Author: Nobuhiko Mukai
Publisher: BoD – Books on Demand
ISBN: 9535104551
Category : Computers
Languages : en
Pages : 270
Book Description
Computer graphics is now used in various fields; for industrial, educational, medical and entertainment purposes. The aim of computer graphics is to visualize real objects and imaginary or other abstract items. In order to visualize various things, many technologies are necessary and they are mainly divided into two types in computer graphics: modeling and rendering technologies. This book covers the most advanced technologies for both types. It also includes some visualization techniques and applications for motion blur, virtual agents and historical textiles. This book provides useful insights for researchers in computer graphics.
Computer Graphics
Author: Nobuhiko Mukai
Publisher: BoD – Books on Demand
ISBN: 9535104551
Category : Computers
Languages : en
Pages : 270
Book Description
Computer graphics is now used in various fields; for industrial, educational, medical and entertainment purposes. The aim of computer graphics is to visualize real objects and imaginary or other abstract items. In order to visualize various things, many technologies are necessary and they are mainly divided into two types in computer graphics: modeling and rendering technologies. This book covers the most advanced technologies for both types. It also includes some visualization techniques and applications for motion blur, virtual agents and historical textiles. This book provides useful insights for researchers in computer graphics.
Publisher: BoD – Books on Demand
ISBN: 9535104551
Category : Computers
Languages : en
Pages : 270
Book Description
Computer graphics is now used in various fields; for industrial, educational, medical and entertainment purposes. The aim of computer graphics is to visualize real objects and imaginary or other abstract items. In order to visualize various things, many technologies are necessary and they are mainly divided into two types in computer graphics: modeling and rendering technologies. This book covers the most advanced technologies for both types. It also includes some visualization techniques and applications for motion blur, virtual agents and historical textiles. This book provides useful insights for researchers in computer graphics.
Pattern Recognition
Author: Shutao Li
Publisher: Springer
ISBN: 3662456435
Category : Computers
Languages : en
Pages : 628
Book Description
The two-volume set CCIS 483 and CCIS 484 constitutes the refereed proceedings of the 6th Chinese Conference on Pattern Recognition, CCPR 2014, held in Changsha, China, in November 2014. The 112 revised full papers presented in two volumes were carefully reviewed and selected from 225 submissions. The papers are organized in topical sections on fundamentals of pattern recognition; feature extraction and classification; computer vision; image processing and analysis; video processing and analysis; biometric and action recognition; biomedical image analysis; document and speech analysis; pattern recognition applications.
Publisher: Springer
ISBN: 3662456435
Category : Computers
Languages : en
Pages : 628
Book Description
The two-volume set CCIS 483 and CCIS 484 constitutes the refereed proceedings of the 6th Chinese Conference on Pattern Recognition, CCPR 2014, held in Changsha, China, in November 2014. The 112 revised full papers presented in two volumes were carefully reviewed and selected from 225 submissions. The papers are organized in topical sections on fundamentals of pattern recognition; feature extraction and classification; computer vision; image processing and analysis; video processing and analysis; biometric and action recognition; biomedical image analysis; document and speech analysis; pattern recognition applications.
Advances in Multimedia Information Processing – PCM 2017
Author: Bing Zeng
Publisher: Springer
ISBN: 3319773801
Category : Computers
Languages : en
Pages : 925
Book Description
The two-volume set LNCS 10735 and 10736 constitutes the thoroughly refereed proceedings of the 18th Pacific-Rim Conference on Multimedia, PCM 2017, held in Harbin, China, in September 2017. The 184 full papers presented were carefully reviewed and selected from 264 submissions. The papers are organized in topical sections on: Best Paper Candidate; Video Coding; Image Super-resolution, Debluring, and Dehazing; Person Identity and Emotion; Tracking and Action Recognition; Detection and Classification; Multimedia Signal Reconstruction and Recovery; Text and Line Detection/Recognition; Social Media; 3D and Panoramic Vision; Deep Learning for Signal Processing and Understanding; Large-Scale Multimedia Affective Computing; Sensor-enhanced Multimedia Systems; Content Analysis; Coding, Compression, Transmission, and Processing.
