author: Ton Spil
Publisher: Academic Conferences and publishing limited
ISBN: 1914587898
Category : Education
Languages : en
Pages : 950

Get Book Here

Book Description
These proceedings represent the work of contributors to the 24th European Conference on Knowledge Management (ECKM 2023), hosted by Iscte – Instituto Universitário de Lisboa, Portugal on 7-8 September 2023. The Conference Chair is Prof Florinda Matos, and the Programme Chair is Prof Álvaro Rosa, both from Iscte Business School, Iscte – Instituto Universitário de Lisboa, Portugal. ECKM is now a well-established event on the academic research calendar and now in its 24th year the key aim remains the opportunity for participants to share ideas and meet the people who hold them. The scope of papers will ensure an interesting two days. The subjects covered illustrate the wide range of topics that fall into this important and ever-growing area of research. The opening keynote presentation is given by Professor Leif Edvinsson, on the topic of Intellectual Capital as a Missed Value. The second day of the conference will open with an address by Professor Noboru Konno from Tama Graduate School and Keio University, Japan who will talk about Society 5.0, Knowledge and Conceptual Capability, and Professor Jay Liebowitz, who will talk about Digital Transformation for the University of the Future. With an initial submission of 350 abstracts, after the double blind, peer review process there are 184 Academic research papers, 11 PhD research papers, 1 Masters Research paper, 4 Non-Academic papers and 11 work-in-progress papers published in these Conference Proceedings. These papers represent research from Australia, Austria, Brazil, Bulgaria, Canada, Chile, China, Colombia, Cyprus, Czech Republic, Denmark, Finland, France, Germany, Greece, Hungary, India, Iran, Iraq, Ireland, Israel, Italy, Japan, Jordan, Kazakhstan, Kuwait, Latvia, Lithuania, Malaysia, México, Morocco, Netherlands, Norway, Palestine, Peru, Philippines, Poland, Portugal, Romania, South Africa, Spain, Sweden, Switzerland, Taiwan, Thailand, Tunisia, UK, United Arab Emirates and the USA.

Proceedings of the International Conference on Business, Economics, Social Sciences, and Humanities - Humanities and Social Sciences Track (ICOBEST-HSS 2024)

Proceedings of the International Conference on Business, Economics, Social Sciences, and Humanities - Humanities and Social Sciences Track (ICOBEST-HSS 2024) PDF Author: Lia Warlina
Publisher: Springer Nature
ISBN: 2384762699
Category : Electronic books
Languages : en
Pages : 256

Get Book Here

Book Description


Proceedings of the 2022 International Conference on Computer Science, Information Engineering and Digital Economy (CSIEDE 2022)

Proceedings of the 2022 International Conference on Computer Science, Information Engineering and Digital Economy (CSIEDE 2022) PDF Author: Haocun Wu
Publisher: Springer Nature
ISBN: 9464631082
Category : Computers
Languages : en
Pages : 943

Get Book Here

Book Description
This is an open access book.The 2022 International Conference on Computer Science, Information Engineering and Digital Economy(CSIEDE 2022) will be held on October 28-30 in Guangzhou, China. CSIEDE 2022 is to bring together innovative academics and industrial experts in the field of Computer Science, Information Engineering and Digital Economy to a common forum. The primary goal of the conference is to promote research and developmental activities in Computer Science, Information Engineering, Digital Economy and another goal is to promote scientific information interchange between researchers, developers, engineers, students, and practitioners working all around the world. The conference will be held every year to make it an ideal platform for people to share views and experiences in Computer Science, Information Engineering, Digital Economy and related areas. We warmly invite you to participate in CSIEDE 2022!

HCI International 2020 – Late Breaking Papers: Virtual and Augmented Reality

HCI International 2020 – Late Breaking Papers: Virtual and Augmented Reality PDF Author: Constantine Stephanidis
Publisher: Springer Nature
ISBN: 3030599906
Category : Computers
Languages : en
Pages : 475

Get Book Here

Book Description
This book constitutes late breaking papers from the 22nd International Conference on Human-Computer Interaction, HCII 2020, which was held in July 2020. The conference was planned to take place in Copenhagen, Denmark, but had to change to a virtual conference mode due to the COVID-19 pandemic. From a total of 6326 submissions, a total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings before the conference took place. In addition, a total of 333 papers and 144 posters are included in the volumes of the proceedings published after the conference as “Late Breaking Work” (papers and posters). These contributions address the latest research and development efforts in the field and highlight the human aspects of design and use of computing systems. The 34 late breaking papers presented in this volume were organized in two topical sections named: Virtual, Augmented and Mixed Reality Design and Implementation; and User Experience in Virtual, Augmented and Mixed Reality.

