Author: John Biehler
Publisher: Pearson Education
ISBN: 0789753286
Category : Computers
Languages : en
Pages : 280
Book Description
Get started with 3D printing using AutoDesk's easy 123D tool suite! This book covers everything you need to know - even if you're an absolute beginner, and even if you don't own your own 3D printer.
3D Printing with Autodesk 123D
Author: John Biehler
Publisher: Pearson Education
ISBN: 0789753286
Category : Computers
Languages : en
Pages : 280
Book Description
Get started with 3D printing using AutoDesk's easy 123D tool suite! This book covers everything you need to know - even if you're an absolute beginner, and even if you don't own your own 3D printer.
Publisher: Pearson Education
ISBN: 0789753286
Category : Computers
Languages : en
Pages : 280
Book Description
Get started with 3D printing using AutoDesk's easy 123D tool suite! This book covers everything you need to know - even if you're an absolute beginner, and even if you don't own your own 3D printer.
Make: 3D Printing
Author: Anna Kaziunas France
Publisher: Maker Media, Inc.
ISBN: 1457183544
Category : Computers
Languages : en
Pages : 456
Book Description
The 3D printing revolution is well upon us, with new machines appearing at an amazing rate. With the abundance of information and options out there, how are makers to choose the 3D printer that's right for them? MAKE is here to help, with our Ultimate Guide to 3D Printing. With articles about techniques, freely available CAD packages, and comparisons of printers that are on the market, this book makes it easy to understand this complex and constantly-shifting topic. Based on articles and projects from MAKE's print and online publications, this book arms you with everything you need to know to understand the exciting but sometimes confusing world of 3D Printing.
Publisher: Maker Media, Inc.
ISBN: 1457183544
Category : Computers
Languages : en
Pages : 456
Book Description
The 3D printing revolution is well upon us, with new machines appearing at an amazing rate. With the abundance of information and options out there, how are makers to choose the 3D printer that's right for them? MAKE is here to help, with our Ultimate Guide to 3D Printing. With articles about techniques, freely available CAD packages, and comparisons of printers that are on the market, this book makes it easy to understand this complex and constantly-shifting topic. Based on articles and projects from MAKE's print and online publications, this book arms you with everything you need to know to understand the exciting but sometimes confusing world of 3D Printing.
3-D Printers for Libraries
Author: Jason Griffey
Publisher: American Library Association
ISBN: 083895930X
Category : House & Home
Languages : en
Pages : 33
Book Description
As the maker movement continues to grow and 3-D printers become more affordable, an expanding group of hobbyists is keen to explore this new technology. In the time-honored tradition of introducing new technologies, many libraries are considering purchasing a 3-D printer. Jason Griffey, an early enthusiast of 3-D printing, has researched the marketplace and seen several systems first hand at the Consumer Electronics Show. In this report he introduces readers to the 3-D printing marketplace, covering such topics as How fused deposition modeling (FDM) printing workBasic terminology such as build plate, spool, nozzle hot end, direct extruder, and Bowden extruderPlastics used, such as ABS, PLA, and othersDescriptions, price ranges, and filament specs for 3-D printers from MakerBot, Printrbot, Solidoodle, and other manufacturersSuggested staff skills for performing basic maintenance tasksWhere to find both ready-to-use designs and the software for customizing, from beginning to advanced systems
Publisher: American Library Association
ISBN: 083895930X
Category : House & Home
Languages : en
Pages : 33
Book Description
As the maker movement continues to grow and 3-D printers become more affordable, an expanding group of hobbyists is keen to explore this new technology. In the time-honored tradition of introducing new technologies, many libraries are considering purchasing a 3-D printer. Jason Griffey, an early enthusiast of 3-D printing, has researched the marketplace and seen several systems first hand at the Consumer Electronics Show. In this report he introduces readers to the 3-D printing marketplace, covering such topics as How fused deposition modeling (FDM) printing workBasic terminology such as build plate, spool, nozzle hot end, direct extruder, and Bowden extruderPlastics used, such as ABS, PLA, and othersDescriptions, price ranges, and filament specs for 3-D printers from MakerBot, Printrbot, Solidoodle, and other manufacturersSuggested staff skills for performing basic maintenance tasksWhere to find both ready-to-use designs and the software for customizing, from beginning to advanced systems
Apps for Librarians
Author: Nicole Hennig
Publisher: Bloomsbury Publishing USA
ISBN:
Category : Language Arts & Disciplines
Languages : en
Pages : 176
Book Description
How can your libraryand your patronsbenefit from mobile apps? This guidebook offers a solid foundation in "app-literacy," supplying librarians with the knowledge to review and recommend apps, offer workshops, and become the app expert for their communities. Smartphones and other mobile devices that support downloadable applicationsuniversally referred to as "apps"can be used to foster productivity, conduct research, or read and study. Additionally, savvy librarians can better serve their communities by gaining expertise in mobile technologies and being qualified to make app recommendations to patrons. This book introduces you to the apps that can help you save time and increase your own productivity as well as serve as a curator and reviewer of apps and resident expert to benefit your patrons. Apps for Librarians: Using the Best Mobile Technology to Educate, Create, and Engage will save you from wading through and learning about the millions of apps available today and direct you to the very best apps in areas important to education, the workplace, and professional development. Organized by functionreading, writing, reference, multi-media, and productivityapps are profiled with the following information: title, developer, price, platforms, general description, examples of use, and key features that make it worthwhile for learning and creative work.