Publisher: Springer
ISBN: 3319773801
Category : Computers
Languages : en
Pages : 925
Book Description
The two-volume set LNCS 10735 and 10736 constitutes the thoroughly refereed proceedings of the 18th Pacific-Rim Conference on Multimedia, PCM 2017, held in Harbin, China, in September 2017. The 184 full papers presented were carefully reviewed and selected from 264 submissions. The papers are organized in topical sections on: Best Paper Candidate; Video Coding; Image Super-resolution, Debluring, and Dehazing; Person Identity and Emotion; Tracking and Action Recognition; Detection and Classification; Multimedia Signal Reconstruction and Recovery; Text and Line Detection/Recognition; Social Media; 3D and Panoramic Vision; Deep Learning for Signal Processing and Understanding; Large-Scale Multimedia Affective Computing; Sensor-enhanced Multimedia Systems; Content Analysis; Coding, Compression, Transmission, and Processing.
Proceedings of 3rd International Conference on Advanced Computing, Networking and Informatics
Author: Atulya Nagar
Publisher: Springer
ISBN: 8132225384
Category : Technology & Engineering
Languages : en
Pages : 637
Book Description
Advanced Computing, Networking and Informatics are three distinct and mutually exclusive disciplines of knowledge with no apparent sharing/overlap among them. However, their convergence is observed in many real world applications, including cyber-security, internet banking, healthcare, sensor networks, cognitive radio, pervasive computing amidst many others. This two volume proceedings explore the combined use of Advanced Computing and Informatics in the next generation wireless networks and security, signal and image processing, ontology and human-computer interfaces (HCI). The two volumes together include 132 scholarly articles, which have been accepted for presentation from over 550 submissions in the Third International Conference on Advanced Computing, Networking and Informatics, 2015, held in Bhubaneswar, India during June 23–25, 2015.
Publisher: Springer
ISBN: 8132225384
Category : Technology & Engineering
Languages : en
Pages : 637
Book Description
Advanced Computing, Networking and Informatics are three distinct and mutually exclusive disciplines of knowledge with no apparent sharing/overlap among them. However, their convergence is observed in many real world applications, including cyber-security, internet banking, healthcare, sensor networks, cognitive radio, pervasive computing amidst many others. This two volume proceedings explore the combined use of Advanced Computing and Informatics in the next generation wireless networks and security, signal and image processing, ontology and human-computer interfaces (HCI). The two volumes together include 132 scholarly articles, which have been accepted for presentation from over 550 submissions in the Third International Conference on Advanced Computing, Networking and Informatics, 2015, held in Bhubaneswar, India during June 23–25, 2015.
E-Learning and Games
Author: Abdennour El Rhalibi
Publisher: Springer
ISBN: 3030237125
Category : Education
Languages : en
Pages : 420
Book Description
This book constitutes the refereed proceedings of the 12th International Conference on e-Learning and Games, EDUTAINMENT 2018, held in Xi’an, China, in June 2018. The 32 full and 32 short papers presented in this volume were carefully reviewed and selected from 85 submissions. The papers were organized in topical sections named: virtual reality and augmented reality in edutainment; gamification for serious game and training; graphics, imaging and applications; game rendering and animation; game rendering and animation and computer vision in edutainment; e-learning and game; and computer vision in edutainment.
Publisher: Springer
ISBN: 3030237125
Category : Education
Languages : en
Pages : 420
Book Description
This book constitutes the refereed proceedings of the 12th International Conference on e-Learning and Games, EDUTAINMENT 2018, held in Xi’an, China, in June 2018. The 32 full and 32 short papers presented in this volume were carefully reviewed and selected from 85 submissions. The papers were organized in topical sections named: virtual reality and augmented reality in edutainment; gamification for serious game and training; graphics, imaging and applications; game rendering and animation; game rendering and animation and computer vision in edutainment; e-learning and game; and computer vision in edutainment.