Proceedings of the 21st EANN (Engineering Applications of Neural Networks) 2020 Conference

Proceedings of the 21st EANN (Engineering Applications of Neural Networks) 2020 Conference PDF Author: Lazaros Iliadis
Publisher: Springer Nature
ISBN: 3030487911
Category : Computers
Languages : en
Pages : 630

Get Book Here

Book Description
This book gathers the proceedings of the 21st Engineering Applications of Neural Networks Conference, which is supported by the International Neural Networks Society (INNS). Artificial Intelligence (AI) has been following a unique course, characterized by alternating growth spurts and “AI winters.” Today, AI is an essential component of the fourth industrial revolution and enjoying its heyday. Further, in specific areas, AI is catching up with or even outperforming human beings. This book offers a comprehensive guide to AI in a variety of areas, concentrating on new or hybrid AI algorithmic approaches with robust applications in diverse sectors. One of the advantages of this book is that it includes robust algorithmic approaches and applications in a broad spectrum of scientific fields, namely the use of convolutional neural networks (CNNs), deep learning and LSTM in robotics/machine vision/engineering/image processing/medical systems/the environment; machine learning and meta learning applied to neurobiological modeling/optimization; state-of-the-art hybrid systems; and the algorithmic foundations of artificial neural networks.

Serious Games

Serious Games PDF Author: Heinrich Söbke
Publisher: Springer Nature
ISBN: 3031153251
Category : Computers
Languages : en
Pages : 269

Get Book Here

Book Description
This book constitutes the refereed proceedings of the 8th Joint International Conference on Serious Games, JCSG 2022, held in Weimar, Germany, in September 2022. The 14 full papers presented together with 5 short papers were carefully reviewed and selected from 31 submissions. JSCG 2022 is dedicated to serious games and its interdisciplinary characteristics combining game concepts and technologies required in the different application domains. This year’s proceedings are categorized into the following topical sub-headings: Learning Psychology, Design Aspects, Game Design, Health Games, Games Application, and Mixed Reality.

Intelligent Information and Database Systems: Recent Developments

Intelligent Information and Database Systems: Recent Developments PDF Author: Maciej Huk
Publisher: Springer
ISBN: 3030141322
Category : Technology & Engineering
Languages : en
Pages : 438

Get Book Here

Book Description
This book presents research reports selected to indicate the state of the art in intelligent and database systems and to promote new research in this field. It includes 34 chapters based on original research presented as posters at the 11th Asian Conference on Intelligent Information and Database Systems (ACIIDS 2019), held in Yogyakarta, Indonesia on 8–11 April 2019. The increasing use of intelligent and database systems in various fields, such as industry, medicine and science places those two elements of computer science among the most important directions of research and application, which currently focuses on such key technologies as machine learning, cloud computing and processing of big data. It is estimated that further development of intelligent systems and the ability to gather, store and process enormous amounts of data will be needed to solve a number of crucial practical and theoretical problems. The book is divided into five parts: (a) Sensor Clouds and Internet of Things, (b) Machine Learning and Decision Support Systems, (c) Computer Vision Techniques and Applications, (d) Intelligent Systems in Biomedicine, and (e) Applications of Intelligent Information Systems. It is a valuable resource for researchers and practitioners interested in increasing the synergy between artificial intelligence and database technologies, as well as for graduate and Ph.D. students in computer science and related fields.

Games and Learning Alliance

Games and Learning Alliance PDF Author: Pierpaolo Dondio
Publisher: Springer Nature
ISBN: 3031490657
Category : Computers
Languages : en
Pages : 481

Get Book Here

Book Description
This LNCS volume constitutes the proceedings of 12th International Conference, GALA 2023, in Dublin, Ireland, held during November/December 2023. The 36 full papers and 13 short papers were carefully reviewed and selected from 88 submissions. The papers contained in this book have been organized into six categories, reflecting the variety of theoretical approaches and application domains of research into serious games: 1. The Serious Games and Game Design 2. User experience, User Evaluation and User Analysis in Serious Games 3. Serious Games for Instruction 4. Serious Games for Health, Wellbeing and Social Change 5. Evaluating and Assessing Serious Games Elements 6. Posters

2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)

2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games) PDF Author:
Publisher:
ISBN: 9781509058129
Category : Computer games
Languages : en
Pages :

Get Book Here

Book Description


The Arts and Computational Culture: Real and Virtual Worlds

The Arts and Computational Culture: Real and Virtual Worlds PDF Author: Tula Giannini
Publisher: Springer Nature
ISBN: 303153865X
Category :
Languages : en
Pages : 750

Get Book Here

Book Description