Publisher: Bloomsbury Publishing USA
ISBN:
Category : Language Arts & Disciplines
Languages : en
Pages : 176
Book Description
How can your libraryand your patronsbenefit from mobile apps? This guidebook offers a solid foundation in "app-literacy," supplying librarians with the knowledge to review and recommend apps, offer workshops, and become the app expert for their communities. Smartphones and other mobile devices that support downloadable applicationsuniversally referred to as "apps"can be used to foster productivity, conduct research, or read and study. Additionally, savvy librarians can better serve their communities by gaining expertise in mobile technologies and being qualified to make app recommendations to patrons. This book introduces you to the apps that can help you save time and increase your own productivity as well as serve as a curator and reviewer of apps and resident expert to benefit your patrons. Apps for Librarians: Using the Best Mobile Technology to Educate, Create, and Engage will save you from wading through and learning about the millions of apps available today and direct you to the very best apps in areas important to education, the workplace, and professional development. Organized by functionreading, writing, reference, multi-media, and productivityapps are profiled with the following information: title, developer, price, platforms, general description, examples of use, and key features that make it worthwhile for learning and creative work.
3D Printing
Author: Lesley M. Cano
Publisher: Bloomsbury Publishing USA
ISBN: 1610699785
Category : Language Arts & Disciplines
Languages : en
Pages : 207
Book Description
This beginner's guide to 3D design and printing provides librarians with lessons, tips, and instructions for integrating these technologies into the K–12 standards-based curriculum. This fascinating primer illustrates how 3D printing can be used in different curriculum areas to engage and inspire your K–12 students. You'll gain insight into the printing process and learn how to best utilize multi-dimensional equipment in your library. Written in non-technical language, the book introduces the technology, shows how to get started, and offers ideas for creating project-based learning models. Author Lesley M. Cano, a school librarian with considerable experience integrating 3D printing into the school curriculum, discusses how to implement this technology in projects across disciplines ranging from math to fine arts and grade levels K through 12. She offers concrete examples that can be easily adjusted to fit subject areas and developmental needs. The title also includes step-by-step instructions for using freely available software tools along with practical tips and strategies to manage implementation of this innovative new technology.
Publisher: Bloomsbury Publishing USA
ISBN: 1610699785
Category : Language Arts & Disciplines
Languages : en
Pages : 207
Book Description
This beginner's guide to 3D design and printing provides librarians with lessons, tips, and instructions for integrating these technologies into the K–12 standards-based curriculum. This fascinating primer illustrates how 3D printing can be used in different curriculum areas to engage and inspire your K–12 students. You'll gain insight into the printing process and learn how to best utilize multi-dimensional equipment in your library. Written in non-technical language, the book introduces the technology, shows how to get started, and offers ideas for creating project-based learning models. Author Lesley M. Cano, a school librarian with considerable experience integrating 3D printing into the school curriculum, discusses how to implement this technology in projects across disciplines ranging from math to fine arts and grade levels K through 12. She offers concrete examples that can be easily adjusted to fit subject areas and developmental needs. The title also includes step-by-step instructions for using freely available software tools along with practical tips and strategies to manage implementation of this innovative new technology.
Hearings, Reports and Prints of the Senate Committee on Governmental Affairs
Author: United States. Congress. Senate. Committee on Governmental Affairs
Publisher:
ISBN:
Category : Legislative hearings
Languages : en
Pages : 1250
Book Description
Publisher:
ISBN:
Category : Legislative hearings
Languages : en
Pages : 1250
Book Description
3D Modeling and Printing with Tinkercad
Author: James Floyd Kelly
Publisher: Pearson Education
ISBN: 0789754908
Category : Computers
Languages : en
Pages : 304
Book Description
Want to master 3D modeling and printing? Tinkercad is the perfect software for you: it's friendly, web-based, and free. Even better, you don't have to rely on Tinkercad's technical documentation to use it. This guide is packed with photos and projects that bring 3D modeling to life!