2010 18th Pacific Conference on Computer Graphics and Applications
Author: IEEE Staff
Publisher:
ISBN: 9781424482887
Category :
Languages : en
Pages :
Book Description
Publisher:
ISBN: 9781424482887
Category :
Languages : en
Pages :
Book Description
Motion in Games
Author: Jan Allbeck
Publisher: Springer Science & Business Media
ISBN: 3642250890
Category : Computers
Languages : en
Pages : 471
Book Description
This book constitutes the proceedings of the 4th International Workshop on Motion in Games, held in Edinburgh, UK, in November 2011. The 30 revised full papers presented together with 8 revised poster papers in this volume were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on character animation, motion synthesis, physically-based character motion, behavior animation, animation systems, crowd simulation, as well as path planning and navigation.
Publisher: Springer Science & Business Media
ISBN: 3642250890
Category : Computers
Languages : en
Pages : 471
Book Description
This book constitutes the proceedings of the 4th International Workshop on Motion in Games, held in Edinburgh, UK, in November 2011. The 30 revised full papers presented together with 8 revised poster papers in this volume were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on character animation, motion synthesis, physically-based character motion, behavior animation, animation systems, crowd simulation, as well as path planning and navigation.
The 8th International Conference on Computer Engineering and Networks (CENet2018)
Author: Qi Liu
Publisher: Springer
ISBN: 3030146804
Category : Technology & Engineering
Languages : en
Pages : 994
Book Description
This book examines innovation in the fields of computer engineering and networking, and explores important, state-of-the-art developments in areas such as artificial intelligence, machine learning, information analysis and communication. It gathers papers presented at the 8th International Conference on Computer Engineering and Networks (CENet2018), held in Shanghai, China on August 17–19, 2018. • Explores emerging topics in computer engineering and networking, along with their applications • Discusses how to improve productivity by using the latest advanced technologies • Examines innovation in the fields of computer engineering and networking
Publisher: Springer
ISBN: 3030146804
Category : Technology & Engineering
Languages : en
Pages : 994
Book Description
This book examines innovation in the fields of computer engineering and networking, and explores important, state-of-the-art developments in areas such as artificial intelligence, machine learning, information analysis and communication. It gathers papers presented at the 8th International Conference on Computer Engineering and Networks (CENet2018), held in Shanghai, China on August 17–19, 2018. • Explores emerging topics in computer engineering and networking, along with their applications • Discusses how to improve productivity by using the latest advanced technologies • Examines innovation in the fields of computer engineering and networking
Encyclopedia of Computer Graphics and Games
Author: Newton Lee
Publisher: Springer Nature
ISBN: 3031231619
Category : Computers
Languages : en
Pages : 2150
Book Description
Encyclopedia of Computer Graphics and Games (ECGG) is a unique reference resource tailored to meet the needs of research and applications for industry professionals and academic communities worldwide. The ECGG covers the history, technologies, and trends of computer graphics and games. Editor Newton Lee, Institute for Education, Research, and Scholarships, Los Angeles, CA, USA Academic Co-Chairs Shlomo Dubnov, Department of Music and Computer Science and Engineering, University of California San Diego, San Diego, CA, USA Patrick C. K. Hung, University of Ontario Institute of Technology, Oshawa, ON, Canada Jaci Lee Lederman, Vincennes University, Vincennes, IN, USA Industry Co-Chairs Shuichi Kurabayashi, Cygames, Inc. & Keio University, Kanagawa, Japan Xiaomao Wu, Gritworld GmbH, Frankfurt am