Publisher: Pearson Education
ISBN: 0789754908
Category : Computers
Languages : en
Pages : 304
Book Description
Want to master 3D modeling and printing? Tinkercad is the perfect software for you: it's friendly, web-based, and free. Even better, you don't have to rely on Tinkercad's technical documentation to use it. This guide is packed with photos and projects that bring 3D modeling to life!
Hearings, Reports and Prints of the House Committee on Education and Labor
Author: United States. Congress. House. Committee on Education and Labor
Publisher:
ISBN:
Category : Educational law and legislation
Languages : en
Pages : 874
Book Description
Publisher:
ISBN:
Category : Educational law and legislation
Languages : en
Pages : 874
Book Description
From Video Games to Real Life
Author: Mary L. Gazdik
Publisher: Bloomsbury Publishing USA
ISBN: 1440843791
Category : Language Arts & Disciplines
Languages : en
Pages : 129
Book Description
This guide shows youth librarians how to use the appeal of Minecraft—a game that many young learners are intensely passionate about—to create engaging library programs that encourage creativity and build STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning through library programs. Minecraft is more than "just a video game"; it's a powerful tool that librarians and other educators can use to engage students and spark legitimate learning experiences. This book shows you how to use Minecraft as a vehicle to promote learning and creativity, supplying specific, easy-to-replicate programs, ideas, and instructions for hands-on activities. By connecting the game to the maker movement and building off the game's popularity, you'll be able to use Minecraft to promote STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning. The book ties Minecraft to maker activities, learning in the library, three-dimensional printing, literary activities, crafting, and more. The activities in this book will also enable you to help children ages 8–14 to expand their key 21st-century skills, such as collaboration, trial and error, and discovery.
Publisher: Bloomsbury Publishing USA
ISBN: 1440843791
Category : Language Arts & Disciplines
Languages : en
Pages : 129
Book Description
This guide shows youth librarians how to use the appeal of Minecraft—a game that many young learners are intensely passionate about—to create engaging library programs that encourage creativity and build STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning through library programs. Minecraft is more than "just a video game"; it's a powerful tool that librarians and other educators can use to engage students and spark legitimate learning experiences. This book shows you how to use Minecraft as a vehicle to promote learning and creativity, supplying specific, easy-to-replicate programs, ideas, and instructions for hands-on activities. By connecting the game to the maker movement and building off the game's popularity, you'll be able to use Minecraft to promote STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning. The book ties Minecraft to maker activities, learning in the library, three-dimensional printing, literary activities, crafting, and more. The activities in this book will also enable you to help children ages 8–14 to expand their key 21st-century skills, such as collaboration, trial and error, and discovery.
Gotcha Again for Guys!
Author: Kathleen A. Baxter
Publisher: Bloomsbury Publishing USA
ISBN: 159884377X
Category : Language Arts & Disciplines
Languages : en
Pages : 264
Book Description
Here's help in selecting current, nonfiction books that will get boys excited about reading. Enticing boys to read is still a hot topic. With chapters like "Disasters and Mysteries," "Gross and Disgusting," "Machines and the Military," and "Prehistoric Creatures," Gotcha Again for Guys!: More Nonfiction Books to Get Boys Excited about Reading is a treasure trove of recent nonfiction books that will interest boys in grades 3-8. This sixth entry in Baxter and Kochel's Gotcha series covers books published between 2007 and 2009, with a few oldies-but-goodies also included. The book is organized into 12 thematic chapters, each of which offers booktalks for a select number of titles, followed by a list of other high-interest, well-reviewed titles that correspond with the chapter's topic. Features new to this volume include numerous booklists to be copied and saved, as well as profiles of new and innovative nonfiction authors writing for this age group. In addition, the book features interviews with seven male authors of nonfiction books for boys.
Publisher: Bloomsbury Publishing USA
ISBN: 159884377X
Category : Language Arts & Disciplines
Languages : en
Pages : 264
Book Description
Here's help in selecting current, nonfiction books that will get boys excited about reading. Enticing boys to read is still a hot topic. With chapters like "Disasters and Mysteries," "Gross and Disgusting," "Machines and the Military," and "Prehistoric Creatures," Gotcha Again for Guys!: More Nonfiction Books to Get Boys Excited about Reading is a treasure trove of recent nonfiction books that will interest boys in grades 3-8. This sixth entry in Baxter and Kochel's Gotcha series covers books published between 2007 and 2009, with a few oldies-but-goodies also included. The book is organized into 12 thematic chapters, each of which offers booktalks for a select number of titles, followed by a list of other high-interest, well-reviewed titles that correspond with the chapter's topic. Features new to this volume include numerous booklists to be copied and saved, as well as profiles of new and innovative nonfiction authors writing for this age group. In addition, the book features interviews with seven male authors of nonfiction books for boys.