Main, Hessen, Germany Editorial Board Members Leigh Achterbosch, School of Science, Engineering, IT and Physical Sciences, Federation University Australia Mt Helen, Ballarat, VIC, Australia Ramazan S. Aygun, Department of Computer Science, Kennesaw State University, Marietta, GA, USA Barbaros Bostan, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Anthony L. Brooks, Aalborg University, Aalborg, Denmark Guven Catak, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Alvin Kok Chuen Chan, Cambridge Corporate University, Lucerne, Switzerland Anirban Chowdhury, Department of User Experience and Interaction Design, School of Design (SoD), University of Petroleum and Energy Studies (UPES), Dehradun, Uttarakhand, India Saverio Debernardis, Dipartimento di Meccanica, Matematica e Management, Politecnico di Bari, Bari, Italy Abdennour El Rhalibi, Liverpool John Moores University, Liverpool, UK Stefano Ferretti, Department of Computer Science and Engineering, University of Bologna, Bologna, Italy Han Hu, School of Information and Electronics, Beijing Institute of Technology, Beijing, China Ms. Susan Johnston, Select Services Films Inc., Los Angeles, CA, USA Chris Joslin, Carleton University, Ottawa, Canada Sicilia Ferreira Judice, Department of Computer Science, University of Calgary, Calgary, Canada Hoshang Kolivand, Department Computer Science, Faculty of Engineering and Technology, Liverpool John Moores University, Liverpool, UK Dario Maggiorini, Department of Computer Science, University of Milan, Milan, Italy Tim McGraw, Purdue University, West Lafayette, IN, USA George Papagiannakis, ORamaVR S.A., Heraklion, Greece; FORTH-ICS, Heraklion Greece University of Crete, Heraklion, Greece Florian Richoux, Nantes Atlantic Computer Science Laboratory (LINA), Université de Nantes, Nantes, France Andrea Sanna, Dipartimento di Automatica e Informatica, Politecnico di Torino, Turin, Italy Yann Savoye, Institut fur Informatik, Innsbruck University, Innsbruck, Austria Sercan Şengün, Wonsook Kim School of Art, Illinois State University, Normal, IL, USA Ruck Thawonmas, Ritsumeikan University, Shiga, Japan Vinesh Thiruchelvam, Asia Pacific University of Technology & Innovation, Kuala Lumpur, Malaysia Rojin Vishkaie, Amazon, Seattle, WA, USA Duncan A. H. Williams, Digital Creativity Labs, Department of Computer Science, University of York, York, UK Sai-Keung Wong, National Chiao Tung University, Hsinchu, Taiwan Editorial Board Intern Sam Romershausen, Vincennes University, Vincennes, IN, USA
Publisher: Springer Nature
ISBN: 3031231619
Category : Computers
Languages : en
Pages : 2150
Book Description
Encyclopedia of Computer Graphics and Games (ECGG) is a unique reference resource tailored to meet the needs of research and applications for industry professionals and academic communities worldwide. The ECGG covers the history, technologies, and trends of computer graphics and games. Editor Newton Lee, Institute for Education, Research, and Scholarships, Los Angeles, CA, USA Academic Co-Chairs Shlomo Dubnov, Department of Music and Computer Science and Engineering, University of California San Diego, San Diego, CA, USA Patrick C. K. Hung, University of Ontario Institute of Technology, Oshawa, ON, Canada Jaci Lee Lederman, Vincennes University, Vincennes, IN, USA Industry Co-Chairs Shuichi Kurabayashi, Cygames, Inc. & Keio University, Kanagawa, Japan Xiaomao Wu, Gritworld GmbH, Frankfurt am Main, Hessen, Germany Editorial Board Members Leigh Achterbosch, School of Science, Engineering, IT and Physical Sciences, Federation University Australia Mt Helen, Ballarat, VIC, Australia Ramazan S. Aygun, Department of Computer Science, Kennesaw State University, Marietta, GA, USA Barbaros Bostan, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Anthony L. Brooks, Aalborg University, Aalborg, Denmark Guven Catak, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Alvin Kok Chuen Chan, Cambridge Corporate University, Lucerne, Switzerland Anirban Chowdhury, Department of User Experience and Interaction Design, School of Design (SoD), University of Petroleum and Energy Studies (UPES), Dehradun, Uttarakhand, India Saverio Debernardis, Dipartimento di Meccanica, Matematica e Management, Politecnico di Bari, Bari, Italy Abdennour El Rhalibi, Liverpool John Moores University, Liverpool, UK Stefano Ferretti, Department of Computer Science and Engineering, University of Bologna, Bologna, Italy Han Hu, School of Information and Electronics, Beijing Institute of Technology, Beijing, China Ms. Susan Johnston, Select Services Films Inc., Los Angeles, CA, USA Chris Joslin, Carleton University, Ottawa, Canada Sicilia Ferreira Judice, Department of Computer Science, University of Calgary, Calgary, Canada Hoshang Kolivand, Department Computer Science, Faculty of Engineering and Technology, Liverpool John Moores University, Liverpool, UK Dario Maggiorini, Department of Computer Science, University of Milan, Milan, Italy Tim McGraw, Purdue University, West Lafayette, IN, USA George Papagiannakis, ORamaVR S.A., Heraklion, Greece; FORTH-ICS, Heraklion Greece University of Crete, Heraklion, Greece Florian Richoux, Nantes Atlantic Computer Science Laboratory (LINA), Université de Nantes, Nantes, France Andrea Sanna, Dipartimento di Automatica e Informatica, Politecnico di Torino, Turin, Italy Yann Savoye, Institut fur Informatik, Innsbruck University, Innsbruck, Austria Sercan Şengün, Wonsook Kim School of Art, Illinois State University, Normal, IL, USA Ruck Thawonmas, Ritsumeikan University, Shiga, Japan Vinesh Thiruchelvam, Asia Pacific University of Technology & Innovation, Kuala Lumpur, Malaysia Rojin Vishkaie, Amazon, Seattle, WA, USA Duncan A. H. Williams, Digital Creativity Labs, Department of Computer Science, University of York, York, UK Sai-Keung Wong, National Chiao Tung University, Hsinchu, Taiwan Editorial Board Intern Sam Romershausen, Vincennes University, Vincennes, IN, USA
Modelling, Simulation and Intelligent Computing
Author: Nilesh Goel
Publisher: Springer Nature
ISBN: 9811547750
Category : Computers
Languages : en
Pages : 650
Book Description
This book presents articles from the International Conference on Modelling, Simulation and Intelligent Computing (MoSICom 2020), held at Birla Institute of Technology and Science Pilani, Dubai Campus, Dubai, UAE, in January 2020. Modelling and simulation are becoming increasingly important in a wide variety of fields, from Signal, Image and Speech Processing, and Microelectronic Devices and Circuits to Intelligent Techniques, Control and Energy Systems, and Power Electronics. Further, Intelligent Computational techniques are gaining significance in interdisciplinary engineering applications, such as Robotics and Automation, Healthcare Technologies, IoT and its Applications. Featuring the latest advances in the field of engineering applications, this book serves as a definitive reference resource for researchers, professors and practitioners interested in exploring advanced techniques in the field of modelling, simulation and computing.
Publisher: Springer Nature
ISBN: 9811547750
Category : Computers
Languages : en
Pages : 650
Book Description
This book presents articles from the International Conference on Modelling, Simulation and Intelligent Computing (MoSICom 2020), held at Birla Institute of Technology and Science Pilani, Dubai Campus, Dubai, UAE, in January 2020. Modelling and simulation are becoming increasingly important in a wide variety of fields, from Signal, Image and Speech Processing, and Microelectronic Devices and Circuits to Intelligent Techniques, Control and Energy Systems, and Power Electronics. Further, Intelligent Computational techniques are gaining significance in interdisciplinary engineering applications, such as Robotics and Automation, Healthcare Technologies, IoT and its Applications. Featuring the latest advances in the field of engineering applications, this book serves as a definitive reference resource for researchers, professors and practitioners interested in exploring advanced techniques in the field of modelling, simulation and computing.